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This is a guide to the Sorcerer class in Diablo 4 (Diablo IV). Read on to learn everything about the Sorcerer class including the Sorcerer's class specialization, Sorcerer's skills, all the strengths and weaknesses of the Sorcerer, the best stats to increase for the Sorcerer, and how to play the Sorcerer!
All Sorcerer Guides | ||
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List of Contents
Stats Overview | |||
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Main Stat | Intelligence | DMG Type
(Primary) |
Magic |
Base STR | Base DEX | Base INT | Base WP |
7 | 7 | 10 | 8 |
Core Stat Modifiers | |||
・Critical Chance x+0.02% per point in DEX ・Skill Damage x+0.1% per point in INT ・Resource Generation x0.1% per point in WP |
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The Sorcerer's primary strength is in its ability to quickly lock down and decimate hordes of demons with potent crowd control and area-based damage. Skills like Frost Nova can instantly freeze groups of foes, making them easy to clean up with a few casts of Ice Shards or Chain Lightning.
The Sorcerer also has access to potent Defensive skills that provide plenty of much-needed utility and survivability. Skills like Ice Armor and Flame Shield protect the Sorcerer from damage while providing additional benefits, such as Movement Speed or Mana Regeneration.
Another strong point of the Sorcerer is its well-rounded mobility, even in the early game. While in combat, the Teleport skill allows the Sorcerer to quickly dodge attacks and break crowd control effects, making it a great pair with the Evade mechanic.
Outside of combat, Teleport becomes an excellent movement tool, letting the Sorcerer move faster and quickly traverse past small gaps and walls.
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The Sorcerer's core damage skills consume large portions of their Mana reserve, making proper Mana management crucial when playing the class. To make the most of their Mana, Sorcerer players need to aim their skills carefully and position their character correctly at all times.
Most of the Sorcerer's skills also have long cooldowns compared to the rest of the classes. Managing cooldowns and accurately performing skill combos are essential when playing as a Sorcerer.
Compared to the other classes in Diablo 4, the Sorcerer is one of the most fragile. Despite having solid mobility and defensive skills, the Sorcerer's long ability cooldowns and low Strength investment mean they can quickly die when overwhelmed and caught out of position.
At Level 15, Sorcerers can begin and complete the Legacy of the Magi quest to unlock their unique class mechanic: Enchantment Slots. Once unlocked, players can insert skills into Enchantment Slots to gain unique and powerful passive bonuses based on the slotted skill.
For example, placing the Ice Shards skill into an Enchantment Slot provides a passive that automatically spawns Ice Shards and sends them flying toward nearby Frozen enemies, making it pair well with skills like Frost Nova and Blizzard.
To check the Enchantment Slot effect of a given skill, hover over the different skills in the Sorcerer tree. You can see the passive bonuses each skill provides under the Enchantment Effects section of the tooltip.
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Throw a bolt of frost at an enemy, dealing XX damage and Chilling them for 15%. |
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![]() Hurl a flaming bolt, dealing XX damage and Burning for YY additional damage over 6 seconds. |
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![]() Unleash arcing lightning that deals XX damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. |
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![]() Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit. |
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Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 50% damage. Upon expiration, Frozen Orb explodes, dealing 52% Shard damage and Chilling enemies for 9%. |
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![]() Launch 5 shards that deal XX% damage each. Deals 50% increased damage to Frozen enemies. |
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![]() Hurl an exploding ball of fire, dealing XX% damage to surrounding enemies. |
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![]() Channel a beam of fire, Burning enemies for XX% damage per second. Damage per second increases over 2 seconds, up to YY%. You gain 20% Damage Reduction while Channeling Incinerate. |
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![]() Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing XX% damage each. |
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![]() Unleash a stream of lightning that deals XX% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies. |
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Skill | Effect |
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Casting a Skill grants XX% All Resistance and YY% Maximum Resistance to that Skill's element for 9 seconds. |
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Your maximum Mana is increased by XX. |
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Your Core Skills deal XX% increased damage when cast above 50 Mana. Devastation required |
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Engulf yourself in flames for XX seconds, Burning surrounding enemies for YY% damage per second. While Flame Shield is active, you are Immune. |
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![]() Transform into lightning, becoming Unstoppable and surging to the target location, dealing XX% damage around you upon arrival. |
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![]() A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life (XX) in damage. |
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![]() Unleash a torrent of frost, Freezing enemies around you for 3 seconds. |
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Skill | Effect |
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You generate a 6 second Barrier for XX% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health. |
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You gain XX% Damage Reduction while you have an active Barrier. |
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You deal XX% increased damage, but take YY% more damage. |
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Lucky Hit: Critical Strikes have a XX% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for XX damage and have a 40% chance to make them Vulnerable for 2 seconds. |
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![]() Summon a 3-headed hydra for 10.0 seconds. Each head splits fire at enemies, dealing XX% damage. You may have up to 2 Hydras active at a time. |
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![]() Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing XX damage per hit. |
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![]() Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing XX% of its element's damage. You may have up to 6 Familiars active at a time. |
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Skill | Effect |
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Your Lucky Hit Chance is increased by X%. |
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You gain XX% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 2 seconds after taking damage. |
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Every time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds. Align the Elements required |
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Using a Cooldown grants XX% of your Maximum Life as a Barrier for 3 seconds. Align the Elements required |
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You deal XX% increased damage for each active Conjuration. |
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Summon a frigid blizzard that deals XX% damage and continually Chills enemies for 18% over 8 seconds. |
