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This is a list of all the available Glyphs in Diablo 4 (D4). Read on to see a list of all the Glyphs in the game, all their base and bonus effects, and all the Glyphs available per class!
Glyph Related Guides | |
---|---|
List of Glyphs | How to Get Glyphs |
List of Contents
Jump to a Class's Glyphs! | |||||
---|---|---|---|---|---|
Barbarian Glyphs | Rogue Glyphs | Sorcerer Glyphs | |||
Necromancer Glyphs | Druid Glyphs |
Glyph | Effect | Additional Bonus |
---|---|---|
Ambidextrous | Grants +[XX]% bonus to all Magic nodes within range. |
You deal 8% increased damage while wielding One-Handed weapons. Req.: 40 Strength |
Bloodfeeder | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Bleeding targets. |
You have 5% increased Critical Strike Chance against Bleeding enemies. Req.: 25 Dexterity |
Brawl | Paragon nodes within range gain +[XX]% bonus to their Physical damage and damage reduction modifiers. |
Brawling Skills deal 18% increased damage. Req.: 25 Willpower |
Cleaver | For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding an Axe. |
While wielding an Axe, you deal 12% increased Critical Strike Damage. Req.: 40 Strength |
Crusher | For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Mace. |
While wielding a Mace, you deal 30% increased Overpower damage. Req.: 40 Strength |
Disembowel | For every 5 Willpower purchased within range, you deal +[XX]% increased Bleeding damage. |
Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second. Req.: 25 Willpower |
Dominate (Barbarian) | For every 5 Willpower purchased within range, you deal +[XX]% increased Overpower damage. |
After not Overpowering for 30 seconds, your next attack will Overpower. Req.: 25 Willpower |
Executioner | For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Polearm. |
While wielding a Polearm, you deal 10% increased damage to Healthy or Injured enemies. Req.: 40 Strength |
Exploit (Barbarian) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. |
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. Req.: 25 Dexterity |
Imbiber (Barbarian) | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. |
You gain +30% increased Potion Healing. Req.: 25 Willpower |
Ire | For every 5 Strength purchased within range, you deal +[XX]% increased damage while Berserking. |
While Berserking, you take 10% reduced damage from Elites. Req.: 40 Strength |
Marshal | Grants +[XX]% bonus to all Magic nodes within range. |
After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds. Req.: 40 Strength |
Might | Grants +[XX]% bonus to all Magic nodes within range. |
You deal 8% increased damage while wielding Two-Handed weapons. Req.: 40 Strength |
Mortal Draw | For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +[XX]% increased damage. |
Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike. Req.: 25 Dexterity |
Revenge (Barbarian) | Grants +[XX]% bonus to all Rare nodes within range. |
Dealing Thorns damage to an enemy increases all damage it takes from you by 1%, up to 8%, for 10 seconds. Req.: 25 Willpower |
Rumble | For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage. |
You deal 10% increased damage to Crowd Controlled enemies and Bosses for each active Earthquake. Req.: Strength |
Seething | For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Sword. |
While wielding a Sword, you gain 3 Fury when you kill an enemy. Req.: 40 Strength |
Territorial (Barbarian) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. |
You gain 10% Damage Reduction against Close enemies. Req.: 25 Dexterity |
Twister | For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage. |
You deal 13% increased damage for 4 seconds after creating a Dust Devil. Req.: Strength |
Undaunted (Barbarian) | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Fortified. |
You gain up to 10% Damage Reduction the more Fortify you have. Req.: 25 Willpower |
Weapon Master | Paragon nodes within range gain +[XX]% bonus to their Physical damage and damage reduction modifiers. |
Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds. Req.: 25 Dexterity |
Wrath | For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. |
Skills that Critically Strike generate 3 Fury. Req.: 25 Dexterity |
Jump to a Class's Glyphs! | |||||
