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┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide
This is a full list of all the available Tempering Manuals in Diablo 4 (D4). Read on to see all of the available manuals in the game, their types and available classes, and which affixes each tempering manual has!
| Note: More Tempering data can be seen by scrolling horizontally on mobile. Tap the screen and swipe sideways to scroll horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
| Name | Type | Rarity | Class | Affixes |
|---|---|---|---|---|
| Barbarian Control | Utility | Legendary | Any |
・Steel Grasp Stuns for +1.1 - 1.5 Seconds
・Upheaval Overpowers Stun for +0.9 - 1.3 Seconds ・1 - 2 to Concussion |
| Blood Endurance | Defensive | Legendary | Any |
・52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
・21.0 - 30.0% Blood Orb Healing ・10.5 - 15.0% Blood Mist Duration ・6.0 - 8.0% Blood Mist Cooldown Reduction |
| Cutthroat Finesse | Offensive | Legendary | Any |
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage ・9.0 - 11.0% Cutthroat Attack Speed ・4.0 - 6.0% Cutthroat Critical Strike Chance |
| Daze Control | Utility | Legendary | Any |
・Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
・15.5 - 20.0% Smoke Grenade Cooldown Reduction ・28.5 - 37.5% Smoke Grenade Duration |
| Earth Finesse | Offensive | Legendary | Any |
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance ・4.0 - 6.0% Earth Critical Strike Chance |
| Elemental Finesse - Day | Offensive | Legendary | Any |
・+47.5 - 65.0% Physical Damage
・+47.5 - 65.0% Fire Damage ・+47.5 - 65.0% Lightning Damage |
| Elemental Finesse - Night | Offensive | Legendary | Any |
・+47.5 - 65.0% Cold Damage
・+47.5 - 65.0% Poison Damage ・+47.5 - 65.0% Shadow Damage |
| Elemental Surge - Day | Weapon | Legendary | Any |
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Lightning Damage |
| Elemental Surge - Night | Weapon | Legendary | Any |
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Shadow Damage |
| Natural Finesse | Offensive | Legendary | Any |
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies ・41.5 - 55.0% Damage to Close Enemies ・47.0 - 65.0% Damage to Distant Enemies |
| Natural Motion | Mobility | Legendary | Any |
・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite ・6.0 - 8.0% Mobility Coldown Reduction ・13.0 - 17.5% Evade Cooldown Reduction |
| Natural Resistance | Defensive | Legendary | Any |
・36.5 - 50.0% Fire Resistance
・36.5 - 50.0% Lightning Resistance ・36.5 - 50.0% Cold Resistance ・36.5 - 50.0% Poison Resistance |
| Natural Schemes | Utility | Legendary | Any |
・45 - 70 Thorns
・13.0 - 17.5% Crowd Control Duration ・8.0 - 12.5% Barrier Generation |
| Pyromancy Endurance | Defensive | Legendary | Any |
・Lucky Hit: Up to 15% Chance to Heal +172 - 232 Life
・10.5 - 15.0% Flame Shield ・1 - 2 to Warmth |
| Sharpened Finesse | Offensive | Legendary | Any |
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage ・88 - 115% Ultimate Skill Damage |
| Thorn Army | Utility | Legendary | Any |
・9.0 - 11.0% Thorns while Fortified
・Minions Inherit +8.0 - 12.5% of Your Thorns ・1 - 2 to Spiked Armor |
| Thorn Body | Utility | Legendary | Any |
・9.0 - 11.0% Thorns while Fortified
