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★ NEW: Season 6 Midseason Patch Details
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★ Season 6 Guide (Season of Hatred Rising)
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This is a Sorcerer Conjuration leveling build and guide for Diablo 4: Vessel of Hatred (D4). Read on to learn more about the Sorcerer Conjuration leveling build as well as tips for leveling the Sorcerer class in the Vessel of Hatred expansion and Season of Hatred Rising!
All Sorcerer Guides | ||
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Class Guide | Best Builds | Enchantments |
Click on a Link to Jump to a Section! | |||||
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Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
Build Summary | |
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Conjuration Leveling Build | |
Focus: Leveling, Farming | |
Excellent range High single and AoE damage Multiple crowd control effects Lower mobility than other sorcerer builds No access to Unstoppable or Invulnerability
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This leveling build revolves around the use of all the Conjuration skills, including the new Familiar skill being introduced in Season 6. The damage coming from the different Conjuration skills will allow you to easily deal with enemy groups and bosses alike.
Unlike most sorcerer build, this does not have defensive skills; however, it does not fall behind in terms of survivability due to the range, damage reduction, and crowd control capabilities of the build, which prevents enemies from even getting close.
Click on a Link to Jump to a Section! | |||||
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Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
※ More skills can be seen by scrolling vertically.
Active Skills | |
---|---|
Basic Skill Tree ┗
Spark
(5/5)
┗
Enhanced Spark
┗
Glinting Spark
|
|
Core Skill Tree ┗ None
|
|
Defensive Skill Tree ┗
Teleport
(1/5)
┗
Enhanced Teleport
┗
Shimmering Teleport
┗
Frost Nova
(1/5)
┗
Enhanced Frost Nova
┗
Mystical Frost Nova
┗
Glass Cannon
(3/3)
|
|
Conjuration Skill Tree ┗
Familiar
(1/5)
┗
Enhanced Familiar
┗
Invoked Familiar
┗
Hydra
(1/5)
┗
Enhanced Hydra
┗
Summoned Hydra
┗
Ice Blades
(1/5)
┗
Enhanced Ice Blades
┗
Summoned Ice Blades
┗
Lightning Spear
(1/5)
┗
Enhanced Lightning Spear
┗
Invoked Lightning Spear
┗
Conjuration Mastery
(3/3)
┗
Align the Elements
(3/3)
┗
Protection
(3/3)
┗
Mana Shield
(3/3)
┗
Precision Magic
(3/3)
|
|
Mastery Skill Tree ┗
Inner Flames
(1/3)
┗
Devouring Blaze
(3/3)
|
|
Ultimate Skill Tree ┗
Unstable Currents
(5/5)
┗
Prime Unstable Currents
┗
Permafrost
(1/3)
┗
Hoarfrost
(3/3)
┗
Evocation
(3/3)
┗
Elemental Synergies
(3/3)
┗
Coursing Currents
(1/3)
┗
Conduction
(3/3)
┗
Electrocution
(3/3)
|
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Key Passive |
At the first few levels, you'd want to invest in Spark, which will allow you to skip the Core Skill tree and jump to defensives to get Frost Nova and Teleport. Continue investing skill points into upgrading those defensive skills until you reach the Conjuration tree, where you'll get most of your offensive skills.
Once you have unlocked your Enchantments, you may remove Frost Nova from your skill bar and only trigger the skill through its enchantment effect. Continue putting points in your Conjuration skills, including the Conjuration Mastery passive, until you get to the Ultimate skill tree, where you'll replace Teleport with Unstable Currents.
After unlocking your Key Passive, Enlightenment, you can start investing in the rest of the recommended passives, depending on whether you need defenses or more damage.
Chain Lightning Enchantment Slots | |
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Frost Nova
(Level 15) |
Teleport
(Level 30) |
The first enhancement you would want to place is Frost Nova since this will allow your conjurations to easily free and apply vulnerability to enemies. Next, you would want to slot in Teleport, as this will allow you to maintain your mobility after its removal from your skill bar to accommodate Unstable Current.
You may choose to replace Teleport with Ice Blades to get more conjurations and cooldown reduction, which will increase your offensive capabilities in change of mobility. This will also allow you to allot the points you placed in Teleport to other passives or skills.
Click on a Link to Jump to a Section! | |||||
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Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
※ More gear Aspects can be seen by scrolling vertically.