---|---|---|---|---|---|
Barbarian Glyphs | Rogue Glyphs | Sorcerer Glyphs | |||
Necromancer Glyphs | Druid Glyphs |
Glyph | Effect | Additional Bonus |
---|---|---|
Ambush | For every 5 Strength purchased within range, you deal +[XX]% increased damage to targets affected by Trap Skills. |
Enemies affected by Trap Skills take 10% increased damage from you. Req.: 25 Strength |
Bane (Rogue) | For every 5 Strength purchased within range, you deal +[XX]% increased Poison damage. |
Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration. Req.: 25 Strength |
Canny | For every 5 Intelligence purchased within range, you deal +[XX]% increased Non-physical damage. |
Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%, up to 10%, for 15 seconds. Req.: 25 Intelligence |
Chip | For every 5 Dexterity purchased within range, you deal +[XX]% increased Physical damage. |
Physical damage increases the damage an enemy takes from you by 1%, up to 10%, for 15 seconds. Req.: 40 Dexterity |
Closer | For every 5 Dexterity purchased within range, Cutthroat Skills deal +[XX]% increased damage. |
While wielding a Melee weapon, you take 10% reduced damage. Req.: 40 Dexterity |
Combat | For every 5 Intelligence purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. |
Skills that Critically Strike restore 12% of their Energy cost. Req.: 25 Intelligence |
Control (Rogue) | For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. |
You deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies. Req.: 25 Intelligence |
Devious | Grants +[XX]% bonus to all Magic nodes within range. |
When you hit an enemy with an attack that applies a Crowd Control effect, they take 2%, up to 10%, increased damage from you for 20 seconds. Req.: 40 Dexterity |
Diminish | Grants +[XX]% bonus to all Rare nodes within range. |
You take 10% reduced Physical damage from Vulnerable enemies. Req.: 25 Strength |
Efficacy | Grants +[XX]% bonus to all Rare nodes within range. |
Imbuement Skill effects have 20% increased potency. Req.: 25 Intelligence |
Exploit (Rogue) | For every 5 Strength purchased within range, you deal +[XX]% increased damage to Vulnerable targets. |
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. Req.: 25 Strength |
Explosive | For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage. |
Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds. Req.: Dexterity |
Fluidity | Grants +[XX]% bonus to all Magic nodes within range. |
When you cast an Agility Skill, you gain 9% increased Energy Regeneration for 6 seconds. Req.: 40 Dexterity |
Frostfeeder | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Chilled targets. |
You gain 20% increased Chill effect. Req.: 40 Dexterity |
Infusion | For every 5 Intelligence purchased within range, Skills that are Imbued deal +[XX]% increased damage. |
Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds. Req.: 25 Intelligence |
Nightstalker | For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage. |
Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds. Req.: Intelligence |
Pride | 125% bonus to all Rare nodes within range |
You deal 13% increased Physical damage to both Healthy and Injured enemies. Req.: 25 Strength |
Ranger | For every 5 Dexterity purchased within range, Marksman Skills deal +[XX]% increased damage. |
While wielding a Ranged weapon, you take 10% reduced damage. Req.: 40 Dexterity |
Snare | For every 5 Intelligence purchased within range, Trap Skills deal +[XX]% increased damage. |
Non-Ultimate Trap Skills have 25% increased radius. Req.: 25 Intelligence |
Tracker (Rogue) | For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Poisoned targets. |
Poisoning damage effects last x33.3% longer. Req.: 25 Intelligence |
Turf | For every 5 Strength purchased within range, you deal +[XX]% increased damage to Close targets. |
You gain 10% Damage Reduction against Close enemies. Req.: 25 Strength |
Versatility | Grants +[XX]% bonus to all Magic nodes within range. |
Non-Basic and Non-Core Skills deal 15% increased damage. Req.: 40 Dexterity |
Jump to a Class's Glyphs! | |||||
---|---|---|---|---|---|
Barbarian Glyphs | Rogue Glyphs | Sorcerer Glyphs | |||
Necromancer Glyphs | Druid Glyphs |
Glyph | Effect | Additional Bonus |
---|---|---|
Adept | For every 5 Intelligence within range, Mastery Skills gain +[XX]% increased damage. |
