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Extractable Legendary Aspects can be obtained from Legendary Items in Diablo 4 (D4). Read on for a full list of all Extractable Offensive, Defensive, Mobility, Utility, and Resource Aspects for every class in the game!
List of Contents
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Steadfast Berserker's Aspect
(Defensive) |
Lucky Hit: Up to a 35% chance to gain XX Fortify whenever you deal direct damage while Berserking. |
Aspect of Burning Rage
(Offensive) |
While Berserking, you deal 0.22-0.28 Fire damage every second to surrounding enemies. |
Aspect of Limitless Rage
(Offensive) |
Each point of Fury you generate while at Maximum Fury grants your next Core Skill (1-2)% increased damage, up to (15-30)%. |
Battle-Mad Weapon Aspect
(Offensive) |
Gain Berserking for (2-3.5) seconds after swapping weapons 10 times. |
Devilish Aspect
(Offensive) |
After generating 100 Fury your next Core Skill creates a Dust Devil that deals (XX) damage to enemies behind the target. |
Dust Devil's Aspect
(Offensive) |
Whirlwind leaves behind Dust Devils that deal (XX) damage to surrounding enemies. |
Skullbreaker's Aspect
(Offensive) |
Stunning a Bleeding enemy deals (22-40)% of their total Bleeding amount to them as Physical damage. |
Wanton Rupture Aspect
(Offensive) |
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every (30-40) seconds. |
Windlasher Aspect
(Offensive) |
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals XX damage to enemies behind the target. |
Aspect of Berserk Fury
(Resource) |
You gain (XX) Fury per second while Berserking. |
Aspect of Giant Strides
(Resource) |
Reduces the Cooldown of Leap by (XX) seconds per enemy hit, up to a maximum of 9 seconds. |
Bear Clan Berserker's Aspect
(Resource) |
Killing an enemy while Berserking has a 40% chance to grant (16-32)% increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
Aspect of Grasping Whirlwind
(Utility) |
Whirlwind periodically Pulls enemies to you. |
Luckbringer Aspect
(Utility) |
Gain (12-20)% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
Weapon Master's Aspect
(Utility) |
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a (37-55)% chance to Stun them for 2 seconds. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Cruel Sustenance
(Defensive) |
Explosions from the Victimize Key Passive Heal you for XX Life for each enemy damaged, up to a maximum of YY Life. |
Aspect of Elusive Menace
(Defensive) |
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by (3-7)% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. |
Aspect of Lethal Dusk
(Defensive) |
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you (1-5)% Maximum Life on Kill for 6 seconds. |
Aspect of Stolen Vigor
(Defensive) |
Each stack of the Momentum Key Passive Heals you for (0.04-0.08) Life per second. |
Escape Artist's Aspect
(Defensive) |
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next (XX) attacks within 10 seconds. This effect can only occur once every 100 seconds. |
Snap Frozen Aspect
(Defensive) |
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs XX damage for 5 seconds, absorbing up to a maximum of YY damage. |
Ravager's Aspect
(Mobility) |
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by (1-6)% for 2 seconds, up to (5-30)%. |
Aspect of Artful Initiative
(Offensive) |
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal (0.2-0.3) total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% more damage. |
Aspect of Bursting Venoms
(Offensive) |
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals (1.25-1.52) Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit. |
Aspect of Synergy
(Offensive) |
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by (30-50)%. |
Icy Alchemist's Aspect
(Offensive) |
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals (0.3-0.48) Cold damage to the target and surrounding enemies, Chilling them for 25%. |
Infiltrator's Aspect
(Offensive) |
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be (XX) seconds per trap placed. |
Repeating Aspect
(Offensive) |
Rapid Fire has a (15-30)% chance to ricochet to another target. |
Toxic Alchemist's Aspect
(Offensive) |
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies (0.15-0.2) Poisoning damage over 5 seconds to the target and surrounding enemies. |
Aspect of Noxious Ice
(Utility) |
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal (14-29)% additional Poison damage to Frozen enemies. |
Aspect of Quickening Fog
(Utility) |
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by (XX) seconds for each enemy Dazed this way, up to (YY) seconds. |
Frostbitten Aspect
(Utility) |
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal (10-25)% increased Critical Strike Damage against Frozen enemies. |
Mangler's Aspect
(Utility) |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a (25-45)% chance to Daze them for 2 seconds. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Encased Aspect
(Defensive) |
