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Extractable Legendary Aspects can be obtained from Legendary Items in Diablo 4 (D4). Read on for a full list of all Extractable Offensive, Defensive, Mobility, Utility, and Resource Aspects for every class in the game!
List of Contents
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of the Fortress
(Defensive) |
For every 10% Life you are missing, gain 1-5% damage reduction. |
Steadfast Berserker's Aspect
(Defensive) |
Gain Fortify whenever you deal direct damage while Berserking. |
Aspect of Forward Momentum
(Mobility) |
Knocking back an enemy grants 25-40% Movement Speed for 3 seconds. |
Aspect of Anger Management
(Offensive) |
While above 40-55 Fury, you are Berserk but you lose 4 Fury per second. |
Aspect of Burning Rage
(Offensive) |
While Berserking, you deal 0.22-0.28 Fire damage every second to surrounding enemies. |
Aspect of Fierce Winds
(Offensive) |
Your Shout Skills create 3 Dust Devils that deal damage to enemies along their path. Your Dust Devils are 5 - 20% bigger and deal 1% increased damage for each 1% their size is increased. |
Aspect of Herculean Spectacle
(Offensive) |
Killing an enemy with a Core Skill refunds (15-35)% of its base cost. Can only happen once per skill cast. |
Aspect of Limitless Rage
(Offensive) |
Each point of Fury you generate while at Maximum Fury grants your next Core Skill (1-2)% increased damage, up to (15-30)%. |
Aspect of Shattering Steel
(Offensive) |
Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% of Weapon Damage) Physical damage. |
Aspect of Sundered Ground
(Offensive) |
Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 30- 45% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second. |
Aspect of the Flaming Rampage
(Offensive) |
Charge gains an additional Charge. Each target hit by it explodes for (69-129% of Weapon Damage) Fire damage to surrounding enemies. |
Battle-Mad Aspect
(Offensive) |
Gain Berserking for (2-3.5) seconds after swapping weapons 10 times. |
Devilish Aspect
(Offensive) |
After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path. |
Dust Devil's Aspect
(Offensive) |
Whirlwind leaves behind Dust Devils that deal damage to enemies in their path (1 Dust Devil every 0.75 second). |
Executioner's Aspect
(Offensive) |
If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds. |
Skullbreaker's Aspect
(Offensive) |
Stunning a Bleeding enemy deals (22-40)% of their total Bleeding amount to them as Physical damage. |
Wanton Rupture Aspect
(Offensive) |
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30 - 15 seconds. |
Windlasher Aspect
(Offensive) |
Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. |
Aspect of Berserk Fury
(Resource) |
You gain (XX) Fury per second while Berserking. |
Aspect of Giant Strides
(Resource) |
Reduces the Cooldown of Leap by (1.3-2.5) seconds per enemy hit, up to a maximum of 9 to 7 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction |
Bear Clan Berserker's Aspect
(Resource) |
Killing an enemy while Berserking has a 40% chance to grant (16-32)% increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
Aspect of Grasping Whirlwind
(Utility) |
Whirlwind periodically Pulls enemies to you. |
Luckbringer Aspect
(Utility) |
Gain (12-20)% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
Weapon Master's Aspect
(Utility) |
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a (37-55)% chance to Stun them for 2 seconds. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Cruel Sustenance
(Defensive) |
Explosions from the Victimize Key Passive Heal you for XX Life for each enemy damaged, up to a maximum of YY Life. |
Aspect of Elusive Menace
(Defensive) |
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4 - 7% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. |
Aspect of Lethal Dusk
(Defensive) |
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life. |
Aspect of Stolen Vigor
(Defensive) |
While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30 - 45% increased damage and you become Unstoppable for 3 seconds every 8 seconds. |
Escape Artist's Aspect
(Defensive) |
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next (2-5) attacks within 5 seconds. This effect can only occur once every 10 seconds. |
Resistant Assailant's Aspect
(Defensive) |
Casting Concealment grants 10% Resistance and Maximum Resistance to All Elements for 6 seconds. Killing an Elite enemy reduces Concealment's Cooldown by (6.0 - 14.0) seconds. |
Snap Frozen Aspect
(Defensive) |
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs XX damage for 5 seconds, absorbing up to a maximum of YY damage. |
Aspect of Nebulous Brews
(Mobility) |
Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 20 meters, you spawn a Healing Potion. |
Ravager's Aspect
(Mobility) |
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 4.5 - 12% for 2 seconds, up to 18 - 87%. |