Mastery Skills have 20% increased area. Req.: 40 Intelligence |
Charged | For every 5 Intelligence purchased within range, Crackling Energy deals +[XX]% increased damage. |
Picking up Crackling Energy grants you 5% increased damage for 5 seconds, up to 15%. Req.: 40 Intelligence |
Conjurer | For every 5 Intelligence within range, Conjuration Skills gain +[XX]% increased damage. |
Conjuration Skills have 20% increased duration. Req.: 40 Intelligence |
Control (Sorcerer) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. |
You deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies. Req.: 25 Dexterity |
Destruction | For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. |
Critical Strikes increase all damage the enemy takes from you by 2% for 10 seconds, up to 12%. Req.: 25 Dexterity |
Electrocute | Paragon nodes within range gain +[XX]% bonus to their Lightning damage and damage reduction modifiers. |
Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen. Req.: 25 Dexterity |
Elementalist | Paragon nodes within range gain +[XX]% bonus to their Non-physical damage and damage reduction modifiers. |
Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. Req.: 40 Intelligence |
Eliminator (Sorcerer) | Grants + [XX]% bonus to all Normal Nodes within range. |
You deal 10% increased damage to Elites. Req.: 40 Intelligence |
Enchanter | For every 5 Intelligence purchased within range, you deal +[XX]% increased Non-physical damage. |
For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill's element. Req.: 40 Intelligence |
Exploit (Sorcerer) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. |
Dealing damage to a Vulnerable enemy increases your damage by 1% for 6 seconds, up to 10%. Req.: 25 Dexterity |
Flamefeeder | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Burning targets. |
You deal 10% increased direct damage to Burning enemies. Req.: 25 Dexterity |
Frostbite | For every 5 Willpower purchased within range, you deal +[XX]% increased damage to Chilled targets. |
Enemies deal 13% reduced damage to you for 5 seconds after they are no longer Frozen. Req.: 25 Willpower |
Imbiber (Sorcerer) | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. |
You gain +30% increased Potion Healing. Req.: 25 Willpower |
Invocation | For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage. |
Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%. Req.: Dexterity |
Pyromaniac | Paragon nodes within range gain +[XX]% bonus to their Fire damage and damage reduction modifiers. |
Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2% for 6 seconds, up to 10%. Req.: 25 Willpower |
Reinforced | Grants +[XX]% bonus to all Rare nodes within range. |
You gain 10% Damage Reduction while you have an active Barrier. Req.: 25 Willpower |
Stalagmite | For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage. |
Your Ice Spikes gain 10% Critical Strike Chance. Req.: Intelligence |
Tactician | Grants +[XX]% bonus to all Rare nodes within range. |
You deal 10% increased damage for 4 seconds after casting a Defensive Skill. Req.: 25 Dexterity |
Territorial (Sorcerer) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. |
You gain 10% Damage Reduction against Close enemies. Req.: 25 Dexterity |
Torch | For every 5 Willpower purchased within range, you deal +[XX]% increased Burning damage. |
You deal x2% increased damage per Nearby Burning enemy, up to x12%. Req.: 25 Willpower |
Unleash | Grants +[XX]% bonus to all Magic nodes within range. |
After spending 50 Mana, you deal x6.7% increased damage and gain 6.7% increased Mana Regeneration for 3 seconds. Req.: 40 Intelligence |
Warding | Grants +[XX]% bonus to all Rare nodes within range. |
You take reduced damage the less Mana you have, up to 13%. Req.: 25 Willpower |
Winter | Rare Paragon nodes within range gain +125% bonus to their effects. |
Whenever you Chill an enemy, you deal 3% increased Cold damage for 10 seconds, up to 15%. Req.: 25 Dexterity |
Jump to a Class's Glyphs! | |||||
---|---|---|---|---|---|
Barbarian Glyphs | Rogue Glyphs | Sorcerer Glyphs | |||
Necromancer Glyphs | Druid Glyphs |
Glyph | Effect | Additional Bonus |
---|---|---|
Abyssal | Paragon nodes within range gain +[XX]% bonus to their Non-physical damage and damage reduction modifiers. |
