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Rogue Class Guide: Skills, Stats, and How to Play

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Diablo 4 - Rogue Class Guide
This is a guide to the Rogue class in Diablo 4 (Diablo IV). Read on to learn everything about the Rogue class including the Rogue's unique ability, the Rogue's skills, all the strengths and weaknesses of the Rogue, the best stats to increase for the Rogue, and how to play the Rogue!

All Rogue Guides
Diablo 4 - RogueClass Guide Diablo 4 - Best BuildsBest Builds Diablo 4 - Rogue IconSpecialization

Rogue Overview and Rating

Stats Overview
RogueRogue
Main Stat Dexterity DMG Type
(Primary)
Physical
Base STR Base DEX Base INT Base WP
7 10 7 8
Core Stat Modifiers
Resource Generation x0.1% per point in STR
Skill Damage x+0.1% per point in DEX
Critical Chance x+0.02% per point in INT

Rogue Strengths

Check MarkBest Class for Mobility

Check MarkImbuements are the Lifeblood of the Class

Check MarkMelee and Range Playstyles are Both Viable

Best Class for Mobility

No other class moves quite like the Rogue. With careful resource management, you can move across the open world with ease due to its excellent Dash Agility skill, or use Shadow Step to appear behind enemies and stab them in the back, thus granting bonus movement speed for a short time.

The Rogue class has a host of other mobility-enhancing abilities that fit right in to a ninja or assassin build, like Concealment, which makes you Unstoppable, boosting movement speed and giving you the chance to pass through enemies undetected.

Imbuements are the Lifeblood of the Class

Shadow Imbuement is the key to making enemies go boom, making it the the go-to choice for early game and leveling builds with the Rogue. Proc this skill and Dash through a group of enemies to turn them purple, then an arrow with Penetrating Shot to clear out the mob. Shadow Imbuement is a good way to spam Vulnerability onto enemies for burst damage, and has strong synergy with Consuming Shadow for resource management, making sure you're topped-up on Energy.

Poison Imbuement, on the other hand, is a powerful source of damage overtime and the preferred Imbuement skill for boss killers. The upgrade Blended Poison Imbuement increases Poison damage by 75% if the Poison-imbued skill lands a critical strike. While Poison damage itself cannot be critically hit, the 75% boost to base Poison damage is a hefty bonus.

Melee and Range Playstyles are Both Viable

Whether you're looking to play as a ranged marksman or use the shadows to land melee strikes, both playstyles are viable with the Rogue. They both have their advantages and disadvantages, so you can of course opt for a hybrid build that involves both Marksmen and Cutthroat skills.

Rogue Weaknesses

Check MarkLowest Survivability of Any Class

Check MarkSkills Rely on Positioning

Check MarkMost Mechanically Challenging Class to Play

Lowest Survivability of Any Class

The Rogue class has a serious deficit of viable defensive skills, making Concealment an auto-include in many builds. This class depends on avoiding incoming damage through maneuvering and isn't capable of tanking too many heavy hits, which means getting frozen in place by the enemy is a death sentence in many cases.

Skills Rely on Positioning

One pain point for the Rogue is the relatively small area of effect on many of its skills. Traps, which are fairly small to begin with, require enemies to walk into them for their full effect. Flashy and cool as it may be, the Advanced Twisting Blades skill suffers a similar fate, as its cooldown reduction effectiveness is reliant on hitting enemies (up to three).

Most Mechanically Challenging Class to Play

The Rogue is not a pick-up-and-play class at all. To get the most out of a Rogue playthrough, a decent amount of thought needs to be given to how you want to play the class ahead of time - which Imbuement you want to focus on, whether to be a close-range scrapper or long-range sniper, and then which of the three Specialization abilities best synergizes with your build. Due to its squishiness mentioned above, a lot of effort in playing this class will be spent positioning your character to avoid damage.

Rogue Class Specializations

Combo Points

Combo Points is a system that gives you a point each time you execute a Basic Skill, allowing you to stack up to three points. Your current point stack is then spent when you use a Core skill, adding extra bonus effects like additional damage, movement speed, a chance to Knock Down enemies, and more.

