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Diablo 4: Vessel of Hatred (D4)

List of All Tempering Manuals

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★ NEW: Season 10 Guide | Season 10 Release Date
┗ Seasonal Content: Chaos Rifts | New Uniques
┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide

This is a full list of all the available Tempering Manuals in Diablo 4 (D4). Read on to see all of the available manuals in the game, their types and available classes, and which affixes each tempering manual has!

All Tempering Manuals

Note: More Tempering data can be seen by scrolling horizontally on mobile. Tap the screen and swipe sideways to scroll horizontally.

※ Select the search criteria below and press the Search button to filter the data.

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Name Type Rarity Class Affixes
Barbarian Control Utility Legendary Any ・Steel Grasp Stuns for +1.1 - 1.5 Seconds
・Upheaval Overpowers Stun for +0.9 - 1.3 Seconds
・1 - 2 to Concussion
Blood Endurance Defensive Legendary Any ・52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
・21.0 - 30.0% Blood Orb Healing
・10.5 - 15.0% Blood Mist Duration
・6.0 - 8.0% Blood Mist Cooldown Reduction
Cutthroat Finesse Offensive Legendary Any ・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Daze Control Utility Legendary Any ・Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
・15.5 - 20.0% Smoke Grenade Cooldown Reduction
・28.5 - 37.5% Smoke Grenade Duration
Earth Finesse Offensive Legendary Any ・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Elemental Finesse - Day Offensive Legendary Any ・+47.5 - 65.0% Physical Damage
・+47.5 - 65.0% Fire Damage
・+47.5 - 65.0% Lightning Damage
Elemental Finesse - Night Offensive Legendary Any ・+47.5 - 65.0% Cold Damage
・+47.5 - 65.0% Poison Damage
・+47.5 - 65.0% Shadow Damage
Elemental Surge - Day Weapon Legendary Any ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Lightning Damage
Elemental Surge - Night Weapon Legendary Any ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Shadow Damage
Natural Finesse Offensive Legendary Any ・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Natural Motion Mobility Legendary Any ・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
・6.0 - 8.0% Mobility Coldown Reduction
・13.0 - 17.5% Evade Cooldown Reduction
Natural Resistance Defensive Legendary Any ・36.5 - 50.0% Fire Resistance
・36.5 - 50.0% Lightning Resistance
・36.5 - 50.0% Cold Resistance
・36.5 - 50.0% Poison Resistance
Natural Schemes Utility Legendary Any ・45 - 70 Thorns
・13.0 - 17.5% Crowd Control Duration
・8.0 - 12.5% Barrier Generation
Pyromancy Endurance Defensive Legendary Any ・Lucky Hit: Up to 15% Chance to Heal +172 - 232 Life
・10.5 - 15.0% Flame Shield
・1 - 2 to Warmth
Sharpened Finesse Offensive Legendary Any ・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Thorn Army Utility Legendary Any ・9.0 - 11.0% Thorns while Fortified
・Minions Inherit +8.0 - 12.5% of Your Thorns
・1 - 2 to Spiked Armor
Thorn Body Utility Legendary Any ・9.0 - 11.0% Thorns while Fortified
・1 - 2 to Outburst
・1 - 2 to Tough as Nails
Worldly Endurance Defensive Legendary Any ・353 - 504 Maximum Life
・10.5 - 15.0% Total Armor
・5.0 - 7.0 Dodge Chance
Worldly Finesse Offensive Legendary Any ・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Worldly Fortune Utility Legendary Any ・Lucky Hit: Up to a 21.0 - 30.0% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 16.0 - 22.5% Chance to Immobilize for 2 Seconds
・Lucky Hit: Up to a 13.0 - 17.5% Chance to Stun for 2 Seconds
・Lucky Hit: Up to a 13.0 - 17.5% Chance to Freeze for 2 Seconds
Worldly Stability Resource Legendary Any ・8.0 - 12.5% Resource Generation
・8.0 - 10.0% Resource Cost Reduction
・Lucky Hit: Up to a 15% Chance to Restore +10.5 to 15.0% Primary Resource
Barbarian Control Utility Magic Any ・Steel Grasp Stuns for +0.7 - 1.1 Seconds
・Upheaval Overpowers Stun for +0.5 - 0.9 Seconds
・1 to Concussion
Blood Endurance Defensive Magic Any ・36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
・16.0 - 25.0% Blood Orb Healing
・8.0 - 10.0% Blood Mist Duration
・4.0 - 6.0% Blood Mist Cooldown Reduction
Cutthroat Finesse Offensive Magic Any ・10.5 - 15.0% Vulnerable Damage
・10.5 - 15.0% Cutthroat Damage
・7.0 - 9.0% Cutthroat Attack Speed
・2.5 - 4.0% Cutthroat Critical Strike Chance
Daze Control Utility Magic Any ・Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
・10.5 - 15.0% Smoke Grenade Cooldown Reduction
・23.5 - 32.5% Smoke Grenade Duration
Earth Finesse Offensive Magic Any ・10.0 - 15.0% Earth Damage
・2.5 - 4.0% Earth Lucky Hit Chance
・2.5 - 4.0% Earth Critical Strike Chance
Elemental Finesse - Day Offensive Magic Any ・+15.5 - 20.0% Physical Damage
・+15.5 - 20.0% Fire Damage
・+15.5 - 20.0% Lightning Damage
Elemental Finesse - Night Offensive Magic Any ・+15.5 - 20.0% Cold Damage
・+15.5 - 20.0% Poison Damage
・+15.5 - 20.0% Shadow Damage
Elemental Surge - Day Weapon Magic Any ・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Lightning Damage
Elemental Surge - Night Weapon Magic Any ・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Shadow Damage
Natural Finesse Offensive Magic Any ・8.0 - 10.0% Damage
・15.5 - 20.0% Damage to Crowd Controlled Enemies
・8.0 - 12.5% Damage to Close Enemies
・15.5 - 20.0% Damage to Distant Enemies
Natural Motion Mobility Magic Any ・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
・4.0 - 6.0% Mobility Cooldown Reduction
・8.0 - 12.5% Evade Cooldown Reduction
Natural Resistance Defensive Magic Any ・15.5 - 20.0% Fire Resistance
・15.5 - 20.0% Lightning Resistance
・15.5 - 20.0% Cold Resistance
・15.5 - 20.0% Poison Resistance
Natural Schemes Utility Magic Any ・8 - 12 Thorns
・8.0 - 12.5% Crowd Control Duration
・5.5 - 7.5% Barrier Generation
Pyromancy Endurance Defensive Magic Any ・Lucky Hit: Up to 15% Chance to Heal +21 - 29 Life
・8.0 - 10.0% Flame Shield
・1 to Warmth
Sharpened Finesse Offensive Magic Any ・26 - 35% Basic Skill Damage
・10.5 - 15% Core Skill Damage
・26 - 35% Ultimate Skill Damage
Thorn Army Utility Magic Any ・7.0 - 9.0% Thorns while Fortified
・Minions Inherit +5.5 - 7.5% of Your Thorns
・1 to Spiked Armor
Worldly Endurance Defensive Magic Any ・10 - 15 Maximum Life
・8.0 - 10.0% Total Armor
・3.0 - 5.0 Dodge Chance
Worldly Finesse Offensive Magic Any ・15.5 - 20.0% Critical Strike Damage
・10.5 - 15.0% Vulnerable Damage
・26.5 - 40.0% Overpower Damage
Worldly Fortune Utility Magic Any ・Lucky Hit: Up to a 16.0 - 25.0% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 13.0 - 17.5% Chance to Immobilize for 2 Seconds
・Lucky Hit: Up to a 8.0 - 12.5% Chance to Stun for 2 Seconds
・Lucky Hit: Up to a 8.0 - 12.5% Chance to Freeze for 2 Seconds
Worldly Stability Resource Magic Any ・6.0 - 8.0% Resource Generation
・6.0 - 8.0% Resource Cost Reduction
・Lucky Hit: Up to a 15% Chance to Restore +8.0 to 10.0% Primary Resource
Barbarian Control Utility Rare Any ・Steel Grasp Stuns for +0.9 - 1.3 Seconds
・Upheaval Overpowers Stun for +0.7 - 1.1 Seconds
・1 to Concussion
Blood Endurance Defensive Rare Any ・46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
・18.5 - 27.5% Blood Orb Healing
・8.0 - 12.5% Blood Mist Duration
・5.0 - 7.0% Blood Mist Cooldown Reduction
Cutthroat Finesse Offensive Rare Any ・21.0 - 30.0% Vulnerable Damage
・21.0 - 30.0% Cutthroat Damage
・8.0 - 10.0% Cutthroat Attack Speed
・3.0 - 5.0% Cutthroat Critical Strike Chance
Daze Control Utility Rare Any ・Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
・13.0 - 17.5% Smoke Grenade Cooldown Reduction
・26.0 - 35.0% Smoke Grenade Duration
Earth Finesse Offensive Rare Any ・21.0 - 30.0% Earth Damage
・3.0 - 5.0% Earth Lucky Hit Chance
・3.0 - 5.0% Earth Critical Strike Chance
Elemental Finesse - Day Offensive Rare Any ・+26.5 - 40.0% Physical Damage
・+26.5 - 40.0% Fire Damage
・+26.5 - 40.0% Lightning Damage
Elemental Finesse - Night Offensive Rare Any ・+26.5 - 40.0% Cold Damage
・+26.5 - 40.0% Poison Damage
・+26.5 - 40.0% Shadow Damage
Elemental Surge - Day Weapon Rare Any ・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Lightning Damage
Elemental Surge - Night Weapon Rare Any ・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Shadow Damage
Natural Finesse Offensive Rare Any ・15.5 - 20.0% Damage
・26.5 - 40.0% Damage to Crowd Controlled Enemies
・16.0 - 25.0% Damage to Close Enemies
・26.5 - 40.0% Damage to Distant Enemies
Natural Motion Mobility Rare Any ・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
・5.0 - 7.0% Mobility Cooldown Reduction
・10.5 - 15.0% Evade Cooldown Reduction
Natural Resistance Defensive Rare Any ・26.0 - 35.0% Fire Resistance
・26.0 - 35.0% Lightning Resistance
・26.0 - 35.0% Cold Resistance
・26.0 - 35.0% Poison Resistance
Natural Schemes Utility Rare Any ・17 - 27 Thorns
・10.5 - 15.0% Crowd Control Duration
・8.0 - 10.0% Barrier Generation
Pyromancy Endurance Defensive Rare Any ・Lucky Hit: Up to 15% Chance to Heal +104 - 140 Life
・8.0 - 12.5% Flame Shield
・1 to Warmth
Sharpened Finesse Offensive Rare Any ・52 - 70% Basic Skill Damage
・21 - 30% Core Skill Damage
・52 - 70% Ultimate Skill Damage
Thorn Army Utility Rare Any ・8.0 - 10.0% Thorns while Fortified
・Minions Inherit +8.0 - 10.0% of Your Thorns
・1 to Spiked Armor
Thorn Body Utility Rare Any ・8.0 - 10.0% Thorns while Fortified
・1 to Outburst
・1 to Tough as Nails
Worldly Endurance Defensive Rare Any ・29 - 44 Maximum Life
・8.0 - 12.5% Total Armor
・4.0 - 6.0 Dodge Chance
Worldly Finesse Offensive Rare Any ・26.5 - 40.0% Critical Strike Damage
・21.0 - 30.0% Vulnerable Damage
・57.5 - 80.0% Overpower Damage
Worldly Fortune Utility Rare Any ・Lucky Hit: Up to a 18.5 - 27.5% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 15.5 - 20.0% Chance to Immobilize for 2 Seconds
・Lucky Hit: Up to a 10.5 - 15.0% Chance to Stun for 2 Seconds
・Lucky Hit: Up to a 10.5 - 15.0% Chance to Freeze for 2 Seconds
Worldly Stability Resource Rare Any ・8.0 - 10.0% Resource Generation
・7.0 - 9.0% Resource Cost Reduction
・Lucky Hit: Up to a 15% Chance to Restore +8.0 to 12.5% Primary Resource
Arsenal Finesse Offensive Legendary Barbarian ・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
Barbarian Breach Utility Legendary Barbarian ・251 - 350% Kick Vulnerable Duration
・1 - 2 to Expose Vulnerability Passive
・1 - 2 to Pressure Point Passive
Barbarian Innovation Utility Legendary Barbarian ・21 - 30% Earthquake Size
・29 - 42.5% Frenzy Duration
・16 - 25% Stun Duration
Barbarian Motion Mobility Legendary Barbarian ・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
・13.0 - 17.5% Lunging Strike Range
・8.0 - 10.0% Charge Cooldown Reduction
Barbarian Protection (Legacy) Defensive Legendary Barbarian ・1 - 2 to Imposing Presence
・1 - 2 to Martial Vigor
・1 - 2 to Guttural Yell
・1 - 2 to Defensive Stance
Barbarian Recovery Defensive Legendary Barbarian ・41.5 - 55.0% Lunging Strike Healing
・1 - 2 to Raid Leader
・1 - 2 to Invigorating Fury
Barbarian Strategy Defensive Legendary Barbarian ・15.5 - 20.0% Ground Stomp Cooldown Reduction
・8.0 - 10.0% Iron Skin Cooldown Reduction
・6.0 - 8.0% Challenging Shout Cooldown Reduction
Berserking Augments Utility Legendary Barbarian ・16.0 - 22.5% Double Swing Size
・16.0 - 22.5% Whirlwind Size
・31.5 - 45.0% Berserking Duration
Berserking Finesse Offensive Legendary Barbarian ・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Bleed Augments Weapon Legendary Barbarian ・1 - 2 to Cut to the Bone
・13.0 - 17.5% Chance for Rend to Hit Twice
・16.0 - 25.0% Chance for Rupture to Deal Double Damage
Bleed Innovation Utility Legendary Barbarian ・16.0 - 22.5% Rend Size
・21 - 30% Enhanced Rupture Explosion Size
・1 - 2 to Hamstring
Brawling Augments Weapon Legendary Barbarian ・16.0 - 25.0% Chance for Charge to Deal Double Damage
・16.0 - 25.0% Chance for Kick to Deal Double Damage
・16.0 - 25.0% Chance for Leap to Deal Double Damage
