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This is a guide to the Rogue class in Diablo 4 (Diablo IV). Read on to learn everything about the Rogue class including the Rogue's unique ability, the Rogue's skills, all the strengths and weaknesses of the Rogue, the best stats to increase for the Rogue, and how to play the Rogue!
All Rogue Guides | ||
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Class Guide | Best Builds | Specialization |
List of Contents
Stats Overview | |||
---|---|---|---|
Rogue | |||
Main Stat | Dexterity | DMG Type
(Primary) |
Physical |
Base STR | Base DEX | Base INT | Base WP |
7 | 10 | 7 | 8 |
Core Stat Modifiers | |||
・Resource Generation x0.1% per point in STR ・Skill Damage x+0.1% per point in DEX ・Critical Chance x+0.02% per point in INT |
Best Class for Mobility Imbuements are the Lifeblood of the Class Melee and Range Playstyles are Both Viable
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No other class moves quite like the Rogue. With careful resource management, you can move across the open world with ease due to its excellent Dash Agility skill, or use Shadow Step to appear behind enemies and stab them in the back, thus granting bonus movement speed for a short time.
The Rogue class has a host of other mobility-enhancing abilities that fit right in to a ninja or assassin build, like Concealment, which makes you Unstoppable, boosting movement speed and giving you the chance to pass through enemies undetected.
Shadow Imbuement is the key to making enemies go boom, making it the the go-to choice for early game and leveling builds with the Rogue. Proc this skill and Dash through a group of enemies to turn them purple, then an arrow with Penetrating Shot to clear out the mob. Shadow Imbuement is a good way to spam Vulnerability onto enemies for burst damage, and has strong synergy with Consuming Shadow for resource management, making sure you're topped-up on Energy.
Poison Imbuement, on the other hand, is a powerful source of damage overtime and the preferred Imbuement skill for boss killers. The upgrade Blended Poison Imbuement increases Poison damage by 75% if the Poison-imbued skill lands a critical strike. While Poison damage itself cannot be critically hit, the 75% boost to base Poison damage is a hefty bonus.
Whether you're looking to play as a ranged marksman or use the shadows to land melee strikes, both playstyles are viable with the Rogue. They both have their advantages and disadvantages, so you can of course opt for a hybrid build that involves both Marksmen and Cutthroat skills.
Lowest Survivability of Any Class Skills Rely on Positioning Most Mechanically Challenging Class to Play
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The Rogue class has a serious deficit of viable defensive skills, making Concealment an auto-include in many builds. This class depends on avoiding incoming damage through maneuvering and isn't capable of tanking too many heavy hits, which means getting frozen in place by the enemy is a death sentence in many cases.
One pain point for the Rogue is the relatively small area of effect on many of its skills. Traps, which are fairly small to begin with, require enemies to walk into them for their full effect. Flashy and cool as it may be, the Advanced Twisting Blades skill suffers a similar fate, as its cooldown reduction effectiveness is reliant on hitting enemies (up to three).
The Rogue is not a pick-up-and-play class at all. To get the most out of a Rogue playthrough, a decent amount of thought needs to be given to how you want to play the class ahead of time - which Imbuement you want to focus on, whether to be a close-range scrapper or long-range sniper, and then which of the three Specialization abilities best synergizes with your build. Due to its squishiness mentioned above, a lot of effort in playing this class will be spent positioning your character to avoid damage.
Combo Points is a system that gives you a point each time you execute a Basic Skill, allowing you to stack up to three points. Your current point stack is then spent when you use a Core skill, adding extra bonus effects like additional damage, movement speed, a chance to Knock Down enemies, and more.
If you equip Inner Sight, enemies will appear randomly with a purple mark above them. Killing these marked enemies will contribute to a gauge that, when filled, gives you a burst of unlimited Energy for 4 seconds. Time this well with your heaviest Energy-consuming attacks to make the most of this Specialization.
Preparation allows players to reduce their Ultimate skill cooldown. Check back when Diablo IV releases for a deeper analysis of this ability!