・1 - 2 to Outburst ・1 - 2 to Tough as Nails |
| Worldly Endurance | Defensive | Legendary | Any |
・353 - 504 Maximum Life
・10.5 - 15.0% Total Armor ・5.0 - 7.0 Dodge Chance |
| Worldly Finesse | Offensive | Legendary | Any |
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage ・108.5 - 140.0% Overpower Damage |
| Worldly Fortune | Utility | Legendary | Any |
・Lucky Hit: Up to a 21.0 - 30.0% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 16.0 - 22.5% Chance to Immobilize for 2 Seconds ・Lucky Hit: Up to a 13.0 - 17.5% Chance to Stun for 2 Seconds ・Lucky Hit: Up to a 13.0 - 17.5% Chance to Freeze for 2 Seconds |
| Worldly Stability | Resource | Legendary | Any |
・8.0 - 12.5% Resource Generation
・8.0 - 10.0% Resource Cost Reduction ・Lucky Hit: Up to a 15% Chance to Restore +10.5 to 15.0% Primary Resource |
| Barbarian Control | Utility | Magic | Any |
・Steel Grasp Stuns for +0.7 - 1.1 Seconds
・Upheaval Overpowers Stun for +0.5 - 0.9 Seconds ・1 to Concussion |
| Blood Endurance | Defensive | Magic | Any |
・36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
・16.0 - 25.0% Blood Orb Healing ・8.0 - 10.0% Blood Mist Duration ・4.0 - 6.0% Blood Mist Cooldown Reduction |
| Cutthroat Finesse | Offensive | Magic | Any |
・10.5 - 15.0% Vulnerable Damage
・10.5 - 15.0% Cutthroat Damage ・7.0 - 9.0% Cutthroat Attack Speed ・2.5 - 4.0% Cutthroat Critical Strike Chance |
| Daze Control | Utility | Magic | Any |
・Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
・10.5 - 15.0% Smoke Grenade Cooldown Reduction ・23.5 - 32.5% Smoke Grenade Duration |
| Earth Finesse | Offensive | Magic | Any |
・10.0 - 15.0% Earth Damage
・2.5 - 4.0% Earth Lucky Hit Chance ・2.5 - 4.0% Earth Critical Strike Chance |
| Elemental Finesse - Day | Offensive | Magic | Any |
・+15.5 - 20.0% Physical Damage
・+15.5 - 20.0% Fire Damage ・+15.5 - 20.0% Lightning Damage |
| Elemental Finesse - Night | Offensive | Magic | Any |
・+15.5 - 20.0% Cold Damage
・+15.5 - 20.0% Poison Damage ・+15.5 - 20.0% Shadow Damage |
| Elemental Surge - Day | Weapon | Magic | Any |
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Lightning Damage |
| Elemental Surge - Night | Weapon | Magic | Any |
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 30 - 50 Shadow Damage |
| Natural Finesse | Offensive | Magic | Any |
・8.0 - 10.0% Damage
・15.5 - 20.0% Damage to Crowd Controlled Enemies ・8.0 - 12.5% Damage to Close Enemies ・15.5 - 20.0% Damage to Distant Enemies |
| Natural Motion | Mobility | Magic | Any |
・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite ・4.0 - 6.0% Mobility Cooldown Reduction ・8.0 - 12.5% Evade Cooldown Reduction |
| Natural Resistance | Defensive | Magic | Any |
・15.5 - 20.0% Fire Resistance
・15.5 - 20.0% Lightning Resistance ・15.5 - 20.0% Cold Resistance ・15.5 - 20.0% Poison Resistance |
| Natural Schemes | Utility | Magic | Any |
・8 - 12 Thorns
・8.0 - 12.5% Crowd Control Duration ・5.5 - 7.5% Barrier Generation |
| Pyromancy Endurance | Defensive | Magic | Any |
・Lucky Hit: Up to 15% Chance to Heal +21 - 29 Life
・8.0 - 10.0% Flame Shield ・1 to Warmth |
| Sharpened Finesse | Offensive | Magic | Any |
・26 - 35% Basic Skill Damage
・10.5 - 15% Core Skill Damage ・26 - 35% Ultimate Skill Damage |
