Patch 1.1 has been released for all consoles!
★Patch 1.1 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (989)
This is a guide to The Badlands, one of the districts found in Cyberpunk 2077. Read on to find out the important locations in this map, including subdistricts and fast point dataterms, as well as notable people you can meet and missions you can do.
List of Contents
|Database Entry for The Badlands|
|If you think Night City is dangerous, just wait till you get to the Badlands.
The areas bordering the city to the east and south are actually eight different zones that vary in character and landscape. There's the trailer park of Red Peaks, the plains of Rocky Ridge, and desert of Sierra Sonara stretching out to the east, whose landfill emits a stench that's often blown all the way into the city. Saturated with chemicals and acid rain, nothing will ever grow again in this region of the Badlands. Anyone who has to cross this area does it quickly, and if they're smart, with an armed escort in case they run into Wraiths - a gang made up of exiled nomads. You can compare them to vultures, though at least vultures have the decency to wait until their prey is dead.
The south paints a much less apocalyptic picture with Biotechnica's protein farm and the Jackson Plains power plant. A trip to the neighboring lake of Laguna Bend at sunset is the most picturesque view the Badlands has to offer (just make sure you don't touch the water.)
There's a saying that everyone should visit the Badlands at least once in their lives. Sounds like something the Wraiths would say.
|There are no primary gangs in this area.|
As the Badlands are so vast, there is no one single gang that completely runs the whole territory.
|Solar Power Station||[???]|
|Las Palapas Hotel||[???]|
|Medeski Fuel Station||[???]|
The Badlands Cyberpsycho Sightings
|Gun Vendor (Mobile Camp)||[???]||
・Legendary D5 Copperhead
・Legendary M-10AF Lexington
|Gun Vendor (Sunset Motel)||[???]||
・Legendary D5 Sidewinder
・Legendary A-22B Chao
・Legendary M251S AJAX
・Legendary Electric Baton Beta
|Ripperdoc (Mobile Camp)||[???]||
・Bioplastic Blood Vessels
・Synaptic Signal Optimizer
・Projectile Launch System
・Kiroshi Optics MK.2
|Clothing Vendor (Trailer Park)||[???]||Wares Currently Unavailable|
|Vendor Name||Vendor Type||Location|
|Meds Vendor (Mobile Camp)||Medpoint||[???] (The Badlands)|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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