★ Season 3 is live as of January 23, 2024!
┗ S3 Journey | S3 Questline | S3 Battle Pass
★ Season 3 Class Tier List | Best Season 3 Blessings
★ Learn more about Seneschal Companions
┗ Governing Stones | Tuning Stones
★ Vaults | Nightmare Vaults | Arcane Tremors
Find out what the best class is using our Diablo 4 (D4) Class Tier List, updated for Season 3 (Patch 1.3.0). This guide ranks all 5 classes according to their strengths and weaknesses, and also explains how to use each one, including information on all five classes, their stats, how to play them, and the best starting class.
List of Contents
Note: This class tier list was created using info from Patch 1.3.0. Stay tuned for endgame updates as the team progresses through the Season of the Construct in Diablo 4.
Season 3 Class Tier List | |||||||
---|---|---|---|---|---|---|---|
Barbarian | |||||||
Sorcerer | Druid | Rogue | |||||
Necromancer |
Class Change |
Explanation |
---|---|
Barbarian
= |
Despite the nerfs to Overpower, the Barbarian's endgame damage and survivability remains unmatched. With buffs and changes focusing on Fury Generation and CDR reduction for non-shout skills, Barbarian builds will have a bit more to play with in Season 3. |
Druid
= |
Considering how deadly endgame content has become since S2, the Druid retains its spot in A-Tier simply because it can survive endgame content with amazing Barrier and Fortify Generation. Paired with decent enough DPS and it almost helps you overlook its growing pains of poor Resource Generation and shallow build pool. |
Sorcerer
▶︎ |
The Sorcerer gets a plethora of buffs in Season 3, helping with its build variety by introducing alternatives to its rather bland build trajectory in S2. Being easy to pilot and level up also helps, making this powerful class much more beginner friendly than Barbs or Druids. |
Rogue
▶︎ |
While Twisting Blades did get nerfed, other Rogue builds are still very much viable in Season 3. Despite not hitting as hard in previous seasons, the Rogue is still a solid A-Tier class for endgame content. However, unlike the durable Druid and easy-to-pilot Sorcerer, the Rogue requires a bit more input in order to survive and shine in Season 3's most difficult content. |
Necromancer
▶︎ |
Unfortunately, despite the introduction of the Seneschal Construct in Season 3 and a few key item buffs, the Necromancer still suffers due to its clunky leveling playstyle and poor selection of viable builds in endgame. Outside of the Bone Spear build, other Necromancer builds will struggle during difficult endgame content like Weekly Gauntlets considering their performance back in S2. |
These changes are evaluated from the new patch Season of the Construct 1.3.0 update.
Update 1.3 Patch Notes and Summary
Power Level | Overall offensive capabilities of the class. This includes single-target and AOE DPS evaluations. |
---|---|
Survivability | How the class fares in surviving tough encounters. This includes defensive scaling for armor, resistances, and general survivability. |
Ease-of-Use | Measures how easy it is to play the class with the required mechanical skill and knowledge of skill synergies taken into account. |
Early Game Performance | Considers how strong the class is at the start of Season 3. This includes how easy it is to level up, complete early game content, and acquire key Legendary Aspects and Uniques. |
Endgame Performance | Considers how seamless the transition is from early game to endgame for the class. Naturally, this includes how strong endgame builds are for the class and how diverse your choices are. |
Class | Damage | Survivability | Ease of Use |
---|---|---|---|
Barbarian | |||
★★★★★ | ★★★★★ | ★★★ | |
・DPS is still excellent in endgame despite the nerfs to Overpower.
・High improvement ceiling for builds given the 4 available weapon slots. ・Changes and buffs in Season 3 allows new Barbarians to deviate from triple-shout skill setups. ・Can only operate within melee range. ・Not beginner friendly especially when juggling CDs and skill rotation timings. |
|||
Druid | Damage | Survivability | Ease of Use |
★★★★ | ★★★★★ | ★★★★ | |
・Great durability due to excellent Fortify and Barrier Generation.
・Strong build synergies and passives. ・Majority of meta builds are heavily reliant on hard-to-get Uniques. ・Leveling progression is sluggish and plagued with Resource Generation woes. ・Werewolf builds that don't incorporate lightning skills are still underwhelming. |
|||
Sorcerer | Damage | Survivability | Ease of Use |
★★★★★ | ★★★★ | ★★★★★ | |
・Decent AoE and single-target damage.
・Has some of the best defensive skills in the game. ・Easy to Use, especially when leveling up due to the number of powerful skills prior to hitting WT3. ・Build variety has been improved in Season 3 with the introduction of Meteor-related items. ・Mostly buffs across the board, with high performing builds like Ball Lightning getting away with small nerfs. ・Requires careful piloting since it is one of the squishier classes in Diablo 4. ・Meta requires significant Unique farming due to build reliance on multiple key items. |
|||
Rogue | Damage | Survivability | Ease of Use |
★★★★★ | ★★★ | ★★ | |
・Excellent single-target and AoE damage
・Bow builds are stronger now due to rebalanced Bow Uniques. ・Survivability becomes an issue at level 100+ endgame content. ・High skill ceiling due to heavy reliance on proper positioning and imbuement usage. ・Twisting Blades, a high performing build, was nerfed in Season 3. |
|||
Necromancer | Damage | Survivability | Ease of Use |
★★★★ | ★★★ | ★★★ | |
・Strong single-target and AoE damage
・Late bloomer; most builds excel once you hit levels 70-90+. ・Lackluster early game experience due to limited essence generation and clunky playstyle. ・Endgame at level 100 becomes a delicate balance of damage vs. survivability. ・Build variety is still weak despite buffs to blood and summoner archetypes. Summoners, in particular, are still vastly inferior to the other two in Season 3. |
Best Season 3 Starting Class | |||||||
---|---|---|---|---|---|---|---|
Sorcerer | Necromancer | Rogue | |||||
Barbarian | |||||||
Druid |
Click on any of the links above to jump to the section for each class!