You and your Minions deal 10% increased Non-Physical damage. Req.: 25 Dexterity |
Amplify | Grants +[XX]% bonus to all Magic nodes within range. |
Enemies affected by Curse Skills take 10% increased damage from you and your Minions. Req.: 40 Intelligence |
Blood-drinker | Grants +[XX]% bonus to all Magic nodes within range. |
Blood Orbs Fortify you for 7% of your Maximum Life. Req.: 40 Intelligence |
Control (Necromancer) | For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. |
You and your Minions deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies. Req.: 40 Intelligence |
Corporeal | All Magic nodes within range have their effects increased by 150%. |
You and your Minions deal 10% increased Physical damage. Req.: 40 Intelligence |
Darkness | For every 5 Intelligence purchased within range, you deal +[XX]% increased Shadow damage. |
Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds. Req.: 25 Intelligence |
Deadraiser | Paragon nodes within range gain +[XX]% bonus to their Minion damage and damage reduction modifiers. |
Whenever your Minions deal damage to an enemy, that enemy takes 1% increased damage from you and your Minions, up to 12%, for 10 seconds. Req.: 40 Intelligence |
Desecration | For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage. |
While standing in your Desecrated Ground, you deal 15% increased Shadow Damage. Req.: Willpower |
Dominate (Necromancer) | For every 5 Willpower purchased within range, you deal +[XX]% increased Overpower damage. |
When you Overpower an enemy, all damage they take from you and your Minions is increased by 12% for 5 seconds. Req.: 25 Willpower |
Eliminator (Necromancer) | Grants + [XX]% bonus to all Normal Nodes within range. |
You deal 10% increased damage to Elites. Req.: 40 Intelligence |
Essence | For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. |
Critical Strikes deal 22% increased damage to enemies that are not Healthy. Req.: 25 Dexterity |
Exhumation | For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage. |
Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds. Req.: Intelligence |
Exploit (Necromancer) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. |
Dealing damage to a Vulnerable enemy increases your damage by 1% for 6 seconds, up to 10%. Req.: 25 Dexterity. |
Golem | For every 5 Willpower purchased within range, Golems gain +[XX]% increased damage. |
Golems gain 25% increased Maximum Life. Req.: 25 Willpower |
Gravekeeper | Grants +[XX]% bonus to all Rare nodes within range. |
You deal 2% increased damage, up to 12%, for every Close Corpse. Req.: 25 Dexterity |
Imbiber (Necromancer) | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. |
You gain +30% increased Potion Healing. Req.: 25 Willpower |
Mage | For every 5 Intelligence purchased within range, Skeleton Mages deal +[XX]% increased damage. |
Minions gain +35% Resistance to All Elements. Req.: 40 Intelligence |
Revenge (Necromancer) | Grants +[XX]% bonus to all Rare nodes within range. |
Thorns damage increases all damage an enemy takes from you and your Minions by 1%, up to 10%, for 10 seconds. Req.: 25 Willpower |
Sacrificial | Grants +[XX]% bonus to all Magic nodes within range. |
You deal 10% increased damage while you have no active Minions. Req.: 40 Intelligence |
Scourge | For every 5 Intelligence purchased within range, you deal +[XX]% increased Shadow damage over time. |
You and your Minions deal 10% increased damage to enemies affected by Shadow damage over time effects. Req.: 25 Intelligence |
Territorial (Necromancer) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. |
You gain 10% Damage Reduction against Close enemies. Req.: 25 Dexterity |
Undaunted (Necromancer) | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Fortified. |
You gain up to 10% Damage Reduction the more Fortify you have. Req.: 25 Willpower |
Warrior | For every 5 Dexterity purchased within range, Skeletal Warriors deal +[XX]% increased damage. |
Minions gain +30% increased Armor. Req.: 25 Dexterity |
Jump to a Class's Glyphs! | |||||
---|---|---|---|---|---|
Barbarian Glyphs | Rogue Glyphs | Sorcerer Glyphs | |||
Necromancer Glyphs | Druid Glyphs |
Glyph | Effect | Additional Bonus |
---|---|---|
Bane (Druid) | For every 5 Intelligence purchased within range, you deal +[XX]% increased Poison damage. |
Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration. Req.: 25 Intelligence |
Dominate (Druid) | For every 5 Intelligence purchased within range, you deal +[XX]% increased Overpower damage. |
When you Overpower an enemy, all damage they take from you is increased by 12% for 5 seconds. Req.: 25 Intelligence |
Earth and Sky | Grants +[XX]% bonus to all Magic nodes within range. |
Nature Magic Skills deal 10% increased damage to Crowd Controlled or Vulnerable enemies. Req.: 40 Willpower |
Electrocution | For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage. |
Enemies damaged by your Lightning Bolts or Dancing Bolts take 20% increased damage from you for 5 seconds. Req.: Willpower |
Eliminator (Druid) | Grants + [XX]% bonus to all Normal Nodes within range. |
You deal 10% increased damage to Elites. Req.: 40 Intelligence |
Exploit (Druid) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. |
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. Req.: 25 Dexterity |
Fang and Claw | Grants +[XX]% bonus to all Magic nodes within range. |
While in Werewolf or Werebear form, Close enemies take 12% increased damage from you. Req.: 40 Willpower |
Fulminate | For every 5 Dexterity purchased within range, you deal +[XX]% increased Lightning damage. |
You deal 12% increased Lightning damage to both Healthy and Injured enemies. Req.: 25 Dexterity |
Guzzler | For every 5 Intelligence purchased within range, you deal +[XX]% increased damage while Healthy. |
You gain +30% increased Potion Healing. Req.: 25 Intelligence |
Human | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Human form. |
You gain 10% Damage Reduction while in Human form. Req.: 40 Willpower |
Keeper | Grants +[XX]% bonus to all Rare nodes within range. |
You and your Companions deal 10% increased Non-Physical damage. Req.: 25 Intelligence |
Outmatch | Grants +[XX]% bonus to all Rare nodes within range. |
You deal 16% increased Physical damage to Non-Elites and Bosses. Req.: 25 Dexterity |
Poise | Grants +[XX]% bonus to all Rare nodes within range. |
You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds. Req.: 25 Dexterity |
Protector | Grants +[XX]% bonus to all Rare nodes within range. |
You gain 10% Damage Reduction while you have an active Barrier. Req.: 25 Intelligence |
Shapeshifter | Grants +[XX]% bonus to all Rare nodes within range. |
Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike. Req.: 25 Dexterity |
Spirit | For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. |
Critical Strikes increase the damage an enemy takes from you by 2% for 20 seconds, up to 12%. Req.: 25 Dexterity |
Tectonic | For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage. |
You gain 15% Lucky Hit Chance. Req.: Dexterity |
Territorial (Druid) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. |
You gain 10% Damage Reduction against Close enemies. Req.: 25 Dexterity |
Tracker (Druid) | For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Poisoned targets. |
Poisoning damage effects last 33% longer. Req.: 25 Dexterity |
Undaunted (Druid) | For every 5 Intelligence purchased within range, you deal +[XX]% increased damage while Fortified. |
You gain up to 10% Damage Reduction the more Fortify you have. Req.: 25 Intelligence |
Werebear | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Werebear form. |
You gain 10% Damage Reduction while in Werebear form. Req.: 40 Willpower |
Werewolf | For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Werewolf form. |
You gain 10% Damage Reduction while in Werewolf form. Req.: 40 Willpower |
Wilds | For every 5 Intelligence within range, Companion Skills deal +[XX]% increased damage. |
The Passive portion of Companion Skills deal 80% increased damage. Req.: 25 Intelligence |
Glyphs are items that you can socket into your Glyph sockets to gain a new bonus to your character and enhance the existing nodes. Planning ahead and figuring out the best nodes to choose around glyph sockets and choosing the best glyph to use per socket is integral to building up your paragon board to the fullest!
Paragon Board Guides | |
---|---|
All Paragon Boards by Class | |
Glyph Guides | |
All Glyphs Per Class | Best Glyphs to Upgrade |
List of All Glyphs By Class
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