Inner Sight

If you equip Inner Sight, enemies will appear randomly with a purple mark above them. Killing these marked enemies will contribute to a gauge that, when filled, gives you a burst of unlimited Energy for 4 seconds. Time this well with your heaviest Energy-consuming attacks to make the most of this Specialization.

Preparation

Preparation allows players to reduce their Ultimate skill cooldown. Check back when Diablo IV releases for a deeper analysis of this ability!

Rogue Specialization Guide: How to Use Combo Points, Inner Sight, and Preparation

Rogue Skill Tree

Rogue Basic Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
Invigorating StrikeInvigorating Strike
Melee attack an enemy, dealing XX% damage and increasing Energy Regeneration by 20% for 3 seconds.
1
Enhanced Invigorating StrikeEnhanced Invigorating Strike
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.
2a
Fundamental Invigorating StrikeFundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.
2b
Primary Invigorating StrikePrimary Invigorating Strike
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.
Blade ShiftBlade Shift
Quickly stab your victim for 0.3 damage and shift, making you Unhindered for 4 seconds.
1
Enhanced Blade ShiftEnhanced Blade Shift
Damaging an enemy with Blade Shift grants 20% Movement Speed while Blade Shift is active.
2a
Fundamental Blade ShiftFundamental Blade Shift
Moving through enemies while Blade Shift is active refreshes it duration. After moving through enemies 3 times, your next Blade Shift will Daze enemies for 2 seconds.
2b
Primary Blade ShiftPrimary Blade Shift
While Blade Shift is active, you gain 15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 30%.
PuncturePuncture
Throw blades a short distance, dealing XX% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
1
Enhanced PunctureEnhanced Puncture
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
2a
Fundamental PunctureFundamental Puncture
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
2b
Primary PuncturePrimary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
HeartseekerHeartseeker
Fire an arrow that seeks an enemy, dealing XX% damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15%
1
Enhanced HeartseekerEnhanced Heartseeker
When Heartseeker Critically Strikes, gain 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
2a
Fundamental HeartseekerFundamental Heartseeker
Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% for 4 seconds, up to 25%.
2b
Primary HeartseekerPrimary Heartseeker
Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Forceful ArrowForceful Arrow
Fire a powerful arrow at an enemy, dealing XX% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
1
Enhanced Forceful ArrowEnhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
2a
Fundamental Forceful ArrowFundamental Forceful Arrow
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
2b
Primary Forceful ArrowPrimary Forceful Arrow
Forceful Arrow pierces through Vulnerable enemies.

Rogue Core Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
Penetrating ShotPenetrating Shot
Fire an arrow that pierces through all enemies in a line, dealing XX% damage. Deal 10% increased damage per enemy it pierces.
1
Enhanced Penetrating ShotEnhanced Penetrating Shot
Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.
2a
Improved Penetrating ShotImproved Penetrating Shot
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance.
2b
Advanced Penetrating ShotAdvanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
FlurryFlurry
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.
1
Enhanced FlurryEnhanced Flurry
Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%.
2a
Improved FlurryImproved Flurry
Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
2b
Advanced FlurryAdvanced Flurry
Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times.
Twisting BladesTwisting Blades
Impale an enemy with your blades, dealing XX% damage and making them take 8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for YY% damage.
1
Enhanced Twisting BladesEnhanced Twisting Blades
Twisting Blades deals 35% increased damage when returning.
2a
Improved Twisting BladesImproved Twisting Blades
Enemies are Dazed while impaled with Twisting Blades.
2b
Advanced Twisting BladesAdvanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by 0.25 second per enemy they passed through, up to 3 seconds.
BarrageBarrage
Unleash a barrage of 5 arrows that expands outwards, each dealing XX% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deals 40% of the arrow's Base damage.
1
Enhanced BarrageEnhanced Barrage
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
2a
Improved BarrageImproved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
2b
Advanced BarrageAdvanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.
Rapid FireRapid Fire
Rapidly fire 5 arrows, each dealing XX% damage.
1
Enhanced Rapid FireEnhanced Rapid Fire
Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 25% for the 5th arrow.
2a
Improved Rapid FireImproved Rapid Fire
Gain 15 energy per cast of Rapid Fire when it damages a Vulnerable enemy.
2b
Advanced Rapid FireAdvanced Rapid Fire
Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade.