Sorcerer Class Overview | |
---|---|
Sorcerer |
Pros: Decent Single-target and AoE damage
Has some of the best defensive skills in the game
Multiple Crowd Control Skills
Cons: Resource Hungry
Enchantment System May Overwhelm New Players
|
Core Stat Modifiers | |
・Critical Chance x+0.02% per point in DEX ・Skill Damage x+0.1% per point in INT ・Resource Generation x0.1% per point in WP |
A standout class in Season 3, the Sorcerer is probably one of the easiest classes to level up in Season of the Construct. Armed with a plethora of defensive skills and recently buffed offensive skills, this class is one of the easiest to pilot for beginners due to the straightforward nature of its build and skill synergies all the way to endgame.
Necromancer Class Overview | |
---|---|
Necromancer |
Pros: Seamless transition to Endgame
Strong Single-Target and AoE DPS
Summons make light work of the leveling grind
Decent Durability and Sustain
Cons: Summons don't scale to Endgame
Rough Early Game Resource Management
Lacks Movement Speed and Mobility Skills even when using BiS items |
Core Stat Modifiers | |
・Critical Chance x+0.02% per point in DEX ・Skill Damage x+0.1% per point in INT ・Resource Generation x0.1% per point in WP |
Despite its growing pains (in the form of poor resource management in the early game), the Necromancer still tops the charts as one of the best starting classes to choose due to how easy it is to grind your way to Level 50+.
Even with a lackluster build variety in endgame, players are guaranteed to enjoy how easy it is to breeze through the early game with summons and powerful one-shot skills (like Bone Spear) readily available.
Rogue Class Overview | |
---|---|
Rogue |
Pros: High Single-Target and AoE DPS
Several Evasion and Mobility Skills
Strong Early Game Aspect Selections
Cons: Low Durability; Requires perfect positioning to survive in Endgame
Takes a while to learn key skill interactions and combos
|
Core Stat Modifiers | |
・Resource Generation x0.1% per point in STR ・Skill Damage x+0.1% per point in DEX ・Critical Chance x+0.02% per point in INT |
The Rogue takes one of the top spots for best starting classes simply because it can deal a ridiculous amount of damage all while having a lot of mobility skills to fall back on should things get hairy.
However, do take note that once you start hitting your stride past level 50, the Rogue will start feeling a bit more mechanical, relying on precise input from the player to survive endgame content even when fully kitted out in BiS gear.
Barbarian Class Overview | |
---|---|
Barbarian |
Pros: Naturally Durable
Several AoE skills
Melee class durability bonus
Naturally Mobile Character
Cons: Resource Hungry
No Natural Ranged Attacks
Fury Decreases When Out of Combat
Builds won't come fully online until past Level 50
|
Core Stat Modifiers | |
・Skill Damage x+0.1% per point in STR ・Critical Chance x+0.02% per point in DEX ・Resource Generation x0.1% per point in WP |
Despite the Barbarian dominating the leaderboards in Season 2, not much has changed about its leveling process in Season 3. Compared to 3 other top-rated starter classes, the Barbarian takes a while before it can get its feet off the ground, requiring players to level past 50 and gather all the necessary Aspects before they start seeing any results in WT3 and beyond.
Druid Class Overview | |
---|---|
Druid |
Pros: Great Single-Target and Aoe DPS
Strong Defensive Skills and Sustain
Cons: Limited Mobility
Resource Hungry
Requires A Lot of Passives to Operate
Slow to level from 1 to 50
Leveling Builds are drastically different from Endgame; requires a lot of respeccing at WT3+
|
Core Stat Modifiers | |
・Armor +1 per point in STR ・Critical Chance x+0.02% per point in DEX ・Resource Generation x0.1% per point in INT ・Skill Damage x+0.1% per point in WP |
The Druid is at the bottom of the list given how drastically different a leveling build is from its endgame options. Couple this with poor resource generation and underwhelming DPS until Level 60+, and you have a class that feels clunky to level up without a build guide open right next to you.
Hey Game8 crew! Just wanted to say that this seems to be one of the few places that gives Necromancer an accurate "grade." Thank you! I wanted to add, though, that the part about "leading an army of the undead" is just an unnecessary fluff that Blizzard decided to use to draw people toward Necromancers when in reality, those minions become "dog water" after around level 50. People should give up the idea of using them for the endgame content. I learned it the hard way, hahaha.
Season 3 Best Class Tier List: All Classes Ranked (Patch 1.3.0 Updated)
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