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This is a guide to increasing your carrying capacity in Cyberpunk 2077. Keep reading to find out what different ways you can boost the amount of items you can carry.
List of Contents
When you start the game you will have a base of 200 carrying capacity. This seems like a lot, and it can be easily managed by using your stash or selling/disassembling unneeded items, but depending on your setup you may want to hold onto things longer. Below are the various ways you can increase the weight your V is capable of holding.
Perk | Attribute Level | Effect at Lv. 1 |
---|---|---|
Pack Mule | 3 | Increases carrying capacity by 60. |
Found in the Athletic skill tree of the Body attribute, Pack Mule gives a base boost of 60 for a single perk point and can be obtained as soon as you level up once.
Skill Level | Capacity Increase |
---|---|
2 | 20 |
6 | 40 |
13 | 100 |
Leveling up the Athletics skill can give you a total boost of 160 carrying capacity at level 13. However, leveling up Athletics is time consuming as the only ways to increase it are by doing Body attribute related actions such as forcing open doors, punching, jumping, or running. Our Athletics skill page has more info on how to level it up more quickly using the Berserk mod.
The last method involves the use of the Titanium Bones implant. There are 3 different rarities of this implant that can increase your carrying capacity by a set percentage, however only one can be equipped at any time. Keep in mind that the Rare variant of Titanium Bones can only be equipped if you have 13 points in the Body attribute.
Cyberware | Effect | Price |
---|---|---|
![]() |
Common ・Increases carrying capacity by 20%. Uncommon ・Increases carrying capacity by 40%. Rare ・Increases carrying capacity by 60%. |
Common: 1000 Uncommon: 1500 Rare: 3000 |
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How to Increase Carrying Capacity | Item Weight Guide
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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