While Deep Freeze is active, you restore (20-30)% of your Maximum Life and Mana per second. |
Everliving Aspect
(Defensive) |
You take (20-25)% less damage from Crowd Controlled or Vulnerable enemies. |
Frostblitz Aspect
(Defensive) |
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by (30-40)%. |
Mage-Lord's Aspect
(Defensive) |
The Vyr’s Mastery Key Passive also grants (6.0-9.0)% Damage Reduction for each Close enemy, up to (18.0-27.0)%. |
Aspect of Abundant Energy
(Offensive) |
Crackling Energy has a (30-40)% chance to chain to an additional enemy. |
Aspect of Ancient Flame
(Offensive) |
While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by (40-50)%. |
Aspect of Armageddon
(Offensive) |
A hail of Meteorites falls during Inferno, dealing (0.35-0.4) Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
Aspect of Engulfing Flames
(Offensive) |
You deal (10-30)% bonus Burning damage to enemies who are below 50% of their total Life or (80-100)% if they are affected by more Damage Over Time than their total Life. |
Aspect of Frozen Memories
(Offensive) |
The Avalanche Key Passive now applies to 1 additional cast. |
Aspect of Frozen Wake
(Offensive) |
While Ice Armor is active, you leave behind exploding Ice Spikes that deal (0.25-0.35) damage. Your Ice Spikes Chill enemies for 15%. |
Aspect of Overwhelming Currents
(Offensive) |
Currents has a (10-20)% chance to cast an additional Shock Skill. |
Aspect of Shattered Stars
(Offensive) |
Meteorites fall around Meteor, dealing (0.2-0.25) Fire damage on impact. Your Meteorites additionally Burn enemies they hit for (YY) damage over 6 seconds. |
Aspect of the Frozen Tundra
(Offensive) |
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing (0.3-0.4) Cold Damage. Your Ice Spikes have (30-40)% increased explosion radius. |
Battle Caster's Aspect
(Offensive) |
Lucky Hit: When your Conjuration Skills hit you have up to a (30-40)% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. |
Glacial Aspect
(Offensive) |
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal (0.25-0.35) damage. Your Ice Spikes deal (15)% increased damage to Frozen enemies. |
Serpentine Aspect
(Offensive) |
You may have 1 additional Hydra active, but Hydra’s duration is reduced by (20-10)%. |
Shattered Aspect
(Offensive) |
Explosions from the Shatter Key Passive deal (30-40)% increased damage if enemies die while Frozen. |
Stable Aspect
(Offensive) |
While Unstable Currents is not active, your Shock Skills have a (7-12)% chance to trigger a free cast from it. |
Aspect of Concentration
(Resource) |
Your Mana Regeneration is increased by (20-30)% if you have not taken damage in the last 3 seconds. |
Aspect of Binding Embers
(Utility) |
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for (XX) seconds. |
Aspect of Fortune
(Utility) |
Your Lucky Hit Chance is increased by (10-20)% while you have a Barrier active. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Hardened Bones
(Defensive) |
While you have Minions active, your Minions gain (10-20)% increased Damage Reduction. |
Aspect of Shielding Storm
(Defensive) |
Each time that Bone Storm damages an enemy, gain a Barrier equal to (2-5)% of your Base Life for 10 seconds. |
Aspect of the Embalmer
(Defensive) |
Consuming a Corpse has a (20-30)% chance to spawn a Blood Orb. |
Aspect of Frenzied Dead
(Offensive) |
Each time one of your Summoning Minions damages an enemy, they gain (10-14)% Attack Speed for 3 seconds, up to (30-42)%. |
Aspect of Hungry Blood
(Offensive) |
When Blood Lance hits an enemy that is already lanced, it has a (13-23)% chance to fire a Blood Lance at a Nearby enemy. |
Aspect of Rathma’s Chosen
(Offensive) |
Whenever your Blood Skills Overpower you gain (20-50)% Attack Speed for 4 seconds. |
Aspect of Serration
(Offensive) |
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to (30-40)%. |
Aspect of the Long Shadow
(Offensive) |
Lucky Hit: Your Shadow Damage Over Time effects have a (10-30)% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. |
Aspect of Ultimate Shadow
(Offensive) |
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take 0.43-0.48 Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing (YY) Shadow damage over 4 seconds |
Aspect of Untimely Death
(Offensive) |
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a (20.0-60.0)% bonus. |
Blood-soaked Aspect
(Offensive) |
Blood Mist leaves a trail that lasts for 4 seconds and deals 0.24-0.31 Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
Cadaverous Aspect
(Offensive) |
Consuming a Corpse increases the damage of your next Core Skill by (5-10)%, up to (25-50)%. |
Osseous Gale Aspect
(Offensive) |
Bone Storm consumes up to 8 Corpses to increase its duration by up to (5-10) seconds. |
Rotting Aspect
(Offensive) |
Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a (30-60)% chance to spawn a Corpse under all afflicted targets. |
Tidal Aspect
(Offensive) |
Blood Wave fires two additional waves, each dealing (50-40)% less damage than the previous. |
Aspect of Explosive Mist