| Thorn Army | Utility | Magic | Any |
・7.0 - 9.0% Thorns while Fortified
・Minions Inherit +5.5 - 7.5% of Your Thorns ・1 to Spiked Armor |
| Worldly Endurance | Defensive | Magic | Any |
・10 - 15 Maximum Life
・8.0 - 10.0% Total Armor ・3.0 - 5.0 Dodge Chance |
| Worldly Finesse | Offensive | Magic | Any |
・15.5 - 20.0% Critical Strike Damage
・10.5 - 15.0% Vulnerable Damage ・26.5 - 40.0% Overpower Damage |
| Worldly Fortune | Utility | Magic | Any |
・Lucky Hit: Up to a 16.0 - 25.0% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 13.0 - 17.5% Chance to Immobilize for 2 Seconds ・Lucky Hit: Up to a 8.0 - 12.5% Chance to Stun for 2 Seconds ・Lucky Hit: Up to a 8.0 - 12.5% Chance to Freeze for 2 Seconds |
| Worldly Stability | Resource | Magic | Any |
・6.0 - 8.0% Resource Generation
・6.0 - 8.0% Resource Cost Reduction ・Lucky Hit: Up to a 15% Chance to Restore +8.0 to 10.0% Primary Resource |
| Barbarian Control | Utility | Rare | Any |
・Steel Grasp Stuns for +0.9 - 1.3 Seconds
・Upheaval Overpowers Stun for +0.7 - 1.1 Seconds ・1 to Concussion |
| Blood Endurance | Defensive | Rare | Any |
・46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
・18.5 - 27.5% Blood Orb Healing ・8.0 - 12.5% Blood Mist Duration ・5.0 - 7.0% Blood Mist Cooldown Reduction |
| Cutthroat Finesse | Offensive | Rare | Any |
・21.0 - 30.0% Vulnerable Damage
・21.0 - 30.0% Cutthroat Damage ・8.0 - 10.0% Cutthroat Attack Speed ・3.0 - 5.0% Cutthroat Critical Strike Chance |
| Daze Control | Utility | Rare | Any |
・Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
・13.0 - 17.5% Smoke Grenade Cooldown Reduction ・26.0 - 35.0% Smoke Grenade Duration |
| Earth Finesse | Offensive | Rare | Any |
・21.0 - 30.0% Earth Damage
・3.0 - 5.0% Earth Lucky Hit Chance ・3.0 - 5.0% Earth Critical Strike Chance |
| Elemental Finesse - Day | Offensive | Rare | Any |
・+26.5 - 40.0% Physical Damage
・+26.5 - 40.0% Fire Damage ・+26.5 - 40.0% Lightning Damage |
| Elemental Finesse - Night | Offensive | Rare | Any |
・+26.5 - 40.0% Cold Damage
・+26.5 - 40.0% Poison Damage ・+26.5 - 40.0% Shadow Damage |
| Elemental Surge - Day | Weapon | Rare | Any |
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Lightning Damage |
| Elemental Surge - Night | Weapon | Rare | Any |
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 70 - 100 Shadow Damage |
| Natural Finesse | Offensive | Rare | Any |
・15.5 - 20.0% Damage
・26.5 - 40.0% Damage to Crowd Controlled Enemies ・16.0 - 25.0% Damage to Close Enemies ・26.5 - 40.0% Damage to Distant Enemies |
| Natural Motion | Mobility | Rare | Any |
・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite ・5.0 - 7.0% Mobility Cooldown Reduction ・10.5 - 15.0% Evade Cooldown Reduction |
| Natural Resistance | Defensive | Rare | Any |
・26.0 - 35.0% Fire Resistance
・26.0 - 35.0% Lightning Resistance ・26.0 - 35.0% Cold Resistance ・26.0 - 35.0% Poison Resistance |
| Natural Schemes | Utility | Rare | Any |
・17 - 27 Thorns
・10.5 - 15.0% Crowd Control Duration ・8.0 - 10.0% Barrier Generation |
| Pyromancy Endurance | Defensive | Rare | Any |
・Lucky Hit: Up to 15% Chance to Heal +104 - 140 Life
・8.0 - 12.5% Flame Shield ・1 to Warmth |
| Sharpened Finesse | Offensive | Rare | Any |
・52 - 70% Basic Skill Damage