・15.5 - 20.0% Chance for Ground Stomp to Hit Twice
Brawling Efficiency Resource Legendary Barbarian ・6.0 - 8.0% Brawling Cooldown Reduction
・10.5 - 15.0% Kick Cooldown Reduction
・8.0 - 12.5% War Cry Cooldown Reduction
Brute Innovation Utility Legendary Barbarian ・16.0 - 22.5% Hammer of the Ancients Effect Size
・16.0 - 22.5% Upheaval Size
・16.0 - 22.5% Mighty Throw Size
Core Augments - Barbarian Weapon Legendary Barbarian ・15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
・15.5 - 20.0% Chance for Whirlwind to Deal Double Damage
・15.5 - 20.0% Chance for Upheaval to Deal Double Damage
・13.0 - 17.5% Chance for Double Swing to Hit Twice
Demolition Finesse Offensive Legendary Barbarian ・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage
・82.5 - 105.0% Damage when Swapping Weapons
Furious Augments Weapon Legendary Barbarian ・Bash Cleaves for 15.5 - 20.0% Damage
・23.5 - 32.5% Chance for Frenzy to Hit Twice
・26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage
・26.0 - 35.0% Flay Duration
Slayer's Finesse Offensive Legendary Barbarian ・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Ultimate Efficiency - Barbarian Resource Legendary Barbarian ・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・16.0 - 22.5% Call of the Anceints Cooldown Reduction
・16.0 - 22.5% Iron Maelstrom Cooldown Reduction
・10.5 - 15.0% Wrath of the Berseker Cooldown Reduction
Vehement Augments Weapon Legendary Barbarian ・1 - 2 to Warpath
・1 - 2 to Belligerence
・1 - 2 to Heavy Hitter
Wasteland Augments Utility Legendary Barbarian ・15.5 - 20.0% Chance for Dust Devils to Cast Twice
・15.5 - 20.0% Chance for Earthquakes to Cast Twice
・23.5 - 32.5% Earthquake Duration
Wasteland Innovation Utility Legendary Barbarian ・26.5 - 40.0% Ground Stomp Size
・31.5 - 45.0% Leap Slam Size
・21.0 - 30.0% Dust Devil Size
Weapon Attunement - Barbarian Resource Legendary Barbarian ・16.0 - 25.0 Basic Resource Generation
・13.0 - 17.5% Resource Generations with Two-Handed Bludgeoning Weapons
・13.0 - 17.5% Resource Generations with Dual Wielded Weapons
・13.0 - 17.5% Resource Generations with Two-Handed Slashing Weapons
Weapon Augments Weapon Legendary Barbarian ・16.0 - 25.0% Chance for Mighty Throw to Deal Double Damage
・16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage
・16.0 - 25.0% Chance for Death Blow to Deal Double Damage
・15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice
Weapon Mastery Efficient Resource Legendary Barbarian ・8.0 - 12.5% Weapon Mastery Cooldown Reduction
・10.5 - 15.0% Death Blow Cooldown Reduction
・10.5 - 15.0% Rupture Cooldown Reduction
・15.5 - 20.0% Steel Grasp Cooldown Reduction
Arsenal Finesse Offensive Magic Barbarian ・10.5 - 15.0% Damage with Two-Handwed Bludgeoning Weapons
・10.5 - 15.0% Damage with Dual-Wielded Weapons
・10.5 - 15.0% Damage with Two-Handwed Slashing Weapons
Barbarian Breach Utility Magic Barbarian ・219 - 300% Kick Vulnerable Duration
・1 to Expose Vulnerability Passive
・1 to Pressure Point Passive
Barbarian Innovation Utility Magic Barbarian ・16 - 25% Earthquake Size
・28.5 - 37.5% Frenzy Duration
・15.5 - 20% Stun Duration
Barbarian Motion Mobility Magic Barbarian ・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
・8.0 - 12.5% Lunging Strike Range
・6.0 - 8.0% Charge Cooldown Reduction
Barbarian Strategy Defensive Magic Barbarian ・10.5 - 15.0% Ground Stomp Cooldown Reduction
・6.0 - 8.0% Iron Skin Cooldown Reduction
・4.0 - 6.0% Challenging Shout Cooldown Reduction
Berserking Augments Utility Magic Barbarian ・13.0 - 17.5% Double Swing Size
・13.0 - 17.5% Whirlwind Size
・26.0 - 35.0% Berserking Duration
Berserking Finesse Offensive Magic Barbarian ・13.0 - 17.5% Damage while Berserking
・26.5 - 40.0% Damage while Wrath of the Berserker is Active
・16.0 - 25.0% Damage while War Cry is Active
・18.5 - 27.5% Dust Devil Damage
Bleed Augments Weapon Magic Barbarian ・1 to Cut to the Bone
・3.0 - 5.0% Chance for Rend to Hit Twice
・8.0 - 10.0% Chance for Rupture to Deal Double Damage
Bleed Innovation Utility Magic Barbarian ・13 - 17.5% Rend Size
・16 - 25% Enhanced Rupture Explosion Size
・1 to Hamstring
Brawling Augments Weapon Magic Barbarian ・8.0 - 10.0% Chance for Charge to Deal Double Damage
・8.0 - 10.0% Chance for Kick to Deal Double Damage
・8.0 - 10.0% Chance for Leap to Deal Double Damage
・5.5 - 7.5% Chance for Ground Stomp to Hit Twice
Brawling Efficiency Resource Magic Barbarian ・4.0 - 6.0% Brawling Cooldown Reduction
・8.0 - 10.0% Kick Cooldown Reduction
・8.0 - 10.0% War Cry Cooldown Reduction
Brute Innovation Utility Magic Barbarian ・13 - 17.5% Hammer of the Ancients Effect Size
・13 - 17.5% Upheaval Size
・13 - 17.5% Mighty Throw Size
Core Augments - Barbarian Weapon Magic Barbarian ・5.5 - 7.5% Chance for Hammer of the Ancients to Deal Double Damage
・5.5 - 7.5% Chance for Whirlwind to Deal Double Damage
・5.5 - 7.5% Chance for Upheaval to Deal Double Damage
・3 - 5% Chance for Double Swing to Hit Twice
Demolition Finesse Offensive Magic Barbarian ・21.0 - 30.0% Brawling Skill Damage
・21.0 - 30.0% Weapon Mastery Damage
・16.0 - 25.0% Damage when Swapping Weapons
Furious Augments Weapon Magic Barbarian ・Bash Cleaves for 5.5 - 7.5% Damage
・8.0 - 12.5% Chance for Frenzy to Hit Twice
・8.0 - 12.5% Chance for Lunging Strike to Deal Double Damage
・8.0 - 12.5% Flay Duration
Slayer's Finesse Offensive Magic Barbarian ・10.5 - 15.0% Vulnerable Damage
・21.0 - 30.0% Damage to Injured Enemies
・13.0 - 17.5% Physical Damage Over Time
Ultimate Efficiency - Barbarian Resource Magic Barbarian ・Casting Ultimate Skills Restores 26 - 35 Primary Resource
・13.0 - 17.5% Call of the Anceints Cooldown Reduction
・13.0 - 17.5% Iron Maelstrom Cooldown Reduction
・8.0 - 10.0% Wrath of the Berseker Cooldown Reduction
Vehement Augments Weapon Magic Barbarian ・1 to Warpath
・1 to Belligerence
・1 to Heavy Hitter
Wasteland Augments Utility Magic Barbarian ・5.5 - 7.5% Chance for Dust Devils to Cast Twice
・5.5 - 7.5% Chance for Earthquakes to Cast Twice
・8.0 - 12.5% Earthquake Duration
Wasteland Innovation Utility Magic Barbarian ・26.0 - 35.0% Ground Stomp Size
・26.5 - 40.0% Leap Slam Size
・16.0 - 25.0% Dust Devil Size
Weapon Attunement - Barbarian Resource Magic Barbarian ・15.5 - 20.0 Basic Resource Generation
・8.0 - 12.5% Resource Generations with Two-Handed Bludgeoning Weapons
・8.0 - 12.5% Resource Generations with Dual Wielded Weapons
・8.0 - 12.5% Resource Generations with Two-Handed Slashing Weapons
Weapon Augments Weapon Magic Barbarian ・8.0 - 10.0% Chance for Mighty Throw to Deal Double Damage
・8.0 - 10.0% Chance for Steel Grasp to Deal Double Damage
・8.0 - 10.0% Chance for Death Blow to Deal Double Damage
・5.5 - 7.5% Chance for Iron Maelstrom to Hit Twice
Weapon Mastery Efficient Resource Magic Barbarian ・5.5 - 7.5% Weapon Mastery Cooldown Reduction
・8.0 - 10.0% Death Blow Cooldown Reduction
・8.0 - 10.0% Rupture Cooldown Reduction
・10.5 - 15.0% Steel Grasp Cooldown Reduction
Arsenal Finesse Offensive Rare Barbarian ・21.0 - 30.0% Damage with Two-Handwed Bludgeoning Weapons
・21.0 - 30.0% Damage with Dual-Wielded Weapons
・21.0 - 30.0% Damage with Two-Handwed Slashing Weapons
Barbarian Breach Utility Rare Barbarian ・235 - 325% Kick Vulnerable Duration
・1 to Expose Vulnerability Passive
・1 to Pressure Point Passive
Barbarian Innovation Utility Rare Barbarian ・18.5 - 27.5% Earthquake Size
・26.5 - 40% Frenzy Duration
・16 - 22.5% Stun Duration
Barbarian Motion Mobility Rare Barbarian ・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
・10.5 - 15.0% Lunging Strike Range
・7.0 - 9.0% Charge Cooldown Reduction
Barbarian Protection (Legacy) Defensive Rare Barbarian ・1 to Imposing Presence
・1 to Martial Vigor
・1 to Guttural Yell
・1 to Defensive Stance
Barbarian Recovery Defensive Rare Barbarian ・36.5 - 50.0% Lunging Strike Healing
・1 to Raid Leader
・1 to Invigorating Fury
Barbarian Strategy Defensive Rare Barbarian ・13.0 - 17.5% Ground Stomp Cooldown Reduction
・7.0 - 9.0% Iron Skin Cooldown Reduction
・5.0 - 7.0% Challenging Shout Cooldown Reduction
Berserking Augments Utility Rare Barbarian ・15.5 - 20.0% Double Swing Size
・15.5 - 20.0% Whirlwind Size
・26.5 - 40.0% Berserking Duration
Berserking Finesse Offensive Rare Barbarian ・26.0 - 35.0% Damage while Berserking
・57.5 - 80.0% Damage while Wrath of the Berserker is Active
・36.5 - 50.0% Damage while War Cry is Active
・41.5 - 55.0% Dust Devil Damage
Bleed Augments Weapon Rare Barbarian ・1 to Cut to the Bone
・8.0 - 10.0% Chance for Rend to Hit Twice
・13.0 - 17.5% Chance for Rupture to Deal Double Damage
Bleed Innovation Utility Rare Barbarian ・15.5 - 20% Rend Size
・18.5 - 27.5% Enhanced Rupture Explosion Size
・1 to Hamstring
Brawling Augments Weapon Rare Barbarian ・13.0 - 17.5% Chance for Charge to Deal Double Damage
・13.0 - 17.5% Chance for Kick to Deal Double Damage
・13.0 - 17.5% Chance for Leap to Deal Double Damage
・8.0 - 12.5% Chance for Ground Stomp to Hit Twice
Brawling Efficiency Resource Rare Barbarian ・5.0 - 7.0% Brawling Cooldown Reduction
・8.0 - 12.5% Kick Cooldown Reduction
・9.0 - 11.0% War Cry Cooldown Reduction
Brute Innovation Utility Rare Barbarian ・15.5 - 20% Hammer of the Ancients Effect Size
・15.5 - 20% Upheaval Size
・15.5 - 20% Mighty Throw Size
Core Augments - Barbarian Weapon Rare Barbarian ・8.0 - 12.5% Chance for Hammer of the Ancients to Deal Double Damage
・8.0 - 12.5% Chance for Whirlwind to Deal Double Damage
・8.0 - 12.5% Chance for Upheaval to Deal Double Damage
・8.0 - 10.0% Chance for Double Swing to Hit Twice
Demolition Finesse Offensive Rare Barbarian ・46.5 - 60.0% Brawling Skill Damage
・46.5 - 60.0% Weapon Mastery Damage
・36.5 - 50.0% Damage when Swapping Weapons
Furious Augments Weapon Rare Barbarian ・Bash Cleaves for 8.0 - 12.5% Damage
・15.5 - 20.0% Chance for Frenzy to Hit Twice
・15.5 - 20.0% Chance for Lunging Strike to Deal Double Damage
・15.5 - 20.0% Flay Duration
Slayer's Finesse Offensive Rare Barbarian ・21.0 - 30.0% Vulnerable Damage
・46.5 - 60.0% Damage to Injured Enemies
・26.0 - 35.0% Physical Damage Over Time
Ultimate Efficiency - Barbarian Resource Rare Barbarian ・Casting Ultimate Skills Restores 31 - 40 Primary Resource
・15.5 - 20.0% Call of the Anceints Cooldown Reduction
・15.5 - 20.0% Iron Maelstrom Cooldown Reduction
・8.0 - 12.5% Wrath of the Berseker Cooldown Reduction
Vehement Augments Weapon Rare Barbarian ・1 to Warpath
・1 to Belligerence
・1 to Heavy Hitter
Wasteland Augments Utility Rare Barbarian ・8.0 - 12.5% Chance for Dust Devils to Cast Twice
・8.0 - 12.5% Chance for Earthquakes to Cast Twice
・15.5 - 20.0% Earthquake Duration
Wasteland Innovation Utility Rare Barbarian ・28.5 - 37.5% Ground Stomp Size
・29.0 - 42.5% Leap Slam Size
・18.5 - 27.5% Dust Devil Size
Weapon Attunement - Barbarian Resource Rare Barbarian ・13.5 - 22.5 Basic Resource Generation
・10.5 - 15.0% Resource Generations with Two-Handed Bludgeoning Weapons
・10.5 - 15.0% Resource Generations with Dual Wielded Weapons
・10.5 - 15.0% Resource Generations with Two-Handed Slashing Weapons
Weapon Augments Weapon Rare Barbarian ・13.0 - 17.5% Chance for Mighty Throw to Deal Double Damage
・13.0 - 17.5% Chance for Steel Grasp to Deal Double Damage
・13.0 - 17.5% Chance for Death Blow to Deal Double Damage
・8.0 - 12.5% Chance for Iron Maelstrom to Hit Twice
Weapon Mastery Efficient Resource Rare Barbarian ・8.0 - 10.0% Weapon Mastery Cooldown Reduction
・8.0 - 12.5% Death Blow Cooldown Reduction
・8.0 - 12.5% Rupture Cooldown Reduction
・13.0 - 17.5% Steel Grasp Cooldown Reduction
Companion Augments Weapon Legendary Druid ・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
・16.0 - 25.0% Chance for Raven to Deal Double Damage
Companion Efficiency Resource Legendary Druid ・8.0 - 12.5% Companion Cooldown Reduction
・23.5 - 32.5% Wolves Cooldown Reduction
・10.5 - 15.0% Poison Creeper Cooldown Reduction
・15.5 - 20.0% Ravens Cooldown Reduction
