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Crowd Control is a term in Diablo 4 (D4) that pertains to actions that slow or completely stop a target's movement. Learn every type of crowd control, skills that inflict crowd control, and the affixes and aspects that affect it!
List of Contents
In Diablo 4, Crowd Control (CC) is a type of Status Effect that reduces enemy effectivity by disrupting their movement and attacks by either slowing them down, immobilizing them, or rendering them unable to attack.
List of All Status Effects: Buffs and Debuffs

Both players and enemies can gain or activate a buff called Unstoppable. While Unstoppable is active, Crowd Control effects won't work on that specific unit. There are multiple sources of Unstoppable, such as Skills, Uniques, and Legendary Aspects, among others.
The only exception to this are Bosses, which are not innately Unstoppable but need to be staggered in order to be Crowd Controlled.

According to the in-game tooltip, all of the following effects will count as Crowd Control for the purpose of Skills and Affixes.
| Crowd Control | Effects |
|---|---|
| Chill | Chilled Enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
| Daze | Enemies will have reduced vision and will be unable to cast skills. |
| Fear | Causes enemies to involuntarily run away from the caster. |
| Frozen | Frozen Enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them. |
| Immobilize | Roots enemies into place. |
| Knockback | Pushes enemies away from the caster |
| Knockdown | Topples target, which renders them unable to move or cast skills. |
| Slow | Reduces enemy Movement Speed. |
| Stagger | Only applicable to bosses, this will incapacitate them for a certain amount of time. |
| Stun | Causes enemies to be unable to move or cast skills. |
| Taunt | Forces enemies to target and attack the caster. |
| Tether | Hinders enemy movement by locking them within a certain area. |
Glossary: List of Diablo Terms

When Bosses are Staggered, they are considered to have All Crowd Control Effects at once, so they are susceptible to Skills and Affixes related to Crowd Control when in this state.
| Affixes | Effects |
|---|---|
| Crowd Control Duration (Helm/Amulet) |
Increases the time span of your Crowd Control effects |
| Control Impaired Duration Reduction (Chest/Pants/Amulet) |
Reduces the time span of the Crowd Control effects applied to you. |
| Lucky Hit: Up to a X% Chance to Slow (Gloves) |
Allows you to apply Slow to enemies. |
| Slow Duration Reduction (Boots/Amulet) |
Reduces the time span of the Slow effects applied to you. |
| Damage to Crowd Controlled Enemies (Ring/Weapon) |
Increases the damage you deal to enemies affected by any Crowd Control. |
| Damage to Slowed Enemies (Ring/Weapon) |
Increase the damage you deal to enemies afflicted by Slow. |
| Damage to Stunned Enemies (Ring/Weapon) |
Increase the damage you deal to enemies afflicted by Stun. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Utility) |
When there are at least 5 Close enemies, Stun them for (2-4) seconds.;This can only occur once every 20 seconds. |
|
(Offensive) |
How to Get: Abandoned Mineworks (Dungeon Clear)
How to Get: Kehjistan (Story Campaign) Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you.;You deal (10-20)% increased damage to Stunned and Knocked Down enemies. |
|
(Utility) |
How to Get: Oblivion (Dungeon Clear)
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a (30-50)% chance for that Crowd Control effect to spread to another unaffected enemy. |
|
(Resource) |
How to Get: Champion's Demise (Dungeon Clear)
Restore (XX) of your Primary Resource when you Crowd Control an enemy. |
|
(Mobility) |
You gain (20-40)% increased Movement Speed when moving away from Slowed or Chilled enemies. |
|
(Utility) |
How to Get: Caldera Gate (Dungeon Clear)
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds.;This effect has a (XX) second Cooldown. |
|
(Utility) |
You have 20% increased Crowd Control Duration.;While enemies are Unstoppable, you deal (20-40)% increased damage to them. |
|
(Mobility) |
How to Get: Broken Bulwark (Dungeon Clear)
How to Get: Scosglen (Story Campaign) While Unstoppable, and for 4 seconds after, you gain (10=25)% increased Movement Speed and can move freely through enemies. |
|
(Offensive) |
You have (10-20%) increased Critical Strike Chance against Injured enemies.;While you are Healthy, you gain (20-40)% increased Crowd Control Duration. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Utility) |
