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This is a guide to the Necromancer class in Diablo 4 (Diablo IV). Read on to learn everything about the Necromancer class including the Necromancer's Class Specialization, Necromancer's skills, all the strengths and weaknesses of the Necromancer, the best stats to increase for the Necromancer, and how to play the Necromancer!
All Necromancer Guides | ||
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Class Guide | Best Builds | Book of the Dead |
List of Contents
Stats Overview | |||
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Necromancer | |||
Main Stat | Intelligence | DMG Type
(Primary) |
Magic |
Base STR | Base DEX | Base INT | Base WP |
7 | 7 | 10 | 8 |
Core Stat Modifiers | |||
・Critical Chance x+0.02% per point in DEX ・Skill Damage x+0.1% per point in INT ・Resource Generation x0.1% per point in WP |
Can Play Solo and Summoner Type Playstyles Strong Flash Farming Skills Skill Archetypes and Book of the Dead offers multiple archetype playstyles.
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The Necromancer can focus entirely on being a backline caster and having its underlings fight on the frontlines. This allows the Necromancer to fight from a safe distance while also having free DPS from its summoned skeletons which the Necromancer can resummon again from slain enemies. Alternatively, the Necromancer can use the Book of the Dead and then sacrifice its Skeleton-Raising abilities to enhance the Necromancer's main fighting capabilities.
Flash Farming refers to entering a mob group and clearing them immediately then moving on to the next one. This is due to one of the Necromancer's signature skills “Corpse Explosion” which allows you to consume a corpse (either from slain enemies or those generated by corpse-creating skills) and then make it explode to deal high amounts of damage near the corpse's vicinity.
Using Corpse Explosion allows you to create new corpses from the slain enemies and it costs 0 resource (and even generate Essence with the right passives). This means you can simply kill one weak enemy in a group then create a chain explosion from that one corpse and move on to new mob groups!
There are multiple build archetypes you can play as the Necromancer! Manipulate blood and be a blood-draining magic caster, raise skeletal walls and sling sharp bones as a bone-slinging magician, or even enhance your skeletal army with curses and shadow spells! All Archetypes have their different playstyles and properly using the Book of the Dead is key to maximizing each archetype to its fullest!
Weakness Change Depending on Chosen Archetype Single Target DPS often comes from the Fragile Skeletons
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Since the class has multiple archetypes and each archetype greatly affects the necromancer's playstyle, it's hard to single out the Necromancer's weaknesses. Solo builds will greatly affect the Necromancer's defenses so being fragile is often an issue on summoner archetypes while focusing on blood skills means you deal less damage if the enemy's DPS is too high to build up fortify.
For summoner builds, the main DPS of the Necromancer comes from the damage you get from all the slowly stacking Necromancer auto attacks. This may seem great at first glance but what this means is that if your skeletons eventually get annihilated (most often during a lengthy boss fight), the Necromancer's DPS will greatly plummet. This makes the summoner Necromancer archetype weak against bosses, especially after the Post Beta Severslam nerfs to the Necromancer which greatly reduced the skeleton's durability.
The Book of the Dead is a unique Necromancer specialization that allows the Necromancer to use Raise Skeleton and Raise Golem. Both are summoning skills and are not included in the Necromancer's main skill tree and the Book of the Dead also gains new skeleton modifiers as the Necromancer gains more levels.
Skeletal Warriors | Summons melee skeletal warriors. Low Durability front liners that output a steady amount of DPS. Level Unlocked: Level 1 |
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Skeletal Mages | Ranged Skeletal Mages. Much more fragile than the Skeletal Warriors but gain a range advantage for more consistent DPS. Level Unlocked: Level 15 |
Golem | Summons one golem. High durability and can be commanded to use special attacks. Commands vary depending on chosen Book of the Dead upgrade. Level Unlocked: Level 25 |
NOTE: Both Skeletal Warriors and Skeletal Mages belong to the Raise Skeleton skill while Golem belongs to Raise Golem. You can have all three summons up by equipping both skills at the same time!