Companion Innovation Utility Legendary Druid ・13.0 - 17.5% Wolves Attack Speed
・18.5 - 27.5% Ravens Attack Speed
・16.0 - 22.5% Poison Creeper Duration
・31.5 - 45.0% Ravens Active Size
Druid Invigoration Resource Legendary Druid ・Casting Wrath Skills Restores 10 - 14 Primary Resource
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・1 - 2 to Abundance
Druid Motion Mobility Legendary Druid ・8.0 - 12.5% Movement Speed
・8.0 - 10.0% Trample Cooldown Reduction
・4 - 6 to Digitigrade Gait
Earth Augments Weapon Legendary Druid ・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice
・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice
Lightning Augments Weapon Legendary Druid ・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Nature Magic Innovation Utility Legendary Druid ・31.5 - 45% Hurricane Size
・29 - 42.5% Hurricane Duration
・31.5 - 45% Cyclone Armor Active Size
・36.5 - 50% Petrify Duration
Nature Magic Wall Defensive Legendary Druid ・15.5 - 20.0% Cyclone Armor Cooldown Reduction
・8.0 - 10.0% Earthen Bulwark Cooldown Reduction
・15.5 - 20.0% Earthen Bulwark Duration
Shapeshifting Endurance Defensive Legendary Druid ・8.0 - 10.0% Blood Howl Cooldown Reduction
・6.0 - 8.0% Debilitating Roar Cooldown Reduction
・10.5 - 15.0% Debilitating Roar Duration
・1 - 2 to Nature's Resolve
Shapeshifting Finesse Offensive Legendary Druid ・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration
・82.5 - 105.0% Damage while Fortified
Storm Augments Weapon Legendary Druid ・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
・16 - 25% Chance for Hurricane to Deal Double Damage
Storm Finesse Offensive Legendary Druid ・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Ultimate Efficiency - Druid Resource Legendary Druid ・8.0 - 12.5% Petrify Cooldown Reduction
・8.0 - 12.5% Cataclysm Cooldown Reduction
・8.0 - 12.5% Lacerate Cooldown Reduction
・8.0 - 12.5% Grizzly Rage Cooldown Reduction
Werebear Augments Weapon Legendary Druid ・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice
・16.0 - 25.0% Chance for Trample to Deal Double Damage
Werewolf Augments Weapon Legendary Druid ・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration
・16.0 - 25.0% Lacerate Duration
・26.0 - 35.0% Chance for Claw to Deal Double Damage
Werewolf Expertise Offensive Legendary Druid ・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance
・41.5 - 55.0% Poison Damage
Wrath Efficiency Resource Legendary Druid ・10.5 - 15.0% Hurricane Cooldown Reduction
・10.5 - 15.0% Boulder Cooldown Reduction
・10.5 - 15.0% Rabies Cooldown Reduction
Companion Augments Weapon Magic Druid ・8.0 - 10.0% Chance for Wolves to Deal Double Damage
・8.0 - 10.0% Chance for Poison Creeper to Deal Double Damage
・8.0 - 10.0% Chance for Raven to Deal Double Damage
Companion Efficiency Resource Magic Druid ・5.5 - 7.5% Companion Cooldown Reduction
・18.5 - 27.5% Wolves Cooldown Reduction
・8.0 - 10.0% Poison Creeper Cooldown Reduction
・10.5 - 15.0% Ravens Cooldown Reduction
Companion Innovation Utility Magic Druid ・8.0 - 12.5% Wolves Attack Speed
・16.0 - 22.5% Ravens Attack Speed
・13.0 - 17.5% Poison Creeper Duration
・26.5 - 40.0% Ravens Active Size
Druid Motion Mobility Magic Druid ・5.5 - 7.5% Movement Speed
・6.0 - 8.0% Trample Cooldown Reduction
・2 - 4 to Digitigrade Gait
Earth Augments Weapon Magic Druid ・8.0 - 12.5% Chance for Earth Spike Projectiles to Cast Twice
・3.0 - 5.0% Chance for Land Slide Projectiles to Cast Twice
・5.5 - 7.5% Chance for Boulder Projectiles to Cast Twice
・3.0 - 5.0% Chance for Stone Burst Projectiles to Cast Twice
Lightning Augments Weapon Magic Druid ・8.0 - 12.5% Chance for Stormstrike to Hit Twice
・5.5 - 7.5% Chance for Lightning Storm to Deal Double Damage
・8.0 - 10.0% Chance for Cataclysm to Deal Double Damage
Nature Magic Innovation Utility Magic Druid ・26.5 - 40% Hurricane Size
・28.5 - 37.5% Hurricane Duration
・26.5 - 40% Cyclone Armor Active Size
・26.5 - 40% Petrify Duration
Nature Magic Wall Defensive Magic Druid ・10.5 - 15.0% Cyclone Armor Cooldown Reduction
・6.0 - 8.0% Earthen Bulwark Cooldown Reduction
・10.5 - 15.0% Earthen Bulwark Duration
Shapeshifting Endurance Defensive Magic Druid ・6.0 - 8.0% Blood Howl Cooldown Reduction
・4.0 - 6.0% Debilitating Roar Cooldown Reduction
・8.0 - 10.0% Debilitating Roar Duration
・1 to Nature's Resolve
Shapeshifting Finesse Offensive Magic Druid ・31.5 - 45.0% Werebear Overpower Damage
・15.5 - 20.0% Grizzly Rage Duration
・18.5 - 27.5% Damage while Fortified
Storm Augments Weapon Magic Druid ・8 - 12.5% Chance for Wind Shear Projectiles to Cast Twice
・3.0 - 5.0% Chance for Tornado Projectiles to Cast Twice
・8 - 10% Chance for Hurricane to Deal Double Damage
Storm Finesse Offensive Magic Druid ・10.5 - 15.0% Storm Damage
・36.5 - 50.0% Lightning Bolt Damage
・2.5 - 4.0% Storm Critical Strike Chance
Ultimate Efficiency - Druid Resource Magic Druid ・8.0 - 10.0% Petrify Cooldown Reduction
・8.0 - 10.0% Cataclysm Cooldown Reduction
・8.0 - 10.0% Lacerate Cooldown Reduction
・8.0 - 10.0% Grizzly Rage Cooldown Reduction
Werebear Augments Weapon Magic Druid ・8.0 - 12.5% Chance for Maul to Hit Twice
・3.0 - 5.0% Chance for Pulverize to Hit Twice
・8.0 - 10.0% Chance for Trample to Deal Double Damage
Werewolf Augments Weapon Magic Druid ・3.0 - 5.0% Chance for Shred to Hit Twice
・15.5 - 20.0% Rabies Duration
・8.0 - 10.0% Lacerate Duration
・8.0 - 12.5% Chance for Claw to Deal Double Damage
Werewolf Expertise Offensive Magic Druid ・7.0 - 9.0% Werewolf Attack Speed
・2.0 - 4.0% Werewolf Critical Strike Chance
・26.0 - 35.0% Poison Damage
Wrath Efficiency Resource Magic Druid ・8.0 - 10.0% Hurricane Cooldown Reduction
・8.0 - 10.0% Boulder Cooldown Reduction
・8.0 - 10.0% Rabies Cooldown Reduction
Companion Augments Weapon Rare Druid ・13.0 - 17.5% Chance for Wolves to Deal Double Damage
・13.0 - 17.5% Chance for Poison Creeper to Deal Double Damage
・13.0 - 17.5% Chance for Raven to Deal Double Damage
Companion Efficiency Resource Rare Druid ・8.0 - 10.0% Companion Cooldown Reduction
・31.0 - 30.0% Wolves Cooldown Reduction
・8.0 - 12.5% Poison Creeper Cooldown Reduction
・13.0 - 17.5% Ravens Cooldown Reduction
Companion Innovation Utility Rare Druid ・10.5 - 15.0% Wolves Attack Speed
・16.0 - 25.0% Ravens Attack Speed
・15.5 - 20.0% Poison Creeper Duration
・29.0 - 42.5% Ravens Active Size
Druid Invigoration Resource Rare Druid ・Casting Wrath Skills Restores 8 - 12 Primary Resource
・Casting Ultimate Skills Restores 31 - 40 Primary Resource
・1 to Abundance
Druid Motion Mobility Rare Druid ・8.0 - 10.0% Movement Speed
・7.0 - 9.0% Trample Cooldown Reduction
・3 - 5 to Digitigrade Gait
Earth Augments Weapon Rare Druid ・15.5 - 20.0% Chance for Earth Spike Projectiles to Cast Twice
・8.0 - 10.0% Chance for Land Slide Projectiles to Cast Twice
・8.0 - 12.5% Chance for Boulder Projectiles to Cast Twice
・8.0 - 10.0% Chance for Stone Burst Projectiles to Cast Twice
Lightning Augments Weapon Rare Druid ・15.5 - 20.0% Chance for Stormstrike to Hit Twice
・8.0 - 12.5% Chance for Lightning Storm to Deal Double Damage
・13.0 - 17.5% Chance for Cataclysm to Deal Double Damage
Nature Magic Innovation Utility Rare Druid ・29 - 42.5% Hurricane Size
・26.5 - 40% Hurricane Duration
・29 - 42.5% Cyclone Armor Active Size
・31.5 - 45% Petrify Duration
Nature Magic Wall Defensive Rare Druid ・13.0 - 17.5% Cyclone Armor Cooldown Reduction
・7.0 - 9.0% Earthen Bulwark Cooldown Reduction
・13.0 - 17.5% Earthen Bulwark Duration
Shapeshifting Endurance Defensive Rare Druid ・7.0 - 9.0% Blood Howl Cooldown Reduction
・5.0 - 7.0% Debilitating Roar Cooldown Reduction
・8.0 - 12.5% Debilitating Roar Duration
・1 to Nature's Resolve
Shapeshifting Finesse Offensive Rare Druid ・67.5 - 90.0% Werebear Overpower Damage
・13.5 - 22.5% Grizzly Rage Duration
・41.5 - 55.0% Damage while Fortified
Storm Augments Weapon Rare Druid ・15.5 - 20% Chance for Wind Shear Projectiles to Cast Twice
・8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice
・13 - 17.5% Chance for Hurricane to Deal Double Damage
Storm Finesse Offensive Rare Druid ・21.0 - 30.0% Storm Damage
・77.5 - 100.0% Lightning Bolt Damage
・3.0 - 5.0% Storm Critical Strike Chance
Ultimate Efficiency - Druid Resource Rare Druid ・9.0 - 11.0% Petrify Cooldown Reduction
・9.0 - 11.0% Cataclysm Cooldown Reduction
・9.0 - 11.0% Lacerate Cooldown Reduction
・9.0 - 11.0% Grizzly Rage Cooldown Reduction
Werebear Augments Weapon Rare Druid ・15.5 - 20.0% Chance for Maul to Hit Twice
・8.0 - 10.0% Chance for Pulverize to Hit Twice
・13.0 - 17.5% Chance for Trample to Deal Double Damage
Werewolf Augments Weapon Rare Druid ・8.0 - 10.0% Chance for Shred to Hit Twice
・21.0 - 30.0% Rabies Duration
・13.0 - 17.5% Lacerate Duration
・15.5 - 20.0% Chance for Claw to Deal Double Damage
Werewolf Expertise Offensive Rare Druid ・8.0 - 10.0% Werewolf Attack Speed
・3.0 - 5.0% Werewolf Critical Strike Chance
・31.5 - 45.0% Poison Damage
Wrath Efficiency Resource Rare Druid ・8.0 - 12.5% Hurricane Cooldown Reduction
・8.0 - 12.5% Boulder Cooldown Reduction
・8.0 - 12.5% Rabies Cooldown Reduction
Blood Augments Weapon Legendary Necromancer ・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・15.5% - 20.0% Chance for Blood Lance to Deal Double Damage
・23.5 - 32.5% Chance for Hemorrhage to Hit Twice
・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Blood Finesse Offensive Legendary Necromancer ・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・82.5 - 105.0% Damage while Fortified
Blood Innovation Utility Legendary Necromancer ・16.0 - 22.5% Blood Surge Nova Size
・28.5 - 37.5% Hemorrhage explosion size
・29 - 42.5% Blood Lance Duration
Bone Augments Weapon Legendary Necromancer ・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Bone Finesse Offensive Legendary Necromancer ・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Bone Innovation Utility Legendary Necromancer ・16.0 - 25.0% Bone Storm Duration
・26.0 - 35.0% Bone Spirit Explosion Size
・29.0 - 42.5% Bone Prison Duration
Decay Innovation Utility Legendary Necromancer ・16.0 - 22.5% Blight Size
・28.5 - 37.5% Decompose Explosion Size
・16.0 - 25.0% Soulrift Duration
Dreadful Augments Weapon Legendary Necromancer ・1 - 2 to Fueled by Death
・1 - 2 to Finality
・1 - 2 to Titan's Fall
Execution Innovation Utility Legendary Necromancer ・16.0 - 22.5% Sever Effect Size
・29.0 - 42.5% Reap Effect Duration
・31.5 - 45.0% Skeleton Priest Effect Duration
Minion Augments Weapon Legendary Necromancer ・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Minion Finesse Offensive Legendary Necromancer ・46.5 - 60.0% Summon Damage
・77.5 - 100.0% Skeleton Mage Damage
・93.0 - 120.0% Golem Damage
Necromancer Efficiency Resource Legendary Necromancer ・8.0 - 10.0% Ultimate Cooldown Reduction
・16.0 - 25.0% Golem Active Cooldown Reduction
・10.5 - 15.0% Bone Spirit Cooldown Reduction
・1 - 2 to Rapid Ossification
Necromancer Invigoration Resource Legendary Necromancer ・Blood Orbs Restore 5 - 6 Essence
・Casting Macabre Skills Restores 15 - 21 Primary Resource
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
Necromancer Motion Mobility Legendary Necromancer ・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
・29.0 - 42.5% Movement Speed during Blood Mist
Necromancer Wall Defensive Legendary Necromancer ・21.0 - 30.0% Damage Reduction for Your Minions
・26.5 - 40.0% Chance for Minion Attacks to Forify You for 3% Maximum Life
・1 - 2 to Drain Vitality
・1 - 2 to Necrotic Carapace
Profane Cage Defensive Legendary Necromancer ・26.5 - 40.0% Blight Chill Potency on the Profane Cage
・29.0 - 42.5% Corpse Tendrils Duration
・1 - 2 to Crippling Darkness
Profane Finesse Offensive Legendary Necromancer ・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Profane Innovation Utility Legendary Necromancer ・16.0 - 22.5% Corpse Explosion Size
・26.5 - 40.0% Corpse Tendrils Size
・31.5 - 45.0% Curse Size
・29.0 - 42.5% Curse Duration