Aspect of Artful Initiative
(Offensive) |
When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 25-40% more damage. |
Aspect of Bursting Venoms
(Offensive) |
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 420 - 510 Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit. |
Aspect Of Iron Rain
(Offensive) |
Smoke Grenade has a 80-100% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable. |
Aspect of Poisonous Clouds
(Offensive) |
When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds. |
Aspect of Splintering Shards
(Offensive) |
Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%. |
Aspect of Star Shards
(Offensive) |
Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum. |
Aspect of Synergy
(Offensive) |
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by (30-50)%. |
Aspect of True Sight
(Offensive) |
You deal (70-100)% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain (21-30)% increased damage. |
Breakneck Bandit's Aspect
(Offensive) |
Flurry deals 25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. |
Clandestine Aspect
(Offensive) |
Gain + 1 - 3 to Agility and Subterfuge Skills. |
Coldclip Aspect
(Offensive) |
Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by 5 - 20%. |
High Velocity Aspect
(Offensive) |
Barrage arrows now pierce through 1 enemy. Barrage has 10 - 20% increased Attack Speed. |
Icy Alchemist's Aspect
(Offensive) |
Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3-0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by x100%. |
Infiltrator's Aspect
(Offensive) |
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be (XX) seconds per trap placed. |
Repeating Aspect
(Offensive) |
Rapid Fire has a (15-30)% chance to ricochet to another target. |
Toxic Alchemist's Aspect
(Offensive) |
Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2-0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by x100%. |
Galvanized Slasher's Aspect
(Resource) |
Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 15-30. |
Aspect of Noxious Ice
(Utility) |
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 35% additional Poison damage to Frozen enemies. |
Aspect of Quickening Fog
(Utility) |
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reached from hitting 3 enemies. |
Frostbitten Aspect
(Utility) |
Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies. |
Mangler's Aspect
(Utility) |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a (25-45)% chance to Daze them for 2 seconds. |
Mired Sharpshooter's Aspect
(Utility) |
Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Encased Aspect
(Defensive) |
While Deep Freeze is active, you restore (20-30)% of your Maximum Life and Mana per second. |
Everliving Aspect
(Defensive) |
You take (20-25)% less damage from Crowd Controlled or Vulnerable enemies. |
Frostblitz Aspect
(Defensive) |
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by (30-40)%. |
Mage-Lord's Aspect
(Defensive) |
Vyr's Mastery grants 6 - 9% Damage Reduction, tripled while fighting a Close enemy. |
Aspect Of Tenuous Agility
(Mobility) |
Gain 5-15% increased Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in 8 seconds. |
Aspect of Abundant Energy
(Offensive) |
Crackling Energy has a 35 - 50% chance to deal 40% increased damage and chain to an additional enemy. |
Aspect of Ancient Flame
(Offensive) |
While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by (40-50)%. |
Aspect of Armageddon
(Offensive) |
A hail of Meteorites falls during Inferno, dealing (124-222) Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
Aspect of Charged Flash
(Offensive) |
After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage. |
Aspect of Elemental Constellation
(Offensive) |
Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. |
Aspect of Engulfing Flames
(Offensive) |
You deal 6% increased Burning damage to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal (10-30)% increased Burning damage to enemies that are not Healthy. |
Aspect of Frozen Memories
(Offensive) |
The Avalanche Key Passive now applies to 2 additional cast. |
Aspect of Frozen Wake
(Offensive) |
While Ice Armor is active, you leave behind exploding Ice Spikes that deal 80 - 100% damage. Your Ice Spikes deal 15% extra damage to Frozen enemies. |
Aspect of Overheating
(Offensive) |
Payback now echoes forward and additionally deals (100-130%) of your Thorns damage to enemies. |
Aspect of Overwhelming Currents
(Offensive) |
Currents has a 25 - 40% chance to cast an additional Shock Skill. |
Aspect of Shattered Stars
(Offensive) |
Meteorites fall around Meteor, dealing 30 - 45% Fire damage on impact. Your Meteorites additionally Burn enemies they hit for damage over 6 seconds. |
Aspect of Shredding Blades
(Offensive) |
Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x15-25% Vulnerable Damage. |