Necromancer Book of the Dead Guide
Skeletal Warriors | Effects |
---|---|
Skirmishers (Level:5) |
Main Effect:Sword-Wielding skeletal minions that deal 30% increased damage but have 15% reduced life. Upgrade 1:You can raise one additional Skirmisher Warrior. Upgrade 2: Each time you Critically Strike, your Skirmishers Warrior's next attack Critically Strikes and deals 50% bonus Critical Strike damage. Can only happen every 3 seconds. Sacrifice: Your Critical Strike Chance is increased by 5%, but you can no longer raise Skeletal Warriors. |
Defenders (Level:8) |
Main Effect:Increases Max HP Upgrade 1: Every 8 seconds, your Skeletal Defenders negate the next instance of Direct Damage they would take. Upgrade 2: Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 50%. Sacrifice: You gain 15% non-physical resistance but you can no longer raise Skeletal Warriors. |
Reapers (Level:12) |
Main Effect:Deals AoE damage every few seconds. Upgrade 1: Repear attacks against immobilized, slowed, stunned, or vulnerable enemies reduce the cooldown of their powerful wind-up attack by 2 seconds. Upgrade 2: Reapers have a 15% chance to carve flesh off enemies, forming a corpse. Sacrifice: You deal 10% increased shadow damage, but you can no longer raise Skeletal Warriors. |
Skeletal Mages | Effects |
Shadow (Level:15) |
Main Effect: Converts Skeletal Mage damage to Shadow. Upgrade 1: Shadow Mage attacks have a 10% chance to Stun for 2.2 seconds. This cannot happen on the same enemy more than once every 5 seconds. Upgrade 2: Shadow Mages fire an additional shadow bolt every 6th attack. Sacrifice: Your maximum Essence is increased by 15 but you can no longer raise Skeletal Mages. |
Cold (Level:18) |
Main Effect: Converts Skeletal Mage damage to Cold. Upgrade 1: Each time your Cold Mages damage enemies with their primary attack, you gain 2 essences. Upgrade 2: Enemies who are Frozen by or damaged while Frozen by your Cold mages' primary attack are made Vulnerable for 3 seconds. Sacrifice: You deal 15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages. |
Bone (Level:22) |
Main Effect: Deals higher damage but drains the Skeletal Mage's HP per attack Upgrade 1: Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal 40% increased damage. Upgrade 2: Each time a Bone Mage dies from its attack, they leave behind a corpse and Fortify you for 11% of your Base Life. Sacrifice: Your Overpower damage is increased by 30%, but you can no longer raise Skeletal Mages. |
Golem | Effects |
Bone (Level:25) |
Main Effect: Activate to make the golem head to a direction then taunt all enemies. Upgrade 1: Each time your Bone Golem takes up to 20% of its maximum Life as damage, it sheds a corpse. Upgrade 2: Your Bone Golem gains 10% maximum Life and the amount of Thorns they inherit from you is increased from 30% to 50% Sacrifice: You gain 10% increased Attack Speed, but you lose the ability to summon a Golem. |
Blood (Level:28) |
Main Effect: Drains blood from nearby enemies and bolster itself. Upgrade 1: Your Blood Golem absorbs 15% of the damage you would take. Upgrade 2: While Healthy, your Blood Golem gains 25% Damage Reduction and 50% increased damage. Sacrifice: Your maximum life is increased by 15% but you lose the ability to summon a Golem. |
Iron (Level:32) |
Main Effect: An amalgamation of steel that slams the ground and stuns targets. Upgrade 1: Every 5th Iron Golem attack causes a shockwave, dealing XX damage to the primary enemy and to the enemies behind it. Upgrade 2: Your Iron Golem's attack also makes enemies Vulnerable for 3 seconds. Sacrifice: You deal 30% increased Critical Strike damage but you lose the ability to summon a Golem. |
Necromancer has two sections in the Skill Tree called Corpse and Macabre, each with a selection of Skills labeled Corpse, Skills labeled Macabre, and Passives without labels. To avoid confusion, we've simply divided the Skills into Corpse and Macabre 1 and 2 sections depending on their section in the Skill Tree.