Shadow Augments - Decay Weapon Legendary Necromancer ・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
・16.0 - 25.0% Chance for Soulrift to Deal Double Damage
・16.0 - 25.0% Chance for Affliction to Deal Double Damage
Shadow Augments - Execution Weapon Legendary Necromancer ・15.5 - 20.0% Chance for Sever to Deal Double Damage
・23.5 - 32.5% Chance for Reap to Hit Twice
・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Shadow Finesse Offensive Legendary Necromancer ・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Summoning Augments Weapon Legendary Necromancer ・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Attunement - Necromancer Resource Legendary Necromancer ・16.0 - 25.0% Basic Resource Generation
・10.0 - 15.0% Resource Generation with Two-Handed Weapons
・13.0 - 17.5% Resource Generation while Wielding a Shied
Blood Augments Weapon Magic Necromancer ・5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
・5.5 - 7.5% Chance for Blood Lance to to Deal Double Damage
・8.0 - 12.5% Chance for Hemorrhage to Hit Twice
・8.0 - 10.0% Chance for Blood Wave to Deal Double Damage
Blood Finesse Offensive Magic Necromancer ・7.0 - 9.0% Blood Attack Speed
・10.5 - 15.0% Blood Damage
・31.5 - 45.0% Blood Overpower Damage
・18.5 - 27.5% Damage while Fortified
Blood Innovation Utility Magic Necromancer ・13.0 - 17.5% Blood Surge Nova Size
・23.5 - 32.5% Hemorrhage explosion size
・28.5 - 37.5% Blood Lance Duration
Bone Augments Weapon Magic Necromancer ・8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
・3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice
・5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage
・8.0 - 10.0% Chance for Bone Storm to Deal Double Damage
Bone Finesse Offensive Magic Necromancer ・10.5 - 15.0% Bone Damage
・2.5 - 4.0% Bone Critical Strike Chance
・16.0 - 25.0% Bone Critical Strike Damage
Bone Innovation Utility Magic Necromancer ・15.5 - 20.0% Bone Storm Duration
・21.0 - 30.0% Bone Spirit Explosion Size
・28.5 - 37.5% Bone Prison Duration
Decay Innovation Utility Magic Necromancer ・13.0 - 17.5% Blight Size
・23.5 - 32.5% Decompose Explosion Size
・8.0 - 10.0% Soulrift Duration
Dreadful Augments Weapon Magic Necromancer ・1 to Fueled by Death
・1 to Finality
・1 to Titan's Fall
Execution Innovation Utility Magic Necromancer ・13.0 - 17.5% Sever Effect Size
・28.5 - 37.5% Reap Effect Duration
・26.5 - 40.0% Skeleton Priest Effect Duration
Minion Augments Weapon Magic Necromancer ・8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
・5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
・5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
・5.5 - 7.5% Chance for Golem to Hit Twice
Minion Finesse Offensive Magic Necromancer ・10.5 - 15.0% Summon Damage
・10.5 -15.0% Skeleton Mage Damage
・21.0 - 30.0% Golem Damage
Necromancer Efficiency Resource Magic Necromancer ・6.0 - 8.0% Ultimate Cooldown Reduction
・13.0 - 17.5% Golem Active Cooldown Reduction
・8.0 - 10.0% Bone Spirit Cooldown Reduction
・1 to Rapid Ossification
Necromancer Invigoration Resource Magic Necromancer ・Blood Orbs Restore 3 - 4 Essence
・Casting Macabre Skills Restores 9 - 15 Primary Resource
・Casting Ultimate Skills Restores 26 - 35 Primary Resource
Necromancer Motion Mobility Magic Necromancer ・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
・23.5 - 32.5% Movement Speed during Blood Mist
Necromancer Wall Defensive Magic Necromancer ・15.5 - 20.0% Damage Reduction for Your Minions
・15.5 - 20.0% Chance for Minion Attacks to Forify You for 3% Maximum Life
・1 to Drain Vitality
・1 to Necrotic Carapace
Profane Cage Defensive Magic Necromancer ・21.0 - 30.0% Blight Chill Potency on the Profane Cage
・28.5 - 37.5% Corpse Tendrils Duration
・1 to Crippling Darkness
Profane Finesse Offensive Magic Necromancer ・15.5 - 20.0% Damage to Cursed Enemies
・21.0 - 30.0% Macabre Damage
・26.5 - 40.0% Iron Maiden Damage
・57.0 - 75.0% Corpse Tendrils Damage
Profane Innovation Utility Magic Necromancer ・13.0 - 17.5% Corpse Explosion Size
・26.0 - 35.0% Corpse Tendrils Size
・26.5 - 40.0% Curse Size
・28.5 - 37.5% Curse Duration
Shadow Augments - Decay Weapon Magic Necromancer ・8.0 - 12.5% Chance for Decompose to Deal Double Damage
・3.0 - 5.0% Chance for Blight Projectiles to Cast Twice
・8.0 - 10.0% Chance for Soulrift to Deal Double Damage
・8.0 - 10.0% Chance for Affliction to Deal Double Damage
Shadow Augments - Execution Weapon Magic Necromancer ・5.5 - 7.5% Chance of Sever to Deal Double Damage
・8.0 - 12.5% Chance for Reap to Hit Twice
・8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage
Shadow Finesse Offensive Magic Necromancer ・13.0 - 17.5% Shadow Damage Over Time
・10.5 - 15.0% Darkness Damage
・21.0 - 30.0% Desecrated Ground Damage
Summoning Augments Weapon Magic Necromancer ・8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
・5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
・5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
・5.5 - 7.5% Chance for Golem to Hit Twice
Weapon Attunement - Necromancer Resource Magic Necromancer ・15.5 - 20.0% Basic Resource Generation
・8.0 - 10.0% Resource Generation with Two-Handed Weapons
・8.0 - 12.5% Resource Generation while Wielding a Shied
Blood Augments Weapon Rare Necromancer ・8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
・8.0 - 12.5% Chance for Blood Lance to to Deal Double Damage
・15.5 - 20.0% Chance for Hemorrhage to Hit Twice
・13.0 - 17.5% Chance for Blood Wave to Deal Double Damage
Blood Finesse Offensive Rare Necromancer ・8.0 - 10.0% Blood Attack Speed
・21.0 - 30.0% Blood Damage
・67.5 - 90.0% Blood Overpower Damage
・41.5 - 55.0% Damage while Fortified
Blood Innovation Utility Rare Necromancer ・15.5 - 20.0% Blood Surge Nova Size
・26.0 - 35.0% Hemorrhage explosion size
・26.5 - 40.0% Blood Lance Duration
Bone Augments Weapon Rare Necromancer ・15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
・8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
・8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage
・13.0 - 17.5% Chance for Bone Storm to Deal Double Damage
Bone Finesse Offensive Rare Necromancer ・21.0 - 30.0% Bone Damage
・3.0 - 5.0% Bone Critical Strike Chance
・36.5 - 50.0% Bone Critical Strike Damage
Bone Innovation Utility Rare Necromancer ・16.0 - 22.5% Bone Storm Duration
・23.5 - 32.5% Bone Spirit Explosion Size
・26.5 - 40.0% Bone Prison Duration
Decay Innovation Utility Rare Necromancer ・15.5 - 20.0% Blight Size
・26.0 - 35.0% Decompose Explosion Size
・13.0 - 17.5% Soulrift Duration
Dreadful Augments Weapon Rare Necromancer ・1 to Fueled by Death
・1 to Finality
・1 to Titan's Fall
Execution Innovation Utility Rare Necromancer ・15.5 - 20.0% Sever Effect Size
・26.5 - 40.0% Reap Effect Duration
・29.0 - 42.5% Skeleton Priest Effect Duration
Minion Augments Weapon Rare Necromancer ・13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
・8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
・8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
・8.0 - 12.5% Chance for Golem to Hit Twice
Minion Finesse Offensive Rare Necromancer ・21.0 - 30.0% Summon Damage
・36.5 - 50.0% Skeleton Mage Damage
・46.5 - 60.0% Golem Damage
Necromancer Efficiency Resource Rare Necromancer ・7.0 - 9.0% Ultimate Cooldown Reduction
・15.5 - 20.0% Golem Active Cooldown Reduction
・8.0 - 12.5% Bone Spirit Cooldown Reduction
・1 to Rapid Ossification
Necromancer Invigoration Resource Rare Necromancer ・Blood Orbs Restore 4 - 5 Essence
・Casting Macabre Skills Restores 12 - 18 Primary Resource
・Casting Ultimate Skills Restores 31 - 40 Primary Resource
Necromancer Motion Mobility Rare Necromancer ・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
・28.5 - 37.5% Movement Speed during Blood Mist
Necromancer Wall Defensive Rare Necromancer ・16.0 - 25.0% Damage Reduction for Your Minions
・21.0 - 30.0% Chance for Minion Attacks to Forify You for 3% Maximum Life
・1 to Drain Vitality
・1 to Necrotic Carapace
Profane Cage Defensive Rare Necromancer ・26.0 - 35.0% Blight Chill Potency on the Profane Cage
・26.5 - 40.0% Corpse Tendrils Duration
・1 to Crippling Darkness
Profane Finesse Offensive Rare Necromancer ・26.5 - 40.0% Damage to Cursed Enemies
・46.5 - 60.0% Macabre Damage
・57.5 - 80.0% Iron Maiden Damage
・114.0 - 150.0% Corpse Tendrils Damage
Profane Innovation Utility Rare Necromancer ・15.5 - 20.0% Corpse Explosion Size
・28.5 - 37.5% Corpse Tendrils Size
・29.0 - 42.5% Curse Size
・26.5 - 40.0% Curse Duration
Shadow Augments - Decay Weapon Rare Necromancer ・15.5 - 20.0% Chance for Decompose to Deal Double Damage
・8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
・13.0 - 17.5% Chance for Soulrift to Deal Double Damage
・13.0 - 17.5% Chance for Affliction to Deal Double Damage
Shadow Augments - Execution Weapon Rare Necromancer ・8.0 - 12.5% Chance of Sever to Deal Double Damage
・15.5 - 20.0% Chance for Reap to Hit Twice
・13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage
Shadow Finesse Offensive Rare Necromancer ・26.0 - 35.0% Shadow Damage Over Time
・21.0 - 30.0% Darkness Damage
・46.5 - 60.0% Desecrated Ground Damage
Summoning Augments Weapon Rare Necromancer ・13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
・8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
・8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
・8.0 - 12.5% Chance for Golem to Hit Twice
Weapon Attunement - Necromancer Resource Rare Necromancer ・16.0 - 22.5% Basic Resource Generation
・8.0 - 12.5% Resource Generation with Two-Handed Weapons
・10.5 - 15.0% Resource Generation while Wielding a Shied
Agile Augments Weapon Legendary Rogue ・21.0 - 30.0% Chance for Flurry to Hit Twice
・16.0 - 25.0% Chance for Dance of Knives Projectiles to Cast Twice
・16.0 - 25.0% Chance for Dash to Deal Double Damage
・16.0% - 25.0% Chance for Shadow Clone to Deal Double Damage
Agility Efficiency Resource Legendary Rogue ・6.0 - 8.0% Agility Cooldown Reduction
・8.0 - 10.0% Shadow Step Cooldown Reduction
・16.0 - 25.0% Caltrops Cooldown
・8.0 - 10.0% Dash Cooldown
Alchemist Control Utility Legendary Rogue ・1 - 2 to Chilling Weight
・1 - 2 to Shadow Crash
・13.5 - 22.5% Flurry Size
Assassin Augments Weapon Legendary Rogue ・Shadow Step Cleaves for 15.5 - 20.0% Damage
・16.0 - 25.0% Chance for Smoke Grenade to Deal Double Damage
・16.0 - 25.0% Chance for Rain of Arrows to Deal Double Damage
Cutthroat Augments Weapon Legendary Rogue ・26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 15.5 - 20.0% Damage
・13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Imbuement Abundance Utility Legendary Rogue ・Shadow Imbue Lasts For 1 - 2 Casts
・Poison Imbue Lasts For 1 - 2 Casts
・Cold Imbue Lasts For 1 - 2 Casts
Marksman Augments - Basic Weapon Legendary Rogue ・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
Marksman Augments - Core Weapon Legendary Rogue ・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Marksman Finesse Offensive Legendary Rogue ・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Rogue Cloaking Defensive Legendary Rogue ・8.0 - 10.0% Concealment Cooldown Reduction
・15.5 - 20.0% Concealment Duration
・1 - 2 to Aftermath
Rogue Innovation Utility Legendary Rogue ・29.0 - 42.5% Invigorating Strike Duration
・Twisting Blades Returns +21.0 - 30.0% Faster
・29.0 - 42.5% Heartseeker Duration
・21.0 - 30.0% Stun Grenade Size
Rogue Invigoration Resource Legendary Rogue ・62.5 - 85.0% Puncture Resource Generation
・18.5 - 27.5% Invigorating Strike Energy Reduction
・1 - 2 to Innervation
・1 - 2 to Adrenaline Rush
Rogue Motion Mobility Legendary Rogue ・57.5 - 80.0% Movement Speed from Blade Shift
・2.5 - 4.0% Movement Speed per Dark Shroud Shadow
・46.5 - 60.0% Shadow Step Duration
・2 - 4 to Stutter Step
Rogue Persistence Defensive Legendary Rogue ・4.0 - 6.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.8 - 1.4% to Maximum Resistances for 5 Seconds
・1 - 2 to Second Wind
Rogue Recovery Defensive Legendary Rogue ・23.5 - 32.5% Flurry Healing