Passive Skills

Skill Effect
Target PracticeTarget Practice Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by XX%
SturdySturdy You gain XX% Close Damage Reduction.
Siphoning StrikesSiphoning Strikes Lucky HIt: Critical Strikes against Close Enemies have up to a 75% chance to Heal for XX% of your Maximum Life
Sturdy required
Stutter StepStutter Step Critically Striking an enemy grants XX% Movement Speed for 4 seconds.

Rogue Agility Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
DashDash
Dash forward and slash enemies for 0.4 damage. Dash Slows enemies hit by 30% for 3 seconds.
1
Enhanced DashEnhanced Dash
Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.
2a
Methodical DashMethodical Dash
Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.
2b
Disciplined DashDisciplined Dash
At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.
CaltropsCaltrops
Leap backwards and throw caltrops on the ground, dealing 0.45 damage and Slowing enemies by YY%. Lasts 7 seconds.
1
Enhanced CaltropsEnhanced Caltrops
Enemies take 3% increased damage from you each second they are in Caltrops.
2a
Methodical CaltropsMethodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 25% per second.
2b
Disciplined CaltropsDisciplined Caltrops
You have 10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Shadow StepShadow Step
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 0.8% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
1
Enhanced Shadow StepEnhanced Shadow Step
Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
2a
Methodical Shadow StepMethodical Shadow Step
After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
2b
Disciplined Shadow StepDisciplined Shadow Step
Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.
Dance of KnivesDance of Knives
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing XX% Weapon damage. You gain 20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
1
Enhanced Dance of KnivesEnhanced Dance of Knives
Every 30 meters you travel while Channeling Dance of Knives grants 4 Charges.
2a
Methodical Dance of KnivesMethodical Dance of Knives
When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
2b
Disciplined Dance of KnivesDisciplined Dance of Knives
Dance of Knives Slows enemies hit by 25% for 3 seconds and has a 20% chance to pierce the enemy.

Passive Skills

Skill Effect
BalestraBalestra Gain XX% increased damage for 4 seconds after Evading.
Dash, Rapid Gambits, and Trick Attacks required
Weapon MasteryWeapon Mastery Gain a bonus when attacking based on weapon type: Daggers: 7% increased damage to Healthy enemies. Swords: YY% increase damage. Bows: ZZ% increased damage to Vulnerable enemies. Crossbows: XX% increased Critical Strike Damage.
Rapid GambitsRapid Gambits Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.
Unstable ElixirsUnstable Elixirs Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds.
Trick AttacksTrick Attacks Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.
Rapid Gambits or Concussive required
RuggedRugged Gain XX% Damage Reduction against Damage Over Time effects.
Reactive DefenseReactive Defense Gain XX% Damage Reduction while inflicted with Control Impairing Effects.
Rugged required

Rogue Subterfuge Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
ConcealmentConcealment
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment.
1
Enhanced ConcealmentEnhanced Concealment
You gain 40 Energy when you enter Concealment.
2a
Countering ConcealmentCountering Concealment
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
2b
Subverting ConcealmentSubverting Concealment
The Skill that breaks Concealment makes enemies Vulnerable for 6 seconds.
Smoke GrenadeSmoke Grenade
Throw a smoky concoction at enemies that Dazes them for XX seconds and deal 45% Physical damage.
1
Enhanced Smoke GrenadeEnhanced Smoke Grenade
Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds.
2a
Countering Smoke GrenadeCountering Smoke Grenade
Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.
2b
Subverting Smoke GrenadeSubverting Smoke Grenade
Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.
Poison TrapPoison Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 0.15 Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once.
1
Enhanced Poison TrapEnhanced Poison Trap
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
2a
Countering Poison TrapCountering Poison Trap
Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.
2b
Subverting Poison TrapSubverting Poison Trap
You deal 15% increased Poison damage to enemies standing inside your Poison Trap.
Dark ShroudDark Shroud
Surround yourself with up to 5 protective shadows. Gain XX% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
1
Enhanced Dark ShroudEnhanced Dark Shroud
Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.
2a
Countering Dark ShroudCountering Dark Shroud
While you have at least 1 active shadow from Dark Shroud, give 10% Critical Strike Chance.
2b
Subverting Dark ShroudSubverting Dark Shroud
You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.