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Bone Splinters
Fire 3 bone splinters dealing XX% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. |
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1 |
Enhanced Bone Splinters
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. |
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2a |
Initiate's Bone Splinters
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
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2b |
Acolyte's Bone Splinters
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. |
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Reap
Sweep an ethereal scythe in front of you, dealing XX% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. |
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1 |
Enhanced Reap
If an enemy hit by Reap dies within 2 seconds, you gain 30% Attack Speed for 3 seconds. |
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2a |
Acolyte's Reap
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds. |
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2b |
Initiate's Reap
Reap instantly kills targets below 5% Life. This does not work on bosses or players. |
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Decompose
Tear the flesh from an enemy, dealing XX% damage per second and forming a usable Corpse with the flesh every 2 seconds. |
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1 |
Enhanced Decompose
If an enemy dies while being Decomposed, you gain 10 Essence. |
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2a |
Acolyte's Decompose
You and your Minions deal 10% increased damage to enemies who are being Decomposed. |
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2b |
Initiate's Decompose
Decompose Slows enemies by 50%. |
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Hemorrhage
Burst an enemy's blood, dealing XX% damage. Hemorrhage has a 20% chance to form a Blood Orb. |
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1 |
Enhanced Hemorrhage
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. |
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2a |
Acolyte's Hemorrhage
Hemorrhage gains an additional 20% Attack Speed while Healthy. |
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2b |
Initiate's Hemorrhage
Hemorrhage grants 1.6% Maximum life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Maximum life. |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Sever
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage. |
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1 |
Enhanced Sever
Sever damages enemies along its path for 40% of its initial damage. |
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2a |
Paranormal Sever
Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds. |
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2b |
Supernatural Sever
Sever deals 2% increased damage for each Minion you have upon cast. |
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Blood Lance
Throw a blood lance that lingers in an enemy for 3 seconds, dealing XX% damage to the enemy and all other lanced enemies. |
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1 |
Enhanced Blood Lance
Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first. |
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2a |
Supernatural Blood Lance
After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
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2b |
Paranormal Blood Lance
While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% Attack Speed and Blood Lance's Essence cost is reduced by 3. |
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Blood Surge
Draw blood from enemies, dealing XX% damage, and expel a blood nova, dealing YY% damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50%. |
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1 |
Enhanced Blood Surge
Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life. |
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2a |
Supernatural Blood Surge
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% increased damage. |
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2b |
Paranormal Blood Surge
If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
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Blight
Unleash a concentrated blight that deals XX% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds. |
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1 |
Enhanced Blight
Blight Slows enemies by 25%. |
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2a |
Supernatural Blight
You and your Minions deal 15% increased damage to enemies within Blight. |
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2b |
Paranormal Blight
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. |
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Bone Spear
Conjure a bone spear from the ground, dealing XX% damage and piercing through enemies. |
|||
1 |
Enhanced Bone Spear
Bone Spear breaks into 3 shards when it is destroyed, dealing 6-7 damage each. |
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2a |
Supernatural Bone Spear
Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
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2b |
Paranormal Bone Spear
Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
Skill | Effect |
---|---|
Unliving Energy | Your maximum Essence is increased by X. |
Imperfectly Balanced | Your Core Skills cost XX% more Essence, but deal YY% increased damage. Unliving Energy required |
Hewed Flesh | Lucky Hit: Your damage has up to a XX% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Corpse Explosion
Detonate a Corpse, dealing XX% damage to surrounding enemies. |
|||
1 |
Enhanced Corpse Explosion
Corpse Explosion's radius is increased by 15%. |
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2a |
Blighted Corpse Explosion
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 31 Shadow Damage over 6 seconds. |
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2b |
Plagued Corpse Explosion
Corpse Explosion deals 8% increased damage to enemies that are Slowed, Stunned, or Vulnerable. These damage bonuses can stack. |
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Blood Mist
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal XX damage to enemies and Heal for YY% of your Maximum Life. |
