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This is a guide to the Druid class in Diablo 4 (Diablo IV). Read on to learn everything about the Druid class including the Druid's unique ability, Druid's skills, all the strengths and weaknesses of the Druid, the best stats to increase for the Druid, and how to play the Druid!
All Druid Guides | ||
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List of Contents
Stats Overview | |||
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Main Stat | Willpower | DMG Type
(Primary) |
Hybrid |
Base STR | Base DEX | Base INT | Base WP |
9 | 7 | 10 | 10 |
Core Stat Modifiers | |||
・Armor +1 per point in STR ・Critical Chance x+0.02% per point in DEX ・Resource Generation x0.1% per point in INT ・Skill Damage x+0.1% per point in WP |
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Druids have some of the best defensive utility in the game. The class has an answer for every form of defensive style players would want to go for — from mitigating damage completely to sustaining themselves through self-heals. It is recommended that Druid players have at least one of these defensive skills regardless of their builds to do what Druids are meant to do best: Fight and stay in the thick of things.
Druids, through their companions and elemental skills, have amazing CCs for flash farming and trash pulls. Knockbacks, Stuns, and even Root are all available in a Druid's skillset and can be easily incorporated in almost every build.
Debuffs and DOTs is also a strongpoint for Druids in general. Vulnerability and Poison DOTs are at the top of its offensive arsenal while skills that increase overall crit damage can also be utilized to make up for the Druid's lackluster base damage.
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Druids, while strong once properly set, are often terrible compared to the rest of the classes at the earliest stages of the game. This is primarily attributed to how passive-hungry the class is in general. While Druids have some of the best passives in the game, the sheer amount required to get the class online is too much and will require at least 30+ skill points to get to a decent point.
Druids suffer from limited mobility. The lack of blinks and dashes will be jarring for players that come from other classes in Diablo 4. This requires Druid players to practice proper positioning at all times and correctly time their defensive skill usage.
Druid Spirit Animals | |||
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Deer | Eagle | Snake | Wolf |
Druids will unlock Spirit Boons once they reach level 15. Spirit Boons are passive buffs that offer a selection of stat bonuses and effects depending on the spirit animal they bond with. This specialization is unlocked once Druids finish the Spirits of the Lost Grove quest in Scosglen.
There are currently four confirmed spirit animals on launch day. Each spirit animal grants you one buff once unlocked. Further buffs are unlocked by bonding with the spirit animal. This is done by turning in Druidic Spirit Offerings to Tur Dulra.
Druid Class Mechanic: How to Unlock Spirit Animals
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Sunder the earth, impaling the first enemy hit for XX% damage. |
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![]() Conjure a piercing blade of wind, dealing XX% damage. |
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![]() Electricity gathers around your weapon, dealing XX% damage to your target and chaining to up to 3 surrounding enemies. You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike. |
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![]() Shapeshift into a Werewolf and claw at an enemy for XX% damage. |
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![]() Shapeshift into a Werebear and maul enemies in front of you, dealing XX% damage. |
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Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Crush enemies between 4 pillars of earth, dealing up to 140% damage. |
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![]() Conjure a growing storm that deals XX% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once. |
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![]() Conjure a swirling tornado that deals XX% damage. |
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![]() Shapeshift into a Werebear and slam the ground, dealing XX% damage to surrounding enemies. |
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![]() Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Dash towards the target and deal XX% damage. 2nd Attack: Deal YY% damage. 3rd Attack: Perform a larger finishing move dealing ZZ% damage. |
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![]() Gather stones beneath your enemies then detonate them dealing XX% damage. Channeling deals 20% damage and increases the size of the affected area, up to a 400% increase after 0.9 seconds. |
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Skill | Effect |
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Maximum Spirit is increased by XX. |
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Your Core Skills cost XX% more Spirit but deal YY% increased damage. Heart of the Wild required |
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Basic Skills generate XX% more Spirit. Heart of the Wild required |
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Critical Strike Chance against Close enemies is increased by XX%. |
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You gain XX% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. Predatory Instinct required |
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You gain XX% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. Predatory Instinct required |
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Rocks surround you for 3 seconds, granting a Barrier that absorbs XX% of your Maximum Life in damage. |
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![]() Passive: Powerful Winds surround you, granting XX% Non-Physical Damage Reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing YY% damage. |
