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Block Chance and Blocked Damage Reduction are defensive mechanics that help mitigate damage from incoming hits in Diablo 4 (D4). See a more detailed explanation of Block Chance and Blocked Damage Reduction and where you can obtain them here.
List of Contents
Block Chance determines the likelihood that a hit against your character will be blocked, reducing the damage taken. Block Chance goes up to 100%, which means you'll block every incoming hit, effectively turning your Blocked Damage Reduction into just Damage Reduction.
Blocked Damage Reduction is the percentage of damage mitigated from a blocked hit. By default, you reduce 15% of the damage from any blocked hit. This value can increase based on the stats of your equipped Shield.
Block Chance and Blocked Damage Reduction are inherent affixes found only on Quarterstaffs and Shields.
Quarterstaffs are exclusively usable by Spiritborn and naturally provides Block Chance but not Blocked Damage Reduction. However, Shields offer both Block Chance and Blocked Damage Reduction but are available only to Necromancers.
Skill | Effect |
---|---|
Armored Hide | Passive: Gain XX% Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for YY% seconds. |
Patient Guard | You gain XX% Block Chance. After standing still for 0.5 seconds, you gain YY% Blocked Damage Reduction until you move. |
Skill | Effect |
---|---|
Focal Point | Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Glaive: XX% Bonus Lucky Hit Chance. Quarterstaff: YY% Blocked Damage Reduction. Polearm: ZZ% Lucky Hit Chance to make enemies Vulnerable. |
Patient Guard | You gain XX% Block Chance. After standing still for 0.5 seconds, you gain YY% Blocked Damage Reduction until you move. |
Glossary: List of Diablo Terms
Block Chance and Reduction Explained
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