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1 |
Enhanced Blood Mist
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
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2a |
Ghastly Blood Mist
Blood Mist leaves behind a Corpse every 1 second. |
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2b |
Dreadful Blood Mist
Blood Mist Fortifies you for 0.5% Maximum life each time it hits an enemy. |
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Bone Prison
Unearth a prison of bone with XX Life that surrounds the target area for 6 seconds. |
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1 |
Enhanced Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. |
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2a |
Dreadful Bone Prison
Fortify for 8% Maximum life for each enemy trapped by Bone Prison. |
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2b |
Ghastly Bone Prison
Enemies inside of Bone Prison are Vulnerable. |
Skill | Effect |
---|---|
Spiked Armor | Gain XX Thorns. |
Skeletal Warrior Mastery | Increase the damage and Life of your Skeletal Warriors by XX%. |
Grim Harvest | Consuming a Corpse generates XX Essence. |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Iron Maiden
Curse the target area. Enemies afflicted by Iron Maiden take XX% damage each time they deal direct damage. Lasts 10 seconds. |
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1 |
Enhanced Iron Maiden
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden. |
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2a |
Horrid Iron Maiden
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20%. |
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2b |
Abhorrent Iron Maiden
Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
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Decrepify
Curse the target area. Enemies afflicted by Decrepify are Slowed by XX% and deal YY% less damage for 10 seconds. |
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1 |
Enhanced Decrepify
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds. |
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2a |
Horrid Decrepify
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
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2b |
Abhorrent Decrepify
Lucky Hit: Enemies hit while Afflicted with Decrepify have up to a 15% chance to reduce your Active Cooldown by 1 second. |
Skill | Effect |
---|---|
Precision Decay | Your Lucky Hit Chance is increased by XX%. |
Death's Embrace | Close enemies take XX% more damage from you and deal YY% less damage to you. |
Skeletal Mage Mastery | Increase the damage and Life of your Skeletal Mages by XX%. |
Amplify Damage | You deal XX% increased damage to Cursed enemies. |
Death's Approach | You deal XX% increased damage to Distant enemies. |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Corpse Tendrils
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds and dealing XX% damage to them. Does not consume the Corpse. |
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1 |
Enhanced Corpse Tendrils
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. |
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2a |
Blighted Corpse Tendrils
Corpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb. |
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2b |
Plagued Corpse Tendrils
Enemies damaged by Corpse Tendrils are Vulnerable for 3 seconds. |
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Bone Spirit
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing XX damage to the target and all surrounding enemies, Damage is increased by YY% for each point of Essence spent casting Bone Spirit. |
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1 |
Enhanced Bone Spirit
If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
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2a |
Ghastly Bone Spirit
Bone Spirit has an additional 10% Critical Strike Chance. |
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2b |
Dreadful Bone Spirit
After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
Skill | Effect |
---|---|
Reaper's Pursuit | Damaging enemies with Darkness Skills increases your Movement Speed by XX% for 3 seconds. |
Gloom | When you damage enemies with Darkness Skills, they take XX% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. Reaper's Pursuit required |
Crippling Darkness | Lucky Hit: Darkness Skills have up to a 15% chance to Stun for XX seconds. Reaper's Pursuit required |
Terror | Shadow damage deal XX% bonus damage to enemies who are Chilled, and YY% bonus damage to enemies who are Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions. Gloom or Crippling Darkness required |
Gruesome Mending | Receive XX% more Healing from all sources. |
Coalesced Blood | While Healthy, your Blood Skills deal XX% increased damage. Gruesome Mending required |
Transfusion | Lucky Hit: Blood Skills have a X% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses. Gruesome Mending required |
Tides of Blood | Your Blood Skills deal XX% increased Overpower damage. This bonus is doubled while you are Healthy. Coalesced Blood or Transfusion required |
Necrotic Carapace | When a Corpse is formed from your Skills or your Minions, Fortify for XX% Maximum life. |
Serration | Your Bone Skills have a XX% increased Critical Strike Chance for each 10 Essence you have upon cast. |
Compound Fracture | After Critically Striking 10 times with Bone Skills, your Bone Skills deal XX% increased damage for 5 seconds. Serration required |
Rapid Ossification | Every 100 Essence you spend reduces the cooldowns of your Bone Skills by XX seconds. Serration required |
Evulsion | Your Bone Skills deal XX% increased Critical Strike Damage to Vulnerable enemies. Rapid Ossification or Compound Fracture required |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Blood Wave
Conjure a tidal wave of blood that deals 450% damage and Knocks Back enemies. |
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1 |
Prime Blood Wave
Blood Wave Slows enemies by 50% for 4 seconds. |
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2 |
Supreme Blood Wave
Blood Wave leaves behind 3 Blood Orbs as it travels. |
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Army of the Dead
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage. |
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1 |
Prime Army of the Dead