・21 - 30% Core Skill Damage ・52 - 70% Ultimate Skill Damage |
| Thorn Army | Utility | Rare | Any |
・8.0 - 10.0% Thorns while Fortified
・Minions Inherit +8.0 - 10.0% of Your Thorns ・1 to Spiked Armor |
| Thorn Body | Utility | Rare | Any |
・8.0 - 10.0% Thorns while Fortified
・1 to Outburst ・1 to Tough as Nails |
| Worldly Endurance | Defensive | Rare | Any |
・29 - 44 Maximum Life
・8.0 - 12.5% Total Armor ・4.0 - 6.0 Dodge Chance |
| Worldly Finesse | Offensive | Rare | Any |
・26.5 - 40.0% Critical Strike Damage
・21.0 - 30.0% Vulnerable Damage ・57.5 - 80.0% Overpower Damage |
| Worldly Fortune | Utility | Rare | Any |
・Lucky Hit: Up to a 18.5 - 27.5% Chance to Slow for 2 Seconds
・Lucky Hit: Up to a 15.5 - 20.0% Chance to Immobilize for 2 Seconds ・Lucky Hit: Up to a 10.5 - 15.0% Chance to Stun for 2 Seconds ・Lucky Hit: Up to a 10.5 - 15.0% Chance to Freeze for 2 Seconds |
| Worldly Stability | Resource | Rare | Any |
・8.0 - 10.0% Resource Generation
・7.0 - 9.0% Resource Cost Reduction ・Lucky Hit: Up to a 15% Chance to Restore +8.0 to 12.5% Primary Resource |
| Arsenal Finesse | Offensive | Legendary | Barbarian |
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons ・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons |
| Barbarian Breach | Utility | Legendary | Barbarian |
・251 - 350% Kick Vulnerable Duration
・1 - 2 to Expose Vulnerability Passive ・1 - 2 to Pressure Point Passive |
| Barbarian Innovation | Utility | Legendary | Barbarian |
・21 - 30% Earthquake Size
・29 - 42.5% Frenzy Duration ・16 - 25% Stun Duration |
| Barbarian Motion | Mobility | Legendary | Barbarian |
・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite ・13.0 - 17.5% Lunging Strike Range ・8.0 - 10.0% Charge Cooldown Reduction |
| Barbarian Protection (Legacy) | Defensive | Legendary | Barbarian |
・1 - 2 to Imposing Presence
・1 - 2 to Martial Vigor ・1 - 2 to Guttural Yell ・1 - 2 to Defensive Stance |
| Barbarian Recovery | Defensive | Legendary | Barbarian |
・41.5 - 55.0% Lunging Strike Healing
・1 - 2 to Raid Leader ・1 - 2 to Invigorating Fury |
| Barbarian Strategy | Defensive | Legendary | Barbarian |
・15.5 - 20.0% Ground Stomp Cooldown Reduction
・8.0 - 10.0% Iron Skin Cooldown Reduction ・6.0 - 8.0% Challenging Shout Cooldown Reduction |
| Berserking Augments | Utility | Legendary | Barbarian |
・16.0 - 22.5% Double Swing Size
・16.0 - 22.5% Whirlwind Size ・31.5 - 45.0% Berserking Duration |
| Berserking Finesse | Offensive | Legendary | Barbarian |
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active ・77.5 - 100.0% Damage while War Cry is Active ・83.0 - 110.0% Dust Devil Damage |
| Bleed Augments | Weapon | Legendary | Barbarian |
・1 - 2 to Cut to the Bone
・13.0 - 17.5% Chance for Rend to Hit Twice ・16.0 - 25.0% Chance for Rupture to Deal Double Damage |
| Bleed Innovation | Utility | Legendary | Barbarian |
・16.0 - 22.5% Rend Size
・21 - 30% Enhanced Rupture Explosion Size ・1 - 2 to Hamstring |
| Brawling Augments | Weapon | Legendary | Barbarian |
・16.0 - 25.0% Chance for Charge to Deal Double Damage
・16.0 - 25.0% Chance for Kick to Deal Double Damage ・16.0 - 25.0% Chance for Leap to Deal Double Damage ・15.5 - 20.0% Chance for Ground Stomp to Hit Twice |
