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★ NEW: Season 7 Release Date and New Features
★ Season 7 Guide (Season of Witchcraft)
┗ Seasonal Content: Headhunt Explained | Rootholds Dungeon Guide
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This is a guide to the Spiritborn class in Diablo 4 (Diablo IV). Read on to learn everything about the Spiritborn class including the Spiritborn's unique ability, the Spiritborn's skills, all the strengths and weaknesses of the Spiritborn, the best stats to increase for the Spiritborn, and how to play the Spiritborn!
All Spiritborn Guides | ||
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List of Contents
Stats Overview | |||
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Main Stat | Dexterity | DMG Type
(Primary) |
Physical |
Base STR | Base DEX | Base INT | Base WP |
12 | 10 | 7 | 13 |
Core Stat Modifiers | |||
・Critical Chance x+0.02% per point in STR ・Skill Damage x+0.1% per point in DEX ・Resource Generation x0.1% per point in INT |
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The Spiritborn boasts a series of skills that provide great repositioning and gap closers. The Soar skill lets you fly at a target location and deal lightning damage, while Rushing Claw allows you to dash through your opponents and deal fire damage. Both the Gorilla and Centipede basic skills are gap closers that let you rush at an opponent as well.
The Gorilla spirit has tons of damage reduction and barrier abilities that can help increase your survivability. Make sure to use any Gorilla skill when you are waiting for your cooldowns to activate the Adaptive Stance passive of 30% Damage Reduction.
With the Centipede spirit, you are given access to various skills that can provide crowd control. Scourge is one prime example as it releases a burst of insect around you that can slow, fear, and poison your enemies. The Withering Fist basic skill is also a gap closer that applies poison and can slow your enemies on the third attack.
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Many of Spiritborn's skills have long cooldowns that can cause fights to drag on longer than they should. Cooldown Reduction can help with this issue but might ultimately hinder your damage capabilities.
The Core Skills of Spiritborn consume plenty of Vigor and will require players to build up this resource. Vigor does not regenerate on its own and will decay when no Basic Skills are being used requiring players to always hit Basic Skills to have Vigor available.
Guardian | Effects |
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Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 15% of the damage of the 0.5 seconds. All Skills are now also Jaguar Skills. (Primary) Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss. (Secondary) |
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Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for everyone remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills. (Primary) Every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 2 seconds after you Critically Strike. (Secondary) |
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Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life (X), up to 40%, for 3 seconds. All Skills are now also Gorilla Skills. (Primary) Maximum Resolve is increased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable. (Secondary) |
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Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills. (Primary) Heal for 1% of your Maximum Life for every Nearby enemy you've Poisoned in the last 3 seconds, up 5%. (Secondary) |
At level 15, a new class quest will appear for Spiritborn players. Completing this quest will unlock the Spirit Hall, where you can enhance your build by choosing Primary Spirits for special Passives and Skill Tags.
You can attune spirits twice—one at level 15 and another at level 30, wherein you may choose to enhance the passive you have already chosen or combine it with another one.
Spirit Hall Specialization Guide
With the Spirit Hall specialization, this allows you to focus on certain stats such as Ferocity or Resolve, and gain or amplify the effects that would benefit you. Make sure to keep a steady balance between the two as this may make or break your build as you are progressing.
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Dart at and jab an enemy, dealing a total of XX% damage and applying YY% Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds. |
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![]() Dive at an enemy and slash into it dealing XX% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of YY% damage. |
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![]() Quickly jab forward with a piercing strike dealing XX% damage. Your 3rd attack pierces further, dealing YY% damage and reducing your Evade Cooldown by 5 seconds. |
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![]() Rush at a target and clobber enemies in front of you, dealing XX% damage. Your 3rd attack strikes enemies around you, dealing YY% damage. |
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Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal XX% damage. |
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![]() Hurl 5 feathers that pierce through enemies, each dealing XX% damage. |
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![]() Conjure claws that rake through enemies in front of you, dealing XX% damage before exploding for an additional YY% damage. |
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![]() Strike a small area, dealing XX% damage to enemies within as well as all surrounding Poisoned enemies. |
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Skill | Effect |
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Your Basic Skills deal XX% increased damage, doubled to YY% for 3rd casts. |
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Casting a Core Skill increases all Vigor Generation by XX% for 3 seconds. |
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Your Core Skills cost XX% more Vigor, but deal 5% increased damage. Vigorous required |
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Generate XX Vigor per second while moving. Vigorous required |
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Creates a cyclone that Pulls enemies inward followed by a crushing downdraft that deals XX% damage to them. |
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![]() Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing XX% damage. |
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![]() Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing each of your attacks to trigger an additional XX% damage strike per enemy over 6 seconds. |
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![]() Passive: Enemies that attack you are Poisoned for XX% damage over 3 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds. |
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Skill | Effect |
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Gain XX% increased Dodge Chance during Evade. Whenever you Dodge, you gain YY% Critical Strike Chance for 3 seconds. |
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You deal XX% increased damage while Unhindered or Unstoppable. Mirage required |
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Your Mobility Skill Cooldowns are reduced up to 1 seconds based on how far you travel with them. Mirage required |
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Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Glaive: XX% Bonus Lucky Hit Chance. Quarterstaff: YY% Blocked Damage Reduction. Polearm: ZZ% Lucky Hit Chance to make enemies Vulnerable. |
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You deal XX% increased Vulnerable damage. Double this bonus vs Elite enemies. Focal Point required |
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Vulnerable enemies deal 5% less damage to you. Focal Point required |
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Passive: Gain XX% Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for YY% seconds. |
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![]() Stomp in front of you, releasing a shockwave that deals XX% damage and Knocks Down enemies for YY% seconds. |
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![]() Passive: Gain XX% Dodge Chance and automatically retaliate against Close enemies for YY% damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds. |