Passive Skills

Skill Effect
EvasiveEvasive After Dodging an attack, gain XX% Damage Reduction for 4 seconds.
Agile required
AgileAgile Using a Cooldown increases your Dodge Chance by XX% for 2 seconds.
Mending ObscurityMending Obscurity While Stealthed, you Heal for XX% Maximum Life per second.
Agile required
ExploitExploit You deal XX% increased damage to Healthy and Injured enemies.
MaliceMalice You deal 4% increased damage to Vulnerable or Knocked Down enemies.
Exploit required

Rogue Imbuement Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
Shadow ImbuementShadow Imbuement
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing XX% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal XX% damage to only that enemy.
1
Enhanced Shadow ImbuementEnhanced Shadow Imbuement
You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
2a
Blended Shadow ImbuementBlended Shadow Imbuement
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
2b
Mixed Shadow ImbuementMixed Shadow Imbuement
Enemies damaged by Shadow Imbued Skills take 12% increased Non-Physical damage from you for 8 seconds.
Poison ImbuementPoison Imbuement
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply XX% of their Base damage as additional Poisoning damage over 6 seconds.
1
Enhanced Poison ImbuementEnhanced Poison Imbuement
asting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
2a
Blended Poison ImbuementBlended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.
2b
Mixed Poison ImbuementMixed Poison Imbuement
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Cold ImbuementCold Imbuement
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for XX% per hit.
1
Enhanced Cold ImbuementEnhanced Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
2a
Blended Cold ImbuementBlended Cold Imbuement
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
2b
Mixed Cold ImbuementMixed Cold Imbuement
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Passive Skills

Skill Effect
Shadow CrashShadow Crash Lucky Hit: Shadow damage has up to a 10% chance to Stun for XX seconds.
Consuming ShadowsConsuming Shadows Each time you kill an enemy with Shadow Damage, you generate XX Energy.
Shadow Crash required
Deadly VenomDeadly Venom You deal XX% increased Poisoning damage.
Alchemical AdvantageAlchemical Advantage Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.
Deadly Venom required
Debilitating ToxinsDebilitating Toxins Poisoned enemies deal XX% less damage.
Deadly Venom required
Frigid FinesseFrigid Finesse You deal XX% increased damage to Chilled enemies. This bonus increases to YY% against Frozen enemies.
Chilling WeightChilling Weight Chilled enemies have their Movement Speed further reduced by up to XX%.
Frigid Finesse required
Precision ImbuementPrecision Imbuement Imbued Skills gain XX% increased Critical Strike Chance.

Rogue Ultimate Skills

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Active Skills

Skill / Effect Skill Upgrades
Shadow CloneShadow Clone
Your shadow mimicks your actions for 15 seconds. The shadow deals 60% of your damage.
1
Prime Shadow ClonePrime Shadow Clone
You are Unstoppable for 5 seconds after casting Shadow Clone.
2
Supreme Shadow CloneSupreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage.
Death TrapDeath Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
1
Prime Death TrapPrime Death Trap
Enemies are Pulled into Death Trap when it activates.
2
Supreme Death TrapSupreme Death Trap
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Rain of ArrowsRain of Arrows
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
1
Prime Rain of ArrowsPrime Rain of Arrows
Imbuement Skill effects applied by Rain of Arrows have 30% increased potency.
2
Supreme Rain of ArrowsSupreme Rain of Arrows
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.

