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Wuthering Waves (WuWa)

Total Defense Test Stage Guide | Tidal Defense Simulator

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Wuthering Waves Total Defense Test Stage Guide

Total Defense Test is the third Deathtrap stage in Deathtrap Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Total Defense Test's map layout, best combat machines, best tactics, and tips on how to complete the stage in this guide!

Total Defense Test Map Layout and Enemies

Total Defense Test Map and Enemies Information
No. of Waves Infinite
List of Enemies
Corrupted: Tambourinist Corrupted: Tambourinist Flautist Flautist Lumiscale Construct Lumiscale Construct
Corrupted: Lumiscale Construct Corrupted: Lumiscale Construct Fae Ignis Fae Ignis Fusion Prism Fusion Prism
Aero Prism Aero Prism Havoc Prism Havoc Prism Spectro Prism Spectro Prism
Aero Predator Aero Predator Cruisewing Cruisewing Electro Predator Electro Predator
Glacio Predator Glacio Predator Tick Tack Tick Tack Chop Chop: Headless Chop Chop: Headless

Total Defense Test is an Infinite stage where enemies come from three different spawn points and grow stronger as you continue beating its waves. The layout of the map changes as you progress through this stage, so you have to proactively adjust your setup based on the current wave's enemy pathing.

Dangerous Tacet Discords

Tacet Discord Stats Abilities
Wuthering Waves Corrupted: Tambourinist BossCorrupted: Tambourinist HP: 3,000
Movement SPD: 100
DMG: 10
Passive 1: Passive - Invisibility
This Tacet Discord doesn't trigger Combat Machines on the wall and ceiling.
Passive 2: Passive - Adaptation
This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time
Passive 3: Deathsound - Contamination
This Tacet Discord releases Frequency Contamination on the spot when defeated. Combat Machines cannot be deployed on contaminated grids, and deployed Combat Machines on these grids become disabled.
Wuthering Waves Corrupted: Lumiscale Construct BossCorrupted: Lumiscale Construct HP: 4,000
Movement SPD: 100
DMG: 10
Passive 1: Domain - Barrier
This Tacet Discord periodically grants a Shield to several nearby Tacet Discords. The Shielded Tacet Discords are immune to slow while the Shield exists.
Passive 2: Passive - Adaptation
This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time
Passive 3: Deathsound - Contamination
This Tacet Discord releases Frequency Contamination on the spot when defeated. Combat Machines cannot be deployed on contaminated grids, and deployed Combat Machines on these grids become disabled.
Wuthering Waves Flautist BossFlautist HP: 7,500
Movement SPD: 100
DMG: 10
Passive 1: Domain - Malfunction
This Tacet Discord periodically disables nearby Combat Machines.
Passive 2: Passive - Adaptation
This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time
Passive 3: None
Wuthering Waves Lumiscale Construct BossLumiscale Construct HP: 4,000
Movement SPD: 100
DMG: 10
Passive 1: Domain - Barrier
This Tacet Discord periodically grants a Shield to several nearby Tacet Discords. The Shielded Tacet Discords are immune to slow while the Shield exists.
Passive 2: Passive - Adaptation
This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time
Passive 3: None

Your main challenges in Total Defense Test are the Dangerous Tacet Discords with special skills that can directly affect how Combat Machines work. The Tambourinist, in particular, can bypass Freeze Jets due to its Invisibility, rendering your setup useless if you can't remove this Passive.

In Total Defense Test, Corrupted versions of Tacet Discords will appear in the stage. These variants have the same stats, but have an extra skill called Deathsound - Contamination that corrupts tiles and machines in the grid, effective for the entire stage run.

Total Defense Test Best Combat Machines

Recommended Combat Machines

Freeze Jet Freeze Jet Frost Spout Frost Spout Glacio Beacon Glacio Beacon
Hologram Echo: Junrock Hologram Echo: Junrock Repulsion Field Repulsion Field Speed Shooter Speed Shooter
Vortex Generator Vortex Generator Whirlpool Device Whirlpool Device

You want to go for Glacio and Aero Combat Machines, as they are highly effective at dealing with hordes of enemies and are excellent for gaining control of key areas in the map to help you finish each wave.