Rogue Specialization Guide: How to Use Combo Points, Inner Sight, and Preparation
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Invigorating Strike
Melee attack an enemy, dealing XX% damage and increasing Energy Regeneration by 20% for 3 seconds. |
|||
1 |
Enhanced Invigorating Strike
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%. |
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2a |
Fundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds. |
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2b |
Primary Invigorating Strike
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance. |
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Blade Shift
Quickly stab your victim for 0.3 damage and shift, making you Unhindered for 4 seconds. |
|||
1 |
Enhanced Blade Shift
Damaging an enemy with Blade Shift grants 20% Movement Speed while Blade Shift is active. |
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2a |
Fundamental Blade Shift
Moving through enemies while Blade Shift is active refreshes it duration. After moving through enemies 3 times, your next Blade Shift will Daze enemies for 2 seconds. |
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2b |
Primary Blade Shift
While Blade Shift is active, you gain 15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 30%. |
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Puncture
Throw blades a short distance, dealing XX% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
|||
1 |
Enhanced Puncture
Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
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2a |
Fundamental Puncture
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
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2b |
Primary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
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Heartseeker
Fire an arrow that seeks an enemy, dealing XX% damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15% |
|||
1 |
Enhanced Heartseeker
When Heartseeker Critically Strikes, gain 8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
||
2a |
Fundamental Heartseeker
Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% for 4 seconds, up to 25%. |
||
2b |
Primary Heartseeker
Heartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
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Forceful Arrow
Fire a powerful arrow at an enemy, dealing XX% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds. |
|||
1 |
Enhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance. |
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2a |
Fundamental Forceful Arrow
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds. |
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2b |
Primary Forceful Arrow
Forceful Arrow pierces through Vulnerable enemies. |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Penetrating Shot
Fire an arrow that pierces through all enemies in a line, dealing XX% damage. Deal 10% increased damage per enemy it pierces. |
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1 |
Enhanced Penetrating Shot
Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free. |
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2a |
Improved Penetrating Shot
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance. |
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2b |
Advanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
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Flurry
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each. |
|||
1 |
Enhanced Flurry
Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%. |
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2a |
Improved Flurry
Casting Flurry dashes you to the target and Heals 10% of your Maximum Life. |
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2b |
Advanced Flurry
Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times. |
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Twisting Blades
Impale an enemy with your blades, dealing XX% damage and making them take 8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for YY% damage. |
|||
1 |
Enhanced Twisting Blades
Twisting Blades deals 35% increased damage when returning. |
||
2a |
Improved Twisting Blades
Enemies are Dazed while impaled with Twisting Blades. |
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2b |
Advanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by 0.25 second per enemy they passed through, up to 3 seconds. |
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Barrage
Unleash a barrage of 5 arrows that expands outwards, each dealing XX% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deals 40% of the arrow's Base damage. |
|||
1 |
Enhanced Barrage
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
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2a |
Improved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
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2b |
Advanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance. |
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Rapid Fire
Rapidly fire 5 arrows, each dealing XX% damage. |
|||
1 |
Enhanced Rapid Fire
Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 25% for the 5th arrow. |
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2a |
Improved Rapid Fire
Gain 15 energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
||
2b |
Advanced Rapid Fire
Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. |
Skill | Effect |
---|---|
Target Practice | Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by XX% |
Sturdy | You gain XX% Close Damage Reduction. |
Siphoning Strikes | Lucky HIt: Critical Strikes against Close Enemies have up to a 75% chance to Heal for XX% of your Maximum Life Sturdy required |
Stutter Step | Critically Striking an enemy grants XX% Movement Speed for 4 seconds. |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Dash
Dash forward and slash enemies for 0.4 damage. Dash Slows enemies hit by 30% for 3 seconds. |
|||
1 |
Enhanced Dash
Casting Dash increases your Critical Strike Chance by 10% for 5 seconds. |
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2a |
Methodical Dash
Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds. |
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2b |
Disciplined Dash
At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them. |
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Caltrops
Leap backwards and throw caltrops on the ground, dealing 0.45 damage and Slowing enemies by YY%. Lasts 7 seconds. |
|||
1 |
Enhanced Caltrops
