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Diablo 4 (D4)'s Paragon Boards grant passive bonuses for players once their characters reach level 50. Learn more about each class' Paragon Boards, including an in-depth overview of the Paragon Board system!
List of Contents
Class Board | Legendary Node |
---|---|
Starting Board | None |
Hemorrhage | Your Bleeding damage is increased by 15% of the total amount of your Damage to Vulnerable Enemies bonus. |
Blood Rage | Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage dealt is increased by 25% of the total amount of your Damage while Berserking bonus. |
Carnage | While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for 6 seconds. |
Decimator | Lucky Hit: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds. |
Bone Breaker | Every 12 seconds, your next Skill is guaranteed to Overpower. |
Flawless Technique | Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 4 seconds, up to 8%. This can only happen once per Skill cast, or twice per second |
Warbringer | For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify. |
Weapons Master | Swapping weapons grants you 3 Fury. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Thunderstruck | Storm Skills deal bonus damage equal to 50% of the total amount of your Damage to Close and Damage to Distant bonuses. |
Earthen Devastation | Earth Skills deal 10% increased Critical Strike Damage, increased by 25% of the total amount of your Bonus Damage to Crowd Controlled up to 40%. |
Survival Instincts | While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy. |
Lust for Carnage | Critical Strikes with Werewolf Skills restore 2 Spirit. |
Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
Inner Beast | After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%. |
Constricting Tendrils | Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt |
Ancestral Guidance | After spending 75 Spirit, you deal 30% increased damage for 5 seconds. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Cult Leader | Your Minions deal 15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. |
Hulking Monstrosity | Your Golem has 40% increased Maximum Life and deals 100% increased damage. |
Flesh-eater | Consuming 5 Corpses grants 40% increased damage for 6 seconds. |
Scent of Death | With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage. |
Bone Graft | Hitting enemies with Bone Skills increases your damage by 1% and your Maximum Essence by 2 for 8 seconds, stacks up to x7.5% increased damage and 16 Maximum Essence. |
Blood Begets Blood | Blood Orbs grant 5% increased damage, up to 15%, for 5 seconds. |
Bloodbath | All Overpowered attacks deal 35% increased Overpower damage. |
Wither | Your Shadow damage over time effects have a 5% chance to deal 50% bonus damage each time they deal damage. This chance is increased by 1% and bonus damage is increased by x2.5% for each 50 Willpower you have. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Eldritch Bounty | When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds. |
Tricks of the Trade | Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage. |
Cheap Shot | You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. |
Deadly Ambush | You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. |
Leyrana's Instinct | When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 1.5 seconds. |
No Witnesses | Your Ultimate Skills gain an additional 10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast. |
Exploit Weakness | Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%. |
Cunning Stratagem | Your non-damage Combo Point bonuses are increased by 33.334% when you spend 3 Combo Points. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Searing Heat | Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%. |
Frigid Fate | You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. |
Static Surge | After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. |
Elemental Summoner | Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning. |
Burning Instinct | Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have. |
Icefall | Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable. |
Ceaseless Conduit | Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 total Intelligence you have. |
Enchantment Master | Your Enchantments are 20% stronger. |
Diablo 4 Paragon System Explained |
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Paragon Boards are class-specific boards that unlock once a character reaches level 50. Each class has their own set of boards filled with nodes that grant a wide arrange of buffs and passives once unlocked. Each level past level 50 grants 5 paragon points. Additional paragon points are unlocked via character renown.
Players start at the center of the board and radiate outward through the investment of paragon points. These points must be chained together as they progress outward from the center, similar to the Skill Tree. Each board will have gate nodes located in the cardinal directions of the board. Gate nodes serve as connecting points from one board to the other, allowing players to activate multiple boards at the same time.
Each board can be rotated to connect specific gate nodes with each other. Orienting the boards in a specific way will make navigation across them easier and allows players to map their paragon points efficiently.
Paragon Boards can house three types of nodes. The type will determine the nature of the node's passive effect once it is learned:
Nodes have different rarities that range from Normal to Legendary. These rarities determine their nodes' overall strength and is a major factor for most Glyph requirements. Each board also has one Legendary node that grants a major buff for a specific class mechanic or skill.
Diablo 4's Paragon Boards are a far cry from Diablo 3's Paragon System in terms of overall complexity and usefulness. D4's iteration offers impactful choices, as opposed to D3's generic paragon buff selection. The point limitation of D4's paragon system also plays into the impact of the system when it comes to a character's build, granting players another avenue of meaningful customization as they journey through hell.
All Paragon Boards by Class
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