Passive Skills

Skill Effect
Unto DawnUnto Dawn Your Ultimate skills deal XX% increased damage.
Rain of Arrows, Aftermath, or Death Trap required
InnervationInnervation Lucky Hit: Up to a XX% chance to gain 8 Energy.
AlchemistAlchemist's Fortune Non-Physical damage you deal has a XX% increased Lucky Hit Chance.
Innvervation required
Second WindSecond Wind Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.
Innvervation required
Trap MasteryTrap Mastery When Poison Trap or Death Trap activates, you gain XX% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
AftermathAftermath While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.
Adrenaline RushAdrenaline Rush While moving, you gain XX% increased Energy Regeneration.
HasteHaste While at or above 50% maximum Energy, gain XX% increased Movement Speed. While below 50% maximum Energy, gain XX% increased Attack Speed.
Adrenaline Rush required
ImpetusImpetus After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 5% increased damage.
Adrenaline Rush required

Rogue Key Passives

Rogue Skill Types
Basic Core Agility Subterfuge
Imbuement Ultimate Key Passives

Passive Skills

Skill Effect
Alchemical AdmixtureAlchemical Admixture Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement Skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus damage to Poison, Shadow, and Cold.
MomentumMomentum Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 5% Damage. This can stack up to 10 times.
Close Quarters CombatClose Quarters Combat Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40% of the total amount of your Damage vs Crowd Controlled bonus.
PrecisionPrecision Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision.
VictimizeVictimize Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 35% chance to cause an explosion, dealing 120% of your Damage vs Vulnerable bonus to them and surrounding enemies.
ExposureExposure Lucky Hit: Dealing direct damage to enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by 20%. Drop a cluster of exploding Stun Grenades that deal 40% total Physical Damage and Stun enemies for 0.50 seconds

How to Play the Rogue

Check MarkKite Enemies and Bosses while Regenerating Energy

Check MarkLook for Gear that Has Core Skill Ranks and Critical Strike Stat Rolls

Check MarkUse Concealment to Stay Alive

Kite Enemies and Bosses while Regenerating Energy

Many encounters will feel like a demonic game of cat-and-mouse, with the Rogue assuming the role of mouse in this example. Stay one step ahead of bosses and stronger enemies with Mobility skills like Dash, only stopping to tag them with an Imbued skill and then running back in the direction you came from. Use this time to regenerate Energy, and be sure to leave one Dash in the tank should the enemy catch up to you.

Look for Gear that Has Core Skill Ranks and Critical Strike Stat Rolls

When looking to optimize your gear or rerolling for certain stats, prioritize stats that give ranks to your Core Skills like Penetrating Shot or Twisting Blades. Also be on the lookout for Critical Strike Chance or Critical Strike Damage. Critical Strike Damage can also come with various Imbuement varieties like Shadow or Poison, which can synergize with the right build and give you a huge power spike.

Use Concealment to Stay Alive

It's no secret that the Rogue suffers from a lower HP pool, so to offset that, strongly consider Concealment as a must-have for almost any melee build. If you find yourself at the mercy of a mob of enemies, this skill works as a get out of jail free card. Simply pop this skill when you're Frozen, Slowed, or otherwise being crowd-controlled by the enemy.

Alternatively, Countering Dark Shroud is a very strong choice for ranged players, serving the dual purpose of keeping your Critical Strike Chance up and providing a pre-emptive line of defense.

Rogue Stat Priorities

Rogue Stat Priority
DexterityIntelligenceStrengthWillpower
Dexterity Dexterity is the main stat Rogues want to focus on as increasing this directly raises your Skill Damage as well as Dodge Chance. The best Rogue builds emphasize dealing as much damage as possible and, in turn, dodging incoming damage.
Intelligence Intelligence comes in a strong second place for Rogues, giving a boost to Critical Strike Chance, an invaluable stat for many damage-dealing builds, plus a boost to Resistance to All Elements.
Strength Strength gives a boost to Resource Regeration and Armor, allowing Rogues to stay in the fight a little longer. These are not bad perks by any means, but do not warrant being prioritized over Dexterity or Intelligence in most cases.
Willpower Willpower only gives a boost to Healing Received and Overpowered damage, but no further bonuses, and as such should be avoided by Rogues.

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