Aspect Of Tenuous Destruction
(Offensive) |
Deal 25 - 40% increased damage while you have no Defensive Skills on your Action Bar. |
Aspect of the Frozen Tundra
(Offensive) |
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 100 - 120% Cold Damage. Your Ice Spikes have (30-40)% increased explosion radius. |
Battle Caster's Aspect
(Offensive) |
Lucky Hit: When your Conjuration Skills hit you have up to a 30 - 40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times. |
Firestarter Aspect
(Offensive) |
When Burning is applied to an enemy that was not previously burning, they take an additional 75 - 100% Weapon Damage direct Fire damage. This damage counts as a Pyromancy Skill. |
Flamethrower's Aspect
(Offensive) |
Incinerate splits into 3 beams, each dealing 70 - 85% of normal damage. |
Glacial Aspect
(Offensive) |
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal damage. Your Ice Spikes Chill enemies for an extra 15%. |
Jolting Aspect
(Offensive) |
Every 3 - 1 seconds, a single arc of lightning zaps a nearby enemy for 150 Weapon Damage. This damage counts as a Shock Skill. |
Lightning Rod Aspect
(Offensive) |
Chain Lightning has a 25% chance to deal 50-80% increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets. |
Serpentine Aspect
(Offensive) |
You may have 1 additional Hydra active, but Hydra’s duration is reduced by (20-10)%. |
Shattered Aspect
(Offensive) |
Explosions from the Shatter Key Passive deal (30-45)% increased damage. |
Stable Aspect
(Offensive) |
While Unstable Currents is not active, your Shock Skills have a (7-12)% chance to trigger a free cast from it. |
Winter Touch Aspect
(Offensive) |
When enemies are Frozen, they take 150 - 300% damage. This damage counts as a Frost Skill. |
Aspect of Concentration
(Resource) |
Casting a Conjuration Skill grants you 15 - 25% Damage Reduction for 5 seconds. |
Aspect Of Elemental Acuity
(Resource) |
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element. At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration. |
Aspect of Binding Embers
(Utility) |
Flame Shield grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds. |
Aspect of Fortune
(Utility) |
Your Lucky Hit Chance is increased by (10-20)% while you have a Barrier active. |
Aspect Of the Firebird
(Utility) |
Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage. |
Aspect Of the Orange Herald
(Utility) |
Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Hardened Bones
(Defensive) |
While you have Minions active, your Minions gain (10-20)% increased Damage Reduction. |
Aspect of Shielding Storm
(Defensive) |
Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds. |
Aspect of the Embalmer
(Defensive) |
Consuming a Corpse has a (20-30)% chance to spawn a Blood Orb. |
Aspect of Creeping Mist
(Mobility) |
Gain 20-35% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown. |
Aspect of the Unholy Tether
(Mobility) |
Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed. |
Inexorable Reaper's Aspect
(Mobility) |
Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 13.5 - 6 second cooldown. |
Aspect of Fel Gluttony
(Offensive) |
Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second. |
Aspect of Frenzied Dead
(Offensive) |
Each time one of your Summoning Minions damages an enemy, they gain (10-14)% Attack Speed for 3 seconds, up to (30-42)%. |
Aspect of Hungry Blood
(Offensive) |
When Blood Lance hits an enemy that is already lanced, it has a 40 - 70%% chance to fire a Blood Lance at a Nearby enemy. |
Aspect of Rathma’s Chosen
(Offensive) |
Whenever your Blood Skills Overpower you gain (20-50)% Attack Speed for 4 seconds. |
Aspect of Serration
(Offensive) |
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to (30-40)%. |
Aspect of the Great Feast
(Offensive) |
Each minion drains 1 Essence per second but deals 30 - 45% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second. |
Aspect of the Long Shadow
(Offensive) |
Lucky Hit: Your Shadow Damage Over Time effects have a (10-30)% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. |
Aspect of Ultimate Shadow
(Offensive) |
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take 0.43-0.48 Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing (YY) Shadow damage over 4 seconds |
Aspect of Untimely Death
(Offensive) |
After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Critical Strike Damage on your next Critical Strike, up to a 30-60% bonus. |
Blood-soaked Aspect
(Offensive) |
Blood Mist leaves a trail that lasts for 4 seconds and deals 0.24-0.31 Shadow damage per second to enemies who stand in it. While in Blood Mist form, increases movement speed by 20% |
Cadaverous Aspect
(Offensive) |
Consuming a Corpse increases the damage of your Core Skills by 3.5 - 6% for 5 seconds, up to 17.5 - 30%. |
Imprisoned Spirit's Aspect
(Offensive) |
