・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Assault Rifle Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Assault Rifle Build | |
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Main Attributes | • Reflexes • Body • Technical Ability |
Main Perk Trees | • Assault (Reflexes) • Athletics (Body) • Crafting (Technical Ability) |
Main Weapons / Arm Cyberware | • Psalm 11:6 • Moron Labe • Divided We Stand • Projectile Launch System |
Operating System | • Biodyne Berserk MK.4 / QianT "Warp Dancer" Sandevistan MK.5 |
Strengths | Weaknesses |
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• High DPS shreds through groups of enemies quickly • Usable from a long distance |
• Reload time and recoil take some adjustment • Forgoes quickhacking and stealth for direct combat |
Assault Rifles require Body and Reflexes to be effective. As you'll likely be exposed while firing, survivability is needed by getting perks from the Athletics skill tree while weapon effectiveness improves with Assault perks. Technical Ability is also added in for the ability to craft Legendary weapons later in the game while improving Armor.
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 6 | 4 | 6 | 3 | 3 |
10 | 10 | 7 | 8 | 3 | 3 |
50 | 20 | 20 | 18 | 7 | 6 |
Perk | Effect at Lv. 1 |
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After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
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Increases damage with rifles by 3%. |
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Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
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Increases Crit Chance with Rifles by 4% when firing from behind cover. |
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Quick melee attacks with Rifles deal 75% more damage. |
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Increases Rifle and Sumachine Gun damage while aiming by 10% |
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Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
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Increases Rifle and Submachine Gun damage to moving enemies by 10% |
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Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. |
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Increases headshot damage with Sniper Rifles and Precision Rifles by 10%. |
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Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
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Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
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Reduces recoil with Rifles and Submachine Guns by 5% when firing from behind cover. |
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Increases Crit Damage with Rifles and Submachine Guns by 20%. |
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Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 times. |
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Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
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Reduces recoil with Rifles and Submachine Guns by 5%. |
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Bullets fired from Rifles and Submachine Guns ricochet an additional 1 time(s). |
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Rifle and Submachine Gun damage increases the farther you are located from enemies. |
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Increases damage with Rifles and Submachine Guns by 35% when standing still. |
Assault Perks help improve the handling and damage of Assault Rifles. Skills like Shoot, Reload, Repeat and Feel the Flow make reloads faster, so you'll have more time shooting. Damage skills like Bulletjock and Savage Stoic are also recommended for mowing down your enemies quickly.
Perk | Effect at Lv. 1 |
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When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
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Health slowly regenerates during combat. |
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Increases carrying capacity by 60. |
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Increases max Stamina by 10%. |
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Reduces fall damage by 5%. |
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Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Health regen activates 20% faster during combat. |
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Reduces the amount of Stamina consumed when blocking melee attacks by 20%. |
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Increases melee damage by 10%. |
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Allows you to reload weapons while sprinting, sliding and vaulting. |
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Dodging does not drain Stamina. |
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Allows you to shoot while sprinting, sliding and vaulting. |
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Increases max Health by 15%. |
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Getting hit does not interrupt Health regeneration. |
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Allows you to shoot with Pistols and Revolvers or sprint while carrying a body. |
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Increases Mitigation Chance by 25% and Mitigation Strength by 20% while carrying a body. By default, Mitigation grants a chance to reduce any damage taken by 50% |
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Sprinting does not drain Stamina. |
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Health regenerates 15% faster as you move. |
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Increases Health regen in combat by 30%. |
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Increases Armor by 10%. |
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Enemies cannot knock you down. |
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Reduces all incoming damage by 10%. |
Athletics lets you survive taking multiple hits so you can return fire without worrying about flatlining. Perks such as Indestructible and Steel Shell will reduce damage while Regeneration and related skills like Dog of War effectively increase how much Health you have while in combat.
Perk | Effect at Lv. 1 |
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Crafted weapons deal 5% more damage. |
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Allows you to craft Legendary items. |
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Improves damage and all damage-related stats of crafted weapons by 5%. |
Edgerunner Artisan is a must to craft Legendary weapons to make your Assault Rifles the best they can be. Adding skills like Cutting Edge only makes them better.
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Effect | Pure hellfire. This gun deals additional Thermal damage, greatly increasing the chance to apply Burn. |
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This weapon gives the phrase 'Light 'em up' new meaning by setting your enemies ablaze! This Assault Rifle packs enough firepower (and fire) to wipe out your enemies while letting any survivors burn to a crisp.
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Effect | High dismembering probability and fire rate. |
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Defy your enemies like a Spartan with this Assault Rifle. Morons who dare to challenge this weapon's user will sooner find themselves filled with bullets thanks to its increased firing rate. If they're really unlucky, their body parts might just come off.
Our pick for a Smart Weapon is the Divided We Stand. Even in an Assault Rifle build, it's useful for its automated targeting system and the fact that it can hit five targets at once.
How to Get the Divided We Stand
Cyberware | Effect (Legendary) |
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When active, reduces weapon recoil by 25%, weapon sway by 25%,, increases melee damage by 5%, and increases Armor and Resistance by 5%. Duration: 30 sec. Cooldown: 60 sec. ・While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. ・All ranged attacks deal 20% more damage. ・Defeating enemies restores 4% max Health when active. |
Berserk is useful for Assault Rifle users thanks to its recoil reduction and armor improvements. The Biodyne Berserk is our top choice for the Operating System as it also improves ranged damage while active.
Warp DancerSandevistan MK.5
Cyberware | Effect (Legendary/Iconic) |
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Slows time by 10% for 8 sec. Cooldown 30 sec. ・Increases any damage dealt by 15%, Crit Chance by 10%, and Crit Damage by 50% when Sandevistan is active. |
A Sandevistan can also be used for a more offensive style as time can be slowed while increasing the damage dealt. Do note that your reload speed is also affected by slowed time, so make sure you've got enough bullets ready before activating it.
Cyberware | Effect (Legendary) |
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The Projectile Launcher allows you to unleash various powerful projectiles, dealing various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction. Three slot available (missiles, wiring, universal). |
The Projectile Launch System can serve as a handy backup in case you run out of rifle ammo or can't reload on the fly.
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
This is a fantastic cyberware for survivability, requiring less time for healing if you can take down multiple enemies successively.
Cyberware | Effect (Legendary) |
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Increases Armor by 300. |
More Armor means less damage taken while in a shootout. Equip this to supplement your defenses.
Cyberware | Effect (Legendary) |
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Instantly restores 100% Health when Health drops to 15%. Cooldown 120 sec. |
This can effectively give you a second chance if your Health drops too low. Make sure to use it well, as the long cooldown could mean you'll flatline if you mess up again.
Cyberware | Effect (Epic) |
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Reduces recoil of ranged weapons by 25%. |
Assault Rifles tend to have heavy recoil, so reducing it as much as possible is necessary to keep your aim straight.
The bonuses provided by the Biodyne Berserk are worth using as much as possible. Make the most of your enhanced stats by eliminating as many targets as you can before it expires.
As you're more than likely to end up in a firefight with an Assault Rifle, you'll have to make sure your enemies go out before you do. Take advantage of cover to heal up and reload safely, and equip cyberware and perks that reduce damage and help regen Health when you're open firing.
Recoil affects how much your aim moves about every time you shoot, so reducing this can help make your firing more steady, leading to more accurate hits. Reload time is also a concern for Assault Rifles since they take a while longer than other weapons. Thankfully, perks can reduce this, so you can improve your DPS by firing more often.
Best Assault Rifle Build for Patch 1.6
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