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★ NEW: Season 7 Release Date and New Features
★ Season 7 Guide (Season of Witchcraft)
┗ Seasonal Content: Headhunt Explained | Rootholds Dungeon Guide
┗ Seasonal Mechanic: List of All Occult Gems and Witchraft Powers
★ Learn more about our best Builds!
★ Check out our Vessel of Hatred expansion guide
This is the Rain of Arrows endgame build and guide for Season 7 of Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Rain of Arrows build as well as its playstyle in the Season of Witchcraft!
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List of Contents
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Build Summary | |
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Focus: AoE DPS, Endgame Dungeons | |
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The build revolves around the use of Rain of Arrows, empowered by multiple aspects that increase its damage, as well as stacking Damage to Distant enemies together with the Precision key passive. The build aims to keep spamming Rain of Arrows by lowering its cooldown with various uniques and tempering affixes, allowing for consistent damage outputs.
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※ More skills can be seen by scrolling vertically.
Active Skills | |
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Preparation | Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds. |
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Preparation reduces the cooldown of Rain of Arrows, allowing it to be spammed more often. Since the build aims to reduce the cooldown of Rain of Arrows down to 10 seconds, the build requires a minimum of 150 energy to pull off.
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Witchcraft | Effect Rank Up Bonus |
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Dealing damage to an enemy afflicts them with Hex of Whispers that deals X Shadow damage the next time damage is dealt. Afterwards, Hex of Whispers will jump to another enemy up to a maximum of 6 times. Hex of Whispers may only be applied once every 5 seconds.
Rank 7: After bouncing onto 6 enemies, the hex bounces back to you granting 15% Fortify and removing all crowd control and negative status effects. |
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Your Witchcraft Effects deal X of the damage dealt over 5 seconds. The damage type is based on your class.
Rank 10: When your damage-over-time effects exceed 85% of the target’s total Life, they immediately die. |
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After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing X bonus damage. Lasts 15 seconds.
Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged. |
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Conjure an aura of decay that deals 80% Poison damage to enemies every second.
Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life. |
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Dealing any damage with your skills has a 15% chance to grow a flower from the ground. When an enemy is near, the flower deals X Poison damage to that enemy over 5 seconds. If an ally is near, the flower Heals for 6% Maximum Life. The flower withers away after use. A flower may grow once every 2 seconds per enemy.
Rank 5: The damage and healing affects all enemies or allies near the flower. |
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The size of your Aura Effects are increased by X.
Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects. |
The Witchcraft Power setup is designed for overall support to the build. Aura of Siphoning with Aura Specialization and Decay Augmentation increase the build's Critical Strike Damage. Grow and The Cycle are used for overall damage increase, while Hex of Whispers is used for survivability.
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Affixes marked with ★ are the ones you should aim to upgrade when masterworking. |
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※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
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Head | Stats: ・Ranks to Unstable Elixirs ・Ranks to Trick Attacks ★★★ ・Ranks to Rapid Gambits ・Crowd Control Duration |
Chest | Stats: ・All Stats ★★★ ・Damage on Next Attack After Entering Stealth ・Maximum Life ・Resource Generation. |
Gloves | Stats: ・Dexterity ★★★ ・Elemental Resistance ・Critical Strike Damage Temper: ・Offensive - Worldly Finesse ┗ Critical Strike Damage
・Utility - Worldly Fortune
┗ Lucky Hit: Chance to Freeze Enemies |
Pants | Stats: ・Maximum Life ・Dexterity ★★★ ・Armor Temper: ・Defensive - Worldly Endurance ┗ Total Armor
・Utility - Worldly Fortune
┗ Lucky Hit: Chance to Freeze for 2 Seconds |
Boots | Stats: ・Ranks to Agile ・Maximum Resource ★★★ ・Ultimate Cooldown Reduction ・Movement Speed |
Amulet | Stats: ・Rain of Arrows Cooldown Reduction ★★★ ・Ultimate Skill Damage ・Chance for Rain of Arrows to Deal Double Damage ・Ranks to Imbuement Skills |
Ring | Stats: ・Maximum Life ・Dexterity ★★ ・Critical Strike Damage ★ Temper: ・Offensive - Natural Finesse ┗ Damage to Distant Enemies
・Resource - Ultimate Efficiency
┗ Lucky Hit: Chance to Freeze for 2 Seconds |
Ring | Stats: ・Maximum Life ・Dexterity ★★ ・Critical Strike Damage ★ Temper: ・Offensive - Natural Finesse ┗ Damage to Distant Enemies
・Resource - Ultimate Efficiency
┗ Lucky Hit: Chance to Freeze for 2 Seconds |
Weapon (Bow) |
Stats: ・Chance for Marksman Projectiles to Cast Twice ★★★ ・Critical Strike Damage ・Attack Speed ・Ranks to Stutter Step |
Weapon (Sword) |
Stats: ・Maximum Life ・Dexterity ★★ ・Critical Strike Damage ★ Temper: ・Offensive - Natural Finesse ┗ Damage to Distant Enemies
・Resource - Ultimate Efficiency
┗ Lucky Hit: Chance to Freeze for 2 Seconds |
Weapon (Sword) |
Stats: ・Maximum Life ・Dexterity ★★ ・Critical Strike Damage ★ Temper: ・Offensive - Natural Finesse ┗ Damage to Distant Enemies
・Weapons - Assassin Augments
┗ Chance for Rain of Arrows to Deal Double Damage |
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Weapon | Armor |
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For Gems, it's best to slot in Emerald on your Armor slots for more Dexterity. For your weapons, it's best to use Diamonds to increase the damage of Rain of Arrows.
Amulet | Ring | Ring |
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The Occult Gem setup is built around survivability and damage scaling for Rain of Arrows. Voice of the Stars is a must as it provides a direct damage increase to Rain of Arrows.
Friend of the Bog and Cornucopia provide the build with more survivability and core stat increase, both of which are essential for pushing past Pit tier 100+.
Runeword 1 | Runeword 2 |
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Zan + Ohm is used to gain more damage through the Barbarian's War Cry as you spam Rain of Arrows. While Poc + Ceh is used to summon wolves, making them aggro enemies and keeping them at a distance.
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Mercenary | Reinforcement |
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Subo is used as the main mercenary for marking enemies and regaining mana. Take Subo's Cover Fire and Opening Fire to gain more Critical Strike Damage, ultimately allowing the build to deal more damage over a time interval.
Use Raheir as your reinforcement for your survivability. It's best to use his Bastion skill whenever you become crowd-controlled so you can avoid damage and become unstoppable.
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Paragon Boards |
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1. Starting Board (Ranger) |
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2. Cheap Shot (Control) |
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3. Deadly Ambush (Combat) |
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4. No Witnesses (Versatility) |
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5. Exploit Weakness (Devious) |
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The Paragon Boards and Glyphs for the build focus on enhancing the damage scaling of Rain of Arrows as well as Critical Damage. The Paragon setup can be achieved under Paragon 270, with extra nodes you can put into maximum life or armor and resistances.
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This build's playstyle revolves around ranged combat by spamming Rain of Arrows through the cycle created by Preparation. The playstyle rotation follows:
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Rogue Rain of Arrows Endgame Build (Season 7)
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