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![]() Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for 3 seconds and applying XX% Poisoning damage over 6 seconds. |
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Skill | Effect |
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Casting a Defensive Skill grants 10 Vigor. |
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Gain increased Life on Kill equal to 5% of your Maximum Life while your have at least 4 stacks of Ferocity. Endurance required |
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You gain XX% increased Poison Resistance and your Maximum Poison Resistance is increased by YY%. |
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Your Healing is increased by XX%. Whenever you Heal, your Poisoning Damage is increased by YY% for 3 seconds. Antivenom required |
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You gain XX% Block Chance. After standing still for 0.5 seconds, you gain YY% Blocked Damage Reduction until you move. |
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You accumulate 1% of your Maximum Life as Barrier every second, up to 10%. Taking damage prevents additional accumulation for 2 seconds. Patient Guard required |
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Gain 2 Thorns. While you have a Barrier your Thorns are increased by XX%. Patient Guard required |
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Gain XX% additional Damage Reduction per stack of Resolve. Endurance required |
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Smash enemies in front of you, dealing XX% damage. When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds. |
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![]() Whirl out a cluster of razor sharp feathers that rebound back, dealing XX% damage each way. |
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![]() Slash a short distance through an enemy, striking all enemies along the way twice for a total of XX% damage. |
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![]() Strike an enemy and infect them, dealing XX% damage and applying YY% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing ZZ% damage per hit. You can have up to 3 swarms active at once. |
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Skill | Effect |
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Your Potency Skills deal XX% increased damage, but have 5% increased cooldowns. |
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Hitting enemies with Jaguar Skills increases the damage they take from you by XX%, up to YY%. |
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Jaguar Skills deal XX% increased Critical Strike Damage per stack fo Ferocity. Potent required |
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Your Centipede Skills deal XX% increased damage. Double this bonus vs Healthy enemies. |
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Your Centipede Skills deal XX% increased damage to Crowd Controlled enemies and gain XX% increased Crowd Control Durations. Ravenous required |
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Casting a Gorilla Skill grants XX% increased Maximum Life for 10 seconds. |
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Gorilla Skills deal XX% increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute Non-Bosses. Resilient required |
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Your Eagle Skill damage is increased by XX% of your Movement Speed. |
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Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds. Brilliance required |
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for XX% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds. |
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![]() The Eagle Spirit swoops down and deals XX% damage. After a short delay it blasts off dealing YY% damage. |
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![]() Bound across the battlefield with the Jaguar Spirit, dealing XX% damage upon landing and the rapidily slashing enemies in the area for YY% total damage over 7 strikes. |
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![]() The Centipede Spirit emerges, blasting enemies in a line for XX% damage and spitting at others for YY% damage. Lasts for 15 seconds. |
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Skill | Effect |
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Casting an Ultimate Skill grants XX% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy. |
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Your maximum Vigor is increased by XX% while you have an Ultimate Skill equipped. Resolution required |
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Hitting enemies with Ultimate Skills Heals you for XX% of your Maximum Life. Resolution required |
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Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by XX%, up to YY%. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. Spiritual Attunement required |
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Casting an Ultimate Skill makes you Unstoppable for 2 seconds. Spiritual Attunement or Sustenance required |
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Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to 1 times in the next 7 seconds. Sustenance required |
Spiritborn Skill Types | |||
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Basic | Core | Focus | Defensive |
Potency | Ultimate | Key Passives |
Skill | Effect |
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Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target. |
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Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks. |
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The Base Spirit of a Skill cast grants: Eagle: 30% Movement Speed. Gorilla: 30% Damage Reduction. Jaguar: 30% Attack Speed. Centipede: 3% Life per Second. Casting a Skill of a different Base Spirit: Swaps to the new bonus. Increases Core Stats by 50% for 7 seconds. |
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You deal 45% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for 2% of your Maximum Life. Generates 5 Vigor. Removes the Vulnerable effect. |
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Spiritborn has a total of 4 Guardian Spirits that influence each of his skills. Most of these skills complement each other in a certain way so try to combine skills from different spirits such as using Soar to enter the center of a mob and then Concussive Stomp to knock them back. Doing so will make a strong and versatile build that can adapt to any situation.
Once you have unlocked your class specialization Spirit Hall, the Base Spirit of all your skills and abilities will turn into the Guardian Spirit of your choosing. Focus on the guardian you want to use by building towards the stats they value the most.
・Jaguar: Attack Speed, Critical Damage, and Fire Damage
・Gorilla: Thorns, Barrier, and Damage Reduction
・Eagle: Movement Speed, Vulnerable Damage, and Lightning Damage
・Centipede: Poison Damage and Healing
Players should make use of the new Ferocity resource from the Jaguar spirit, and the Resolve resource from the Gorilla spirit as they provide a good amount of stackable attack speed and instances of damage reduction. Try to incorporate these in your build to make full use of every Spiritborn mechanic.
Spiritborn Stat Priority | |
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Dexterity ▶ Strength ▶ Willpower ▶ Intelligence | |
Dexterity | Dexterity will be the main stat Spiritborns want to focus on as increasing this directly raises your Skill Damage and Dodge Chance. |
Strength | Strength is the next stat to prioritize as you receive an increased Critical Strike Chance and Armor from this. |
Intelligence | Intelligence can be decent as your Resource Generation and Resistance to All Elements gets a boost. |
Willpower | Willpower can be prioritized last since this only increases your Healing and Overpower Damage and you would be better off increasing your armor and life stats. |
Best Class Tier List and How to Play All Classes
All Classes | |||||
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Spiritborn Class Guide: Skills, Stats, and How to Play
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