When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison. |
Osseous Gale Aspect
(Offensive) |
Bone Storm consumes up to 8 Corpses to increase its duration by up to (5-10) seconds. |
Phasing Poltergeist's Aspect
(Offensive) |
When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast. |
Reaping Lotus' Aspect
(Offensive) |
Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage. |
Rotting Aspect
(Offensive) |
Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30% increased damage. |
Shademist Aspect
(Offensive) |
Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura. |
Shattered Spirit's Aspect
(Offensive) |
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200-400% increased damage and generating 6 Essence per enemy hit. |
Tidal Aspect
(Offensive) |
Blood Wave fires two additional waves, each dealing (100 - 120)% of normal damage. |
Aphotic Aspect
(Utility) |
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 20% chance to Stun enemies for 1.5 seconds. |
Aspect of Explosive Mist
(Utility) |
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by (XX) seconds. |
Aspect of Occult Dominion
(Utility) |
Your maximum number of Skeletal Mages is increased by 2. Also increases the max number of Skeletal Warriors by 2. |
Aspect of the Cursed Aura
(Utility) |
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every 2.5 seconds and last 4 seconds outside of the aura. |
Aspect of the Void
(Utility) |
Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
Blood Getter's Aspect
(Utility) |
Your Skeletal Priests also empower you at 55-70% effectiveness. |
Viscous Aspect
(Utility) |
Your maximum number of Skeletal Mages is increased by 2. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Fevered Mauling
(Defensive) |
When you hit at least 1 enemy with Maul, increase its Attack Speed by 1 - 2.5% and you gain 1 - 3% Damage reduction for 5 seconds, stacking up to 5 times. |
Spirit Bond Aspect
(Defensive) |
10 - 17.5% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die. |
Aspect of the Rushing Wilds
(Mobility) |
Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%. |
Aspect of Anticline Burst
(Offensive) |
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Aspect of Metamorphic Stone
(Offensive) |
Boulder is now a Core Skill and costs 40 Spirit to cast dealing (80-100)% of normal damage. |
Aspect of Natural Balance
(Offensive) |
Casting a Storm Skill grants your Earth Skills (30.0-45.0)% Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by (8.0-12.0)% for 4 seconds. |
Aspect of Nature's Savagery
(Offensive) |
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
Aspect of Shattered Defenses
(Offensive) |
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Aspect of The Aftershock
(Offensive) |
Landslide's earth pillars each strike a second time and deal an additional (6-12)% bonus damage per hit. |
Aspect of the Alpha
(Offensive) |
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 100 - 130% additional damage and can spread Rabies. |
Aspect of the Blurred Beast
(Offensive) |
While dashing, Shred seeks out Nearby Poisoned enemies and deals 55 - 75% increased damage to them. |
Aspect of the Rabid Bear
(Offensive) |
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Aspect of the Stampede
(Offensive) |
Gain 1 additional Companion. In addition, your Companion Skills deal (16-26)% bonus damage. |
Aspect of the Trampled Earth
(Offensive) |
Trample now summons 6 Landslide pillars of earth during its duration that deal 70-100% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Aspect of the Wildrage
(Offensive) |
Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
Earthguard Aspect
(Offensive) |
Gain (15-25)% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
Mighty Storm's Aspect
(Offensive) |
The Earthen Might Key Passive also applies to your Storm Skills. |
Moonrage Aspect
(Offensive) |
When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves. In addition, gain +3 to Wolves. This is a Lucky Hit against bosses. |
Raw Might Aspect
(Offensive) |
After you hit 15 enemies with any Shapeshifting Skills, your next Werebear Skill will deal (40-55)% more damage and Stun enemies for 3 seconds. |
Runeworker's Conduit Aspect
(Offensive) |
Critical Strikes with Storm skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250 - 350% Weapon Damage) Lightning damage. Your Lightning Bolts deal 20 - 40% increased damage. |
Seismic-shift Aspect
(Offensive) |
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Stormchaser's Aspect
(Offensive) |
Tornado will seek up to (XX) targets. |
Stormcrow's Aspect
(Offensive) |
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Balanced Aspect
(Resource) |
Increase your Maximum Spirit by (60 - 80) and Spirit Generation by 50% while Grizzly Rage is active. |
Rejuvenating Aspect
(Resource) |
When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max. |