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![]() Shapeshift into a Werewolf and howl furiously, Healing you for XX% of your Maximum Life. |
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![]() Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage by 40% for 4 seconds. |
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Skill | Effect |
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You deal XX% increased damage for 5 seconds after casting a Defensive Skill. |
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Increase your Non-Physical Resistances by XX%. |
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You gain XX% Damage Reduction for 6 seconds after using a Defensive Skill. Ancestral Fortitude required |
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Passive: Summon 2 wolf companions that bite enemies for XX% damage. Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them and striking for YY% damage. |
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![]() Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying XX% Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for YY% damage over 2 seconds. |
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![]() Passive: 1 Raven flies above you and periodically attacks your enemies for XX% damage every 5 seconds. Active: The target area is swarmed with ravens, dealing YY% damage over 6 seconds. |
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Skill | Effect |
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You deal XX% increased damage while in Human form. |
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You deal XX% increased damage while Healthy and 3% increased damage while above 100% Movement Speed. These bonuses can stack. |
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Your Companion Skills deal XX% bonus damage. |
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After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by XX%, up to 15%. |
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Deal XX% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Form a hurricane around you that deals XX% damage to surrounding enemies over 8 seconds. |
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![]() Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing XX% weapon damage with each hit. |
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![]() Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing XX% damage and applying an additional YY% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. |
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![]() Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing XX% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional YY% damage and are Stunned for 3 seconds. |
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Skill | Effect |
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Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for XX seconds. |
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Every XX seconds, a lightning strike hits a Nearby enemy dealing 45% damage. Elemental Exposure required |
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Increase the duration of Hurricane and Cataclysm by XX%. Elemental Exposure required |
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Lucky Hit: Dealing Lightning damage to enemies has a XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead. Charged Atmosphere or Bad Omen required |
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Lucky Hit: Up to a XX% chance when dealing damage to a Vulnerable, Immobilized, or Stunned enemy that a Lightning Bolt also hits dealing 70% damage. Charged Atmosphere or Endless Tempest required |
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Earth Skills deal XX% increased damage to Slowed, Stunned, Immobilized, or Knocked Back enemies. |
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Critical Strikes with Earth Skills Fortify you for XX% of your Maximum life. Crushing Earth required |
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While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal XX% increased damage. Crushing Earth required |
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Poisoned enemies are slowed by XX% |
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You and your Companions gain XX% bonus Critical Strike Damage against Poisoned enemies. Neurotoxin required |
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Strikes with Lacerate or Shred Skills deal XX% of their Base damage as Poisoning damage over 4 seconds. Neurotoxin required |
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While in Werebear form, you recieve XX% additional Healing from all sources and gain YY% Maximum Life. |
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When you remain in Werebear form for at least XX seconds, your next Skill will Overpower. Mending required |
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
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![]() Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. |
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![]() A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing XX% damage, and lightning strikes wildly dealing YY% damage. |
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![]() Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to XX% damage. |
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![]() Shapeshift into a Dire Werebear for 10 seconds gaining 50% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, and Overpowering Bosses extend the duration but the duration cannot go above 10 seconds. |
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Skill | Effect |
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You deal XX% increased damage for 8 seconds after casting an Ultimate Skill. |
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Increases the amount of Fortify you gain from all sources by XX% and you gain YY% Damage Reduction while Fortified. |
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XX% chance when struck to Fortify you for 4% Maximum life. Defensive Posture required |
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Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for XX% of your Maximum life. Defensive Posture required |
