Gig: Going Up or Down? Quest Walkthrough | How to Open the Door | Cyberpunk 2077

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This is a walkthrough for Gig: Going Up or Down?, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Going Up or Down?, and how to open the door found in the Quest.

Gig: Going Up or Down? Basic Information

Quest Type Gig
Act Act 2
Quest No.
Lifepath All

How to Unlock Gig: Going Up or Down?

Go to Megabuilding H1 (east of the Embers fast travel point). There will be an unknown quest marker there. Head there and wait for Padre Sebastian Ibarra to call to officially begin this gig.

Gig: Going Up or Down? Rewards

Quest Rewards 10900 Eddies

Gig: Going Up or Down? Walkthrough

The Glen, Heywood

Objectives
1 Cyberpunk 2077 Going Up or Down 03.pngEnlarge
Objective Icon.pngGo to El Gallo's workshop.
Follow the quest markers into the mall.
2 Cyberpunk 2077 Going Up or Down 01.pngEnlarge
Objective Icon.pngLook for the scandium rods. Neutralize El Gallo (optional).
Once inside the workshop, you will see El Gallo wandering around. You have the option to take him out but it is not necessary.
3 Cyberpunk 2077 Going Up or Down 02.pngEnlarge
Objective Icon.pngSteal the scandium rods. Go outside. Deposit scandium rods in the Drop Point.
Go inside the small room in the middle of the workshop to find the scandium rods and steal them. Head outside and deposit the rods in the nearest Drop Point to end the gig.

Gig: Going Up or Down? Choices and Best Choice

Sneak and Steal vs. Kill Gallo then Steal

Sneak and Steal

You can use quickhacks on any of the devices around the workshop to distract Gallo. Once distracted, you can enter the central room where the rods are located and steal them without having to fight Gallo.

Kill Gallo then Steal

You can also use high powered grenades and rifles to take out Gallo to acquire some EXP.

Best Choice

Gallo is a powerful enemy and even at Level 30+, he can one or two-hit you to death. Given this, it is advised to distract Gallo and steal the rods for an easy mission completion.

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

All Quest Types

Quest Types
Main Quests Side Quests Gigs

Comment

5 Anonymousabout 1 month

Gig must be fixed! Completed it, knocked El Gallo out (without killing him) took the rods and got a little over 10k Eddies :-D

4 Anonymousabout 2 months

there is a button to open the door on the left side of it :)

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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