Freeze Jets and Glacio Beacons are best paired with each other, as both will significantly slow and freeze enemies while whittling down on their HP bars. Junrock Holograms are great for adding burst AoE damage, and Frost Spouts add more crowd-control.

Vortex Generators and Whirlpool Devices will be effective for removing shields, with the Vortex Generator being necessary to remove the Invisibility Passive from Tambourinist. Lastly, get Repulsion Field to knock enemies out of the map, then switch to Speed Shooter for passive damage.

Total Defense Test Best Tactics

Recommended Tactics

Tactic Set Tactic Name
Universal Tactics ・Ceiling Boost
・Glacio Boost
・Machine Optimization
・Enhanced Frozen
・Hunting Trap
Saturation Fire ・Exposed Weakness
・Glacio Boost (ATK/Crit Rate/Crit DMG)
・Glacio Synergy
・Suppression Tactics
Silver Bullet ・Money Talks
・Budget Optimization
・Shell Credit Boost (ATK/Crit. Rate/Crit. DMG)
・Lean Mode
Echo Synergy ・Echo Boost (Glacio)
・Echo Boost (ATK/Crit. Rate/Crit. DMG)

You want to buff Freeze Jet as much as possible while also managing your Sim Credits to account for the increasing difficulty per wave. Ceiling Boost will be one of the best Tactics to pick up, as it significantly enhances damage dealt by Combat Machines.

When Glacio-related buffs are available, we suggest taking them. Tactics such as Final Burst, Suppression Tactics, and Out of Moves are especially great for improving status effects like Frozen and Slow, which will help you with wave management.

Total Defense Test Stage Tips

Total Defense Test Recommended Tips






Take Note of Key Areas in the Map

General Layout of Enemy Pathing

Waves 1 to 6

Wave 7

Waves 8 to 10

Waves 11 to 15

Wave 16

Waves 17 to 20

When you progress through the Total Defense Test, enemy pathing will vary quite a bit depending on the Wave.

We suggest placing your Combat Machines at the recommended Control Points to manage enemies coming from different spawn points, as they will eventually converge in these key areas.

Maximize Ceiling Space for Freeze Jets

Tidal Defense Test - Freeze Jets

Freeze Jets track enemies as long as they are within range. Place as many Freeze Jets as you can on the ceiling, as their crowd-control and damage build on top of each other, making it great for wave management.

For rounds where there are a lot of shielded enemies, such as Wave 15 where Lumiscale Construct is present, we suggest replacing these Freeze Jets with a few Whirlpool Devices and placing some Vortex Generators on the walls.

Defend One Spawn Point While Waiting for Enemies to Merge

While control points can generally manage the wave for all spawn points, we still suggest reducing enemy numbers with KU-Roro's weapons whenever possible.

Go to a spawn point, ideally one that is further from the Control Points, and try to defeat as much as you can by knocking them out of the map.

Purchase Matrix Command: Modulation in KU-Money's Shop

Tidal Defense Test - Matrix Command Modulation

Matrix Command: Modulation is a strong item to get when you encounter it in KU-Money's Shop, as it replenishes 5 Energy for the Matrix. This is a great safety measure that you can save for crucial moments when your Matrix is running low, such as Wave 20 where Tambourinist is present and can bypass Ceiling defenses.

You can access this by holding the Tab button and selecting the item. Then, use it by pressing C. Do note that Energy cannot exceed 20, so you should only use it when your Matrix gets damaged.

