★ NEW: Season 10 Guide | Season 10 Release Date
┗ Seasonal Content: Chaos Rifts | New Uniques
┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide
This is a list of all the Unique Rogue Items in Diablo 4! Read on to see a list of all Unique Items for the Rogue class including info on their Unique Effect and item affixes.
| Equipment | Effect and Affixes |
|---|---|
Orphan Maker
(Crossbow) |
Effect: Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus. Item Affixes: ・+130% Vulnerable damage ・+4-6 Ranks to Marksman Skills ・+2-4 Ranks to Exploit ・+32-45% Chance for Marksman Skills to Cast Twice ・+125-170% Vulnerable damage |
The list of uniques above can appear as Chaos Armor for the Rogue. These uniques can roll into a Helmet, Chest, Gloves, Pants, and Boots, allowing players to create more powerful builds with multiple unique combinations.
| All Rogue Unique Items | ||
|---|---|---|
| Weapons | Armor | Jewelry |
| Equipment | Effect and Affixes |
|---|---|
Asheara's Khanjar
(1H Dagger) |
Effect: Hits with this weapon increase your Attack Speed by 4 - 8% for 4 seconds, up to 30 - 50%. Item Affixes: ・+ 50% Damage ・+ 638 - 873 Maximum Life ・+ 6 - 8% Critical Strike Chance ・+ 6 - 8% Lucky Hit Chance ・+ 1 - 2 to Weapon Mastery |
Condemnation
(1H Dagger) |
Effect: Your Core Skills deal 50 - 70% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points. Item Affixes: ・+ 50% Damage ・+ 99 - 135 Dexterity ・+ 16 - 25% Basic Attack Speed ・+ 47 - 65% Damage per Combo Point Spent ・+ Lucky Hit: Up to a +22.5 Chance to Make Enemies Vulnerable for 2 Seconds |
Eaglehorn
(Bow) |
Effect: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals 50 - 150% more damage. Item Affixes: ・+ 130% Vulnerable Damage ・+ 14 - 18% Attack Speed ・+ 37 - 55% Chance for Penetrating Shot Projectiles to Cast Twice ・+ 2 - 4 to Penetrating Shot ・+ 1 - 2 to Malice |
Orphan Maker
(Crossbow) |
Effect: Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus. Item Affixes: ・+130% Vulnerable damage ・+4-6 Ranks to Marksman Skills ・+2-4 Ranks to Exploit ・+32-45% Chance for Marksman Skills to Cast Twice ・+125-170% Vulnerable damage |
Skyhunter
(Bow) |
Effect: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains 20 - 60% increased Critical Strike Damage and you gain 30 - 60 Energy. Item Affixes: ・+ 170% Critical Strike Damage ・+ 14 - 18% Attack Speed ・+ 196 - 250% Critical Strike Damage ・+ 27 - 45% Chance for Marksman Projectiles to Cast Twice ・+ 1 - 2 to Stutter Step |
The Umbracrux
(1H Dagger) |
Effect: Your Subterfuge Skills create an attackable Shade Totem for 3 - 8 seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill. Item Affixes: ・+ 50% Damage ・+ 76 - 90 Dexterity ・+ 30 - 40% Vulnerable Damage ・+ 7 - 9% Subterfuge Cooldown Reduction ・+ 2 - 3 to Innervation |
Windforce
(Bow) |
Effect: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down enemies. Item Affixes: ・+ 130% Damage to Crowd Controlled Enemies ・+ 14 - 18% Movement Speed ・+ 37 - 55% Chance for Barrage Projectiles to Cast Twice ・+ 2 - 4 to Barrage ・+ 1 - 2 to Malice |
| All Rogue Unique Items | ||
|---|---|---|
| Weapons | Armor | Jewelry |
| Equipment | Effect and Affixes |
|---|---|
Assassin’s Stride
(Boots) |
Effect: Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly triggers a free Shadow Imbuement explosion. Item Affixes: ・Casting a Mobility Skill grants +100% Movement Speed for 2 seconds ・+ 35 - 50% Shadow Resistance ・+ 10 - 2% Mobility Cooldown Reduction ・+ 2 - 4 Skill Ranks to Mobility Skills ・+ 3 - 4 Skill Ranks to Shadow Imbuement |
Band of Ichorous Rose
(Gloves) |
Effect: Poison Trap always deals its full damage over 3 seconds and it benefits from all its upgrades, which are increased by 50-150%[x]. Poison Trap also: Benefits from Combo Points. Has no Cooldown during Inner Sight. Cooldown is reduced by Preparation. Item Affixes: ・ +4 Maximum Poison Traps ・+ 10.5-15% Attack Speed ・+ 3-5% Maximum Poison Resistance ・+ 41.5-55% Poison Resistance ・`+ 8.5-27.5% Chance for Poison Trap to Cast Twice |
Beastfall Boots
(Boots) |
Effect: When you cast an Ultimate skill, your next Core Skill consumes all of your Energy and deals 0.25 - 0.75% increased damage per Energy consumed. Using a Cooldown restores 25 energy. Item Affixes: ・+ 3 Maximum Evade Charges ・+ 12 - 20 Maximum Resource ・+ 10.5 - 17.5% Movement Speed ・8 - 12.5% Ultimate Cooldown Reduction ・+ 2 - 4 to Agile |
Cowl of the Nameless
(Helm) |