Enemies take 3% increased damage from you each second they are in Caltrops. |
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2a |
Methodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 25% per second. |
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2b |
Disciplined Caltrops
You have 10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
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Shadow Step
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 0.8% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. |
|||
1 |
Enhanced Shadow Step
Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds. |
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2a |
Methodical Shadow Step
After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds. |
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2b |
Disciplined Shadow Step
Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds. |
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Dance of Knives
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing XX% Weapon damage. You gain 20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives. |
|||
1 |
Enhanced Dance of Knives
Every 30 meters you travel while Channeling Dance of Knives grants 4 Charges. |
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2a |
Methodical Dance of Knives
When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped. |
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2b |
Disciplined Dance of Knives
Dance of Knives Slows enemies hit by 25% for 3 seconds and has a 20% chance to pierce the enemy. |
Skill | Effect |
---|---|
Balestra | Gain XX% increased damage for 4 seconds after Evading. Dash, Rapid Gambits, and Trick Attacks required |
Weapon Mastery | Gain a bonus when attacking based on weapon type: Daggers: 7% increased damage to Healthy enemies. Swords: YY% increase damage. Bows: ZZ% increased damage to Vulnerable enemies. Crossbows: XX% increased Critical Strike Damage. |
Rapid Gambits | Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy. |
Unstable Elixirs | Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds. |
Trick Attacks | Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%. Rapid Gambits or Concussive required |
Rugged | Gain XX% Damage Reduction against Damage Over Time effects. |
Reactive Defense | Gain XX% Damage Reduction while inflicted with Control Impairing Effects. Rugged required |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Concealment
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. |
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1 |
Enhanced Concealment
You gain 40 Energy when you enter Concealment. |
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2a |
Countering Concealment
The Skill that breaks Concealment will always be a guaranteed Critical Strike. |
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2b |
Subverting Concealment
The Skill that breaks Concealment makes enemies Vulnerable for 6 seconds. |
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Smoke Grenade
Throw a smoky concoction at enemies that Dazes them for XX seconds and deal 45% Physical damage. |
|||
1 |
Enhanced Smoke Grenade
Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds. |
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2a |
Countering Smoke Grenade
Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds. |
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2b |
Subverting Smoke Grenade
Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. |
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Poison Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 0.15 Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. |
|||
1 |
Enhanced Poison Trap
Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
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2a |
Countering Poison Trap
Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated. |
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2b |
Subverting Poison Trap
You deal 15% increased Poison damage to enemies standing inside your Poison Trap. |
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Dark Shroud
Surround yourself with up to 5 protective shadows. Gain XX% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
|||
1 |
Enhanced Dark Shroud
Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed. |
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2a |
Countering Dark Shroud
While you have at least 1 active shadow from Dark Shroud, give 10% Critical Strike Chance. |
||
2b |
Subverting Dark Shroud
You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed. |
Skill | Effect |
---|---|
Evasive | After Dodging an attack, gain XX% Damage Reduction for 4 seconds. Agile required |
Agile | Using a Cooldown increases your Dodge Chance by XX% for 2 seconds. |
Mending Obscurity | While Stealthed, you Heal for XX% Maximum Life per second. Agile required |
Exploit | You deal XX% increased damage to Healthy and Injured enemies. |
Malice | You deal 4% increased damage to Vulnerable or Knocked Down enemies. Exploit required |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Shadow Imbuement
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing XX% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal XX% damage to only that enemy. |
|||
1 |
Enhanced Shadow Imbuement
You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
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2a |
Blended Shadow Imbuement
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds. |
||
2b |
Mixed Shadow Imbuement
Enemies damaged by Shadow Imbued Skills take 12% increased Non-Physical damage from you for 8 seconds. |
||
Poison Imbuement
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply XX% of their Base damage as additional Poisoning damage over 6 seconds. |
|||
1 |
Enhanced Poison Imbuement
asting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy. |
||
2a |
Blended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage. |
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2b |
Mixed Poison Imbuement
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. |
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Cold Imbuement
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for XX% per hit. |
|||
1 |
Enhanced Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
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2a |
Blended Cold Imbuement
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
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2b |
Mixed Cold Imbuement
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. |
Skill | Effect |
---|---|
