Patch 1.1 has been released for all consoles!
★Patch 1.1 Notes
New details revealed for Patches and DLC Content!
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・List of Bugs (989)
This is a guide on weapon customization in Cyberpunk 2077. Read on to learn how to customize your weapons, what attachments and mods are, how to get them, and if they are worth getting.
List of Contents
Weapon customization in Cyberpunk 2077 is split into two types – attachments and mods. Both can be equipped to a weapon to increase the weapon's stats and effects. You can make your strongest weapons even stronger by equipping attachments and mods. Some of them can even change how the gun works and make them fit into your playstyle better!
For you to equip attachment and slots you will need to have slots available on the gun. For attachments, it must be a corresponding slot for them to be equipped. Mods can be equipped as long as there is a mod slot for them.
Weapon attachments are parts that can be attached to a weapon's Scope and Muzzle to improve the weapon's stats. Each attachment will have a corresponding weapon part slot they can equip to. Attachments will need to be compatible with the weapon to equip them.
|Types of Weapon Attachments|
|List of Scopes||List of Muzzles|
An attachment can be equipped and unequipped whenever you choose to, allowing you to move around attachments as you please. Disassembling will not destroy the attachments and will bring them back to your inventory instead.
Weapons mods are modifiers that can be attached to a weapon to increase its stats and/or add a new effect. Weapon mods can be equipped with any weapon as long as they have a slot. Their effects can be more than just increasing stats, and can range from increasing sneaking damage to making the gun non-lethal.
Unlike attachments, once a mod is equipped, it can not be taken out. You can replace the mod but it will destroy the last equipped mod. Unless you have the crafting Perk Waste Not Want Not, mods will be destroyed when the weapon attached is disassembled.
Weapon attachments and Mods are sol at their respective vendors. For Ranged weapons head to a Gun Vendor to find attachments and mods for them. For Melee weapons you can find mods for them at melee weapon vendors.
You can find attachments and mods from looting enemies you defeated and in containers in the environment. Keep your eye and loot to your heart's desire!
If you have the recipe and required components, you can craft attachments and mods for you to use. This is one of the best ways to obtain attachments and mods if you are investing points into Technical and Crafting!
There is no reason not to customize your weapons with attachments and mods. They increase your weapon's performance, can be found all over the game, and are only limited by their slots, they are always worth equipping onto your weapons. Buying them may be costly, but its worth it to make your weapons stronger or to make them fit your playstyle.
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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