Gear | Aspect and Affixes |
---|---|
Head | ・Ranks to Conjuration Skills ・Cooldown Reduction ・Armor Temper: ・Defensive - Worldly Endurance ┗ Maximum Life
・Utility - Sorcerer Innovation
┗ Frost Nova Size |
Chest | ・Armor ・Maximum Life ・Intelligence Temper: ・Defensive - Worldly Endurance ┗ Total Armor
・Utility - Sorcerer Innovation
┗ Frost Nova Size |
Gloves | ・Critical Strike Chance ・Attack Speed ・Intelligence Temper: ・Offensive - Earth Finesse ┗ Earth Critical Strike Chance
・Utility - Sorcerer Control
┗ Stun Duration |
Pants | ・Armor ・Max Life ・Any Elemental Resistance Temper: ・Defensive - Worldly Endurance ┗ Maximum Life
・Utility - Sorcerer Control
┗ Freeze Duration |
Boots | ・Attacks Reduce Evade's Cooldown by 1.5 Seconds ・Movement Speed ・Max Life ・Willpower Temper: ・Mobility - Natural Motion ┗ Evade Cooldown Reduction
・Utility - Sorcerer Innovation
┗ Frost Nova Size |
Amulet | ・Ranks to Conjuration Mastery ・Cooldown Reduction ・Ranks to Devouring Blaze Temper: ・Resource - Ultimate Efficiency ┗ Unstable Currents Cooldown Reduction
・Offensive - Worldly Finesse
┗ Vulnerable Damage |
Ring | ・Critical Strike Chance ・Intelligence ・Maximum Life Temper: ・Resource - Ultimate Efficiency ┗ Unstable Currents Cooldown Reduction
・Offensive - Worldly Finesse
┗ Vulnerable Damage |
Ring | ・Critical Strike Chance ・Intelligence ・Attack Speed Temper: ・Resource - Ultimate Efficiency ┗ Unstable Currents Cooldown Reduction
・Offensive - Worldly Finesse
┗ Vulnerable Damage |
One-Handed Sword | ・Critical Strike Damage ・Intelligence ・Maximum Life Temper: ・Weapons - Conjuration Augments ┗ Chance for A Second Ice Blades When Cast
・Offensive - Worldly Finesse
┗ Critical Strike Damage |
Focus | ・Cooldown Reduction ・Critical Strike Chance ・Intelligence Temper: ・Weapons - Conjuration Augments ┗ Chance for A Second Ice Blades When Cast
・Offensive - Worldly Finesse
┗ Critical Strike Damage |
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
Armor | Weapons | Jewelry |
---|---|---|
Topaz | Emerald | Skull |
For gems, you would want to slot in Topaz on armor slots to get more Intelligence, Emerald on weapon slots to get Critical Strike Damage, and Skull on all jewelry slots to get Armor.
Skull can also be replaced with other gems that provide elemental resistances to get 70% resistance or close across the board.
Runeword 1 | Runeword 2 |
---|---|
Ton Cir | Qua Cem |
The best runewords to equip for the Conjuration build are Qua and Cem, as they allow for increased mobility, which is crucial due to the lack of defensive skills, especially in the early stages of the game.
Additionally, using Ton and Cir will further boost your AoE damage, enabling faster clearing and improving your overall damage output.
Click on a Link to Jump to a Section! | |||||
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Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
Mercenary | Reinforcement |
---|---|
Raheir | Aldkin |
Sorcerers are generally quite fragile and rely on multiple defensive skills to survive dangerous situations. However, since Raheir's abilities can mitigate some incoming damage, you can afford to play more aggressively. Additionally, Raheir has several crowd control abilities that are highly effective for clearing large groups of enemies.
Most of Aldkin's abilities have a large area of effect and can inflict different types of crowd control, making it easier to manage incoming enemies when you are being overwhelmed. Since this build lacks the defensive skills like other sorcerers, you can use capitalize on these abilities to improve your survivability.
Click on a Link to Jump to a Section! | |||||
---|---|---|---|---|---|
Summary | Skill Progression | Aspects and Affixes | |||
Gems and Runewords | Mercenary | Playstyle |
The playstyle of the Conjuration Sorcerer revolves around spamming all Conjuration skills and Spark from a distance to deal with enemies before they get to approach you. The usual rotation is as follows:
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We recommend going for Hard Difficulty to benefit from the 75% increase in gold and experience, especially if you're following our leveling guide, which will guarantee your success in this difficulty.
Once you have leveled up and gotten access to the Legendary Aspects required in the build, you may switch to higher Difficulty Tiers such as Expert or Penitent.
Best Difficulty Tier to Start With
The most crucial skills in the recommended build for this season can be found in the conjuration skill tree, which would require you to get at least 11 skill points to reach. The build may feel slow and weak without these skills; therefore, we recommend rushing through the early levels to get access to these skills.
At Level 15, you will be given the Priority Quest tied to the specialization of the class called Enchantment. Complete the quest as soon as you get it, for being able to equip your first Enchanment, Frost Nova, will significantly boost your damage and survivability early on.
Sorcerer Enchantment Slots Explained
The best way to progress in Season 6 is by participating in the new and old activities such as the Helltide and Hatred Rising Event. Here you can get the gear and the aspects you'll need in the build. If you availed the Vessel of Hatred expansion, you can also participate in the Kurast Undercity and the new expansion campaign to level up faster and target-farm better gear.
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Sorcerer Conjuration Leveling Build (Season 6)
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