★ NEW: Season 10 Guide | Season 10 Release Date
┗ Seasonal Content: Chaos Rifts | New Uniques
┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide

This is a list of all Ritual and Invocation runes in Diablo 4: Vessel of Hatred (D4). Read on to see all the runes available in Season 8, learn how to obtain them, and discover what Runewords are!
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
| Rune | Type | Condition / Effect |
|---|---|---|
| (Legendary) |
Ritual | Cast a Skill with a Cooldown. |
| (Magic) |
Ritual | Cast 5 Skills then become exhausted for 3 seconds. |
| (Legendary) |
Ritual | Lucky Hit: 100% when hitting a non-Healthy enemy |
| (Rare) |
Ritual | Deal damage after not taking any health damage within 5 seconds. |
| (Legendary) |
Ritual | Cast a non-Channeled Core Skill. |
| (Legendary) |
Ritual | Evoke power from another Class. |
| (Magic) |
Ritual | Cast an Ultimate Skill. |
| (Rare) |
Ritual | Become Injured or Crowd Controlled. |
| (Rare) |
Ritual | Inflict a Crowd Control, gain double if it isn't a Slow or Chill. |
| (Magic) |
Ritual | Cast Evade. |
| (Legendary) |
Ritual | Travel 5 meters. |
| (Magic) |
Ritual | Your Minion or Companion kills an enemy or dies. |
| (Magic) |
Ritual | Drink a Healing Potion. |
| (Rare) |
Ritual | Spend 5% of your Maximum Resource. |
| (Magic) |
Ritual | Cast 2 Mobility or Macabre Skills. |
| (Rare) |
Ritual | Lose 1% of your Maximum Life. |
| (Legendary) |
Ritual | Stand still while fighting for 0.3 seconds. |
| (Rare) |
Invocation | Evoke the Barbarian's Challenging Shout, reducing your damage taken. |
| (Legendary) |
Invocation | Evoke the Barbarian's War Cry, increasing your Movement Speed and damage dealt. |
| (Legendary) |
Invocation | Gain +1 to all Skills for 10 seconds. |
| (Magic) |
Invocation | Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
| (Legendary) |
Invocation | Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds. |
| (Rare) |
Invocation | Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. |
| (Legendary) |
Invocation | Evoke the Druid's Petrify, Stunning enemies and get 100 Resource. |
| (Legendary) |
Invocation | Reduce your active Cooldowns by 0.1 seconds. |
| (Magic) |
Invocation | Restore 3.5% Primary Resource. |
| (Magic) |
Invocation | Gain 10% Movement Speed for 5 seconds, up to 50%. |
| (Rare) |
Invocation | Gain 20% Maximum Life for 6 seconds. |
| (Rare) |
Invocation | Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
| (Magic) |
Invocation | Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. |
| (Rare) |
Invocation | Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second. |
| (Rare) |
Invocation | Reduce your active Ultimate Cooldown by 1 seconds. |
| (Rare) |
Invocation | Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. |
| (Rare) |
Invocation | Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. |
| (Legendary) |
Invocation | Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. |
| (Rare) |
Invocation | Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. |
| (Rare) |
Invocation | Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. |
| (Rare) |
Invocation | Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. |
| (Magic) |
Invocation | Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. |
| (Magic) |
Invocation | Evoke the Barbarian's Earthquake, dealing damage to enemies within. |
| (Magic) |
Invocation | You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. |
| (Magic) |
Invocation | Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. |
| (Magic) |
Invocation | Evoke the Sorcerer's Meteorites, dealing damage to enemies. |
| (Magic) |
Invocation | Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. |
| (Magic) |
Invocation | Summon a Spirit Wolf to attack enemies for 8 seconds. |
| (Legendary) |
Ritual | Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons. |
| (Legendary) |
Ritual | Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). |
| (Rare) |
Invocation | + 220% weapon damage. Invoke Druid Lightning Bolts, striking a nearby enemy |
| Jump to a Section |
|---|
|
|

Runes can randomly be obtained from chests and other activities in the game but we recommend doing activities with high Elite mob density such as The Pit, Nightmare Dungeons, or Kurast Undercity.

Crafting three runes of the same type will produce a random rune, allowing you a chance at obtaining your desired rune. You can craft runes at the Jeweler.

You can also get runes by trading with other players. Since the other player will need to select which items to trade, you can use the in-game chat to coordinate which rune or item you wish to trade.
How to Trade

Runes can only be obtained if you own the Vessel of Hatred Expansion. Players that have the base game and don't own the expansion may purchase it separately to access runes.
Runewords allow you to create unique conditional power-ups, including the ability to use skills from different classes by meeting the required resource called offerings.
Runewords are comprised of one Ritual rune and one Invocation rune. The Ritual rune will dictate the condition you must meet to gain offerings, while the Invocation rune is the skill or effect that will happen once you gain enough offerings.
Invocation runes can overflow if you have more than the required number of offerings for the Runeword ability. Overflow effects are bonuses or power-ups to the base effect of the Invocation rune.

The Pit Guide |
Infernal Horde Guide |
Masterworking Guide |
Helltide Event Guide |
Legion Event Guide |
Nightmare Dungeon Guide |
How to Complete Tree of Whispers |
Horadric Strongrooms Guide |
Mystery Chest Locations and Map |
- |
Runewords Guide: List of All Runes for Season 8



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Chaos Zero Nightmare Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Elden Ring Nightreign Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
©2022 BLIZZARD ENTERTAINMENT, INC. ALL RIGHTS RESERVED.
All trademarks referenced herein are the properties of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.