(Utility) |
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by (XX) seconds. |
Aspect of the Void
(Utility) |
Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
Blood Getter's Aspect
(Utility) |
Your maximum number of Skeletal Warriors is increased by 2. |
Viscous Aspect
(Utility) |
Your maximum number of Skeletal Mages is increased by 2. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of Metamorphic Stone
(Offensive) |
Boulder is now a Core Skill and costs 60 Spirit to cast dealing (80-100)% of normal damage. |
Aspect of Natural Balance
(Offensive) |
Casting a Storm Skill grants your Earth Skills (30.0-45.0)% Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by (8.0-12.0)% for 4 seconds. |
Aspect of Nature's Savagery
(Offensive) |
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
Aspect of The Aftershock
(Offensive) |
Landslide's earth pillars each strike a second time and deal an additional (6-12)% bonus damage per hit. |
Aspect of the Alpha
(Offensive) |
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal (75-100)% additional damage and can spread Rabies. |
Aspect of the Blurred Beast
(Offensive) |
While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing (60-90%) of the Poisoning damage to them. |
Aspect of the Stampede
(Offensive) |
Gain 1 additional Companion. In addition, your Companion Skills deal (16-26)% bonus damage. |
Aspect of the Trampled Earth
(Offensive) |
Trample now summons 6 Landslide pillars of earth during its duration that deal (70-80)% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Aspect of the Wildrage
(Offensive) |
Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
Earthguard Aspect
(Offensive) |
Gain (15-25)% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
Mighty Storm's Aspect
(Offensive) |
The Earthen Might Key Passive also applies to your Storm Skills. |
Raw Might Aspect
(Offensive) |
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal (30-50)% more damage and Stun enemies for 2 seconds. |
Runeworker's Conduit Aspect
(Offensive) |
Critical Strikes with Storm Skills that you cast charge the air around you for (XX) seconds causing a Lightning Bolt to periodically hit an enemy in the area for YY Lightning damage. This duration can be extended by additional Critical Strikes. |
Seismic-shift Aspect
(Offensive) |
Earth Spike launches spikes in a line and has a (XX) second Cooldown. |
Stormchaser's Aspect
(Offensive) |
Tornado will seek up to (XX) targets. |
Balanced Aspect
(Resource) |
Increase your Maximum Spirit by (60-80) and Spirit Generation by 20% while Grizzly Rage is active. |
Aspect of the Dark Howl
(Utility) |
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for (XX) seconds. |
Symbiotic Aspect
(Utility) |
When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by (3-5) seconds. |
Extractable Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | All |
Click on a link above to jump to the section!
Aspect | Power |
---|---|
Aspect of the Crowded Sage
(Defensive) |
You Heal for (XX) Life per second for each Close enemy, up to 70 Life per second. |
Protecting Aspect
(Defensive) |
When hit while not Healthy, a magical bubble is summoned around you for (XX) seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Aspect of Slaughter
(Mobility) |
You gain 20% Movement Speed. Lose this bonus for (2.5-5) seconds after taking damage. |
Accelerating Aspect
(Offensive) |
Critical Strikes with Core Skills increase your Attack Speed by (15-25)% for 5 seconds. |
Aspect of Elements
(Offensive) |
Gain (20-30)% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: • Fire, Lightning, and Physical • Cold, Poison, and Shadow. |
Conceited Aspect
(Offensive) |
Deal (15-25)% increased damage while you have a Barrier active. |
Smiting Aspect
(Offensive) |
You have (10-20%) increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain (20-40)% increased Crowd Control Duration. |
Assimilation Aspect
(Resource) |
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain (XX) of your Primary Resource. |
Starlight Aspect
(Resource) |
Gain (20-40) of your Primary Resource for every 25% of your Life that you Heal. |
Exploiter's Aspect
(Utility) |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal (20-40)% increased damage to them. |
To obtain Extractable Legendary Aspects, players will need to start farming Legendary Items. Once you have a few that you can spare from your current build, bring them over to the Occultist and spend Gold to extract their Legendary Aspects for later use.
Aspects by Class | ||
---|---|---|
Barbarian | Rogue | Sorcerer |
Necromancer | Druid | General |
Aspects by Type | ||
---|---|---|
Offensive | Defensive | Mobility |
Utility | Resource | Extractable |
Season 3 New Aspects | ||
---|---|---|
Aspect of Adaptability | Aspect of Shredding Blades | Aspect of Sundered Ground |
Juggernaut's Aspect | Resistant Assailant's Aspect | Shattered Spirit's Aspect |
Virulent Aspect |
List of All Extractable Legendary Aspects
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