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Close and Distant or Range are terminologies in Diablo 4 that describe enemies based on the player's perspective. Read on to learn more about these terms and which stat affix to choose from when making a build!
List of Contents
Close enemies are enemies within the player's melee range, while Distant enemies are those outside of melee range. These terms are based on the player's perspective, and not if the enemy is melee or ranged
There are a few outliers to these terms that we do not fully understand yet, like damaging skills that allow you to dash or teleport to a general direction or your target.
Damage from external sources like a Necromancer's minion, a Sorcerer's hydra, or a Rogue's Deathtrap will count as Close Enemy Damage if the player is close to the target, and Distant if the player is far from the target being damaged by external sources.
Combat Guide: How to Beat Hard Enemies
Builds focusing on Melee attacks should prioritize the +X% Damage to Close Enemies, while a range-focused build should aim for +X% Damage to Distant Enemies.
Beginner Guides and Best Tips for Getting Started
Close vs Distant Explained
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