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Here's the list of all Machines for the Tidal Defense Simulator Event in Wuthering Waves. Check all the info about these machines and their stats here!
List of Contents
| Machine | Stats | Abilities | Modules |
|---|---|---|---|
Burst Launcher
|
Base Deployment Cost:
600
Base ATK: 625 Cooldown: 5 |
Level 1 Periodically loads Explosive Cores (with a loading limit of 2) and fires them on passing Tacet Discords, dealing Fusion DMG to targets within the range. Level 2 Periodically loads Explosive Cores (with a loading limit of 2) and fires them on passing Tacet Discords, dealing Fusion DMG to targets within the range. |
Module 1 The device can now load 2 more Explosive Cores at most. Module 2 Explosive Cores deal damage to a wider range. |
Freeze Jet
|
Base Deployment Cost:
500
Base ATK: 21 Cooldown: 6 |
Level 1 Periodically ejects a freezing burst, dealing Glacio DMG and Slowing Tacet Discords within the range by 50%. Level 2 Periodically ejects a freezing burst, dealing Glacio DMG and Slowing Tacet Discords within the range by 50%. |
Module 1 The freezing burst now Freezes Tacet Discords on hit. Module 2 The freezing burst now ignores the targets' DEF. |
Frost Spout
|
Base Deployment Cost:
300
Base ATK: 135 Cooldown: 6 |
Level 1 Periodically ejects cryogenic air, dealing Glacio DMG and Slowing Tacet Discords within the range by 50%. Level 2 Periodically ejects cryogenic air, dealing Glacio DMG and Slowing Tacet Discords within the range by 50%. |
Module 1 Cryogenic air Freezes already Slowed Tacet Discords for 3s. Module 2 The cryogenic air now affects a wider range. |
Glacio Beacon
|
Base Deployment Cost:
200
Base ATK: 0 Cooldown: None |
Level 1 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device by 30%. Level 2 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device by 40%. |
Module 1 When Tacet Discords leave the range of the Glacio Beacon, they'll still be slowed for 2s. Module 2 Tacet Discords affected by the Glacio Beacon have all of their RES reduced by 20%. |
Glitch Spawner
|
Base Deployment Cost:
250
Base ATK: 150 Cooldown: 10 |
Level 1 Periodically infects nearby Tacet Discords with glitches and temporarily Confuses them. Tacet Discords in the Confusion state move in the opposite direction for 2s. Level 2 Periodically infects nearby Tacet Discords with glitches and temporarily Confuses them. Tacet Discords in the Confusion state move in the opposite direction for 2s. |
Module 1 Tacet Discords with Confusion have their Movement Speed increased by 50%. Module 2 Infection deals 100% Physical DMG. |
Hologram Echo: Chest Mimic
|
Base Deployment Cost:
400
Base ATK: 75 Cooldown: 6 |
Level 1 Periodically summons a Chest mimic to hurl coins downward, dealing Fusion DMG. Tacet Discords defeated by the device have a 5% chance to grant Lucky Coins. Level 2 Periodically summons a Chest mimic to hurl coins downward, dealing Fusion DMG. Tacet Discords defeated by the device have a 5% chance to grant Lucky Coins. |
Module 1 When a Tacet Discords is Burned, Chest Mimic reduces its Fusion RES by 20% for 10s on hit. Module 2 Chest Mimic deals 50% more DMG. |
Hologram Echo: Drake
|
Base Deployment Cost:
300
Base ATK: 45 Cooldown: 6 |
Level 1 Periodically summons a Drake Echo, dealing Fusion DMG to Tacet Discords in front. Level 2 Periodically summons a Drake Echo, dealing Fusion DMG to Tacet Discords in front. |
Module 1 Drake Echoes' breath Burns the targets, dealing 62.5% Fusion DMG over time. Module 2 Drake Echoes' breath now covers a wider range. |
Hologram Echo: Hoartoise
|
Base Deployment Cost:
300
Base ATK: 150 Cooldown: 10 |
Level 1 Summons a spinning Hoartoise Echo, dealing Physical DMG and knocking back Tacet Discords in its path. Level 2 Summons a spinning Hoartoise Echo, dealing Physical DMG and knocking back Tacet Discords in its path. |
Module 1 Hoartoise Echo now moves faster and knocks back Tacet Discords further. Module 2 Hoartoise Echo deals 50% more DMG and now deals Fusion DMG. |
Hologram Echo: Junrock
|
Base Deployment Cost:
300
Base ATK: 600 Cooldown: 8 |
Level 1 Periodically summons a Junrock Echo that explodes when approached by Tacet Discords, dealing AoE Physical DMG. Level 2 Periodically summons a Junrock Echo that explodes when approached by Tacet Discords, dealing AoE Physical DMG. |
Module 1 Junrock Echo now deals Glacio DMG and Slows targets by 50%. Module 2 Junrock Echoes have an expanded explosion range. |
Hologram Echo: Puff
|
Base Deployment Cost:
500
Base ATK: 400 Cooldown: 4 |
Level 1 Periodically summons a Puff Echo to attack nearby Tacet Discords and deal Glacio DMG while it lasts. The Puff Echo can upgrade itself in combat. Level 2 Periodically summons a Puff Echo to attack nearby Tacet Discords and deal Glacio DMG while it lasts. The Puff Echo can upgrade itself in combat. |
Module 1 Puff Echo now upgrades faster. Module 2 The cost of this Combat Machine is reduced by 250. |
Plasma Cannon
|
Base Deployment Cost:
None
Base ATK: 45 Cooldown: None |
Level 1 Fires an unstable energy beam that explodes on impact, dealing high Electro DMG. Can be charged to increase the explosion's DMG and range. Level 2 Fires an unstable energy beam that explodes on impact, dealing high Electro DMG. Can be charged to increase the explosion's DMG and range. |