Whirlwind periodically Pulls enemies to you. |
|
(Defensive) |
How to Get: Carrion Fields (Dungeon Clear)
Iron Skin grants Unstoppable and (18-28)% Damage Reduction. |
|
(Offensive) |
Stunning a Bleeding enemy deals (22-40)% of their total Bleeding amount to them as Physical damage. |
|
(Utility) |
Your Weapon Mastery Skills have an additional Charge.;Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a (37-55)% chance to Stun them for 2 seconds. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Utility) |
Debilitating Roar is now a Werewolf Skill.;In addition, Debilitating Roar will Immobilize Poisoned enemies for (XX) seconds. |
|
(Offensive) |
How to Get: Stockades (Dungeon Clear)
How to Get: Scosglen (Story Campaign) Earth Skills deal 35-75%(x) increased damage to Crowd Controlled enemies. |
|
(Offensive) |
Gain (15-25)% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
|
(Offensive) |
After you hit 15 enemies with any Shapeshifting Skills, your next Werebear Skill will deal (40-55)% more damage and Stun enemies for 3 seconds. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Utility) |
Blight's defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears. |
|
(Utility) |
Every 8 seconds, your Skeletal Mages cast a blizzard that deals (XX) Cold damage and continuously Chills enemies for 8% over 6 seconds. |
|
(Utility) |
How to Get: Deserted Underpass (Dungeon Clear)
Iron Maiden is now also a Darkness Skill and deals Shadow damage.;Enemies have a 10 - 25% chance to be Stunned for 1 second when they take damage from Iron Maiden. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Utility) |
How to Get: Kor Dragan Barracks (Dungeon Clear)
Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds. |
|
(Offensive) |
When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 0.5 seconds.;Your Grenade Skills deal 25-40% more damage. |
|
(Utility) |
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second.;You deal 20 - 35% additional Poison damage to Frozen enemies. |
|
(Offensive) |
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 2 seconds.;Now additionally increases Grenade Skill damage by 25-40%. |
|
(Defensive) |
How to Get: Demon's Wake (Dungeon Clear)
How to Get: Scosglen (Story Campaign) Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds;When Stealth breaks you gain (10-18)% dodge chance for 2 seconds. |
|
(Defensive) |
How to Get: Luban's Rest (Dungeon Clear)
You take (15.0-25.0)% less damage from Crowed Controlled enemies.;Whenever a Crowed Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. |
|
(Utility) |
Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds.;You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies. |
|
(Offensive) |
Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3-0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.;If they were already Chilled or Frozen, increase this damage by x100%. |
|
(Utility) |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a (25-45)% chance to Daze them for 2 seconds. |
|
(Offensive) |
How to Get: Prison of Caldeum (Dungeon Clear)
How to Get: Kehjistan (Story Campaign) When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal (296-445) Physical damage and Stun enemies for 1 second.;Your Stun Grenade deal (25-40)% increased damage. |
|
(Defensive) |
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs XX damage for 5 seconds, absorbing up to a maximum of YY damage. |
|
(Offensive) |
How to Get: Guulrahn Canals (Dungeon Clear)
Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal 120-270 Physical damage and Stun enemies for 1 second.;Your Stun Grenades deal 25 - 45% increased damage. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| General | Barbarian | Druid | |||
| Necromancer | Rogue | Sorcerer | |||
| Aspect | Effect and How to Get |
|---|---|
|
(Offensive) |
A hail of Meteorites fall during Inferno dealing Fire damage on impact.;Your Meteorites Immobilize enemies for 3 seconds.;While Inferno is active, your Meteorites deal 300% increased damage. |
|
(Utility) |
Flame Shield grants you unhindered for its duration.;Enemies you move through while Flame Shield is active are Immobilized for X seconds. |
|
(Offensive) |
How to Get: Forgotten Depths (Dungeon Clear)
How to Get: Dry Steppes (Story Campaign) When you Freeze an enemy, there is a (30-40)% chance they become Vulnerable for 3 seconds. |