Aspect of the Agile Wolf
(Utility) |
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Aspect of the Dark Howl
(Utility) |
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for (XX) seconds. |
Symbiotic Aspect
(Utility) |
When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by (3-5) seconds. |
Virulent Aspect
(Utility) |
When Rabies infects an enemy, reduce its cooldown by 0.3-0.6 seconds. This cooldown reduction is tripled when infecting Elites. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
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Aspect | Power |
---|---|
Aspect of Sly Steps
(Defensive) |
After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every 45 - 30 seconds. Does not work with Mobility skills. |
Aspect of the Crowded Sage
(Defensive) |
You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life. |
Aspect of the Prudent Heart
(Defensive) |
You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds. |
Juggernaut's Aspect
(Defensive) |
Gain 0.75-1.25 Armor, but your Evade has 100% increased Cooldown. |
Protecting Aspect
(Defensive) |
When hit while not Healthy, a magical bubble is summoned around you for (XX) seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Undying Aspect
(Defensive) |
When you cast a Skill, you heal for 0.5 - 2.0% Life. Double this bonus while below 50% Life. |
Aspect of Metamorphosis
(Mobility) |
When you Evade, you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take (X) Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 - 5 seconds. |
Aspect of Slaughter
(Mobility) |
You gain 20% Movement speed. Lose this bonus for (2.0-5.0) seconds after taking damage from a Close Enemy. |
Accelerating Aspect
(Offensive) |
Critical Strikes with Core Skills increase your Attack Speed by (15-25)% for 5 seconds. |
Aspect of Accursed Touch
(Offensive) |
Lucky Hit: Up to a 20 - 35% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 50% increased damage. |
Aspect of Creeping Death
(Offensive) |
DoT damage is increased by 5 - 20% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take 10 - 40% bonus DoT damage. |
Aspect of Elements
(Offensive) |
Gain (20-30)% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical, and then Cold, Poison, and Shadow. |
Aspect of Inevitable Fate
(Offensive) |
When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing 200 - 350% Weapon damage. |
Aspect of the Moonrise
(Offensive) |
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 80% Basic Skill damage and 15% Movement Speed for 10 seconds. |
Blood Boiling Aspect
(Offensive) |
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing (X) Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. |
Conceited Aspect
(Offensive) |
Deal (15-25)% increased damage while you have a Barrier active. |
Smiting Aspect
(Offensive) |
You have (10-20%) increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain (20-40)% increased Crowd Control Duration. |
Aspect of the Dark Dance
(Resource) |
Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage. |
Aspect of Voracious Rage
(Resource) |
Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%x increased damage and Knocks Down enemies for 2 seconds. |
Assimilation Aspect
(Resource) |
You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% of your Maximum Life. |
Starlight Aspect
(Resource) |
Gain (25-40) Primary Resource for every 20% Life that you Heal or every 200% that you Overheal when at Maximum Life. |
Aspect of Adaptability
(Utility) |
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 40-80% increased damage. |
Aspect of Concussive Strikes
(Utility) |
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5 - 20% increased damage to Dazed enemies. |
Aspect of Frosty Strides
(Utility) |
While below 45 - 60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds. |
Exploiter's Aspect
(Utility) |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal (20-40)% increased damage to them. |
Hectic Aspect
(Utility) |
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2 seconds. |
Sticker-Thought Aspect
(Utility) |
Gain 1 - 2.5 of Thorns while channeling and for 3 seconds after channeling. |
Wildbolt Aspect
(Utility) |
Every 3.5-2 seconds, Distant enemies are pulled in front of you and electrified, causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy. |
To obtain Extractable Legendary Aspects, players will need to start farming Legendary Items. Once you have a few that you can spare from your current build, bring them over to the Occultist and spend Gold to extract their Legendary Aspects for later use.
Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | Spiritborn |
General |
Aspects by Type | ||
---|---|---|
Offensive | Defensive | Mobility |
Utility | Resource | Extractable |
List of All Extractable Legendary Aspects
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