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Wuthering Waves (WuWa)

Sunken Ruins (Overlord) Stage Guide | Tidal Defense Simulator

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Wuthering Waves Sunken Ruins (Overlord) Guide

Sunken Ruins (Overlord) is the second Overlord stage in Pass Guardian Mode of the Tidal Defense Simulator event in Version 2.6 of Wuthering Waves. See Sunken Ruins (Overlord)'s map layout, best combat machines, and a guide on how to complete all waves in this guide!

All Sunken Ruins Stage Guides
Common Elite Overlord

Sunken Ruins (Overlord) Map Layout and Enemies

Sunken Ruins (Overlord) Map and Enemies Information
No. of Waves 7
List of Enemies
Flautist Flautist
x1
Lumiscale Construct Lumiscale Construct
x1
Aero Prism Aero Prism
x6
Havoc Prism Havoc Prism
x5
Spectro Prism Spectro Prism
x5
Aero Predator Aero Predator
x10
Cruisewing Cruisewing
x70
Electro Predator Electro Predator
x60
Nimbus Wraith Nimbus Wraith
x20
Glacio Predator Glacio Predator
x85
Tick Tack Tick Tack
x212
Chop Chop: Headless Chop Chop: Headless
x23

Sunken Ruins (Overlord) has three spawn points with one choke point at the center of the map right below the Matrix. The goal is to gain control of this area by the staircase to clear the stage.

You will be fighting against two Dangerous Tacet Discords with powerful abilities. Lumiscale Construct generates shields that ignore slows for other Tacet Discords, while Flautist can disable some Combat Machines.

Sunken Ruins (Overlord) Best Combat Machines

Recommended Combat Machines

Freeze Jet Freeze Jet Frost Spout Frost Spout Glacio Beacon Glacio Beacon
Hologram Echo: Junrock Hologram Echo: Junrock Repulsion Field Repulsion Field Speed Shooter Speed Shooter
Vortex Generator Vortex Generator Whirlpool Device Whirlpool Device

Glacio Combat Machines are great in this stage, as they can lock down enemies in place while also dealing consistent AoE damage. Freeze Jet and Hologram Echo: Junrock machines will be your primary damaging machines, while the other machines are used for crowd-control and preventing enemies from reaching the Matrix.

We recommend equipping both the Repulsion Field and Speed Shooter, as they're great for supplementing your Combat Machines and can even clear the earlier waves on their own.

Vortex Generators and Whirlpool Devices are also essential throughout the run to break shields generated by Lumiscale Construct. If unattended, some shielded enemies can bypass your setup which will end the run prematurely.

Sunken Ruins (Overlord) Wave Guide

Sunken Ruins (Overlord) Wave Guide






Wave 1: Use KU-Roro's Weapons to Clear Out Enemies

Wave 1 Tips and Recommendations

Primary Location for Defense
1 Wave 1 - Wait by the Northern Spawn Point
Wave 1 has only 1 spawn point where enemies will be coming from. Wait by the northern spawn point where Tacet Discords will be entering and use KU-Roro's weapons.
2 Repulsion Field is great at dealing with multiple enemies at once, but deals no damage. Use it to knock enemies out of the map, so they automatically get defeated from being out of bounds.
3
Use Speed Shooter to steadily whittle down enemies' HP bars. We recommend using this while Repulsion Field is on cooldown to be efficient with these tools.
4 Wave 1 - Freeze Jet Placement
Place a few Freeze Jets at the control point to catch stray enemies. These Combat Machines provide excellent crowd-control and damage the more you invest in them.

Wave 2: Set Up Freeze Jets at the Control Point

Wave 2 Tips and Recommendations

Primary Location for Defense
1 Wave 2 - Enemy Tick Tacks
Wave 2 will include a lot of Cruisewings and Tick Tacks that are hard to manage with just KU-Roro's weapons. Go to the control point and place Combat Machines in this area, so it stops any enemies that try to go up the stairs.
2 Wave 2 - Whirlpool Device Placement
Set up a Whirlpool Device to bring enemies into the air and remove their shields. Surround this machine with around 5 Freeze Jets to drain enemies' HP bars while locking them down in place. Add Glacio Beacons on the ground where enemies pass by and a Junrock to deal burst damage as they're slowed and frozen.
3
Wait by the pathway where enemies will cross and use KU-Roro's weapons when possible.

Wave 3: Wait for Enemies by the Stairway

Wave 3 Tips and Recommendations

Primary Location for Defense
1 Wave 3 - Second Spawn Point
Starting Wave 3, a second spawn point will be active where more enemies will come from.

This second pathway has fewer areas where you can place combat machines, and splitting your resources is generally not a good idea due to not being able to maintain both lanes at the same time.
2 Wave 3 - Setup
You should instead place the majority of your resources at the control point where both pathways eventually converge. Place even more Freeze Jets, which by this point will now amount to around 10. This setup effectively stops most of the enemies, if not all of them.
3 Wave 3 - Defense Area
As a supplementary action, go around the two pathways in the earlier stages of Wave 3 and reduce the enemies' numbers. Then, finish them off around the stairway once the enemy lines meet up.