|
(Offensive) |
How to Get: Sunken Library (Dungeon Clear)
You deal (25-35)% more damage to Immobilized, Stunned, or Frozen enemies. |
|
(Utility) |
How to Get: Earthen Wound (Dungeon Clear)
After Immobilization or Stun wears off, enemies are Slowed by (40-60)% for 4 seconds. |
|
(Defensive) |
You take (20-25)% less damage from Crowd Controlled or Vulnerable enemies. |
|
(Offensive) |
While Blizzard is active, it will periodically spawn exploding Ice Spikes that deal damage.;Your Ice Spikes Chill enemies for an extra 15%. |
|
(Defensive) |
How to Get: Sarat's Lair (Dungeon Clear)
Ice armor makes you unstoppable and grants you 25% Damage Reduction for 3.5-5 seconds. |
| Jump to a Class! | |||||
|---|---|---|---|---|---|
| Barbarian | Druid | Necromancer | |||
| Rogue | Sorcerer | ||||
| Skill | Effect |
|---|---|
|
|
Bash the enemy with your weapon, dealing XX% damage. After bashing enemies 4 times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon. |
|
|
Taunt Nearby enemies and gain XX% Damage Reduction for 6 seconds. |
|
|
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for XX% damage and Knocking them Back. |
|
|
Lucky Hit: Skills using Bludgeoning Weapons have up to a 20% chance to Stun enemies for 2 seconds, or up to a 30% chance when using a Two-Handed Bludgeoning Weapon. This also deals XX% Physical damage to them. |
|
|
Smash the ground, dealing XX% damage and Stunning surrounding enemies for 3 seconds. |
|
|
The first time you apply a Bleeding effect to an enemy, Slow them by 70% for 2 seconds. |
|
|
Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 33% damage per hit. |
|
|
Throw a powerful kick that deals 60% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds. |
|
|
Leap forward and then slam down, dealing XX% damage and Knocking Back surrounding enemies on impact. |
|
|
You have XX% increased Critical Strike chance. |
|
|
Reduce the duration of Control Impairing Effects by XX%. |
|
|
Throw out a trio of chains that deal XX% damage and Pull In enemies. |
|
|
Your Skills using Bludgeoning weapons deal XX% increased damage if the enemy is Stunned or Vulnerable. |
|
|
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
| Jump to a Class! | |||||
|---|---|---|---|---|---|
| Barbarian | Druid | Necromancer | |||
| Rogue | Sorcerer | ||||
| Skill | Effect |
|---|---|
|
|
Lucky Hit: Up to a XX% chance when dealing damage to a Vulnerable, Immobilized, or Stunned enemy that a Lightning Bolt also hits dealing 70% damage. |
|
|
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing XX% weapon damage with each hit. |
|
|
A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing XX% damage, and lightning strikes wildly dealing YY% damage. |
|
|
Earth Skills deal XX% increased damage to Slowed, Stunned, Immobilized, or Knocked Back enemies. |
|
|
Passive: Powerful Winds surround you, granting XX% Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing YY% damage. |
|
|
Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: • Restore all of your Spirit • Cause your attacks to be guaranteed Critical Strikes with 70% more Critical Strike Damage for 5 seconds. This chance is increased by: • 15% for Critical Strikes • 15% if the target is Stunned, Immobilized, or Knocked Back. |
|
|
Lucky Hit: Dealing Lightning damage to enemies has a XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead. |
|
|
Your Earth Skills deal XX% increased damage to Vulnerable enemies. Your Storm Skills deal XX% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
|
|
Deal XX% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
|
|
Poisoned enemies are slowed by XX% |
|
|
Storm Skills grant 2 Spirit and deal 80% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy. |
|
|
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. |
|
|
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying XX% Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for YY% damage over 2 seconds. |
|
|
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for XX% of your Maximum life. |
|
|
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing XX% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional YY% damage and are Stunned for 3 seconds. |
|
|
Reduce the duration of Control Impairing Effects by XX%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
| Jump to a Class! | |||||
|---|---|---|---|---|---|