Module 1 None Module 2 None |
Repulsion Field
|
Base Deployment Cost:
None
Base ATK: 0 Cooldown: 15 |
Level 1 Generates a repulsion field, knocking back targets within the range. Level 2 Generates a repulsion field, knocking back targets within the range. |
Module 1 None Module 2 None |
Repulsor Spout
|
Base Deployment Cost:
300
Base ATK: 0 Cooldown: 8 |
Level 1 Periodically ejects high-pressure gas, knocking back small Tacet Discords within the range. Level 2 Periodically ejects high-pressure gas, knocking back small Tacet Discords within the range. |
Module 1 High-pressure gas now deals Aero DMG and clears Frequency Contamination within the range. Module 2 High-pressure gas now knocks back medium Tacet Discords, but the Deployment Cost is increased by 200. |
Shock Inductor
|
Base Deployment Cost:
500
Base ATK: 375 Cooldown: 2 |
Level 1 Periodically shocks a single Tacet Discord within the range, dealing Electro DMG. Level 2 Periodically shocks a single Tacet Discord within the range, dealing Electro DMG. |
Module 1 Shocking a Paralyzed Tacet Discord guarantees a Critical Hit. Module 2 Defeating the target with the shock generates a thunder storm on the spot, dealing 70% Electro DMG. |
Speed Shooter
|
Base Deployment Cost:
None
Base ATK: 60 Cooldown: None |
Level 1 Automatically fires projectiles in a row, dealing low Fusion DMG. Level 2 Automatically fires projectiles in a row, dealing low Fusion DMG. |
Module 1 None Module 2 None |
Stagnation Field
|
Base Deployment Cost:
None
Base ATK: 0 Cooldown: 12 |
Level 1 Generates a stagnation field, Slowing targets within the range while it lasts. Level 2 Generates a repulsion field, knocking back targets within the range. |
Module 1 None Module 2 None |
Stun Emitter
|
Base Deployment Cost:
200
Base ATK: 60 Cooldown: 4 |
Level 1 Periodically shocks nearby Tacet Discords and temporarily Paralyzes them for 2s. Level 2 Periodically shocks nearby Tacet Discords and temporarily Paralyzes them for 2s. |
Module 1 Paralysis inflicted by Shock lasts 2s longer. Module 2 Shock deals 50% more DMG. |
Tacetite Barrage
|
Base Deployment Cost:
150
Base ATK: 75 Cooldown: 2 |
Level 1 Fires Tacetite shards when Tacet Discords approach, dealing Physical DMG to the nearest target. Level 2 Periodically summons a Puff Echo to attack nearby Tacet Discords and deal Glacio DMG while it lasts. The Puff Echo can upgrade itself in combat. |
Module 1 Tacetite shards now deal Fusion DMG and Burn the targets, dealing 6.25% Fusion DMG over time. Module 2 Every time Tacetite shards are fired, there is a 10% chance for them to deal 300% more DMG. |
Tacetite Spikes
|
Base Deployment Cost:
100
Base ATK: 100 Cooldown: 2 |
Level 1 Periodically launches Tacetite Spikes, dealing Physical DMG to Tacet Discords. Level 2 Periodically launches Tacetite Spikes, dealing Physical DMG to Tacet Discords. |
Module 1 Tacetite Spikes deal 50% more DMG, and they now deal Electro DMG. Module 2 Tacetite Spikes deal 50% more DMG, and they now deal Glacio DMG. |
Thunder Lance
|
Base Deployment Cost:
300
Base ATK: 150 Cooldown: 4 |
Level 1 Periodically fires a thunder lance that can pierce through Tacet Discords with an unlimited range, dealing Electro DMG. Level 2 Periodically fires a thunder lance that can pierce through Tacet Discords with an unlimited range, dealing Electro DMG. |
Module 1 Thunder Lance deals 25% less DMG, but now the device fires 2 thunder lances instead. Module 2 Thunder lance is fired 50% slower but Paralyzes Tacet Discords on hit. |
Vortex Generator
|
Base Deployment Cost:
250
Base ATK: 12 Cooldown: 6 |
Level 1 Emits an artificial vortex that periodically draws Tacet Discords toward the front of the device and removes their Shield. Level 2 Emits an artificial vortex that periodically draws Tacet Discords toward the front of the device and removes their Shield. |
Module 1 The artificial vortex now deals Aero DMG and removes Tacet Discords' Invisibility. Module 2 The artificial vortex now affects a wider range. |
Whirlpool Device
|
Base Deployment Cost:
300
Base ATK: 28 Cooldown: 8 |
Level 1 Periodically generates a whirlpool that pulls in Tacet Discords, removing their Shield and suspending small ones while it lasts. Level 2 Periodically generates a whirlpool that pulls in Tacet Discords, removing their Shield and suspending small ones while it lasts. |
Module 1 The whirlpool doesn't remove Shield now but makes the suspended Tacet Discords take 20% more DMG. Module 2 The whirlpool now suspends medium Tacet Discords. |

Machines are buildable units acting as a defensive measure against moving Tacet Discords in the different stages of Tidal Defense Simulator. They work like turrets or towers in Tower Defense games, defending and blockading against enemies trying to reach their goal point.
List of All Tacet Discords (TDS)

Tidal Defense Simulator Event Guide
| Threat: Overlord | |||||
|---|---|---|---|---|---|
| Threat: Elite | |||||
| Threat: Common | |||||
(Infinite Mode) |
|
| - |
List of All Machines (Tidal Defense Simulator)



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Can we get tierlist of the machine? Surely we can right