・1 - 2 to Siphoning Strikes
・1 - 2 to Mending Obscurity
Scoundrel Finesse Offensive Legendary Rogue ・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Skillful Finesse Offensive Legendary Rogue ・46.5 - 60.0% Agility Damage
・46.5 - 60.0% Core Damage
・88.0 - 115.0% Ultimate Damage
・82.5 - 105.0% Stun Grenade Damage
Specialist Evolution Offensive Legendary Rogue ・26.0 - 35.0% Damage per Combo Point Spent
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Subterfuge Efficiency Resource Legendary Rogue ・8.0 - 10.0% Subterfuge Cooldown Efficiency
・8.0 - 12.5% Trap Cooldown Reduction
・10.5 - 15.0% Poison Trap Cooldown
・15.5 - 20.0% Dark Shroud Cooldown Reduction
Subterfuge Expertise Offensive Legendary Rogue ・21.0 - 30.0% Damage per Dark Shroud Shadow
・219.0 - 300.0% Damage on Next Attack After Entering Stealth
・31.5 - 45.0% Smoke Grenade Size
Trap Augments Weapon Legendary Rogue ・16.0 - 25.0% Chance for Death Trap to Deal Double Damage
・15.5 - 20.0% Chance for Caltrops to Consume No Charges
・29.0 - 42.5% Poison Trap Duration
Trap Expertise Offensive Legendary Rogue ・Traps Arm 0.4 - 0.6 Seconds Faster
・31.5 - 45.0% Caltrops Size
・31.5 - 45.0% Caltrops Duration
Ultimate Efficiency - Rogue Resource Legendary Rogue ・16.0 - 22.5% Rain of Arrows Cooldown Reduction
・16.0 - 22.5% Death Trap Cooldown Reduction
・16.0 - 22.5% Shadow Clone Cooldown Reduction
・Casting Ultimate Skills Restores +36 - 45 Primary Resource
Warped Augments Weapon Legendary Rogue ・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice
・Invigorating Strike Cleaves for + X% Damage
Agile Augments Weapon Magic Rogue ・15.5 - 20.0% Chance for Flurry to Deal Double Damage
・8.0 - 10.0% Chance for Dance of Knives o Deal Double Damage
・8.0 - 10.0% Chance for Dash to Deal Double Damage
・8.0 - 10.0% Chance for Shadow Clone to Deal Double Damage
Agility Efficiency Resource Magic Rogue ・4.0 - 6.0% Agility Cooldown Reduction
・6.0 - 8.0% Shadow Step Cooldown Reduction
・13.5 - 17.5% Caltrops Cooldown
・6.0 - 8.0% Dash Cooldown
Assassin Augments Weapon Magic Rogue ・Shadow Step Cleaves for 5.5 - 7.5% Damage
・8.0 - 10.0% Chance for Smoke Grenade to Deal Double Damage
・10.5 - 15.0% Chance for Rain of Arrows to Deal Double Damage
Cutthroat Augments Weapon Magic Rogue ・8.0 - 12.5% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 5.5 - 7.5% Damage
・3.0 - 5.0% Chance for Twisting Blades to Hit Twice
Marksman Augments - Basic Weapon Magic Rogue ・15.5 - 20% Chance for Puncture Projectiles to Cast Twice
・15.5 - 20% Chance for Heartseeker Projectiles to Cast Twice
・15.5 - 20% Chance for Forceful Arrow Projectiles to Cast Twice
Marksman Augments - Core Weapon Magic Rogue ・3.0 - 5.0% Chance for Barrage Projectiles to Cast Twice
・3.0 - 5.0% Chance for Rapid Fire Projectiles to Cast Twice
・3.0 - 5.0% Chance for Penetrating Shot Projectiles to Cast Twice
Marksman Finesse Offensive Magic Rogue ・15.5 - 20.0% Critical Strike Damage
・10.5 - 15.0% Marksman Damage
・2.5 - 4.0% Marksman Critical Strike Chance
Rogue Cloaking Defensive Magic Rogue ・6.0 - 8.0% Concealment Cooldown Reduction
・10.5 - 15.0% Concealment Duration
・1 to Aftermath
Rogue Innovation Utility Magic Rogue ・28.5 - 37.5% Invigorating Strike Duration
・Twisting Blades Returns +15.5 - 20.0% Faster
・28.5 - 37.5% Heartseeker Duration
・16.0 - 25.0% Stun Grenade Size
Rogue Invigoration Resource Magic Rogue ・47.0 - 65.0% Puncture Resource Generation
・16.0 - 22.5% Invigorating Strike Energy Reduction
・1 to Innervation
・1 to Adrenaline Rush
Rogue Motion Mobility Magic Rogue ・46.6 - 60.0% Movement Speed from Blade Shift
・1.5 - 2.5% Movement Speed per Dark Shroud Shadow
・36.5 - 50.0% Shadow Step Duration
・2 - 3 to Stutter Step
Rogue Persistence Defensive Magic Rogue ・2.5 - 4.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.2 - 0.8% to Maximum Resistances for 5 Seconds
・1 to Second Wind
Scoundrel Finesse Offensive Magic Rogue ・31.5 - 45.0% Damage to Poisoned Enemies
・31.5 - 45.0% Damage to Trapped Enemies
・47.0 - 65.0% Imbued Damage
Skillful Finesse Offensive Magic Rogue ・10.5 - 15.0% Agility Damage
・10.5 - 15.0% Core Damage
・26.0 - 35.0% Ultimate Damage
・16.0 - 25.0% Stun Grenade Damage
Specialist Evolution Offensive Magic Rogue ・5.5 - 7.5% Damage per Combo Point Spent
・15.5 - 20.0% Shadow Clone Duration
・16.0 - 25.0% Inner Sight Duration
Subterfuge Efficiency Resource Magic Rogue ・6.0 - 8.0% Subterfuge Cooldown Efficiency
・5.5 - 7.5% Trap Cooldown Reduction
・8.0 - 10.0% Poison Trap Cooldown
・10.5 - 15.0% Dark Shroud Cooldown Reduction
Subterfuge Expertise Offensive Magic Rogue ・5.5 - 7.5% Damage per Dark Shroud Shadow
・57.5 - 80.0% Damage on Next Attack After Entering Stealth
・26.5 - 40.0% Smoke Grenade Size
Trap Augments Weapon Magic Rogue ・8.0 - 10.0% Chance for Death Trap to Deal Double Damage
・5.5 - 7.5% Chance for Caltrops to Consume No Charges
・15.5 - 20.0% Poison Trap Duration
Trap Expertise Offensive Magic Rogue ・Traps Arm 0.2 - 0.4 Seconds Faster
・26.5 - 40.0% Caltrops Size
・26.5 - 40.0% Caltrops Duration
Ultimate Efficiency - Rogue Resource Magic Rogue ・13.0 - 17.5% Rain of Arrows Cooldown Reduction
・13.0 - 17.5% Death Trap Cooldown Reduction
・13.0 - 17.5% Shadow Clone Cooldown Reduction
・Casting Ultimate Skills Restores +26 - 35 Primary Resource
Warped Augments Weapon Magic Rogue ・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice
・Invigorating Strike Cleaves for + X% Damage
Agile Augments Weapon Rare Rogue ・16.0 - 25.0% Chance for Flurry to Consume No Charges
・13.0 - 17.5% Chance for Dance of Knives o Deal Double Damage
・13.0 - 17.5% Chance for Dash to Deal Double Damage
・13.0 - 17.5% Chance for Shadow Clone to Deal Double Damage
Agility Efficiency Resource Rare Rogue ・5.0 - 7.0% Agility Cooldown Reduction
・7.0 - 9.0% Shadow Step Cooldown Reduction
・15.5 - 20.0% Caltrops Cooldown
・7.0 - 9.0% Dash Cooldown
Alchemist Control Utility Rare Rogue ・1 to Chilling Weight
・1 to Shadow Crash
・15.5 - 20.0% Flurry Size
Assassin Augments Weapon Rare Rogue ・Shadow Step Cleaves for 8.0 - 12.5% Damage
・13.0 - 17.5% Chance for Smoke Grenade to Deal Double Damage
・15.5 - 20.0% Chance for Rain of Arrows to Deal Double Damage
Cutthroat Augments Weapon Rare Rogue ・15.5 - 20.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 8.0 - 12.5% Damage
・8.0 - 10.0% Chance for Twisting Blades to Hit Twice
Imbuement Abundance Utility Rare Rogue ・Shadow Imbue Lasts For 1 Casts
・Poison Imbue Lasts For 1 Casts
・Cold Imbue Lasts For 1 Casts
Marksman Augments - Basic Weapon Rare Rogue ・8 - 12.5% Chance for Puncture Projectiles to Cast Twice
・8 - 12.5% Chance for Heartseeker Projectiles to Cast Twice
・8 - 12.5% Chance for Forceful Arrow Projectiles to Cast Twice
Marksman Augments - Core Weapon Rare Rogue ・8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
・8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
・8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
Marksman Finesse Offensive Rare Rogue ・26.5 - 40.0% Critical Strike Damage
・21.0 - 30.0% Marksman Damage
・3.0 - 5.0% Marksman Critical Strike Chance
Rogue Cloaking Defensive Rare Rogue ・7.0 - 9.0% Concealment Cooldown Reduction
・13.0 - 17.5% Concealment Duration
・1 to Aftermath
Rogue Innovation Utility Rare Rogue ・26.5 - 40.0% Invigorating Strike Duration
・Twisting Blades Returns +16.0 - 25.0% Faster
・26.5 - 40.0% Heartseeker Duration
・18.5 - 27.5% Stun Grenade Size
Rogue Invigoration Resource Rare Rogue ・57.0 - 75.0% Puncture Resource Generation
・16.0 - 25.0% Invigorating Strike Energy Reduction
・1 to Innervation
・1 to Adrenaline Rush
Rogue Motion Mobility Rare Rogue ・52.0 - 70.0% Movement Speed from Blade Shift
・2.0 - 3.0% Movement Speed per Dark Shroud Shadow
・41.5 - 55.0% Shadow Step Duration
・2 - 3 to Stutter Step
Rogue Persistence Defensive Rare Rogue ・3.0 - 5.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.5 - 1.1% to Maximum Resistances for 5 Seconds
・1 to Second Wind
Rogue Recovery Defensive Rare Rogue ・21.0 - 30.0% Flurry Healing
・1 to Siphoning Strikes
・1 to Mending Obscurity
Scoundrel Finesse Offensive Rare Rogue ・41.5 - 55.0% Damage to Poisoned Enemies
・41.5 - 55.0% Damage to Trapped Enemies
・57.0 - 75.0% Imbued Damage
Skillful Finesse Offensive Rare Rogue ・21.0 - 30.0% Agility Damage
・21.0 - 30.0% Core Damage
・52.0 - 70.0% Ultimate Damage
・36.5 - 50.0% Stun Grenade Damage
Specialist Evolution Offensive Rare Rogue ・10.5 - 15.0% Damage per Combo Point Spent
・13.5 - 22.5% Shadow Clone Duration
・21.0 - 30.0% Inner Sight Duration
Subterfuge Efficiency Resource Rare Rogue ・7.0 - 9.0% Subterfuge Cooldown Efficiency
・8.0 - 10.0% Trap Cooldown Reduction
・8.0 - 12.5% Poison Trap Cooldown
・13. 0 - 17.5% Dark Shroud Cooldown Reduction
Subterfuge Expertise Offensive Rare Rogue ・10.5 - 15.0% Damage per Dark Shroud Shadow
・124.0 - 160.0% Damage on Next Attack After Entering Stealth
・29.0 - 42.5% Smoke Grenade Size
Trap Augments Weapon Rare Rogue ・13.0 - 17.5% Chance for Death Trap to Deal Double Damage
・8.0 - 12.5% Chance for Caltrops to Consume No Charges
・21.0 - 30.0% Poison Trap Duration
Trap Expertise Offensive Rare Rogue ・Traps Arm 0.3 - 0.5 Seconds Faster
・29.0 - 42.5% Caltrops Size
・29.0 - 42.5% Caltrops Duration
Ultimate Efficiency - Rogue Resource Rare Rogue ・15.5 - 20.0% Rain of Arrows Cooldown Reduction
・15.5 - 20.0% Death Trap Cooldown Reduction
・15.5 - 20.0% Shadow Clone Cooldown Reduction
・Casting Ultimate Skills Restores +31 - 40 Primary Resource
Warped Augments Weapon Rare Rogue ・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice
・Invigorating Strike Cleaves for + X% Damage
Conjuration Augments Weapon Legendary Sorcerer ・Casted Hydras Have 1 - 2 Heads
・15.5 - 20.0% Chance for Lightning Spear to Deal Double Damage
・15.5 - 20.0% Chance for Familiars to Hit Twice
Conjuration Efficiency Resource Legendary Sorcerer ・23.5 - 32.5% Hydra Resource Cost Reduction
・8.0 - 12.5% Ice Blades Cooldown Reduction
・8.0 - 12.5% Lightning Spear Cooldown Reduction
・26.5 - 40.0% Familiar Duration
Conjuration Finesse Offensive Legendary Sorcerer ・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Conjuration Fortune Utility Legendary Sorcerer ・4.0 - 6.0% Hydra Lucky Hit Chance
・4.0 - 6.0% Ice Blades Lucky Hit Chance
・4.0 - 6.0% Lightning Spear Lucky Hit Chance
・4.0 - 6.0% Familiar Lucky Hit Chance
Elemental Control Utility Legendary Sorcerer ・1 - 2 to Snap Freeze
・1 - 2 to Crippling Flames
・1 - 2 to Static Discharge
Frost Augments Weapon Legendary Sorcerer ・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Frost Augments - Frozen Weapon Legendary Sorcerer ・15.5 - 20.0% Chance for Blizzard to do Double Damage
・16.0 - 22.5% Chance for Ice Spike to Deal Double Damage
・16.0 - 25.0% Chance for Deep Freeze to do Double Damage
Frost Cage Defensive Legendary Sorcerer ・15.5 - 20.0% Frost Nova Cooldown Reduction
・10.5 - 15.0% Ice Armor Duration
・21.0 - 30.0% Chill Slow Potency
・1 - 2 to Cold Front
Frost Finesse Offensive Legendary Sorcerer ・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Prismatic Augments Weapon Legendary Sorcerer ・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・16.0 - 25.0% Chance for Inferno to Deal Double Damage
・3 - 5 to Shocking Impact
Pyromancy Augments Weapon Legendary Sorcerer ・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・15.5 - 20.0% Chance for Meteor to do Double Damage
Pyromancy Augments - Fiery Weapon Legendary Sorcerer ・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage
・16.0 - 22.5% Chance for Meteorites to do Double Damage
Pyromancy Finesse Offensive Legendary Sorcerer ・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Shock Augments Weapon Legendary Sorcerer ・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Shock Augments - Discharge Weapon Legendary Sorcerer ・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice
・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments - Surge Weapon Legendary Sorcerer ・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Shock Finesse Offensive Legendary Sorcerer ・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Sorcerer Control Utility Legendary Sorcerer ・16.0 - 22.5% Immobilize Duration
・16.0 - 25.0% Stun Duration
・16.0 - 25.0% Freeze Duration
Sorcerer Innovation Utility Legendary Sorcerer ・26.5 - 40.0% Frost Nova Size
・18.5 - 27.5% Blizzard Size
・36.5 - 50.0% Teleport Nova Size
Sorcerer Innovation - Fiery Utility Legendary Sorcerer ・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size
・18.5 - 27.5% Firewall Size
Sorcerer Motion Mobility Legendary Sorcerer ・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
・8.0 - 10.0% Teleport Cooldown Reduction
・1 - 2 Conduction
Sorcerer Stability Resource Legendary Sorcerer ・1 - 2 to Invigorating Conduit
・1 - 2 to Frigid Breeze
・1 - 2 to Fiery Surge
Ultimate Efficiency - Sorcerer Resource Legendary Sorcerer ・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・8.0 - 12.5% Deep Freeze Cooldown Reduction
・16.0 - 22.5% Inferno Cooldown Reduction Cooldown Reduction
・10.5 - 15.0%Unstable Currents Cooldown Reduction
Conjuration Augments Weapon Magic Sorcerer ・Casted Hydras Have 1 Head
・5.5 - 7.5% Chance for Lightning Spear to Deal Double Damage
・5.5 - 7.5% Chance for Familiars to Hit Twice
・5.5 - 7.5% Chance for Familiars to Hit Twice
Conjuration Efficiency Resource Magic Sorcerer ・16.0 - 22.5% Hydra Resource Cost Reduction
・8.0 - 10.0% Ice Blades Cooldown Reduction
・8.0 - 10.0% Lightning Spear Cooldown Reduction
・9.0 - 11.0% Familiar Duration
Conjuration Finesse Offensive Magic Sorcerer ・52.0 - 70.0% Hydra Damage
・52.0 - 70.0% Ice Blades Damage
・52.0 - 70.0% Lightning Spear Damage
・52.0 - 70.0% Familiar Damage
Conjuration Fortune Utility Magic Sorcerer ・2.5 - 4.0% Hydra Lucky Hit Chance
・2.5 - 4.0% Ice Blades Lucky Hit Chance
・2.5 - 4.0% Lightning Spear Lucky Hit Chance
・2.5 - 4.0% Familiar Lucky Hit Chance
Frost Augments Weapon Magic Sorcerer ・8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
・3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice
・3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice
Frost Augments - Frozen Weapon Magic Sorcerer ・5.5 - 7.5% Chance for Blizzard to do Double Damage
・5.5 - 7.5% Chance for Ice Spike to Deal Double Damage
・8.0 - 10.0% Chance for Deep Freeze to do Double Damage
Frost Cage Defensive Magic Sorcerer ・10.5 - 15.0% Frost Nova Cooldown Reduction
・8.0 - 12.5% Ice Armor Duration
・16.0 - 25.0% Chill Slow Potency
・1 to Cold Front
Frost Finesse Offensive Magic Sorcerer ・10.5 - 15.0% Cold Damage
・10.5 - 15.0% Vulnerable Damage
・13.5 - 22.5% Damage to Frozen Enemies
Prismatic Augments Weapon Magic Sorcerer ・5.5 - 7.5% Chance for a Second Ice Blades When Cast
・8.0 - 10.0% Chance for Inferno to Deal Double Damage
・1 - 2 to Shocking Impact
Pyromancy Augments Weapon Magic Sorcerer ・8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
・3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice
・5.5 - 7.5% Chance for Meteor to do Double Damage
Pyromancy Augments - Fiery Weapon Magic Sorcerer ・5.5 - 7.5% Chance for Incinerate to do Double Damage
・5.5 - 7.5% Chance for Firewall to do Double Damage
・5.5 - 7.5% Chance for Meteorites to do Double Damage
Pyromancy Finesse Offensive Magic Sorcerer ・10.5 - 15.0% Fire Damage
・7.0 - 9.0% Pyromancy Attack Speed
・16.0 - 25.0% Pyromancy Critical Strike Damage
・13.5 - 22.5% Mastery Damage
Shock Augments Weapon Magic Sorcerer ・18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
・8.0 - 10.0% Chance for Chain Lightning to Hit Twice
・8.0 - 10.0% Chance for Charged Bolt Projectiles to Cast Twice
・8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Shock Augments - Discharge Weapon Magic Sorcerer ・5.5 - 7.5% Chance for Teleport to Hit Twice
・8.0 - 12.5% Chance for Arc Lash To Swipe Twice
・3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments - Surge Weapon Magic Sorcerer ・8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
・3.0 - 5.0% Chance for Chain Lightning to Hit Twice
・3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice
Shock Finesse Offensive Magic Sorcerer ・10.5 - 15.0% Lightning Damage
・2.5 - 4.0 Shock Critical Strike Chance
・16.0 - 25.0% Shock Critical Strike Damage
・26.5 - 40.0% Crackling Energy Damage
Sorcerer Control Utility Magic Sorcerer ・13.0 - 17.5% Immobilize Duration
・15.5 - 20.0% Stun Duration
・15.5 - 20.0% Freeze Duration
Sorcerer Innovation Utility Magic Sorcerer ・26.0 - 35.0% Frost Nova Size
・16.0 - 22.5% Blizzard Size
・26.5 - 40.0% Teleport Nova Size
Sorcerer Innovation - Fiery Utility Magic Sorcerer ・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size
・18.5 - 27.5% Firewall Size
Sorcerer Motion Mobility Magic Sorcerer ・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
・6.0 - 8.0% Teleport Cooldown Reduction
・1 to Conduction
Ultimate Efficiency - Sorcerer Resource Magic Sorcerer ・Casting Ultimate Skills Restores 26 - 35 Primary Resource
・8.0 - 10.0% Deep Freeze Cooldown Reduction
・13.0 - 17.5% Inferno Cooldown Reduction Cooldown Reduction
・8.0 - 10.0% Unstable Currents Cooldown Reduction
Conjuration Augments Weapon Rare Sorcerer ・Casted Hydras Have 1 Head
・8.0 - 12.5% Chance for Lightning Spear to Deal Double Damage
・8.0 - 12.5% Chance for Familiars to Hit Twice
Conjuration Efficiency Resource Rare Sorcerer ・18.5 - 27.5% Hydra Resource Cost Reduction
・9.0 - 11.0% Ice Blades Cooldown Reduction
・9.0 - 11.0% Lightning Spear Cooldown Reduction
・16.0 - 25.0% Familiar Duration
Conjuration Finesse Offensive Rare Sorcerer ・26.0 - 35.0% Hydra Damage
・26.0 - 35.0% Ice Blades Damage
・26.0 - 35.0% Lightning Spear Damage
・26.0 - 35.0% Familiar Damage
Conjuration Fortune Utility Rare Sorcerer ・3.0 - 5.0% Hydra Lucky Hit Chance
・3.0 - 5.0% Ice Blades Lucky Hit Chance
・3.0 - 5.0% Lightning Spear Lucky Hit Chance
・3.0 - 5.0% Familiar Lucky Hit Chance
Elemental Control Utility Rare Sorcerer ・1 to Snap Freeze
・1 to Crippling Flames
・1 to Static Discharge
Frost Augments Weapon Rare Sorcerer ・15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
・8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
・8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
Frost Augments - Frozen Weapon Rare Sorcerer ・8.0 - 12.5% Chance for Blizzard to do Double Damage
・10.5 - 15.0% Chance for Ice Spike to Deal Double Damage
・13.0 - 17.5% Chance for Deep Freeze to do Double Damage
Frost Cage Defensive Rare Sorcerer ・13.0 - 17.5% Frost Nova Cooldown Reduction
・8.0 - 12.5% Ice Armor Duration
・18.5 - 27.5% Chill Slow Potency
・1 to Cold Front
Frost Finesse Offensive Rare Sorcerer ・21.0 - 30.0% Cold Damage
・21.0 - 30.0% Vulnerable Damage
・31.5 - 45.0% Damage to Frozen Enemies
Prismatic Augments Weapon Rare Sorcerer ・8.0 - 12.5% Chance for a Second Ice Blades When Cast
・13.0 - 17.5% Chance for Inferno to Deal Double Damage
・2 - 3 to Shocking Impact
Pyromancy Augments Weapon Rare Sorcerer ・15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
・8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
・8.0 - 12.5% Chance for Meteor to Deal Double Damage
Pyromancy Augments Weapon Rare Sorcerer ・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・8.0 - 12.5% Chance for Meteor to do Double Damage
Pyromancy Augments - Fiery Weapon Rare Sorcerer ・8.0 - 12.5% Chance for Incinerate to do Double Damage
・8.0 - 12.5% Chance for Firewall to do Double Damage
・10.5 - 15.0% Chance for Meteorites to do Double Damage
Pyromancy Finesse Offensive Rare Sorcerer ・21.0 - 30.0% Fire Damage
・8.0 - 10.0% Pyromancy Attack Speed
・36.5 - 50.0% Pyromancy Critical Strike Damage
・31.5 - 45.0% Mastery Damage
Shock Augments Weapon Rare Sorcerer ・21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
・10.5 - 15.0% Chance for Chain Lightning to Hit Twice
・10.5 - 15.0% Chance for Charged Bolt Projectiles to Cast Twice
・10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
Shock Augments - Discharge Weapon Rare Sorcerer ・8.0 - 12.5% Chance for Teleport to Hit Twice
・15.5 - 20.0% Chance for Arc Lash To Swipe Twice
・8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments - Surge Weapon Rare Sorcerer ・15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
・8.0 - 10.0% Chance for Chain Lightning to Hit Twice
・8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Shock Finesse Offensive Rare Sorcerer ・21.0 - 30.0% Lightning Damage
・3.0 - 5.0 Shock Critical Strike Chance
・36.5 - 50.0% Shock Critical Strike Damage
・57.5 - 80.0% Crackling Energy Damage
Sorcerer Control Utility Rare Sorcerer ・15.5 - 20.0% Immobilize Duration
・16.0 - 22.5% Stun Duration
・16.0 - 22.5% Freeze Duration
Sorcerer Innovation Utility Rare Sorcerer ・28.5 - 37.5% Frost Nova Size
・16.0 - 25.0% Blizzard Size
・31.5 - 45.0% Teleport Nova Size
Sorcerer Innovation - Fiery Utility Rare Sorcerer ・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size
・18.5 - 27.5% Firewall Size
Sorcerer Motion Mobility Rare Sorcerer ・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
・7.0 - 9.0% Teleport Cooldown Reduction
・1 to Conduction
Sorcerer Stability Resource Rare Sorcerer ・1 to Invigorating Conduit
・1 to Frigid Breeze
・1 to Fiery Surge
Ultimate Efficiency - Sorcerer Resource Rare Sorcerer ・Casting Ultimate Skills Restores 31 - 40 Primary Resource
・9.0 - 11.0% Deep Freeze Cooldown Reduction
・15.5 - 20.0% Inferno Cooldown Reduction Cooldown Reduction
・8.0 - 12.5% Unstable Currents Cooldown Reduction
Centipede Augments Weapon Legendary Spiritborn ・26.0 - 35.0% Chance for Withering Fist to Deal Double Damage
・13.0 - 17.5% Chance for Stinger to Extra Hit
・16.0 - 25.0% Chance for The Devourer to Deal Double Damage
・21.5 - 30.0% Primary Centipede Spirit Hall Potency
Centipede Efficiency Resource Legendary Spiritborn ・21.0 - 30.0% Withering Fist Resource Generation
・15.5 - 20.0% The Devourer Cooldown Reduction
・6.0 - 8.0% Potency Cooldown Reduction
Centipede Finesse Offensive Legendary Spiritborn ・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage
・57.5 - 80.0% Centipede Damage
・57.5 - 80.0% Damage to Slowed Enemies
Centipede Innovation Utility Legendary Spiritborn ・36.5 - 50.0% Withering Fist Size
・36.5 - 50.0% Stinger Size
・36.5 - 50.0% Scourge Size
Eagle Augments Weapon Legendary Spiritborn ・26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
・13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
・16.0 - 25.0% Chance for The Seeker to Deal Double Damage
・21.0 - 30.0% Primary Eagle Spirit Hall Potency
Eagle Efficiency Resource Legendary Spiritborn ・21.0 - 30.0% Thunderspike Resource Generation
・2 - 3 The Seeker Charges
・6.0 - 8.0% Focus Cooldown Reduction
・2 - 3 Razor Wings Charges
Eagle Finesse Offensive Legendary Spiritborn ・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Storm Feather Potency
・57.5 - 80.0% Eagle Damage
・57.5 - 80.0% Vulnerable Damage
Eagle Innovation Utility Legendary Spiritborn ・36.5 - 50.0% Thunderspike Size
・36.5 - 50.0% Vortex Size
・36.5 - 50.0% Soar Size
Elemental Surge Weapon Legendary Spiritborn ・98.5-130% Withering Fist Damage
・15.5-20% Chance for Stinger to Extra Hit
・124-160% The Devourer Damage
・21.0-30% Primary Centipede Spirit Hall Potency
Fitness Efficiency Resource Legendary Spiritborn ・1 - 2 to Vigorous
・1 - 2 to Velocity
・1 - 2 to Endurance
・Casting Ultimate Skills Restore +36-45 Primary Resource
Forest Augments Weapon Legendary Spiritborn ・16.0 - 25.0% Chance for Payback to Deal Double Damage
・16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
・1 - 2 to Dominant
Gorilla Augments Weapon Legendary Spiritborn ・26.0 - 35.0% Chance for Rock Splitter to Deal Double Damage
・13.0 - 17.5% Chance for Crushing Hand to Extra Hit
・16.0 - 25.0% Chance for The Protector to Deal Double Damage
・21.0 - 30.0% Primary Gorilla Spirit Hall Potency
Gorilla Efficiency Resource Legendary Spiritborn ・21.0 - 30.0% Rock Splitter Resource Generation
