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Diablo 4 (D4)'s Paragon Boards grant passive bonuses for players once their characters reach level 60. Learn more about each class' Paragon Boards, including an in-depth overview of the Paragon Board system!
List of Contents
Class Board | Legendary Node |
---|---|
Starting Board | None |
Hemorrhage | Your Bleeding damage is increased by 15% of the total amount of your Damage to Vulnerable Enemies bonus. |
Blood Rage | Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage dealt is increased by 25% of the total amount of your Damage while Berserking bonus. |
Carnage | While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for 6 seconds. |
Decimator | Lucky Hit: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds. |
Bone Breaker | Every 12 seconds, your next Skill is guaranteed to Overpower. |
Flawless Technique | Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 4 seconds, up to 8%. This can only happen once per Skill cast, or twice per second |
Warbringer | For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify. |
Weapons Master | Swapping weapons grants you 3 Fury. |
Force of Nature | Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [1,429] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Thunderstruck | Storm Skills deal bonus damage equal to 50% of the total amount of your Damage to Close and Damage to Distant bonuses. |
Earthen Devastation | Earth Skills deal 10% increased Critical Strike Damage, increased by 25% of the total amount of your Bonus Damage to Crowd Controlled up to 40%. |
Survival Instincts | While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy. |
Lust for Carnage | Critical Strikes with Werewolf Skills restore 2 Spirit. |
Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
Inner Beast | After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%. |
Constricting Tendrils | Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt |
Ancestral Guidance | After spending 75 Spirit, you deal 30% increased damage for 5 seconds. |
Untamed | Casting a Companion Skill grants +4 Ranks to your Companion Skills for 5 Seconds. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Cult Leader | Your Minions deal 15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. |
Hulking Monstrosity | Your Golem has 40% increased Maximum Life and deals 100% increased damage. |
Flesh-eater | Consuming 5 Corpses grants 40% increased damage for 6 seconds. |
Scent of Death | With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage. |
Bone Graft | Hitting enemies with Bone Skills increases your damage by 1% and your Maximum Essence by 2 for 8 seconds, stacks up to x7.5% increased damage and 16 Maximum Essence. |
Blood Begets Blood | Blood Orbs grant 5% increased damage, up to 15%, for 5 seconds. |
Bloodbath | All Overpowered attacks deal 35% increased Overpower damage. |
Wither | Your Shadow damage over time effects have a 5% chance to deal 50% bonus damage each time they deal damage. This chance is increased by 1% and bonus damage is increased by x2.5% for each 50 Willpower you have. |
Fraility | Cursed enemies take 10% increased damage from you and your Minions. This bonus is increased by 10% each second they are Cursed, up to 40%. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Eldritch Bounty | When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds. |
Tricks of the Trade | Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage. |
Cheap Shot | You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. |
Deadly Ambush | You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. |
Leyrana's Instinct | When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 1.5 seconds. |
No Witnesses | Your Ultimate Skills gain an additional 10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast. |
Exploit Weakness | Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%. |
Cunning Stratagem | Your non-damage Combo Point bonuses are increased by 33.334% when you spend 3 Combo Points. |
Danse Macabre | Casting a Mobility or Subterfuge skill increases the damage of your next Skill by 50%. |
Class Board | Legendary Node |
---|---|
Starting Board | None |
Searing Heat | Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%. |
Frigid Fate | You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. |
Static Surge | After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. |
Elemental Summoner | Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning. |
Burning Instinct | Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have. |
Icefall | Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable. |
Ceaseless Conduit | Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 total Intelligence you have. |
Enchantment Master | Your Enchantments are 20% stronger. |
Fundamental Release | Each time you apply Vulnerable, Burning , or Critically Strike an enemy, they take 10% increased damage from you, up to 30%. |
Paragon Boards are class-specific boards that unlock once a character reaches level 60. Each class has their own set of boards filled with nodes that grant a wide arrange of buffs and passives once unlocked.
Each level past level 60 grants a paragon point. Additional paragon points are unlocked through further leveling and character renown.
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All Paragon Boards by Class
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