This is a walkthrough for Gimme Danger, a Main Quest in Cyberpunk 2077. Read on to learn all the available choices in Gimme Danger, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
|Previous Quest||Current Quest||Next Quest|
|Down On The Street||Gimme Danger||Play It Safe|
List of Contents
Complete Down On The Street.
|Quest Rewards||The full list of Rewards for this Quest is coming soon!|
Meet Takemura.After the call from the last quest, Takemura will have you meet him at the shopping district above Japantown. Follow and talk to him when you arrive.
Break into the security room.Takemura will lead you over to the camera security room. Break inside after the conversation is over.
Method 1: If you have 6 points in your Body attribute, you can force the door open.
Method 2: Use the dumpster to your left to jump up to a grate.
Infect the security system.Once inside, make your way down to the bottom and install the software. Return to Takemura when you finish.
Go over the plan with Takemura.Sit down at the restaurant and eat your yakitori because Takemura was nice enough to treat you. Listen to the plan and and decide whether or not you'll join Takemura on recon.
Follow Takemura.Go with Takemura into the construction site and up the elevator to the roof.
Scan the area.On the roof, scan the various things around the building. Try to scan everything that's yellow before finishing to get the best idea of how to go about the situation.
Return to street level.Go back down the building after the conversation with Takemura. If you scanned everything, you'll have a few different ways of getting in that will pop up as optional objectives. Choose whichever you please and head inside.
Break into Arasaka Industrial Park.Shoot or stealth your way in through one of the various entrance methods and get inside the building.
Hack the float.Make your way to the main floor where the float is and hack it, taking out any one who gets in your way.
Optional: If you choose to stealth your way into the warehouse, there will be someone guarding the entrance to the float. To avoid the guard, you can use the second floor window from the right side of the float to enter the float.
Leave Arasaka Industrial Park.Once you install the hack onto the float, climb up the nearby boxes to get to the roof and out of the area to complete the quest.
Wait a day for Takemura to finish his reconnaissance.If you don't go with Takemura, you're free to do whatever for a day while he gathers intel himself, so wait for his call and proceed through the quest as normal. You will have less options for entry and escape.
|Convince Guard to Let You In||★★★★★|
Using the Convincing the Guard to Let You In is the best because it doesn't require sneaking and allows you to wander the area without resistance.
As a Corpo, if you convince the guard that you work in the warehouse, he will let you in and the rest of personnel won't bat an eye on you. However, some guards will ask you about your identity so make sure you fool them as well or they will start shooting at you.
You can climb on to the footbridge via the crates in the worksite where you were with Takemura. Follow the path to the security building and sneak past or eliminate every sentry you run into. Enter the security building from the ground floor.
You can hijack a van that turns the corner from the road. Once you get it, you'll be able to enter the compound from its side entrance (you will be instructed by the guards if you enter the wrong gate). Once you go in there, simply park near the containers. Crouch walk to the pile of pallets past the security booth, and then hop onto the blue barrels, then the gas tank, then the adjacent rooftop. This will leave you near a door that leads into the warehouse.
Past the facility's front door is a side entrance (same place you would arrive via the van if you hijacked it). Crouch walk to the pile of pallets past the security booth, and then hop onto the blue barrels, then the gas tank, then the adjacent rooftop. This will leave you near a door that leads into the warehouse.
In the facility, left of the footbridge, there will be a ramp and stairs descending down surrounded by red lights. Once you reach the bottom, to the left is a door that leads into the maintenance tunnel. You can sneak through it and come out right next to the door of the warehouse.
The best route to go through here would be the side entrance's warehouse door, as the main door is guarded by a robot which is particularly hard to beat.
This list contains only rare Items and those which have a high chance of appearing.
|Item||How to Get|
|Prototype Shingen: Mark V||This smart submachine gun can be found in shipping container 667 in front of the warehouse.|
If you choose to join Takemura on recon, the quest will be slightly longer as you have to inspect the warehouse you're about to infiltrate. This will give you multiple ways to enter and escape Arasaka Industrial Park. There will also be a scene where Takemura will share important details about Jackie while doing reconnaissance, only if you chose to send him to the RIpperdoc's at the end of The Heist.
You won't have to go to the trouble of doing recon. Takemura will do it alone. However, you will miss out on a lot of important story elements, as well as multiple entry and escape routes in the warehouse.
It is recommended to join Takemura on doing recon. As mentioned above, you will have multiple approaches to infiltrate the warehouse. This will also give you the opportunity to get to know Takemura better as he shares his backstory with you.
There are a lot of enemies in this area, so try to stay hidden as much as possible to prevent being overwhelmed.
|1||The Streetkid||The Nomad||The Corpo-Rat|
|5||The Information||The Pickup|
|1||Love Like Fire|
|2||Playing For Time|
|3||Ghost Town||Automatic Love|
|4||Lightning Breaks||The Space In Between||Down On The Street|
|5||Life During Wartime||Disasterpiece||Gimme Danger|
|6||Double Life||Play It Safe|
|7||M'ap Tann Pèlen||Search And Destroy|
|8||I Walk The Line|
|9||Transmission||Never Fade Away|
|1.5*||Don't Fear the Reaper|
|2||Last Caress||We Gotta Live Together||For Whom The Bell Tolls|
|3||Totalimmortal||Forward To Death||Knockin' On Heaven's Door|
|4||Where Is My Mind?||Belly Of The Beast||
Path of Glory
New Dawn Fades
|5||All Along The Watchtower|
1.5*: Only available in the Secret Ending
|Main Quests||Side Quests||Gigs|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
As Corpo/Female character you can not convince the guard. 2nd playthrough..
should probably mention that there's a perk shard on the top floor of the security building. The one that's connected to the service tunnel.
The Like Feature
You can save a comment for later by giving it a Like.
As a member:Get access to several features!
Genshin Impact Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Pokémon Sword and Shield Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki
Cyberpunk 2077 Guide & Walkthrough Wiki
Assassin's Creed: Valhalla Guide & Walkthrough Wiki
Demon's Souls PS5 Guide & Walkthrough Wiki
Epic Seven Guide & Walkthrough Wiki
Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki
I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)
Getting splotches and phantom trees and countryside images while out in the Badlands or other areas. Also occurs sporadically in any indoors... these ghost images come and go... started from day 1...
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.