・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a list of Weapons in the game Cyberpunk 2077. Learn what weapons are found in the game, what stats affect Weapons, and what types of Weapons appear.
List of Contents
Weapons in Cyberpunk 2077 are one of the more action-oriented aspects of the game. Players will use guns and other weapons in a first-person view to target and take down opponents.
Weapons have Attachments and Mods allowing for customization to suit the player's style. Even within the FPS aspects of the game, these RPG elements remain at the forefront.
Both Ranged and Melee Weapons are available, each divided into individual classes with their own characteristics.
Ranged Weapons | ||
---|---|---|
Pistols | Assault Rifles | Sniper Rifles |
SMGs | Shotguns | Revolver |
Precision Rifles | LMGs | |
Melee Weapons | ||
Katanas | Knives | Long Blades |
One-Handed Clubs | Two-Handed Clubs | Hammers |
In addition to their Class, each Weapon has a specific Type which determines the weapon's effects and how it is used.
Weapon Type | Description |
---|---|
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Bullets can ricochet off surfaces. (Ranged) |
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Can be charged to release a powerful shot. (Ranged) |
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Homes in on targets with self-guided micro-projectiles. (Ranged) |
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Lethal weapon. (Melee) |
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Non-lethal weapon. (Melee) |
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Can be equipped to Quick Access and thrown to deal explosive damage. |
Weapons are divided into Rarity based on their quality. Weapons of higher rarity tend to have a higher number of Mod Slots.
Weapon Tiers | ||||
---|---|---|---|---|
Common | Uncommon | Rare | Epic | Legendary |
Weapons can also have an Iconic Rating separate from their Tier. Iconic Weapons have the associated benefit of providing their Crafting Specs free of charge, allowing players to make multiple and stronger versions of the same weapon.
There are several stats associated with each weapon.
Weapon Stats | |
---|---|
DPS (Damage per second) |
The primary indicator of the amount of damage the weapon deals. |
Damage | Determines the damage for each individual attack. |
APS (Attacks Per Second) |
The speed at which the weapon can fire. |
HDM (Headshot Damage Multiplier) |
The damage multiplier for successful headshots. |
Charge Time | Determines how long to charge up a Tech weapon to pierce through cover. |
All guns of a specific Class will have an initial multiplier to Headshot Damage. Note that some weapons may have individual boosts to this stat added on top of the multiplier.
Weapon Class | Multiplier |
---|---|
Pistol | x1.2 |
Revolver | x2.5 |
Precision Rifle | x1.5 |
Sniper Rifle | x4 |
Shotgun | x1 |
SMG & LMG | x0.85 |
Assault Rifle | x0.85 |
Weapon | Class | Damage |
---|---|---|
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Assault Rifle | 43-53 |
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Assault Rifle | 58-71 |
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Double-Barrel Shotgun | 51-63x9 |
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Pistol | 143-175 |
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Pistol | 66-80 |
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Pistol | 66-81 |
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Pistol | 59-72 |
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Pistol | 55-68 |
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Shotgun | 51-62x8 |
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Shotgun | 44-54x8 |
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SMG | 40-48 |
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SMG | 51-63 |
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SMG | 57-70 |
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SMG | 43-53 |
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Sniper Rifle | 1176-1437 |
Weapon | Class | Damage |
---|---|---|
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Assault Rifle | 85-105 |
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Assault Rifle | 85-105 |
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Assault Rifle | 201-245 |
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Assault Rifle | 202-248 |
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Assault Rifle | 97-119 |
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Assault Rifle | 112-137 |
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Assault Rifle | 126-155 |
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Assault Rifle | 144-177 |
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Assault Rifle | 94-115 |
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Double-Barrel Shotgun | 36-44x24 |
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Double-Barrel Shotgun | 63-77x10 |
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Double-Barrel Shotgun | 78-95x10 |
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LMG | 61-75 |
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LMG | 196-240 |
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Pistol | 118-145 |
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Pistol | 89-109 |
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Pistol | 65-79 |
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Pistol | 253-310 |
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Pistol | 127-155 |
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Pistol | 89-108 |
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Pistol | 214-262 |
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Pistol | 214-262 |
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Pistol | 168-205 |
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Pistol | 127-155 |
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Pistol | 74-91 |
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Pistol | 159-195 |
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Precision Rifle | 517-632 |
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Precision Rifle | 298-364 |
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Revolver | 49-60 |
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Revolver | 416-508 |
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Revolver | 409-500 |
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Revolver | Currently investigating! |
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Revolver | 238-291 |
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Revolver | 356-435 |
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Shotgun | 54-66x20 |
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Shotgun | 72-88x6 |
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Shotgun | 45-55x20 |
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Shotgun | 46-57x10 |
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Shotgun | 56-68x20 |
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Shotgun | 53-65x20 |
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Shotgun | 122-149x5 |
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SMG | 61-75 |
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SMG | 53-65 |
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SMG | 81-99 |
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SMG | 104-127 |
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SMG | 79-97 |
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SMG | 75-92 |
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SMG | 48-59 |
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Sniper Rifle | 1969-2407 |
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Sniper Rifle | 1810-2213 |
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Sniper Rifle | 1705-2084 |
Weapon | Class | Damage |
---|---|---|
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Double-Barrel Shotgun | 52-64x14 |
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Pistol | 153-187 |
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Pistol | 146-178 |
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Pistol | 153-187 |
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Pistol | 53-64 |
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Pistol | 42-52 |
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Precision Rifle | 55-68 |
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Precision Rifle | 62-76 |
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Revolver | 3827-4677 |
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Revolver | 163-199 |
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Revolver | 734-897 |
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SMG | 101-124 |
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Sniper Rifle | 618-756 |
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Sniper Rifle | 619-756 |
Weapon | Class | Damage |
---|---|---|
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Axe | 840 |
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Axe | 601 |
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Chainsword | 770 |
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Katana | 140 |
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Katana | 284 |
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Katana | 513 |
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Katana | 268 |
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Katana | 296 |
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Katana | 290 |
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Knife | 206 |
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Knife | 583 |
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Knife | 583 |
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Knife | 201 |
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Knife | 337 |
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Knife | 389 |
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Knife | 360 |
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Knife | 376 |
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Knife | 349 |
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Machete | 612 |
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Machete | 612 |
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Machete | 954 |
Weapon | Class | Damage |
---|---|---|
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Hammer | 130 |
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Hammer | 883 |
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One-handed Club | 614 |
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One-Handed Club | 601 |
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One-Handed Club | 477 |
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One-Handed Club | 244 |
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One-Handed Club | 488 |
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One-Handed Club | 552 |
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One-handed Club | 599 |
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One-Handed Club | 601 |
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One-handed Club | 563 |
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One-Handed Club | 601 |
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Two-Handed Club | 455 |
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Two-handed Club | 479 |
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Two-Handed Club | 458 |
Weapon | Damage | Blast Radius |
---|---|---|
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2391 | 3m |
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2989 | 4m |
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5653 | 4m |
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2153 | 4m |
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2989 | 4m |
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5653 | 4m |
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- | 15m |
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- | 6m |
Note that the Damage shown here is the highest value that we have been able to confirm. This number may be updated in the future
The following weapons were confirmed through the Cyberpunk 2077 official game guide. However, each weapon has been confirmed to be unobtainable in the normal playthrough of the game.
Stay tuned for more news if future updates unlock these weapons!
Weapon | Type |
---|---|
Second Opinion | Power Pistol |
Wakizashi | Katana |
Cattle Prod | Blunt Melee Weapon |
Cyberpunk 2077 Guide & Walkthrough
List of Weapons
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