・15.5 - 20.0% The Protector Cooldown Reduction
・6.0 - 8.0% Defensive Cooldown Reduction
Gorilla Finesse Offensive Legendary Spiritborn ・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage
・57.5 - 80.0% Gorilla Damage
・57.5 - 80.0% Damage to Knocked-Down Enemies
Gorilla Innovation Utility Legendary Spiritborn ・36.5 - 50.0% Rock Splitter Size
・36.5 - 50.0% Crushing Hand Size
・36.5 - 50.0% Concussive Stomp Size
・26.5 - 40.0% Armored Hide Active Thorns Bonus
Jaguar Augments Weapon Legendary Spiritborn ・26.0 - 35.0% Chance for Thrash to Deal Double Damage
・13.0 - 17.5% Chance for Rake to Extra Hit
・16.0 - 25.0% Chance for The Hunter to Deal Double Damage
・21.0 - 30.0% Primary Jaguar Spirit Hall Potency
Jaguar Efficiency Resource Legendary Spiritborn ・21.0 - 30.0% Thrash Resource Generation
・15.5 - 20.0% The Hunter Cooldown Reduction
・6.0 - 8.0% Incarnate Cooldown Reduction
・2 - 3 Counterattack Charges
Jaguar Finesse Offensive Legendary Spiritborn ・93.0 - 120.0% Mobility Damage
・10.5 - 15.0% Mystic Circle Potency
・57.5 - 80.0% Jaguar Damage
・57.5 - 80.0% Damage to Injured Enemies
Jaguar Innovation Utility Legendary Spiritborn ・36.5 - 50.0% Thrash Size
・36.5 - 50.0% Rake Size
・26.5 - 40.0% Ravager On Kill Duration Extension
Mystical Augments Weapon Legendary Spiritborn ・X% Mystical Circle Potency
・X% Spirit Feather Potency
・X% Pestilent Swarm Damage
・X% Ferocity Potency
Plains Augments Weapon Legendary Spiritborn ・16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
・15.5 - 20.0% Chance for Ravager to Deal Double Damage
・1 - 2 to Furnace
Sky Augments Weapon Legendary Spiritborn ・16.0 - 25.0% Chance for Soar to Deal Double Damage
・16.0 - 25.0% Chance for Vortex to Extra Hit
・15.5 - 20.0% Chance for Razor Wings to Deal Double Damage
Soil Augments Weapon Legendary Spiritborn ・21.0 - 30.0% Touch of Death Duration
・26.5 - 40.0% Scourge Poisoning Duration
・1 - 2 to Ravenous
Spiritborn Endurance Defensive Legendary Spiritborn ・21.0 - 30.0% The Protector Barrier Generation
・21.0 - 30.0% Crushing Hand Barrier Generation
・21.0 - 30.0% Concussive Stomp Barrier
・1 - 2 to Auspicious
Spiritborn Guard Defensive Legendary Spiritborn ・15.5 - 20.0% Rock Splitter Block Chance Bonus
・26.5 - 40.0% Armored Hide Active Duration
・1 - 2 to Patient Guard
Spiritborn Motion Mobility Legendary Spiritborn ・8.0 - 10.0% Soar Cooldown Reduction
・2 - 3 Rushing Claw Charges
・1 - 2 to Swift
Spiritborn Recovery Defensive Legendary Spiritborn ・21.0 - 30.0% Touch of Death Healing Bonus
・1 - 2 to Fueled
・1 - 2 to Resilient
Spiritborn Resolve Defensive Legendary Spiritborn ・26.5 - 40.0% Armored Hide Resolve Generation Rate
・2 - 3 Resolve Generated
・10.5-15.0% Total Armor
Centipede Augments Weapon Magic Spiritborn ・8.0 - 12.5% Chance for Withering Fist to Deal Double Damage
・3.0 - 5.0% Chance for Stinger to Extra Hit
・8.0 - 10.0% Chance for The Devourer to Deal Double Damage
・10.5 - 15.0% Primary Centipede Spirit Hall Potency
Centipede Efficiency Resource Magic Spiritborn ・15.5 - 20.0% Withering Fist Resource Generation
・10.5 - 15.0% The Devourer Cooldown Reduction
・4.0 - 6.0% Potency Cooldown Reduction
Centipede Finesse Offensive Magic Spiritborn ・10.5 - 15.0% Potency Damage
・28.5 - 37.5% Pestilent Swarm Damage
・15.5 - 20.0% Centipede Damage
・15.5 - 20.0% Damage to Slowed Enemies
Centipede Innovation Utility Magic Spiritborn ・26.5 - 40.0% Withering Fist Size
・26.5 - 40.0% Stinger Size
・26.5 - 40.0% Scourge Size
Eagle Augments Weapon Magic Spiritborn ・8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
・3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice
・8.0 - 10.0% Chance for The Seeker to Deal Double Damage
・15.5 - 20.0% Primary Eagle Spirit Hall Potency
Eagle Efficiency Resource Magic Spiritborn ・15.5 - 20.0% Thunderspike Resource Generation
・1 The Seeker Charges
・4.0 - 6.0% Focus Cooldown Reduction
・1 Razor Wings Charges
Eagle Finesse Offensive Magic Spiritborn ・15.5 - 20.0% Focus Damage
・21.0 - 30.0% Storm Feather Potency
・15.5 - 20.0% Eagle Damage
・15.5 - 20.0% Vulnerable Damage
Eagle Innovation Utility Magic Spiritborn ・26.5 - 40.0% Thunderspike Size
・26.5 - 40.0% Vortex Size
・26.5 - 40.0% Soar Size
Fitness Efficiency Resource Magic Spiritborn ・1 to Vigorous
・1 to Velocity
・1 to Endurance
・Casting Ultimate Skills Restore +26-35 Primary Resource
Forest Augments Weapon Magic Spiritborn ・8.0 - 10.0% Chance for Payback to Deal Double Damage
・8.0 - 10.0% Chance for Concussive Stomp to Extra Hit
・1 to Dominant
Gorilla Augments Weapon Magic Spiritborn ・8.0 - 12.5% Chance for Rock Splitter to Deal Double Damage
・3.0 - 5.0% Chance for Crushing Hand to Extra Hit
・8.0 - 10.0% Chance for The Protector to Deal Double Damage
・15.5 - 20.0% Primary Gorilla Spirit Hall Potency
Gorilla Efficiency Resource Magic Spiritborn ・10.5 - 15.0% Rock Splitter Resource Generation
・10.5 - 15.0% The Protector Cooldown Reduction
・4.0 - 6.0% Defensive Cooldown Reduction
Gorilla Finesse Offensive Magic Spiritborn ・1 to Bastion
・16.0 - 25.0% Defensive Damage
・15.5 - 20.0% Gorilla Damage
・15.5 - 20.0% Damage to Knocked-Down Enemies
Gorilla Innovation Utility Magic Spiritborn ・26.5 - 40.0% Rock Splitter Size
・26.5 - 40.0% Crushing Hand Size
・26.5 - 40.0% Concussive Stomp Size
・21.0 - 30.0% Armored Hide Active Thorns Bonus
Jaguar Augments Weapon Magic Spiritborn ・8.0 - 12.5% Chance for Thrash to Deal Double Damage
・3.0 - 5.0% Chance for Rake to Extra Hit
・8.0 - 10.0% Chance for The Hunter to Deal Double Damage
・10.5 - 15.0% Primary Jaguar Spirit Hall Potency
Jaguar Efficiency Resource Magic Spiritborn ・15.5 - 20.0% Thrash Resource Generation
・10.5 - 15.0% The Hunter Cooldown Reduction
・4.0 - 6.0% Incarnate Cooldown Reduction
・1 Counterattack Charges
Jaguar Finesse Offensive Magic Spiritborn ・21.0 - 30.0% Mobility Damage
・3.0 - 5.0% Mystic Circle Potency
・15.5 - 20.0% Jaguar Damage
・15.5 - 20.0% Damage to Injured Enemies
Jaguar Innovation Utility Magic Spiritborn ・26.5 - 40.0% Thrash Size
・26.5 - 40.0% Rake Size
・21.0 - 30.0% Ravager On Kill Duration Extension
Plains Augments Weapon Magic Spiritborn ・8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
・5.5 - 7.5% Chance for Ravager to Deal Double Damage
・1 to Furnace
Sky Augments Weapon Magic Spiritborn ・8.0 - 10.0% Chance for Soar to Deal Double Damage
・8.0 - 10.0% Chance for Vortex to Extra Hit
・5.5 - 7.5% Chance for Razor Wings to Deal Double Damage
Soil Augments Weapon Magic Spiritborn ・15.5 - 20.0% Touch of Death Duration
・8.0 - 10.0% Scourge Poisoning Duration
・1 to Ravenous
Spiritborn Endurance Defensive Magic Spiritborn ・15.5 - 20.0% The Protector Barrier Generation
・15.5 - 20.0% Crushing Hand Barrier Generation
・15.5 - 20.0% Concussive Stomp Barrier
・1 to Auspicious
Spiritborn Guard Defensive Magic Spiritborn ・8.0 - 10.0% Rock Splitter Block Chance Bonus
・21.0 - 30.0% Armored Hide Active Duration
・1 to Patient Guard
Spiritborn Motion Mobility Magic Spiritborn ・6.0 - 8.0% Soar Cooldown Reduction
・1 Rushing Claw Charges
・1 to Swift
Spiritborn Recovery Defensive Magic Spiritborn ・15.5 - 20.0% Touch of Death Healing Bonus
・1 to Fueled
・1 to Resilient
Spiritborn Resolve Defensive Magic Spiritborn ・21.0 - 30.0% Armored Hide Resolve Generation Rate
・1 Resolve Generated
・8.0-10.0% Total Armor
Centipede Augments Weapon Rare Spiritborn ・15.5 - 20.0% Chance for Withering Fist to Deal Double Damage
・8.0 - 10.0% Chance for Stinger to Extra Hit
・13.0 - 17.5% Chance for The Devourer to Deal Double Damage
・16.0 - 25.0% Primary Centipede Spirit Hall Potency
Centipede Efficiency Resource Rare Spiritborn ・16.0 - 25.0% Withering Fist Resource Generation
・13.0 - 17.5% The Devourer Cooldown Reduction
・5.0 - 7.0% Potency Cooldown Reduction
Centipede Finesse Offensive Rare Spiritborn ・21.0 - 30.0% Potency Damage
・57.0 - 75.0% Pestilent Swarm Damage
・26.5 - 40.0% Centipede Damage
・26.5 - 40.0% Damage to Slowed Enemies
Centipede Innovation Utility Rare Spiritborn ・31.5 - 45.0% Withering Fist Size
・31.5 - 45.0% Stinger Size
・31.5 - 45.0% Scourge Size
Eagle Augments Weapon Rare Spiritborn ・15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
・8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice
・13.0 - 17.5% Chance for The Seeker to Deal Double Damage
・16.0 - 25.0% Primary Eagle Spirit Hall Potency
Eagle Efficiency Resource Rare Spiritborn ・16.0 - 25.0% Thunderspike Resource Generation
・1 - 2 The Seeker Charges
・5.0 - 7.0% Focus Cooldown Reduction
・1 - 2 Razor Wings Charges
Eagle Finesse Offensive Rare Spiritborn ・26.5 - 40.0% Focus Damage
・26.0 - 35.0% Storm Feather Potency
・26.5 - 40.0% Eagle Damage
・26.5 - 40.0% Vulnerable Damage
Eagle Innovation Utility Rare Spiritborn ・31.5 - 45.0% Thunderspike Size
・31.5 - 45.0% Vortex Size
・31.5 - 45.0% Soar Size
Fitness Efficiency Resource Rare Spiritborn ・1 to Vigorous
・1 to Velocity
・1 to Endurance
・Casting Ultimate Skills Restore +31-40 Primary Resource
Forest Augments Weapon Rare Spiritborn ・13.0 - 17.5% Chance for Payback to Deal Double Damage
・13.0 - 17.5% Chance for Concussive Stomp to Extra Hit
・1 to Dominant
Gorilla Augments Weapon Rare Spiritborn ・15.5 - 20.0% Chance for Rock Splitter to Deal Double Damage
・8.0 - 10.0% Chance for Crushing Hand to Extra Hit
・13.0 - 17.5% Chance for The Protector to Deal Double Damage
・16.0 - 25.0% Primary Gorilla Spirit Hall Potency
Gorilla Efficiency Resource Rare Spiritborn ・15.5 - 20.0% Rock Splitter Resource Generation
・13.0 - 17.5% The Protector Cooldown Reduction
・5.0 - 7.0% Defensive Cooldown Reduction
Gorilla Finesse Offensive Rare Spiritborn ・1 to Bastion
・36.5 - 50.0% Defensive Damage
・26.5 - 40.0% Gorilla Damage
・26.5 - 40.0% Damage to Knocked-Down Enemies
Gorilla Innovation Utility Rare Spiritborn ・31.5 - 45.0% Rock Splitter Size
・31.5 - 45.0% Crushing Hand Size
・31.5 - 45.0% Concussive Stomp Size
・26.0 - 35.0% Armored Hide Active Thorns Bonus
Jaguar Augments Weapon Rare Spiritborn ・15.5 - 20.0% Chance for Thrash to Deal Double Damage
・8.0 - 10.0% Chance for Rake to Extra Hit
・13.0 - 17.5% Chance for The Hunter to Deal Double Damage
・16.0 - 25.0% Primary Jaguar Spirit Hall Potency
Jaguar Efficiency Resource Rare Spiritborn ・16.0 - 25.0% Thrash Resource Generation
・13.0 - 17.5% The Hunter Cooldown Reduction
・5.0 - 7.0% Incarnate Cooldown Reduction
・1 - 2 Counterattack Charges
Jaguar Finesse Offensive Rare Spiritborn ・46.5 - 60.0% Mobility Damage
・8.0 - 10.0% Mystic Circle Potency
・26.5 - 40.0% Jaguar Damage
・26.5 - 40.0% Damage to Injured Enemies
Jaguar Innovation Utility Rare Spiritborn ・31.5 - 45.0% Thrash Size
・31.5 - 45.0% Rake Size
・26.0 - 35.0% Ravager On Kill Duration Extension
Plains Augments Weapon Rare Spiritborn ・13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
・8.0 - 12.5% Chance for Ravager to Deal Double Damage
・1 to Furnace
Sky Augments Weapon Rare Spiritborn ・13.0 - 17.5% Chance for Soar to Deal Double Damage
・13.0 - 17.5% Chance for Vortex to Extra Hit
・8.0 - 12.5% Chance for Razor Wings to Deal Double Damage
Soil Augments Weapon Rare Spiritborn ・16.0 - 25.0% Touch of Death Duration
・15.5 - 20.0% Scourge Poisoning Duration
・1 to Ravenous
Spiritborn Endurance Defensive Rare Spiritborn ・16.0 - 25.0% The Protector Barrier Generation
・16.0 - 25.0% Crushing Hand Barrier Generation
・16.0 - 25.0% Concussive Stomp Barrier
・1 to Auspicious
Spiritborn Guard Defensive Rare Spiritborn ・10.5 - 15.0% Rock Splitter Block Chance Bonus
・26.0 - 35.0% Armored Hide Active Duration
・1 to Patient Guard
Spiritborn Motion Mobility Rare Spiritborn ・7.0 - 9.0% Soar Cooldown Reduction
・1 - 2 Rushing Claw Charges
・1 to Swift
Spiritborn Recovery Defensive Rare Spiritborn ・16.0 - 25.0% Touch of Death Healing Bonus
・1 to Fueled
・1 to Resilient
Spiritborn Resolve Defensive Rare Spiritborn ・26.0 - 35.0% Armored Hide Resolve Generation Rate
・1 - 2 Resolve Generated
・8.0-12.5% Total Armor

