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This is a guide to creating an Assault Rifle build in Cyberpunk 2077. Check here for details about the build, what attributes to level up, which perks to choose, and what equipment to use.
List of Contents
Making use of the Assault Rifle is an excellent way to maintain a high DPS while also staying at a distance. Assault Rifles will directly benefit from the Reflexes attribute which also helps to make your Crit Chance higher.
Invest into your Technical Ability in later levels in order to craft powerful legendary weapons.
The Assault skill tree in the Reflexes attribute will provide useful perks to add to your arsenal. The increased Crit Chance gained from increased Reflexes will also make your assault rifles all the more deadly.
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will: - Increase your passive Evasion from enemy attacks by 1% - Increase Crit Chance by 1% - Increase damage from Mantis Blades by 3 |
While the Assault skill tree in Reflexes will be perks suited to your assault rifles, the Body attribute will be useful overall. The increase in health and stamina as well as the perks available will come in handy for all builds.
Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will: - Add 5 Health Points - Add 3 Stamina Points - Increase damage with fists and Gorilla Arms by 3 Increase damage with melee weapons by 1.5% Decrease movement penalty while grabbing an enemy and wielding on HMG by 6% - Increase movement while grappling an enemy and enemy grapple duration by 5 sec |
Technical Ability is a great secondary attribute to build up for this build. It raises defenses and includes some handy perks to boost defenses when closing in on enemies. Also, a higher Technical Ability will allow you to craft stronger weapons to add to your arsenal. Invest in Reflexes in the early game, and invest into higher Technical Ability later on, since your level affects what kind of weapons you can craft.
Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%. |
Skill Tree | Reflexes / Assault |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases damage with Rifles and Submachine Guns by 3% |
Bulletjock is a simple damage boost to your rifles. This can be leveled up to a considerable 10% damage boost.
Skill Tree | Reflexes / Assault |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Increases Rifle and Submachine Gun damage while aiming by 10% |
Since rifles can be used from range, hiding behind cover and aiming for headshots is a safe and effective strategy. With this perk, your patience is rewarded with increased damage.
Skill Tree | Reflexes / Assault |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50% |
A fantastic perk to have when using rifles in your Assault Rifle build. An aimed headshot combined with this perk and the Bullseye perk will deal massive damage.
Skill Tree | Body / Annihilation |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Increases damage to torsos by 10% |
Assault Rifles are less accurate than precision or sniper rifles. Since the torso is more likely get hit, this is a great perk to have to increase damage.
Skill Tree | Technical Ability / Crafting |
---|---|
Required Attribute Lv. | 18 |
Effect (Lv. 1) | Allows you to craft Legendary items |
While the cost to obtain it is a high 18 in Technical Ability, Edgerunner Artisan is the best crafting perk. With this, powerful Legendary and Iconic weapons can be crafted.
Invest in Reflexes for weapon perks early on and Body for durability. Once you reach a higher level, invest into Technical Ability to craft powerful weapons.
Recommended Build | ||||
---|---|---|---|---|
Weapon Type | Assault Rifle | |||
Equipment | Crit % Increasing Mod, Crit Dmg Increasing Mod | |||
Additional Perks | Savage Stoic, Named Bullets, Trench Warfare |
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 6 | 4 | 6 | 3 | 3 |
10 | 10 | 7 | 8 | 3 | 3 |
50 | 20 | 20 | 18 | 7 | 6 |
Best Builds | |
---|---|
Blunt Weapon Build | Stealth Build |
Gunslinger Build | Netrunner Build |
Assault Rifle Build | Blades Build |
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Best Assault Rifle Build
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I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)
Getting splotches and phantom trees and countryside images while out in the Badlands or other areas. Also occurs sporadically in any indoors... these ghost images come and go... started from day 1...
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