Wave 4: Break Shields with Aero Combat Machines

Wave 4 Tips and Recommendations

Primary Location for Defense
1 Shielded Enemies
Lumiscale Construct will be appearing in Wave 4. This is a Dangerous Tacet Discord that gives shields to other enemies, while also preventing them from being slowed down.
2 Wave 4 - Target Weaker Enemies
It will come from Enemy Path I, where many other Tacet Discords will also be coming from. Try to focus on controlling Enemy Path I's weaker enemies first, then prioritize taking out the medium Prism TDs once they reach the connecting hallway.
3 Target Lumiscale Last
Focus on Lumiscale Construct last, as its speed is relatively slower than the rest of the other enemies.

Wave 5: Stop Three Enemy Lines at the Control Point

Wave 5 Tips and Recommendations

Primary Location for Defense
1 Wave 5 onwards will have three enemy spawn points in the map. While there are no special enemies to be wary of, balancing all three lanes will still be a bit of a challenge.
2
The Control Point will be a bit larger than before, as you will effectively stand guard around this area and clear out enemies from the third Enemy Path. This helps a lot by reducing the horde of enemies that will be converging in this bottleneck down to two lanes instead.

Wave 6: Target Aero Prisms to Prevent Enemies from Speeding Up

Wave 6 Tips and Recommendations

Primary Location for Defense
1 Wave 6 - Aero Prisms
A lot of enemies will be coming in during Wave 6 with a few Aero Prisms among them. Aero Prisms speed up other TDs movement speeds, so you will be surprised by the sheer number already waiting around the stairway.
2 Wave 6 - Target Aero Prisms
Target Aero Prisms when you can to stop enemies from slipping by your defenses at the control point.
3 Wave 6 - Setup
Populate the ceiling of the Control Point with Freeze Jets and a few Whirlpool devices as much as you can. Then, place Vortex Generators and Frost Spouts on the walls to further stop the enemy. Lastly, add some Junrocks and Glacio Beacons to slow and burst down enemies while passing through.

Wave 7: Place Glacio Beacons in All Lanes

Wave 7 Tips and Recommendations

Primary Location for Defense
1 Wave 7 - Glacio Beacons
During the preparation phase of Wave 7, spend your Sim Credits to place Glacio Beacons across all Enemy Paths to slow down enemies from coming in all at once. Place them a few blocks apart to be more efficient with its effects.
2 Wave 7 - Slow Down
This wave has a lot of Tacet Discords, with many of them having speed up abilities. Glacio Beacons will effectively slow them down, but you should still be utilizing KU-Roro's weapons to reduce their numbers. In particular, try to target Aero Predators and Aero Prisms when you can.
3 Wave 7 - Flautist
Flautist, a Dangerous Tacet Discord, can disable some Combat Machines when moving down its path. That said, having multiple Glacio Beacons will still make it so the TD is slowed down before reaching the Control Point.

This TD is also quite slow, so you can effectively defeat weaker enemies first, before focusing on it altogether.

Sunken Ruins (Overlord) Stage Information

Basic Information

Stage Information
Stage Type:
Pass Guardian
Threat Level:
Overlord
Rewards
No Rewards
All Challenge Goals
CheckmarkRemaining Durability more or equal to 1

Wuthering Waves Related Guides

Wuthering Waves Tidal Defense Simulator Slim

Tidal Defense Simulator Event Guide

Pass Guardian Stages

Threat: Overlord
Stage Guides 1 IconAbyssal Pass Stage Guides 2 IconSunken Ruins
Threat: Elite
Stage Guides 1 IconLone Bridge Stage Guides 2 IconForsaken Court Stage Guides 3 IconCrumbling City
Stage Guides 4 IconAbyssal Pass Stage Guides 5 IconMazed Aisle Stage Guides 6 IconSunken Ruins
Threat: Common
Stage Guides 1 IconLone Bridge Stage Guides 2 IconForsaken Court Stage Guides 3 IconCrumbling City
Stage Guides 4 IconAbyssal Pass Stage Guides 5 IconMazed Aisle Stage Guides 6 IconSunken Ruins

Deathtrap Mode Stages

Stage Guides 1 IconCombat Drill Stage Guides 2 IconSynergy Drill
Stage Guides 3 IconTotal Defense Test
(Infinite Mode)

All Tidal Defense Simulator Guides

Corrupted Lumiscale ConstructList of Tacet Discords Glitch SpawnerList of Machines
Freeze JetMachine Tier List -

Comment

3 Anonymous Anonymous 2 months

I just found out but you can actively block the tombo td with your own body near matrix, causing them to never reach it, i know because its how i do it when they somehow bypass my own defense line

2 Anonymous Anonymous 3 months

Guide was good but would be better if you could add more screenshots of the layout of the machines. Good to also add the vortex machine to remove the shield near the entrances to save yourself some grief at the choke point so they perish faster.

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