What Are Tempering Manuals?

Adds Unique Affixes on Equipments

Tempering Manuals are your recipe that allow you to temper your current equipment with the manuals that you have obtained. Each manual have their own set of affixes that they can grant to your gear upon proceding with the tempering process.

Tempering System Explained

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Diablo 4 - AffixesAffixes Diablo 4 - SkillsSkills
Diablo 4 - Paragon.pngParagon Boards & Glyphs Diablo 4 - Glossary.pngGlossary
Diablo 4 - List of All NPCsNPCs Diablo 4 - Mounts Partial Banner.pngMounts
Diablo 4 - Altars of Lilith.pngAltars of Lilith Cow Level PartialCow Level
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Game Mechanics and Activities

Diablo 4 - The Pit GuideThe Pit Guide Diablo 4 - Infernal Horde GuideInfernal Horde Guide
Diablo 4 - Masterworking GuideMasterworking Guide Diablo 4 - Helltide Event GuideHelltide Event Guide
Diablo 4 - Legion Event GuideLegion Event Guide Diablo 4 - Nightmare Dungeon GuideNightmare Dungeon Guide
Diablo 4 - How to Complete Tree of WhispersHow to Complete Tree of Whispers Horadric StrongroomsHoradric Strongrooms Guide

Recommended Activity Guides

Diablo 4 - Helltide Mystery Chest Locations and MapMystery Chest Locations and Map -

Comment

1 Anonymous Anonymous 5 months

Hey there. The list is no longer accurate for S9. Heavy hitter is no longer part of the Vehement augments. It has been replaced with Wallop.

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