| Barbarian | Druid | Necromancer | |||
| Rogue | Sorcerer | ||||
| Skill | Effect |
|---|---|
|
|
Conjure a tidal wave of blood that deals XX% damage and Knocks Back enemies. |
|
|
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds and dealing XX% damage to them. Does not consume the Corpse. |
|
|
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for XX seconds and deal YY% Shadow damage to them. |
|
|
Curse the target area. Enemies afflicted by Decrepify are Slowed by XX% and deal YY% less damage for 10 seconds. |
|
|
You deal XX% increased Shadow damage to Crowd Controlled enemies, and YY% increased Shadow damage to Elites and Bosses. These bonuses stack. |
| Jump to a Class! | |||||
|---|---|---|---|---|---|
| Barbarian | Druid | Necromancer | |||
| Rogue | Sorcerer | ||||
| Skill | Effect |
|---|---|
|
|
Leap backwards and throw caltrops on the ground, dealing XX damage and Slowing enemies by YY%. Lasts 7 seconds. |
|
|
Chilled enemies have their Movement Speed further reduced by up to XX%. |
|
|
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a XX% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to XX% of your Damage vs Close bonus. |
|
|
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for XX% per hit. |
|
|
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants XX% Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment. |
|
|
Lucky Hit: Damaging a Trapped enemy has up to a 40% chance to: Reduce the active Cooldowns of your Trap Skills by 30%. Increase your Trap Skill damage by XX% for 10 seconds, stacking up to YY%. |
|
|
You deal XX% increased damage to Chilled enemies. This bonus increases to YY% against Frozen enemies. |
|
|
Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 6% Damage. This can stack up to 10 times. |
|
|
Throw blades a short distance, dealing XX% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
|
|
Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by XX seconds when you Daze an enemy. |
|
|
Gain XX% Damage Reduction while inflicted with Control Impairing Effects. |
|
|
Lucky Hit: Shadow damage has up to a 10% chance to Stun for XX seconds. |
|
|
Become Unstoppable and quickly move through the shadows to stab your victim from behind for XX% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. |
|
|
Throw a smoky concoction at enemies that deals XX% damage and Dazes them for 4 seconds. |
|
|
After a Trap Skill activates, gain XX% Critical Strike Chance for 4 seconds. |
|
|
Attempting to Daze or Stun an enemy increases your Critical Strike Chance by XX% and Critical Strike Damage by YY% for 8 seconds, up to ZZ%. |
| Jump to a Class! | |||||
|---|---|---|---|---|---|
| Barbarian | Druid | Necromancer | |||
| Rogue | Sorcerer | ||||
| Skill | Effect |
|---|---|
|
|
Unleash arcing lightning that deals XX damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. |
|
|
Call forth a frigid blizzard that deals XX% Frostbite damage and continually Chills enemies for 18% over 8 seconds. |
|
|
Your Barriers have a XX% increased duration. |
|
|
You deal XX% increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy. |
|
|
Lucky Hit: Frost Skills have a XX% chance to instantly Freeze. |
|
|
You deal XX% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to YY%. |
|
|
Throw a bolt of frost at an enemy, dealing XX damage and Chilling them for 15%. |
|
|
Unleash a torrent of frost, Freezing enemies around you for 3 seconds. |
|
|
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 50% damage. Upon expiration, Frozen Orb explodes, dealing 52% Shard damage and Chilling enemies for 9%. |
|
|
You deal 6% increased damage while a Frost skill is on your Action Bar. |
|
|
Launch 5 shards that deal XX% damage each. Deals 50% increased damage to Frozen enemies. |
|
|
Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage. |
|
|
Lucky Hit: Your Frost skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no mana and deal 60% increased damage. Damage is now increased by an additional 25%[x] against Vulnerable enemies. |
|
|
Every time you Stun an enemy or attempt to Stun a Boss, you deal XX% Lightning damage to them. |
|
|
While you have a Barrier active, you apply XX% more Chill. |
|
|
Transform into lightning, becoming Unstoppable and surging to the target location, dealing XX% damage around you upon arrival. |

Glossary: List of Diablo Terms
What is Crowd Control?



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