Shadow Crash | Lucky Hit: Shadow damage has up to a 10% chance to Stun for XX seconds. |
Consuming Shadows | Each time you kill an enemy with Shadow Damage, you generate XX Energy. Shadow Crash required |
Deadly Venom | You deal XX% increased Poisoning damage. |
Alchemical Advantage | Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%. Deadly Venom required |
Debilitating Toxins | Poisoned enemies deal XX% less damage. Deadly Venom required |
Frigid Finesse | You deal XX% increased damage to Chilled enemies. This bonus increases to YY% against Frozen enemies. |
Chilling Weight | Chilled enemies have their Movement Speed further reduced by up to XX%. Frigid Finesse required |
Precision Imbuement | Imbued Skills gain XX% increased Critical Strike Chance. |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill / Effect | Skill Upgrades | ||
---|---|---|---|
Shadow Clone
Your shadow mimicks your actions for 15 seconds. The shadow deals 60% of your damage. |
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1 |
Prime Shadow Clone
You are Unstoppable for 5 seconds after casting Shadow Clone. |
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2 |
Supreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage. |
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Death Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
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1 |
Prime Death Trap
Enemies are Pulled into Death Trap when it activates. |
||
2 |
Supreme Death Trap
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
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Rain of Arrows
Arrows rain down over a large area 2 times, each wave dealing 100% damage. |
|||
1 |
Prime Rain of Arrows
Imbuement Skill effects applied by Rain of Arrows have 30% increased potency. |
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2 |
Supreme Rain of Arrows
Rain of Arrows' second wave Knocks Down enemies for 3 seconds. |
Skill | Effect |
---|---|
Unto Dawn | Your Ultimate skills deal XX% increased damage. Rain of Arrows, Aftermath, or Death Trap required |
Innervation | Lucky Hit: Up to a XX% chance to gain 8 Energy. |
Alchemist's Fortune | Non-Physical damage you deal has a XX% increased Lucky Hit Chance. Innvervation required |
Second Wind | Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds. Innvervation required |
Trap Mastery | When Poison Trap or Death Trap activates, you gain XX% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
Aftermath | While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy. |
Adrenaline Rush | While moving, you gain XX% increased Energy Regeneration. |
Haste | While at or above 50% maximum Energy, gain XX% increased Movement Speed. While below 50% maximum Energy, gain XX% increased Attack Speed. Adrenaline Rush required |
Impetus | After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 5% increased damage. Adrenaline Rush required |
Rogue Skill Types | |||
---|---|---|---|
Basic | Core | Agility | Subterfuge |
Imbuement | Ultimate | Key Passives |
Skill | Effect |
---|---|
Alchemical Admixture | Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement Skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus damage to Poison, Shadow, and Cold. |
Momentum | Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 5% Damage. This can stack up to 10 times. |
Close Quarters Combat | Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40% of the total amount of your Damage vs Crowd Controlled bonus. |
Precision | Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision. |
Victimize | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 35% chance to cause an explosion, dealing 120% of your Damage vs Vulnerable bonus to them and surrounding enemies. |
Exposure | Lucky Hit: Dealing direct damage to enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by 20%. Drop a cluster of exploding Stun Grenades that deal 40% total Physical Damage and Stun enemies for 0.50 seconds |
Kite Enemies and Bosses while Regenerating Energy Look for Gear that Has Core Skill Ranks and Critical Strike Stat Rolls Use Concealment to Stay Alive
|
Many encounters will feel like a demonic game of cat-and-mouse, with the Rogue assuming the role of mouse in this example. Stay one step ahead of bosses and stronger enemies with Mobility skills like Dash, only stopping to tag them with an Imbued skill and then running back in the direction you came from. Use this time to regenerate Energy, and be sure to leave one Dash in the tank should the enemy catch up to you.
When looking to optimize your gear or rerolling for certain stats, prioritize stats that give ranks to your Core Skills like Penetrating Shot or Twisting Blades. Also be on the lookout for Critical Strike Chance or Critical Strike Damage. Critical Strike Damage can also come with various Imbuement varieties like Shadow or Poison, which can synergize with the right build and give you a huge power spike.
It's no secret that the Rogue suffers from a lower HP pool, so to offset that, strongly consider Concealment as a must-have for almost any melee build. If you find yourself at the mercy of a mob of enemies, this skill works as a get out of jail free card. Simply pop this skill when you're Frozen, Slowed, or otherwise being crowd-controlled by the enemy.
Alternatively, Countering Dark Shroud is a very strong choice for ranged players, serving the dual purpose of keeping your Critical Strike Chance up and providing a pre-emptive line of defense.
Rogue Stat Priority | |
---|---|
Dexterity ▶ Intelligence ▶ Strength ▶ Willpower | |
Dexterity | Dexterity is the main stat Rogues want to focus on as increasing this directly raises your Skill Damage as well as Dodge Chance. The best Rogue builds emphasize dealing as much damage as possible and, in turn, dodging incoming damage. |
Intelligence | Intelligence comes in a strong second place for Rogues, giving a boost to Critical Strike Chance, an invaluable stat for many damage-dealing builds, plus a boost to Resistance to All Elements. |
Strength | Strength gives a boost to Resource Regeration and Armor, allowing Rogues to stay in the fight a little longer. These are not bad perks by any means, but do not warrant being prioritized over Dexterity or Intelligence in most cases. |
Willpower | Willpower only gives a boost to Healing Received and Overpowered damage, but no further bonuses, and as such should be avoided by Rogues. |
Best Class Tier List and How to Play All Classes
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Spiritborn |
Rogue Class Guide: Skills, Stats, and How to Play
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