When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse. |
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2 |
Supreme Army of the Dead
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
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Bone Storm
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds. |
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1 |
Prime Bone Storm
Your Damage Reduction is increased by 15% while Bone Storm is active. |
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2 |
Supreme Bone Storm
Your Critical Strike Chance is increased by 20% while Bone Storm is active. |
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Soulrift
For 8 seconds, you corrupt surrounding enemies, dealing XX% damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses. |
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1 |
Supreme Soulrift
Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends. |
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2 |
Prime Soulrift
Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul. |
Skill | Effect |
---|---|
Finality | You deal XX% increased damage for 8 seconds after casting an Ultimate Skill. |
Golem Mastery | Increase the damage and Life of your Golem by XX% |
Inspiring Leader | After you have been Healthy for at least 2 seconds, you and your Minions gain XX% Attack Speed. |
Bonded in Essence | Every 8 seconds your Skeletal Priest's Healing will Heal your skeletons for an additional XX% of their Maximum Life. |
Hellbent Commander | While you control at least 7 Minions, they deal 10/20/30%[x] increased damage. Inspiring Leader required |
Death's Defense | Your Minions gain XX% Armor and YY% Resistance to All Elements. Inspiring Leader or Bonded in Essence required |
Stand Alone | Increases Damage Reduction by XX% when you have no minions. Each active minion reduces this bonus by 2%. |
Memento Mori | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by XX%. Stand Alone required |
Necromancer Skill Types | |||
---|---|---|---|
Basic | Core | Corpse and Macabre 1 | Curse |
Corpse and Macabre 2 | Ultimate | Key Passives |
Skill | Effect |
---|---|
Affliction | Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking 15% increased damage from you and your Minions. Your Curse Skills deal 80% Shadow damage when applied to Afflicted enemies. This amount increases by 30% of your Damage to Crowd Controlled, Vulnerable Damage, and Shadow Damage over Time bonuses combined. |
Ossified Essence | Your Bone Skills deal 0.5% increased damage for each point of Essence you have above 50 upon cast. |
Rathma's Vigor | After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life. |
Shadowblight | Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage. Shadowblight's damage is increased by 100% of your Shadow Damage over Time bonus. |
Kalan's Edict | After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed, While you have at least 7 Minions, this bonus is doubled. |
Play Around Your Chosen Archetypes Utilize Corpse Explosion to Defeat Enemy Groups Maximize Skeleton Uptime
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The Necromancer has multiple archetypes which greatly change the way the Necromancer plays. Maximizing each Archetype is the key to mastering the Necromancer.
Blood Necromancers focus on draining blood from enemies and granting themselves sustain and Fortify. Play on the frontlines and maximize your AoE damage as a Blood Necromancer. Be sure to stay on the frontline and soak up damage to dish out the best DPS the Blood build can do!
Bone Necromancers utilize Vulnerability and critical strikes. Maximize the Bone Necromancer's dps by fighting from a distance and hurling Bone Spears at enemies to obliterate groups of mobs and even elites easily.
Shadow Necromancer utilizes minion buffs to increase the damage your skeleton can do. Play around your minions and golems to maximize everyone's DPS as shadow blight and other shadow skills can enhance the damage they deal to enemies. This build is perfect for dealing single-target DPS to enemies as long as you can keep your skeletons alive.
Corpse Explosion is one of the signature skills of the Necromancer and for good reason. You can create 1 corpse from a weak mob and then make it explode to eliminate all enemies in the vicinity. All enemies that died will now leave their corpses for you to use Corpse Explosion on. This allows for easy chain reactions to quickly dispose of groups of enemies. Utilize this especially in the early game if you have no focused build yet to get through the game or even create a full set to maximize this skill!
Skeletons provide a ton of free DPS but they can die from too many hits or from strong AoE attacks. Make sure to resummon new corpses or heal them with the right passives to ensure that your skeletons are up at all time if you are playing a necromancer with summon skills!
Necromancer Stat Priority | |
---|---|
Intelligence ▶ Dexterity ▶ Willpower ▶ Strength | |
Intelligence | Intelligence directly pumps up our DPS by increasing our skill damage. As the Necromancer's main stat, make sure you always prioritize gear that gives high intelligence stat! |
Dexterity | One of the biggest damage multipliers you can ask for in Diablo 4 comes from critical hits. Dexterity directly increases your critical strike chance so make sure to always consider Dexterity as well moving forward with your item and gear choices! |
Willpower | Arguable the more useful lesser stat for the Necromancer. Willpower increases our resource generation, healing received, and overpower damage. These are good bonuses but resource generation is an easy stat to obtain from the Necromancer's kit while healing bonuses and overpower damage only shine for blood skill builds. We only highly recommend investing in Willpower when playing the said build archetype. |
Strength | Armor increases when we increase our Strength. As the Necromancer, this only becomes useful when you don't have your skeletal minions to divide aggro for you such as when you play a solo Necromancer build. Try to avoid the Strength Stat as it only occupies an item affix that can be used for something more crucial. |
Best Class Tier List and How to Play All Classes
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Necromancer Class Guide: Skills, Stats, and How to Play
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