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Reduce the duration of Control Impairing Effects by XX%. Double this effect while you have Fortify for over 50% of your Maximum Life. Thick Hide or Nature's Resolve required |
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Shapeshifting into a new animal form grants XX% increased damage, up to YY%. This bonus is lost after 3 seconds in Human form. |
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When Shapeshifting, Werebear grants XX% Damage Reduction and Werewolf grants YY% Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human Form. Quickshift required |
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Shapeshifting Fortifies you for XX% of your Maximum life. Quickshift required |
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Nature Magic Skills deal XX% increased damage to Elites. |
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Nature Magic Skills that consume Spirit Heal you for XX% of your Maximum Life. Defiance required |
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Your Earth Skills deal XX% increased damage to Vulnerable enemies. Your Storm Skills deal XX% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. Defiance required |
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Nature Magic Skills deal XX% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. Circle of Life or Natural Disaster required |
Druid Skill Types | |||
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Basic | Core | Defensive | Companion |
Wrath | Ultimate | Key Passives |
Skill | Effect |
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Your Companion Skill each gain 1 additional companion and deal 80% increased damage. Gain the Passive Effect of Ravens, Wolves, and Poison Creeper. |
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Storm Skills grant 2 Spirit and deal 60% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy. |
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Casting an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills. |
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Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: • Restore all of your Spirit • Cause your attacks to be guaranteed Critical Strikes for 5 seconds. This chance is increased by: • 15% for Critical Strikes • 15% if the target is Stunned, Immobilized, or Knocked Back. |
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Every 3rd Werewolf Skill hit Critically Strikes, and deals 100% increased damage, doubled to 200% against Injured enemies. |
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When Shapeshifting, Werebear grants 40% increased damage and Werewolf grants 30% Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after 3 seconds in Human Form. |
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Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage. |
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Druids have two shapeshifting forms: Werebear and Werewolf. Each of these cater to a specific playstyle and players must choose which one to main in order to maximize their builds.
Compared to Elemental Druids, Shapeshifters take longer to fill their respective spirit gauges — especially werewolves. Maximize your Core Skill usage at all times by luring mobs together before using them. Players can also gain spirit on the move by destroying objects in the world with their Basic Skill. Kiting enemies with only the first hit of their basic skill and moving immediately can also be more efficient than doing the full combo.
Shapeshifters operate in melee range. In light of this, identify attack windows in boss fights at all times. Dive in to deal damage and stay out of harm's way until the next opening. Avoid overcommitting as much as possible — remember that most of your core skills are combos that can be stopped midway if things go south. Don't rush and pace yourself at all times.
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Elemental Druids have significantly more range than shapeshifters. Take advantage of the extra attack range by kiting mobs and bosses as much as possible. Drag trash mobs together before dishing your damage out. Bosses can be kited easily while maintaining DPS so just be mindful of your positioning during especially long ones to ensure victory.
Elemental Druids are kings of debuffs and CCs. From your companions to your ultimates — Druids can inflict stuns, vulnerability, and root effects easily to ensure a situational advantage in any scenario.
Remember that Elemental Druids are more cooldown-reliant than shapeshifters. Avoid stacking your CCs on top of each other to ensure consistent DPS to trash and bosses. Your defensive skills are essentially panic buttons as well — reserve them for actual dire situations and avoid using them just because you got hit once or twice with small attacks. Getting out of the way is a lot better than popping long defensive cooldowns in most cases.
Druid Stat Priority | |
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Willpower ▶ Dexterity or Intelligence ▶ Strength | |
Willpower | Willpower directly increases your skill damage per point, making it the top stat across all Druid builds. |
Dexterity | Dexterity improves a Druid's crit chance per point. This is the best secondary stat roll to have as pumping one's crit is one of the most efficient ways to increase overall DPS. |
Intelligence | Druids is one of the most resource-hungry classes in Diablo 4. Intelligence helps you manage this by improving resource generation per point. While it doesn't improve DPS compared to the first two stats, investing in INT whenever you can as a third option can make runs and fights a lot comfortable. |
Strength | Strength is the least desireable across all major stats for Druids as it only increases Armor per stat. The other three are far better investments. |
Best Class Tier List and How to Play All Classes
All Classes | |||||
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Druid Class Guide: Skills, Stats, and How to Play
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Skill Damage x+0.1% per point in WP is incorrect.