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Critical Strikes are a way to deal bonus damage to enemies in Diablo 4 (D4). Read on to find out what critical strikes are, how they work, and which stats and skills affect Critical Strikes!
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Each attack you make in Diablo 4 has a chance to become a Critical Strike. When a Critical Strike occurs, the attack will deal significantly more damage than normal.
A character's Critical Strike Damage stat determines how much bonus damage a Critical Strike does. All classes have a baseline of 50% bonus damage on Critical Strikes. Critical Strike Damage can be increased with equipment such as weapons and rings.
Stat Guide: All Stats Explained
The frequency of Critical Strikes depends on a character's Critical Strike Chance stat. All classes have a baseline of 5% Critical Strike Chance. Depending on the class, this increases for each point of either Dexterity or Intelligence. You can also increase your Critical Strike Chance with equipment, such as gloves and rings.
There are two damage types in Diablo 4, direct damage and damage over time. Direct damage happens immediately when a skill is activated on a target enemy. Damage over time, on the other hand, occurs when a status effect is applied to an enemy that continuously depletes their health.
Critical Strikes only trigger with Direct Damage. Damage-Over-Time effects such as Burning, Bleeding, or Poison cannot trigger a Critical Strike.
List of Classes | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Druid | Necromancer | - |
Skill | Effect |
---|---|
Heavy Handed | While using Two-Handed weapons you deal XX% increased Critical Strike Damage. |
Gushing Wounds | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 11% Bleeding damage over 5 seconds. |
No Mercy | You have XX% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies. |
Skill | Effect |
---|---|
Puncture | Throw blades a short distance, dealing XX% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Heartseeker | Fire an arrow that seeks an enemy, dealing XX% damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15% |
Weapon Mastery | Gain a bonus when attacking based on weapon type: Daggers: XX% increased damage to Healthy enemies. Swords: YY% increase damage. Bows: ZZ% increased damage to Vulnerable enemies. Crossbows: XX% increased Critical Strike Damage. |
Trap Mastery | When Poison Trap or Death Trap activates, you gain XX% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
Precision | Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision. |
Concussive | After Knocking Back or Knocking Down an enemy, you gain XX% increased Critical Strike Chance against them for 3 seconds. |
Precision Imbuement | Imbued Skills gain XX% increased Critical Strike Chance. |
Siphoning Strikes | Lucky HIt: Critical Strikes against Close Enemies have up to a 75% chance to Heal for XX% of your Maximum Life |
Skill | Effect |
---|---|
Elemental Attunement | Lucky Hit: Critical Strikes have a XX% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
Devouring Blaze | You deal XX% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to YY%. |
Static Discharge | Lucky Hit: Critical Strikes with Shock Skills have up to a XX% chance to form a Crackling Energy. |
Coursing Currents | Hitting enemies with Shock Skills increases your Critical Strike Chance by X%. Resets upon getting a Critical Strike. |
Conduction | Critical Strikes with Shock Skills increase your Movement Speed by XX% for 3 seconds. |
Vyr's Mastery | Close enemies take 10% increased damage from Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds. |
Esu's Ferocity | Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5% against enemies below 50% Life. Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. |
Skill | Effect |
---|---|
Petrify | Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. |
Earthen Might | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: • Restore all of your Spirit • Cause your attacks to be guaranteed Critical Strikes for 5 seconds. This chance is increased by: • 10% for Critical Strikes • 10% if the target is Stunned, Immobilized, or Knocked Back. |
Lupine Ferocity | Every 6th Werewolf Skill hit Critically Strikes and deals 70% increased damage. The guaranteed Critical Strike's bonus damage is increased to 140% against Injured enemies. |
Predatory Instinct | Critical Strike Chance against Close enemies is increased by XX%. |
Envenom | Poisoned enemies take XX% additional Critical Strike Damage. |
Safeguard | Critical Strikes with Earth Skills Fortify you for XX% Maximum life. |
Toxic Claws | Critical Strikes with Werewolf Skills deal XX% of their Base damage as Poisoning damage over 4 seconds. |
Skill | Effect |
---|---|
Serration | Your Bone Skills have a XX% increased Critical Strike Chance for each 10 Essence you have upon cast. |
Evulsion | Your Bone Skills deal XX% increased Critical Strike Damage to Vulnerable enemies. |
Glossary: List of Diablo Terms
What is Critical Strike?
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