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Sunken Ruins (Overlord) is the second Overlord stage in Pass Guardian Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Sunken Ruins (Overlord)'s map layout, best combat machines, and a guide on how to complete all waves in this guide!
| All Sunken Ruins Stage Guides | ||
|---|---|---|
| Common | Elite | Overlord |
| Sunken Ruins (Overlord) Map and Enemies Information | |
|---|---|
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| No. of Waves | 7 |
| List of Enemies |
Flautist HP: 7,500 SPD: 100 DMG: 10 Domain - Malfunction This Tacet Discord periodically disables nearby Combat Machines. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x1 |
Lumiscale Construct HP: 4,000 SPD: 100 DMG: 10 Domain - Barrier This Tacet Discord periodically grants a Shield to several nearby Tacet Discords. The Shielded Tacet Discords are immune to slow while the Shield exists. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x1 |
Aero Prism HP: 2,000 SPD: 200 DMG: 5 Domain - Acceleration This Tacet Discord periodically increases the Speed of several nearby Tacet Discords. x6 |
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Havoc Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Summon This Tacet Discord summons one Chop Chop: Headless and three Tick Tacks when defeated. x5 |
Spectro Prism HP: 1,200 SPD: 200 DMG: 5 Deathsound - Healing When defeated, this Tacet Discord heals nearby Tacet Discords for a certain amount. Passive - Adaptation This Tacet Discord becomes immune to Paralysis/Frozen/Confusion when its HP drops below 50% for the first time x5 |
Aero Predator HP: 600 SPD: 150 DMG: 1 Wrath This Tacet Discord starts with a slow Movement Speed. The lower its remaining HP, the faster it moves. x10 |
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Cruisewing HP: 75 SPD: 600 DMG: 1 Velocity This Tacet Discord moves faster. x70 |
Electro Predator HP: 300 SPD: 200 DMG: 1 Shield This Tacet Discord has a Shield that blocks damage. When Shielded, it is immune to Slow. x60 |
Nimbus Wraith HP: 50 SPD: 200 DMG: 1 Passive - Bounty This Tacet Discord drops one Lucky Coin when defeated. Collect Lucky Coins to gain Sim Credits. x20 |
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Glacio Predator HP: 400 SPD: 200 DMG: 1 x85 |
Tick Tack HP: 100 SPD: 200 DMG: 1 x212 |
Chop Chop: Headless HP: 800 SPD: 150 DMG: 1 x23 |
Sunken Ruins (Overlord) has three spawn points with one choke point at the center of the map right below the Matrix. The goal is to gain control of this area by the staircase to clear the stage.
You will be fighting against two Dangerous Tacet Discords with powerful abilities. Lumiscale Construct generates shields that ignore slows for other Tacet Discords, while Flautist can disable some Combat Machines.
Freeze Jet Freeze Jet Type: Ceiling
Cost: 500 Base ATK: 21 Cooldown: 6 Periodically ejects a freezing burst, dealing Glacio DMG and Slowing Tacet Discords within the range. |
Frost Spout Frost Spout Type: Wall
Cost: 300 Base ATK: 135 Cooldown: 6 Periodically ejects cryogenic air, dealing Glacio DMG and Slowing Tacet Discords within range. |
Glacio Beacon Glacio Beacon Type: Ground
Cost: 200 Base ATK: 0 Emits artificial chilling currents, Slowing any Tacet Discords moving past the device. |
Hologram Echo: Junrock Hologram Echo: Junrock Type: Ground
Cost: 300 Base ATK: 600 Cooldown: 8 Periodically summons a Junrock Echo that explodes when approached by Tacet Discords, dealing AoE Physical DMG. |
Repulsion Field Repulsion Field Type: KU-Roro Weapon
Base ATK: 0 Cooldown: 15 Generates a repulsion field, knocking back targets within the range. |
Speed Shooter Speed Shooter Type: KU-Roro Weapon
Base ATK: 60 Automatically fires projectiles in a row, dealing low Fusion DMG. |
Vortex Generator Vortex Generator Type: Wall
Cost: 250 Base ATK: 12 Cooldown: 6 Emits an artificial vortex that periodically draws Tacet Discords toward the front of the device and removes their Shield. |
Whirlpool Device Whirlpool Device Type: Ceiling
Cost: 300 Base ATK: 28 Cooldown: 8 Periodically generates a whirlpool that pulls in Tacet Discords, removing their Shield and suspending small ones while it lasts. |
Glacio Combat Machines are great in this stage, as they can lock down enemies in place while also dealing consistent AoE damage. Freeze Jet and Hologram Echo: Junrock machines will be your primary damaging machines, while the other machines are used for crowd-control and preventing enemies from reaching the Matrix.
We recommend equipping both the Repulsion Field and Speed Shooter, as they're great for supplementing your Combat Machines and can even clear the earlier waves on their own.
