★ Season 5 Guide (Season of the Infernal Hordes)
★ S5 Journey | S5 Questline | S5 Battle Pass
★ Learn more about the Infernal Horde
┗ Infernal Compass | Abyssal Scroll
★ Spiritborn announced for Vessel of Hatred DLC!
This lists of all Ritual and Invocation runes in Diablo 4 (D4). Read on to see a list of all runes, as well as learn how to get runes and what are Runewords!
List of Contents
Attention! | These items are only available in the 2.0 Public Test Realm (PTR) for now. Check back soon for more updates! |
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Rune | Type | Condition / Effect |
---|---|---|
Yul (Legendary) |
Ritual | Cast a Skill with a Cooldown. |
Cir (Magic) |
Ritual | Cast the same non-Channeled Skill 3 times in a row. |
Ahu (Legendary) |
Ritual | Lucky Hit: Up to a 100% chance against Injured enemies. |
Neo (Rare) |
Ritual | Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.) |
Tam (Legendary) |
Ritual | Cast a non-Channeled Core Skill. |
Xol (Legendary) |
Ritual | Evoke power from another Class. |
Zan (Magic) |
Ritual | Cast an Ultimate Skill. |
Feo (Rare) |
Ritual | Become Injured or Crowd Controlled. |
Noc (Rare) |
Ritual | Inflict a Crowd Control that isn't Slow or Chill. |
Cem (Magic) |
Ritual | Cast Evade. |
Bac (Legendary) |
Ritual | Travel 5 meters. |
Ur (Magic) |
Ritual | Your Minion or Companion kills an enemy or dies. |
Yax (Magic) |
Ritual | Drink a Healing Potion. |
Poc (Rare) |
Ritual | Spend 5% of your Maximum Resource. |
Moni (Magic) |
Ritual | Cast a Skill after moving. |
Kaa (Rare) |
Ritual | Lose 1% of your Maximum Life. |
Lith (Legendary) |
Ritual | Stand still for 0.3 seconds. |
Lac (Rare) |
Invocation | Evoke the Barbarian's Challenging Shout, reducing your damage taken. |
Ohm (Legendary) |
Invocation | Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. |
Vex (Legendary) |
Invocation | Gain +3 to all Skills for 5 seconds. |
Gar (Magic) |
Invocation | Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
Xan (Legendary) |
Invocation | Your next Skill cast will be a guaranteed Critical Strike and Overpower. |
Que (Rare) |
Invocation | Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. |
Yom (Legendary) |
Invocation | Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. |
Eom (Legendary) |
Invocation | Reduce your active Cooldowns by 0.25 seconds. |
Lum (Magic) |
Invocation | Restore 1 Primary Resource. |
Qua (Rare) |
Invocation | Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. |
Xal (Rare) |
Invocation | Gain 20% Maximum Life for 4 seconds. |
Wat (Rare) |
Invocation | Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
Teb (Magic) |
Invocation | Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. |
Qax (Rare) |
Invocation | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. |
Zec (Rare) |
Invocation | Reduce your active Ultimate Cooldown by 4 seconds. |
Ner (Rare) |
Invocation | Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. |
Mot (Rare) |
Invocation | Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. |
Jah (Legendary) |
Invocation | Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. |
Thul (Rare) |
Invocation | Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. |
Tzic (Rare) |
Invocation | Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. |
Kry (Rare) |
Invocation | Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. |
Ono (Magic) |
Invocation | Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. |
Tec (Magic) |
Invocation | Evoke the Barbarian's Earthquake, dealing damage to enemies within. |
Met (Magic) |
Invocation | You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. |
Tun (Magic) |
Invocation | Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. |
Ton (Magic) |
Invocation | Evoke the Sorcerer's Meteorites, dealing damage to enemies. |
Tal (Magic) |
Invocation | Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. |
Ceh (Magic) |
Invocation | Summon a Spirit Wolf to attack enemies for 8 seconds. |
At the moment, runes can only be obtained in the 2.0 Public Test Realm (PTR) servers starting on September 6, 2024. You can acquire runes in the PTR as random drops from enemies or from the Boost Vendor in Kyovashad.
Although runes are accessible to everyone during the PTR, they will become exclusive to the Vessel of Hatred DLC owners when Season 6 goes live. This means that you will only be able to get or use Runewords if you have the expansion.
Runewords allow you to create unique conditional power-ups, including the ability to use skills from different classes by meeting the required resource called offerings.
Runewords are comprised of one Ritual rune and one Invocation rune. The Ritual rune will dictate the condition you must meet to gain offerings, while the Invocation rune is the skill or effect that will happen once you gain enough offerings.
Invocation runes can overflow if you have more than the required number of offerings for the Runeword ability. Overflow effects are bonuses or power-ups to the base effect of the Invocation rune.
List of All Runewords
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