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Overpower Damage is a damage type available to Diablo 4 (D4)! Read on to learn everything about Overpower damage including how to deal Overpower damage, sources of Overpower damage, and how to increase your Overpower damage!
List of Contents
Overpower damage is a damage type that is based on the sum of your character's current HP and Fortify HP. Overpower damage is shown as Teal colored text when damaging an enemy.
Overpower damage has a flat 3% chance of proc chance. This percentage cannot be increased, so take that into consideration when you're trying to create a build focused on Overpower damage.
However, although you have no way of raising those chances, other sources such as Skills, Paragon, and Aspects for certain classes do offer guaranteed Overpower procs.
There are various skills, aspects, and even Vampiric Powers that allows you to get guaranteed Overpower attacks. This will allow you to override the low 3% chance of Overpower Triggers by relying on other conditions to use Overpower attacks.
To know if you have dealt Overpower damage, you'll know that it is one if you see a Teal colored damage text from the enemy. There are no other indicator to know aside from watching for Teal texts during the battle.
In-game loading screen tip
While Critical Strike Damage is normally colored Yellow, it will turn to a much deeper Orange when Overpower Damage occurs simultaneously.
Affixes | Effects |
---|---|
+X Maximum Life (Helm/Chest/Pants/Rings) |
Whenever you increase your Maximum Life, you increase your Overpower Damage. |
+X% Overpower Damage (Gloves/Weapons) |
Directly increases Overpower Damage. |
+X Willpower (Found in all except Jewelry) |
Willpower increases your Overpower Damage Multiplier |
+X% Willpower (Amulet) |
Your Overpower Damage multiplier scales with Willpower |
+X All Stats (Found in all except Jewelry) |
All Stats also gives Willpower, which then raises your Overpower Damage multiplier. |
+X% Overpower Damage with Two-Handed Bludgeoning Weapons (Chest/Amulet - Barbarian Only) |
Specific for Barbarians, this increases Overpower Damage when using Two-Handed Maces |
+X% Overpower Damage with Werebear Skills (Chest/Amulet - Druid Only) |
Specfic for Druids, this increases Overpower Damage with Werebear related skills. |
+X% Fortify Generation (Chest/Boots/Rings - Barbarian, Druid, and Necromancer Only) |
The amount of Fortify you have also directly increases your Overpower Damage. |
+X Ranks of the Brute Force Passive (Amulet - Barbarian Only) |
Specfic for Barbarians, this allows you to deal more Overpower Damage when using Two-Handed weapons. |
+X Ranks of the Tides of Blood Passive (Amulet - Necromancer Only) |
Specific for Necromancers, this allows you to deal more Overpower Damage, especially when Healthy. |
Aspect | Effect and How to Get |
---|---|
Aspect of Sundered Ground
(Offensive) |
Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 15 - 30% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second. |
Earthstriker's Aspect
(Offensive) |
How to Get: Maugan's Works (Dungeon Clear)
After swapping weapons 8 times, your next non-Basic Attack will Overpower and deal (15-30)% increased Overpower damage. |
Executioner's Aspect
(Offensive) |
If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds. |
Aspect | Effect and How to Get |
---|---|
Aspect of Rathma’s Chosen
(Offensive) |
Whenever your Blood Skills Overpower you gain (20-50)% Attack Speed for 4 seconds. |
Skill | Effect |
---|---|
Brute Force | Your Overpowers deal XX% increased damage when using a Two-Handed weapon. |
Gushing Wounds | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%, then by 100% of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds. |
Warpath | After Overpowering, you deal XX% increased damage for 4 seconds. |
Skill | Effect |
---|---|
Provocation | When you remain in Werebear form for at least XX seconds, your next Skill will Overpower. |
Ursine Strength | While Healthy, deal 25% increased damage, and 25% increased Overpower damage. |
Skill | Effect |
---|---|
Rathma's Vigor | After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life. |
Tides of Blood | Your Blood Skills deal XX% increased Overpower damage. This bonus is doubled while you are Healthy. |
Unique | Item Details |
---|---|
Banished Lord's Talisman
(Amulet) |
Effect: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 20-60% increased damage. Requirement: WT4 |
Glossary: List of Diablo Terms
What is Overpower Damage and How to Increase It
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