Gig: Olive Branch Quest Walkthrough and Rewards | Cyberpunk 2077

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This is a walkthrough for Gig: Olive Branch, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Olive Branch, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Gig: Olive Branch Basic Information

Quest Type Gig
Act -
Quest No. -
Lifepath All

How to Unlock Gig: Olive Branch

Attain Street Cred Tier 1 in Westbrook.

Gig: Olive Branch Rewards

Rewards
・1860 Eddies
・375 Exp

Gig: Olive Branch Walkthrough

Japantown

Objectives
1 Cyberpunk 2077 - Meet Sergei at the designated location
Objective Icon.pngMeet Sergei at the designated location.
The gig is marked on the map in Japantown, Westbrook. Go to the alley and speak with Sergei.
2 Cyberpunk 2077 - Get into the garage
Objective Icon.pngGet into the garage.
After your conversation with Sergei, head inside the garage.
3 Cyberpunk 2077 - Talk to the man in the trunk
Objective Icon.pngTalk to the man in the trunk.
Check the trunk of the car and you will see Alex. You will then have to choose whether to free him or not.

Decision

Let Alex Out
Objectives
1
Objective Icon.pngLet Alex out.
If you choose to let Alex out, he will leave the garage and the quest ends.

Close Trunk
Objectives
1
Objective Icon.pngClose trunk.
If you choose to ignore Alex, close the trunk and proceed with the quest.
2
Objective Icon.pngGet in the car.
Get inside the car and drive to the Tyger Claw's restaurant.
3
Objective Icon.pngSpeak to the Tyger Claw leader.
Exit the car to talk with the leader of the Tyger Claw. After your conversation, the quest ends.

Olive Branch Choices and Best Choice

Alex

Let Alex Out

If you choose to let Alex out of the trunk, he flees from the garage and the quest ends. You will also earn more XP for doing so.

Close Trunk

The quest will run a little longer if you choose to keep Alex in the trunk. You will have to drive to the Tyger Claw restaurant to finish the quest. You will also earn less XP for making this choice.

Best Choice

This gig has no impact to the main story but it is recommended to let Alex out of the trunk because you will significantly earn more XP compared to keeping him.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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