Diablo 4 (D4)

List of All Runewords

Diablo 4 - Runewords
This lists of all Ritual and Invocation runes in Diablo 4 (D4). Read on to see a list of all runes, as well as learn how to get runes and what are Runewords!

Attention WIP!Attention! These items are only available in the 2.0 Public Test Realm (PTR) for now. Check back soon for more updates!

List of All Runes

All Ritual and Invocation Runes

※ Select the search criteria below and press the Search button to filter the data.

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Rune Type Condition / Effect
Yul
(Legendary)
Ritual Cast a Skill with a Cooldown.
Cir
(Magic)
Ritual Cast the same non-Channeled Skill 3 times in a row.
Ahu
(Legendary)
Ritual Lucky Hit: Up to a 100% chance against Injured enemies.
Neo
(Rare)
Ritual Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
Tam
(Legendary)
Ritual Cast a non-Channeled Core Skill.
Xol
(Legendary)
Ritual Evoke power from another Class.
Zan
(Magic)
Ritual Cast an Ultimate Skill.
Feo
(Rare)
Ritual Become Injured or Crowd Controlled.
Noc
(Rare)
Ritual Inflict a Crowd Control that isn't Slow or Chill.
Cem
(Magic)
Ritual Cast Evade.
Bac
(Legendary)
Ritual Travel 5 meters.
Ur
(Magic)
Ritual Your Minion or Companion kills an enemy or dies.
Yax
(Magic)
Ritual Drink a Healing Potion.
Poc
(Rare)
Ritual Spend 5% of your Maximum Resource.
Moni
(Magic)
Ritual Cast a Skill after moving.
Kaa
(Rare)
Ritual Lose 1% of your Maximum Life.
Lith
(Legendary)
Ritual Stand still for 0.3 seconds.
Lac
(Rare)
Invocation Evoke the Barbarian's Challenging Shout, reducing your damage taken.
Ohm
(Legendary)
Invocation Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt.
Vex
(Legendary)
Invocation Gain +3 to all Skills for 5 seconds.
Gar
(Magic)
Invocation Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Xan
(Legendary)
Invocation Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Que
(Rare)
Invocation Evoke the Druid's Earthen Bulwark, granting yourself a Barrier.
Yom
(Legendary)
Invocation Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
Eom
(Legendary)
Invocation Reduce your active Cooldowns by 0.25 seconds.
Lum
(Magic)
Invocation Restore 1 Primary Resource.
Qua
(Rare)
Invocation Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
Xal
(Rare)
Invocation Gain 20% Maximum Life for 4 seconds.
Wat
(Rare)
Invocation Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Teb
(Magic)
Invocation Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Qax
(Rare)
Invocation Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Zec
(Rare)
Invocation Reduce your active Ultimate Cooldown by 4 seconds.
Ner
(Rare)
Invocation Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Mot
(Rare)
Invocation Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
Jah
(Legendary)
Invocation Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
Thul
(Rare)
Invocation Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
Tzic
(Rare)
Invocation Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
Kry
(Rare)
Invocation Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
Ono
(Magic)
Invocation Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Tec
(Magic)
Invocation Evoke the Barbarian's Earthquake, dealing damage to enemies within.
Met
(Magic)
Invocation You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Tun
(Magic)
Invocation Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Ton
(Magic)
Invocation Evoke the Sorcerer's Meteorites, dealing damage to enemies.
Tal
(Magic)
Invocation Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Ceh
(Magic)
Invocation Summon a Spirit Wolf to attack enemies for 8 seconds.

How to Get Runes

Only Available For The 2.0 PTR

At the moment, runes can only be obtained in the 2.0 Public Test Realm (PTR) servers starting on September 6, 2024. You can acquire runes in the PTR as random drops from enemies or from the Boost Vendor in Kyovashad.

Exclusive to the Vessel of Hatred Expansion

Although runes are accessible to everyone during the PTR, they will become exclusive to the Vessel of Hatred DLC owners when Season 6 goes live. This means that you will only be able to get or use Runewords if you have the expansion.

What Are Runewords?

Customizable Character Ability

Runewords allow you to create unique conditional power-ups, including the ability to use skills from different classes by meeting the required resource called offerings.

Runewords are comprised of one Ritual rune and one Invocation rune. The Ritual rune will dictate the condition you must meet to gain offerings, while the Invocation rune is the skill or effect that will happen once you gain enough offerings.

Invocation Runes can Overflow

Invocation runes can overflow if you have more than the required number of offerings for the Runeword ability. Overflow effects are bonuses or power-ups to the base effect of the Invocation rune.

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