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Bleed is a damage over time effect in Diablo 4 (D4). Check out all of the bleed related skills and aspects here!
List of Contents
Bleed is a Physical based Damage over Time (DoT) effect used primarily by the Barbarian Class.
Skill | Effect |
---|---|
Rend | Cleave enemies in front of you, dealing XX% damage and inflicting YY% Bleeding damage over 5 seconds. |
Flay | Flay the enemy, dealing XX% damage and inflicting YY% Bleeding damage over 5 seconds. |
Rupture | Skewer enemies in front of you, dealing XX% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. |
Hamstring | Your Bleeding effects Slow on Healthy enemies by XX%. |
Iron Maelstrom | Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 33% damage per hit. |
Gushing Wounds | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%, then by 100% of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds. |
Cut to the Bone | Your Bleeding effects deal XX% increased damage to Vulnerable enemies. |
Tough as Nails | Increase your Thorns by XX%. When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds. |
Skill | Effect |
---|---|
Slaking Aspect | Lucky Hit: You have up to a 45 - 60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5 - 20. |
Aspect of Berserk Ripping | Whenever you deal direct damage while berserking, inflict (20-30)% of the base damage dealt as additional Bleeding Damage over 5 seconds. |
Aspect of Anemia | Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds. |
Iron Blood Aspect | Gain (2.0-4.0)% Damage Reduction for each nearby Bleeding enemy up to (10-20)% maximum. |
Skullbreaker's Aspect | Stunning a Bleeding enemy deals (22-40)% of their total Bleeding amount to them as Physical damage. |
Wanton Rupture Aspect | Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30 - 15 seconds. |
Glossary: List of Diablo Terms
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