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This lists of all Ritual and Invocation runes in Diablo 4: Vessel of Hatred (D4). Read on to see a list of all runes, as well as learn how to get runes and what are Runewords!
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
Rune | Type | Condition / Effect |
---|---|---|
Yul (Legendary) |
Ritual | Cast a Skill with a Cooldown. |
Cir (Magic) |
Ritual | Cast the same non-Channeled Skill 3 times in a row. |
Ahu (Legendary) |
Ritual | Lucky Hit: Up to a 100% chance against Injured enemies. |
Neo (Rare) |
Ritual | Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.) |
Tam (Legendary) |
Ritual | Cast a non-Channeled Core Skill. |
Xol (Legendary) |
Ritual | Evoke power from another Class. |
Zan (Magic) |
Ritual | Cast an Ultimate Skill. |
Feo (Rare) |
Ritual | Become Injured or Crowd Controlled. |
Noc (Rare) |
Ritual | Inflict a Crowd Control that isn't Slow or Chill. |
Cem (Magic) |
Ritual | Cast Evade. |
Bac (Legendary) |
Ritual | Travel 5 meters. |
Ur (Magic) |
Ritual | Your Minion or Companion kills an enemy or dies. |
Yax (Magic) |
Ritual | Drink a Healing Potion. |
Poc (Rare) |
Ritual | Spend 5% of your Maximum Resource. |
Moni (Magic) |
Ritual | Cast a Skill after moving. |
Kaa (Rare) |
Ritual | Lose 1% of your Maximum Life. |
Lith (Legendary) |
Ritual | Stand still while fighting for 0.3 seconds. |
Lac (Rare) |
Invocation | Evoke the Barbarian's Challenging Shout, reducing your damage taken. |
Ohm (Legendary) |
Invocation | Evoke the Barbarian's War Cry, increasing your Movement Speed and damage dealt. |
Vex (Legendary) |
Invocation | Gain +3 to all Skills for 7 seconds. |
Gar (Magic) |
Invocation | Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
Xan (Legendary) |
Invocation | Your next Skill cast will be a guaranteed Critical Strike and Overpower. |
Que (Rare) |
Invocation | Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. |
Yom (Legendary) |
Invocation | Evoke the Druid's Petrify, Stunning enemies and get 100 Resource. |
Eom (Legendary) |
Invocation | Reduce your active Cooldowns by 0.1 seconds. |
Lum (Magic) |
Invocation | Restore 1 Primary Resource. |
Qua (Rare) |
Invocation | Gain 7% Movement Speed for 5 seconds, up to 30%. |
Xal (Rare) |
Invocation | Gain 20% Maximum Life for 6 seconds. |
Wat (Rare) |
Invocation | Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
Teb (Magic) |
Invocation | Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. |
Qax (Rare) |
Invocation | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. |
Zec (Rare) |
Invocation | Reduce your active Ultimate Cooldown by 2 seconds. |
Ner (Rare) |
Invocation | Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. |
Mot (Rare) |
Invocation | Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. |
Jah (Legendary) |
Invocation | Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. |
Thul (Rare) |
Invocation | Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. |
Tzic (Rare) |
Invocation | Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. |
Kry (Rare) |
Invocation | Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. |
Ono (Magic) |
Invocation | Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. |
Tec (Magic) |
Invocation | Evoke the Barbarian's Earthquake, dealing damage to enemies within. |
Met (Magic) |
Invocation | You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. |
Tun (Magic) |
Invocation | Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. |
Ton (Magic) |
Invocation | Evoke the Sorcerer's Meteorites, dealing damage to enemies. |
Tal (Magic) |
Invocation | Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. |
Ceh (Magic) |
Invocation | Summon a Spirit Wolf to attack enemies for 8 seconds. |
Jump to a Section |
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Runes can randomly be obtained from chests and other activities in the game but we recommend doing activities with high Elite mob density such as The Pit, Nightmare Dungeons, or Kurast Undercity.
Crafting three runes of the same type will produce a random rune, allowing you a chance at obtaining your desired rune. You can craft runes at the Jeweler.
You can also get runes by trading with other players. Since the other player will need to select which items to trade, you can use the in-game chat to coordinate which rune or item you wish to trade.
How to Trade
Runes can only be obtained if you own the Vessel of Hatred Expansion. Players that have the base game and don't own the expansion may purchase it separately to access runes.
Runewords allow you to create unique conditional power-ups, including the ability to use skills from different classes by meeting the required resource called offerings.
Runewords are comprised of one Ritual rune and one Invocation rune. The Ritual rune will dictate the condition you must meet to gain offerings, while the Invocation rune is the skill or effect that will happen once you gain enough offerings.
Invocation runes can overflow if you have more than the required number of offerings for the Runeword ability. Overflow effects are bonuses or power-ups to the base effect of the Invocation rune.
The Pit Guide | Infernal Horde Guide |
Masterworking Guide | Helltide Event Guide |
Legion Event Guide | Nightmare Dungeon Guide |
How to Complete Tree of Whispers | - |
Mystery Chest Locations and Map | Best Nightmare Dungeon Tier List |
Runewords Guide and List of All Runes
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