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![]() Summon a meteor that strikes the target location, dealing XX% damage and Burning the ground for YY damage over 3 seconds. |
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![]() Create a wall of flames that Burns enemies for XX% damage over 8 seconds. |
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![]() Dscharge a ball of lightning that slowly moves forward, continually zapping enemies for XX% damage. |
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Skill | Effect |
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Your Pyromancy Skills deal XX% increased damage while you are Healthy. |
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You deal XX% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to YY%. Inner Flames required |
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Lucky Hit: Your Pyromancy Skills have up to XX% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy. Inner Flames required |
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Lucky Hit: Critical Strikes with Shock Skills have up to a XX% chance to form a Crackling Energy. |
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Upon absorbing Crackling Energy, you gain XX Mana. Static Discharge required |
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Static Discharge required |
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Every time you Stun an enemy, you deal XX% Lightning damage to them. |
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Your Barriers have a XX% increased duration. Icy Veil required |
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While you have a Barrier active, you apply XX% more Chill. Icy Veil required |
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Lucky Hit: Frost Skills have a XX% chance to instantly Freeze. |
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![]() Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage. |
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![]() Summon a fiery serpent that continually constricts the target area, Burning enemies for XX% damage over 8 seconds. |
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Skill | Effect |
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Gain XX% Cooldown Reduction. |
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Your Frost, Shock, and Pyromancy Skill deal XX% increased damage for each Skill you have equipped of their type. Grants double effect if all your skills are of the same type. |
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Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
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You deal 6% increased damage while a Frost skill is on your Action Bar. Permafrost required |
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You deal XX% increased damage to Chilled enemies, and YY% increased damage to Frozen enemies. Permafrost required |
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You deal XX% increased Cold Damage to Vulnerable enemies. Hoarfrost or Icy Touch required |
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Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate XX Mana. |
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Killing a Burning enemy increases your Mana Regeneration by XX% for 3 seconds. Fiery Surge required |
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After standing still for 1.5 seconds, your Pyromancy Skills cost XX% less Mana. Fiery Surge required |
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You deal increased Burning damage to enemies for each second they remain Burning, up to XX% after 5 seconds. Soulfire or Endless Pyre required |
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Every 1 second, you Heal for XX% of your Maximum Life for each Nearby Burning enemy. Healing increased to YY% from Bosses. |
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Hitting enemies with Shock Skills increases your Critical Strike Chance by X%. Resets upon getting a Critical Strike. Coursing Currents required |
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Critical Strikes with Shock Skills increase your Movement Speed by XX% for 3 seconds. Coursing Currents required |
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Enemies deal XX% less damage for 5 seconds after being Critically Struck by your Shock Skills. Conduction or Electrocution required |
Sorcerer Skill Types | |||
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Basic | Core | Defensive | Conjuration |
Mastery | Ultimate | Key Passives |
Skill | Effect |
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Casting any Skill grants 1 stack of Enlightenment, or grants 8 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened you Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain: 25% Damage, 45% Mana Regeneration, and 20% Attack Speed. |
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Lucky Hit: Shock Skills have a XX% chance to Stun enemies for 3 seconds. |
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Lucky Hit: Your Frost skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no mana and deal 60% increased damage. Damage is now increased by an additional 25%[x] against Vulnerable enemies. |
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After Freeze expires, enemies explode for XX% of the damage you dealt to them while Frozen. |
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Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites. |
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Your Fire Critical Strike Damage is increased by 50%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 10%[+] against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. |
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Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies. |
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When playing as the Sorcerer, make it a habit to lead enemies around and group them up so you can take all of them down in a few spell casts. Learning proper kiting and ability positioning will allow you to quickly clear Dungeons, Cellars, and Strongholds with your crowd control and area-of-effect skills.
Since the Sorcerer is one of the most fragile classes in the game, stay mobile as much as possible during combat. Regularly strafe away from foes after casting a few spells and use your Evade and Teleport to reposition away from dangerous attacks.
When choosing between gear for the Sorcerer, prioritize items that provide increased Skill ranks, bonuses revolving around crowd control, and effects that boost your damage output. We also recommend looking into and imprinting Legendary Aspects that enhance the skills of your current build.
While you will mainly use Teleport to dodge attacks and break out of crowd control effects, remember that you can also use it to move past gaps and leap through thin walls. Regularly check for areas you think you can Teleport through to speed up how fast you go through Dungeons and the open world.
Sorcerer Stat Priority | |
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Intelligence ▶ Dexterity or Willpower ▶ Strength | |
Intelligence | Intelligence is the Sorcerer's core stat, as it directly contributes to the class's Skill Damage while providing a small boost to Resistance to All Elements with each point. |
Dexterity | Dexterity is tied for priority with Willpower as it further enhances the Sorcerer's damage output by boosting their Critical Strike Chance. It also slightly improves the class's survivability with Dodge Chance bonuses. |
Willpower | Willpower is tied for priority with Dexterity as it directly increases the Sorcerer's Resource Generation, letting them regenerate their Mana faster. It also provides small bonuses to Overpower Damage and Healing Received. |
Strength | Strength is the least prioritized stat for Sorcerers as it only provides Armor boosts and gives no other bonuses. |
Best Class Tier List and How to Play All Classes
All Classes | |||||
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Sorcerer Class Guide: Skills, Stats, and How to Play
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Sorcerer is S-tier class in SO2 with Ball Lightning build