Vortex Generators and Whirlpool Devices are also essential throughout the run to break shields generated by Lumiscale Construct. If unattended, some shielded enemies can bypass your setup which will end the run prematurely.
| Sunken Ruins (Overlord) Wave Guide |
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| Wave 1 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | ![]() Wave 1 has only 1 spawn point where enemies will be coming from. Wait by the northern spawn point where Tacet Discords will be entering and use KU-Roro's weapons. |
| 2 | Repulsion Field is great at dealing with multiple enemies at once, but deals no damage. Use it to knock enemies out of the map, so they automatically get defeated from being out of bounds. |
| 3 | Use Speed Shooter to steadily whittle down enemies' HP bars. We recommend using this while Repulsion Field is on cooldown to be efficient with these tools. |
| 4 | Place a few Freeze Jets at the control point to catch stray enemies. These Combat Machines provide excellent crowd-control and damage the more you invest in them. |
| Wave 2 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | Wave 2 will include a lot of Cruisewings and Tick Tacks that are hard to manage with just KU-Roro's weapons. Go to the control point and place Combat Machines in this area, so it stops any enemies that try to go up the stairs. |
| 2 | Set up a Whirlpool Device to bring enemies into the air and remove their shields. Surround this machine with around 5 Freeze Jets to drain enemies' HP bars while locking them down in place. Add Glacio Beacons on the ground where enemies pass by and a Junrock to deal burst damage as they're slowed and frozen. |
| 3 | Wait by the pathway where enemies will cross and use KU-Roro's weapons when possible. |
| Wave 3 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | Starting Wave 3, a second spawn point will be active where more enemies will come from. This second pathway has fewer areas where you can place combat machines, and splitting your resources is generally not a good idea due to not being able to maintain both lanes at the same time. |
| 2 | You should instead place the majority of your resources at the control point where both pathways eventually converge. Place even more Freeze Jets, which by this point will now amount to around 10. This setup effectively stops most of the enemies, if not all of them. |
| 3 | As a supplementary action, go around the two pathways in the earlier stages of Wave 3 and reduce the enemies' numbers. Then, finish them off around the stairway once the enemy lines meet up. |
| Wave 4 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | Lumiscale Construct will be appearing in Wave 4. This is a Dangerous Tacet Discord that gives shields to other enemies, while also preventing them from being slowed down. |
| 2 | It will come from Enemy Path I, where many other Tacet Discords will also be coming from. Try to focus on controlling Enemy Path I's weaker enemies first, then prioritize taking out the medium Prism TDs once they reach the connecting hallway. |
| 3 | ![]() Focus on Lumiscale Construct last, as its speed is relatively slower than the rest of the other enemies. |
| Wave 5 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | Wave 5 onwards will have three enemy spawn points in the map. While there are no special enemies to be wary of, balancing all three lanes will still be a bit of a challenge. |
| 2 | The Control Point will be a bit larger than before, as you will effectively stand guard around this area and clear out enemies from the third Enemy Path. This helps a lot by reducing the horde of enemies that will be converging in this bottleneck down to two lanes instead. |
| Wave 6 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | A lot of enemies will be coming in during Wave 6 with a few Aero Prisms among them. Aero Prisms speed up other TDs movement speeds, so you will be surprised by the sheer number already waiting around the stairway. |
| 2 | Target Aero Prisms when you can to stop enemies from slipping by your defenses at the control point. |
| 3 | Populate the ceiling of the Control Point with Freeze Jets and a few Whirlpool devices as much as you can. Then, place Vortex Generators and Frost Spouts on the walls to further stop the enemy. Lastly, add some Junrocks and Glacio Beacons to slow and burst down enemies while passing through. |
| Wave 7 Tips and Recommendations | |
|---|---|
![]() Primary Location for Defense |
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| 1 | During the preparation phase of Wave 7, spend your Sim Credits to place Glacio Beacons across all Enemy Paths to slow down enemies from coming in all at once. Place them a few blocks apart to be more efficient with its effects. |
| 2 | This wave has a lot of Tacet Discords, with many of them having speed up abilities. Glacio Beacons will effectively slow them down, but you should still be utilizing KU-Roro's weapons to reduce their numbers. In particular, try to target Aero Predators and Aero Prisms when you can. |
| 3 | Flautist, a Dangerous Tacet Discord, can disable some Combat Machines when moving down its path. That said, having multiple Glacio Beacons will still make it so the TD is slowed down before reaching the Control Point. This TD is also quite slow, so you can effectively defeat weaker enemies first, before focusing on it altogether. |
| Stage Information | |
|---|---|
| Stage Type: Pass Guardian |
Threat Level: Overlord |
| Rewards | |
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No Rewards
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| All Challenge Goals | |
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Tidal Defense Simulator Event Guide
| Threat: Overlord | |||||
|---|---|---|---|---|---|
| Threat: Elite | |||||
| Threat: Common | |||||
(Infinite Mode) |
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Guide was good but would be better if you could add more screenshots of the layout of the machines. Good to also add the vortex machine to remove the shield near the entrances to save yourself some grief at the choke point so they perish faster.
Sunken Ruins (Overlord) Stage Guide | Tidal Defense Simulator



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I just found out but you can actively block the tombo td with your own body near matrix, causing them to never reach it, i know because its how i do it when they somehow bypass my own defense line