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Chilled is a status effect that reduces movement speed in Diablo 4 (D4). Check here for all chill related skills and aspects.
List of Contents
Chilled is a debuff used primarily by Rogues and Sorcerers to reduce enemy movement speed. Repeatedly chilled will become Frozen.
Frozen enemies are considered to be Chilled. This was actually confirmed directly in a tweet by Joe Piepiora, associate game director on Diablo 4.
Skill | Effect |
---|---|
Cold Imbuement | Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for XX% per hit. |
Frigid Finesse | You deal XX% increased damage to Chilled enemies. This bonus increases to YY% against Frozen enemies. |
Chilling Weight | Chilled enemies have their Movement Speed further reduced by up to XX%. |
Skill | Effect |
---|---|
Frost Bolt | Throw a bolt of frost at an enemy, dealing XX damage and Chilling them for 15%. |
Frozen Orb | Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of XX damage. Upon expiration, Frozen Orb explodes, dealing YY damage and Chilling enemies for 9%. |
Blizzard | Summon a frigid blizzard that deals XX damage and continually Chills enemies for 18% over 8 seconds. |
Cold Front | While you have a Barrier active, you apply XX% more Chill. |
Deep Freeze | Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. |
Hoarfrost | You deal XX% increased damage to Chilled enemies, and YY% increased damage to Frozen enemies. |
Skill | Effect |
---|---|
Frostbitten Aspect | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal (10-25)% increased Critical Strike Damage against Frozen enemies. |
Icy Alchemist's Aspect | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals (0.3-0.48) Cold damage to the target and surrounding enemies, Chilling them for 25%. |
Aspect of Noxious Ice | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal (14-29)% additional Poison damage to Frozen enemies. |
Snap Frozen Aspect | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs XX damage for 5 seconds, absorbing up to a maximum of YY damage. |
Skill | Effect |
---|---|
Aspect of Frozen Wake | While Ice Armor is active, you leave behind exploding Ice Spikes that deal (0.25-0.35) damage. Your Ice Spikes Chill enemies for 15%. |
Glossary: List of Diablo Terms
What is Chilled?
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