Effect: You gain 20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies. Item Affixes: ・+ 41.5 - 55% Crowd Control Duration ・+ 1 - 2 to Rapid Gambits ・+ 1 - 2 to Unstable Elixirs ・+ 1 - 2 to Trick Attacks |
Death's Pavane
(Pants) |
Effect: Dance of Knives drops knives from enemies hit. Picking them up grants you 1 charge and increase your Dance of Knives damage by 10.0-20.0% [x] for 6 seconds, stacking up to 3 times. Item Affixes: ・+15% Dodge Chance while Channeling Dance of Knives ・+9.0-11.0 Critical Strike Chance ・+16.0-25.0 Movement Speed ・+2-3 Dance of Knives ・+60.0-85.0 Agility Damage |
Deathmask of Nirmitruq
(Helm) |
Effect: You can now overexert yourself while Casting Flurry, spending 8% life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by 50-70% and your Attack Speed by 50% for 5 seconds. Item Affixes: ・+424-457 Maximum Life ・+2-3 Skillranks to Flurry ・+16-25 Movement Speed ・+224-296 Armor |
Eyes in the Dark
(Pants) |
Effect: Death Trap deals 50 - 150% increased damage and will rearm itself once after activating. Item Affixes: ・Traps Arm 1 Second Faster ・+ 974 - 1,427 Maximum Life ・+ 219 - 300% Ultimate Damage ・+ 10.5 - 15% Damage Reduction from Enemies Affected by Trap Skills ・+ 3 - 4 to Aftermath |
Grasp of Shadow
(Gloves) |
Effect: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24 - 44% chance to summon a Shadow Clone that mimics that Skill. Item Affixes: ・+ 10.5 - 15% Attack Speed ・+ 6 - 8% Lucky Hit Chance ・+ 113.5 - 145% Ultimate Damage ・+ 2 - 3 to Core Skills |
Scoundrel's Leathers
(Chest Armor) |
Effect: Your Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you 10-30% increased damage for 5 seconds. Item Affixes: ・+ 957 - 1,259 Maximum Life ・+ 26 - 35% Movement Speed while the Inner Sight Gauge is Full ・+ 31.5 - 45% Inner Sight Duration ・+ 10.5 - 15% Damage Reduction from Enemies Affected by Trap Skills |
Shroud of Khanduras
(Chest Armor) |
Effect: Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9 - 3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies. Item Affixes: ・Evade Grants +16 - 25% 1.5 Movement Speed for 1.5 seconds ・+ 57.0 - 75.0% Non-Physical Damage ・+ 46.5 - 60.0% Shadow Resistance ・+ 2 - 3 to Dark Shroud |
| All Rogue Unique Items | ||
|---|---|---|
| Weapons | Armor | Jewelry |
| Equipment | Effect and Affixes |
|---|---|
Pitfighter’s Gull
(Ring) |
Effect: Casting Smoke Grenade increases your Critical Strike Damage by 45% for 3 - 6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second. Item Affixes: ・+ 6.9% Shadow Resistance and + 6.9% Resistance to All Elements ・+ 8.0 - 10.0% Critical Strike Chance ・+ 219.0 - 300.0% Damage on Next Attack After Entering Stealth ・13.5 - 22.5% Smoke Grenade Cooldown Reduction ・+ 1 to Mending Obscurity |
Saboteur's Signet
(Ring) |
Effect: Casting a Core Skill has a 15 - 45% chance to throw Stun Grenades that deal 46 - 72 Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance. Item Affixes: ・+ 10% Resistance to All Elements and + 10% Shadow Resistance ・+ 203 - 275% Grenade Damage ・+ 29 - 42.5% Stun Grenade Size ・+ 1 Energy when a Stun Grenade Explodes ・6 - 8% Cooldown Reduction |
Scoundrel's Kiss
(Ring) |
Effect: Rapid Fire now lobs exploding arrows that deal 35 - 55% increased damage. Item Affixes: ・+ 10% Resistance to All Elements and + 10% Poison Resistance ・+ 7 - 9% Attack Speed ・+ 2.5 - 4% Critical Strike Chance to each Enhanced Rapid Fire Bonus ・+ 15.5 - 20% Chance for Rapid Fire Projectiles to Cast Twice ・+ 2 - 3 to Rapid Fire |
Word of Hakan
(Amulet) |
Effect: Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits. Item Affixes: ・+ 25% Resistance to All Elements ・+ 219 - 300% Ultimate Damage ・+ X% Chance Double Damage for Rain of Arrows ・29 - 42.5% Rain of Arrows Cooldown Reduction ・+ 4 - 6 to Imbuement Skills |
Writhing Band of Trickery
(Ring) |
Effect: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing 11,951 - 21,143 Shadow damage. This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds. Item Affixes: ・+ 10% Resistance to All Elements and + 10% Shadow Resistance ・+ 76 - 90 Dexterity ・+ 62.5 - 85% Damage to Crowd Controlled Enemies ・+ 171 - 225% Trap Damage ・8 - 12.5% Subterfuge Cooldown Reduction |

| Unique Items by Class | ||
|---|---|---|
Barbarian |
Rogue |
Sorcerer |
Necromancer |
Druid |
Spiritborn
|
| List of Other Uniques | |
|---|---|
| Mythic Uniques | Malignant Rings |
List of Rogue Unique Items



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