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This is the Sorcerer Fireball endgame build and guide for Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Fireball Sorcerer build, including its skills, gear, gems, runes, mercenaries, and paragon boards, as well as how to play the build for Season 6.
All Sorcerer Guides | ||
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Class Guide | Best Builds | Enchantments |
List of Contents
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle |
Build Summary | |
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Fireball Endgame Build | |
Focus: AoE DPS, Endgame Dungeons | |
Strong AOE Damage Multiple Defensive Skills High Mobility Due to Teleport Relies on Defensive Skills to Survive
|
This build primarily utilizes Fireball, enhanced by the effects of the Gloves of the Illuminator paired with the Staff of Endless Rage. This combination allows you to deal massive damage to large groups of enemies while maintaining survivability through multiple defensive skills, crowd control, and Raheir as your mercenary.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenary | Paragon | Playstyle | |||||||||
Back to the top ▲ |
※ More skills can be seen by scrolling vertically.
Active Skills | |
---|---|
Basic Skill Tree ┗
Fire Bolt
(2/5)
|
|
Core Skill Tree ┗
Fireball
(5/5)
┗
Enhanced Fireball
┗
Destructive Fireball
┗
Frozen Orb
(1/5)
┗
Enhanced Frozen Orb
┗
Greater Frozen Orb
┗
Elemental Dominance
(3/3)
┗
Potent Warding
(3/3)
|
|
Defensive Skill Tree ┗
Teleport
(5/5)
┗
Enhanced Teleport
┗
Shimmering Teleport
┗
Flame Shield
(1/5)
┗
Ice Armor
(1/5)
┗
Glass Cannon
(3/3)
┗
Elemental Attunement
(3/3)
|
|
Conjuration Skill Tree ┗
Align the Elements
(1/3)
┗
Protection
(3/3)
┗
Precision Magic
(3/3)
┗
Mana Shield
(3/3)
|
|
Mastery Skill Tree ┗
Inner Flames
(3/3)
┗
Devouring Blaze
(3/3)
┗
Crippling Flames
(3/3)
┗
Icy Veil
(3/3)
|
|
Ultimate Skill Tree ┗
Inferno
(1/5)
┗
Fiery Surge
(2/3)
┗
Endless Pyre
(3/3)
┗
Soulfire
(3/3)
┗
Elemental Synergies
(3/3)
┗
Evocation
(3/3)
|
|
Key Passive |
Fireball Enchantment Slots | |
---|---|
Frozen Orb
(Level 15) |
Teleport
(Level 30) |
First, you will select Frozen Orb as your first enchantment. This will give Frozen Orb a 30% chance to automatically launch every time you cast a spell. Since this build cannot apply Vulnerable with your Pyromancy skills, this enchantment is essential for boosting your overall damage output.
Next, you will use Teleport to gain additional crowd control, which is necessary to activate the offering from your Noc rune. Keep in mind that you need to pair this with Raiment of the Infinite to make this build optimal. If you do not yet have this Unique armor, you can substitute it with the Fireball Enchantment for extra burst damage.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Masterwork Priority | Affixes marked with ★ are the ones you should aim to upgrade when masterworking. |
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※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
---|---|
Head | Stats: ・Critical Strike Chance ・Lucky Hit Chance ★★★ ・Movement Speed ・Ranks to Core Skills Note: Harlequin Crest is a great alternative if you have it as its Maximum Resource will help get your build online more easily. |
Chest | Stats: ・Ranks to Elemental Attunement ・Intelligence ★★★ ・Ranks to Glass Cannon ・Ranks to Shocking Impact Note: Snowveiled Aspect is a great alternative if you are still looking for the Raiment of the Infinite. |
Gloves | Stats: ・Critical Strike Chance ・Fireball Attack Speed ★★★ ・Mana when a Fireball Explodes ・Ranks to Fireball |
Pants | Stats: ・All Stats ・Maximum Life ・Maximum Resource ・Damage Reduction while Unstoppable ★★★ |
Boots | Stats: ・Movement Speed ・Non-Physical Damage ★★★ ・Cooldown Reduction ・Resistance to All Elements |
Amulet | Stats: ・Damage ★★★ ・Total Armor ・Ranks to Devouring Blaze Temper: ・Offensive - Pyromancy Finesse ┗ X Fire Damage
・Utility - Worldly Fortune
┗ Lucky Hit: Up to X Chance to Slow for 2 Seconds |
Ring | Stats: ・Non-Physical Damage ★★★ ・Cooldown Reduction ・Lucky Hit Chance ・Ranks to Potent Warding |
Ring | Stats: ・Critical Strike Chance ・Critical Strike Damage ★★★ ・Vulnerable Damage Temper: ・Offensive - Pyromancy Finesse ┗ X Pyromancy Critical Strike Damage
・Resource - Worldly Stability
┗ X Resource Cost Reduction |
Weapon (Staff) |
Stats: ・Chance for Fireball Projectiles to Cast Twice ★★★ ・Fireball Projectile Speed ・Ranks to Fireball ・Intelligence |
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Armor | Weapons | Jewelry |
---|---|---|
Amethyst | Emerald | Skull |
Use Topaz Gems on your Armor to boost your Intelligence for increased skill damage, Emerald Gems on your Weapons for additional Critical Hit damage, and Skull Gems on your Jewelry to Increase your Armor.
Runeword 1 | Runeword 2 |
---|---|
Tam Ohm | Noc Lac |
Since you will primarily be using Fireball, which is a non-channeled Core Skill, you can constantly trigger the Barbarian's War Cry to move faster around the map and increase your damage output.
This will be paired with Noc and Lac, as you will be utilizing the Crippling Flames passive to apply crowd control to enemies while using the Challenging Shout, which can significantly boost your survivability.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
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Mercenary | Reinforcement |
---|---|
Raheir | Aldkin |
Sorcerers are generally fragile and rely on multiple defensive skills to survive dangerous situations. However, since Raheir's abilities can mitigate some incoming damage, you can afford to play more aggressively.
For reinforcement, you will hire Aldkin for his Terrify ability, which will serve as an additional source of Vulnerable.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
Paragon Boards |
---|
1. Starting Board (Destruction) |
Searing Heat (Pyromaniac) |
Fundamental Release (Exploit) |
Enchantment Master (Elementalist) |
Burning Instinct (Flamefeeder) |
The Paragon Boards and Glyphs you choose should focus on enhancing your Pyromancy Skills, Burning damage, Damage to Vulnerable targets, and Critical Damage to eliminate enemies for faster clearing. Since you will be relatively weak against single target enemies, it is essential to boost your damage as much as possible to effectively deal with bosses, especially in difficult dungeons.
Click on a Link to Jump to a Section! | |||||||||||
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Skills and Class Mechanic | Aspects and Affixes | Gems and Runewords | |||||||||
Mercenaries | Paragon | Playstyle | |||||||||
Back to the top ▲ |
This build's playstyle revolves around spamming Fireball to defeat enemies while utilizing defensive skills for survivability. With the Gloves of the Illuminator and the Staff of Endless Rage, you can clear large groups of enemies and even burst down bosses by relying on a single ability.
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Sorcerer Fireball Endgame Build (Season 6)
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