Proactively Adjust Your Setup in the Stage

Total Defense Test Setup
General Setup
Ceiling Machines This makes up about 70% of your setup. Focus on adding Freeze Jets first, then replace 1 to 2 with Whirlpool Devices for every 8 Freeze Jets. Place them at the center for better coverage. Invest in them first.
Wall Machines Vortex Generators and Frost Spouts are primarily supplementary, and are used to remove shields, provide crowd-control, and remove Invisibility from Tambourinist. Add them once your Ceiling and Floor Machines are set up, or if multiple shielded enemies are in the wave.
Floor Machines Floor Machines add extra damage and slows to enemies while all of them are being dealt with by your ceiling machines. Glacio Beacons are mainly supportive for your other machines, whereas Junrocks are used for burst AoE damage. Focus on this second after placing Freeze Jets.

As you progress through the stage, enemy paths will change quite a lot. Remove Combat Machines you previously placed and relocate them to control points where you can cover as much as possible.

Do note that removing Combat Machines will refund all of your Sim Credits, so there is no downside to transferring them to another location!

▲ Key Areas in Total Defense Stage ▲

Use KU-Roro's Weapons to Reduce Enemy Numbers

Tidal Defense Test - Repulsion Field

KU-Roro's weapons are excellent tools to have that the player gets to control similar to Skills in the Overworld. Repulsion Field is especially useful throughout all stages, as it can knock enemies out of the map which automatically defeats them.

Use Repulsion Field on Medium enemies when possible, as they are harder to defeat with their abilities. On the other hand, large enemies will not be affected by this, so use Speed Shooter instead to reduce their HP bars.

Prioritize Taking Out Medium and Large Enemies

Tidal Defense Test - Large Enemy Priority
Medium and Large enemies are significantly harder to defeat because of the abilities they have that can bypass some of your defenses.

Medium enemies are easier to target, as you can knock them out with Repulsion Field. This will be rendered useless, however, by large enemies. Focus on knocking smaller enemies surrounding them instead, so your Combat Machines can focus on attacking them.

Total Defense Test Stage Information

Basic Information

Stage Information
Stage Type:
Deathtrap
Threat Level:
Deathtrap
Rewards
No Rewards
All Challenge Goals
CheckmarkWaves Held Back More Than or Equal to 5

CheckmarkWaves Held Back More Than or Equal to 10

CheckmarkWaves Held Back More Than or Equal to 20

Wuthering Waves Related Guides

Wuthering Waves Tidal Defense Simulator Slim

Tidal Defense Simulator Event Guide

Pass Guardian Stages

Threat: Overlord
Stage Guides 1 IconAbyssal Pass Stage Guides 2 IconSunken Ruins
Threat: Elite
Stage Guides 1 IconLone Bridge Stage Guides 2 IconForsaken Court Stage Guides 3 IconCrumbling City
Stage Guides 4 IconAbyssal Pass Stage Guides 5 IconMazed Aisle Stage Guides 6 IconSunken Ruins
Threat: Common
Stage Guides 1 IconLone Bridge Stage Guides 2 IconForsaken Court Stage Guides 3 IconCrumbling City
Stage Guides 4 IconAbyssal Pass Stage Guides 5 IconMazed Aisle Stage Guides 6 IconSunken Ruins

Deathtrap Mode Stages

Stage Guides 1 IconCombat Drill Stage Guides 2 IconSynergy Drill
Stage Guides 3 IconTotal Defense Test
(Infinite Mode)

All Tidal Defense Simulator Guides

Corrupted Lumiscale ConstructList of Tacet Discords Glitch SpawnerList of Machines
Freeze JetMachine Tier List -

Comment

8 Anon Anon 3 months

Update to my comment: the problem was resolved by not attacking bottom left area brutally early on. You can pretty much yoink every single spawn from that spawn area, but to remove invisibility, you'd want some feeder for the Vortex Generator to engage because Tamborinist alone won't engage Vortex Generator.

7 Anon Anon 3 months

I was a bit stuck because Flautist was always escaped my setup on every run. Then I remembered that the HP can exceed 20, so I just ignored them and pay the penalty by buying recovery item as soon as KU store was available.

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