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Critical Strikes are a way to deal bonus damage to enemies in Diablo 4 (D4). Read on to find out what critical strikes are, how they work, and which stats and skills affect Critical Strikes!
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Each attack you make in Diablo 4 has a chance to become a Critical Strike. When a Critical Strike occurs, the attack will deal significantly more damage than normal.
A character's Critical Strike Damage stat determines how much bonus damage a Critical Strike does. All classes have a baseline of 50% bonus damage on Critical Strikes. Critical Strike Damage can be increased with equipment such as weapons and rings.
Stat Guide: All Stats Explained

The frequency of Critical Strikes depends on a character's Critical Strike Chance stat. All classes have a baseline of 5% Critical Strike Chance. Depending on the class, this increases for each point of either Dexterity or Intelligence. You can also increase your Critical Strike Chance with equipment, such as gloves and rings.
There are two damage types in Diablo 4, direct damage and damage over time. Direct damage happens immediately when a skill is activated on a target enemy. Damage over time, on the other hand, occurs when a status effect is applied to an enemy that continuously depletes their health.
Critical Strikes only trigger with Direct Damage. Damage-Over-Time effects such as Burning, Bleeding, or Poison cannot trigger a Critical Strike.
| List of Classes | ||
|---|---|---|
| Barbarian | Rogue | Sorcerer |
| Druid | Necromancer | - |
| Skill | Effect |
|---|---|
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While using Two-Handed weapons you deal XX% increased Critical Strike Damage. |
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When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%, then by 100% of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds. |
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You have XX% increased Critical Strike chance. |
| Skill | Effect |
|---|---|
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Throw blades a short distance, dealing XX% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
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Fire an arrow that seeks an enemy, dealing XX% damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15% |
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Gain a bonus based on the weapons used in your attack: Daggers: 7% increased damage to Healthy and Injured enemies. Swords: YY% increase damage. Bows: ZZ% increased damage to Vulnerable enemies. Crossbows: XX% increased Critical Strike Damage. |
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After a Trap Skill activates, gain XX% Critical Strike Chance for 4 seconds. |
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Critical Strikes with Marksman Skills grant you Precision. You gain XX% increased Critical Strike Damage per stack of Precision, up to a maximum of YY%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals ZZ% increased Critical Strike Damage, then consumes all stacks of Precision. |
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Imbued Skills gain XX% increased Critical Strike Chance. |
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Attempting to Daze or Stun an enemy increases your Critical Strike Chance by XX% and Critical Strike Damage by YY% for 8 seconds, up to ZZ%. |
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Lucky Hit: Critical Strikes against Close Enemies have up to a 75% chance to Heal for XX% of your Maximum Life |
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Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by XX% |
| Skill | Effect |
|---|---|
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Lucky Hit: Critical Strikes have a XX% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
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You deal XX% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to YY%. |
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Lucky Hit: Critical Strikes with Shock Skills have up to a XX% chance to form a Crackling Energy. |
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Hitting enemies with Shock Skills increases your Critical Strike Chance by X%. Resets upon getting a Critical Strike. |
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Critical Strikes with Shock Skills increase your Movement Speed by XX% for 3 seconds. |
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Your Fire Critical Strike Damage is increased by 50%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 10%[+] against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. |
| Skill | Effect |
|---|---|
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Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. |
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Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: • Restore all of your Spirit • Cause your attacks to be guaranteed Critical Strikes with 70% more Critical Strike Damage for 5 seconds. This chance is increased by: • 15% for Critical Strikes • 15% if the target is Stunned, Immobilized, or Knocked Back. |
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Critical Strike Chance against Close enemies is increased by XX%. |
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After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by XX%, up to 15%. |
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You and your Companions gain XX% bonus Critical Strike Damage against Poisoned enemies. |
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Critical Strikes with Earth Skills Fortify you for XX% of your Maximum life. |
| Skill | Effect |
|---|---|
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Your Bone Skills have a XX% increased Critical Strike Chance for each 30 Essence you have upon cast. |

Glossary: List of Diablo Terms
What is Critical Strike?



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