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This is a walkthrough for Dream On, a Side Quest in Cyberpunk 2077. Read on to learn all the available choices in Dream On, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
Previous Quest | Current Quest | Next Quest |
---|---|---|
I Fought The Law | Dream On | - |
List of Contents
Quest Type | Side |
---|---|
Act | Act 2 |
Quest No. | 2 |
Lifepath | All |
A few days after finishing I Fought The Law, Elizabeth Peralez will give you a call once more.
Quest Rewards | 8960 Eddies |
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Objectives | |
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1 |
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2 |
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3 |
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4 |
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5 |
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6 | ![]() |
7 |
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Route | Rating |
---|---|
Maelstrom Hideout | |
Climb up scaffolding | ★★★★★ |
Hug the left-hand wall | ★★★★ |
Hug the right-hand wall | ★★★ |
Guns Blazing | ★ |
The best route to take in this Side Job is through the scaffolding to the right of the road blockade that leads up to the roof of a building. This will get you straight to the walkway right above the van.
There are three stealthy approaches to this mission.
To the right of the road blockade, there are fences you can climb over. On the other side of the fences are scaffolding you can climb up to the roof. On the other side of the roof is a walkway that will lead you to the walkway above the van. There are two maelstroms patrolling, so distract them or time them and then open and jump out the window.
As soon as you enter the perimeter, crouch-walk on the left-hand side and enter the building. There is a guard inside but he's looking out the window. Sneak behind him and go upstairs. Another guard is patrolling the walkway so wait until it's clear then jump out and land just by the van.
Enter the hideout and crouch-walk towards the right-hand wall. Climb the crates and enter through the door ahead. There should be another door in front of you that leads to a bridge with two guards. Crouch-walk into the bridge, open the window on your right and jump outside. You should land just beside the van.
Scan the enemies first and make sure you're not underleveled. If you're confident, you could storm the hideout and neutralize everyone inside. There are no netrunners in the area but reinforcements will come shortly after combat is initiated.
This affects what he will tell you in the credits sequence, but it doesn't have any larger bearing in the story.
This affects what he will tell you in the credits sequence, but it doesn't have any larger bearing in the story.
Either one works as the choice doesn't matter and is ultimately futile.
Quest | Quest Giver | Rec. Level |
---|---|---|
Burning Desire | - | Any |
Paid in Full | - | Any |
The Gift | T-Bug | Any |
The Gig | Wakako | Any |
The Gun | - | Any |
The Highwayman | - | Any |
Beat on the Brat | Coach Fred | 4 |
Psycho Killer | - | 4 |
Beat on the Brat: Kabuki | Coach Fred | 5 |
The Prophet's Song | 10 |
Quest Types | ||
---|---|---|
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Dream On Quest Walkthrough and Rewards
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I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)
Random damage ramp in enemies/damage reduction for the player. Randomly, I would be one shot by low level enemies while only dishing out double digits. A save roll back and reload fixed the issue, but randomly I would fall into same situation leading to all damage becoming one shot kill, even with 400+ HP and a bunch of armor.
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5th method, is to intercept the 2 running Veteran Guard first who carries a crackable shard towards the concealed AV on the roof up-right-top. Easy to do so with fortified ankles.