| Brawling Efficiency | Resource | Legendary | Barbarian |
・6.0 - 8.0% Brawling Cooldown Reduction
・10.5 - 15.0% Kick Cooldown Reduction ・8.0 - 12.5% War Cry Cooldown Reduction |
| Brute Innovation | Utility | Legendary | Barbarian |
・16.0 - 22.5% Hammer of the Ancients Effect Size
・16.0 - 22.5% Upheaval Size ・16.0 - 22.5% Mighty Throw Size |
| Core Augments - Barbarian | Weapon | Legendary | Barbarian |
・15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
・15.5 - 20.0% Chance for Whirlwind to Deal Double Damage ・15.5 - 20.0% Chance for Upheaval to Deal Double Damage ・13.0 - 17.5% Chance for Double Swing to Hit Twice |
| Demolition Finesse | Offensive | Legendary | Barbarian |
・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage ・82.5 - 105.0% Damage when Swapping Weapons |
| Furious Augments | Weapon | Legendary | Barbarian |
・Bash Cleaves for 15.5 - 20.0% Damage
・23.5 - 32.5% Chance for Frenzy to Hit Twice ・26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage ・26.0 - 35.0% Flay Duration |
| Slayer's Finesse | Offensive | Legendary | Barbarian |
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies ・57.0 - 75.0% Physical Damage Over Time |
| Ultimate Efficiency - Barbarian | Resource | Legendary | Barbarian |
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・16.0 - 22.5% Call of the Anceints Cooldown Reduction ・16.0 - 22.5% Iron Maelstrom Cooldown Reduction ・10.5 - 15.0% Wrath of the Berseker Cooldown Reduction |
| Vehement Augments | Weapon | Legendary | Barbarian |
・1 - 2 to Warpath
・1 - 2 to Belligerence ・1 - 2 to Heavy Hitter |
| Wasteland Augments | Utility | Legendary | Barbarian |
・15.5 - 20.0% Chance for Dust Devils to Cast Twice
・15.5 - 20.0% Chance for Earthquakes to Cast Twice ・23.5 - 32.5% Earthquake Duration |
| Wasteland Innovation | Utility | Legendary | Barbarian |
・26.5 - 40.0% Ground Stomp Size
・31.5 - 45.0% Leap Slam Size ・21.0 - 30.0% Dust Devil Size |
| Weapon Attunement - Barbarian | Resource | Legendary | Barbarian |
・16.0 - 25.0 Basic Resource Generation
・13.0 - 17.5% Resource Generations with Two-Handed Bludgeoning Weapons ・13.0 - 17.5% Resource Generations with Dual Wielded Weapons ・13.0 - 17.5% Resource Generations with Two-Handed Slashing Weapons |
| Weapon Augments | Weapon | Legendary | Barbarian |
・16.0 - 25.0% Chance for Mighty Throw to Deal Double Damage
・16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage ・16.0 - 25.0% Chance for Death Blow to Deal Double Damage ・15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice |
| Weapon Mastery Efficient | Resource | Legendary | Barbarian |
・8.0 - 12.5% Weapon Mastery Cooldown Reduction
・10.5 - 15.0% Death Blow Cooldown Reduction ・10.5 - 15.0% Rupture Cooldown Reduction ・15.5 - 20.0% Steel Grasp Cooldown Reduction |
| Arsenal Finesse | Offensive | Magic | Barbarian |
・10.5 - 15.0% Damage with Two-Handwed Bludgeoning Weapons
・10.5 - 15.0% Damage with Dual-Wielded Weapons ・10.5 - 15.0% Damage with Two-Handwed Slashing Weapons |
| Barbarian Breach | Utility | Magic | Barbarian |
・219 - 300% Kick Vulnerable Duration
・1 to Expose Vulnerability Passive ・1 to Pressure Point Passive |
| Barbarian Innovation | Utility | Magic | Barbarian |
・16 - 25% Earthquake Size
・28.5 - 37.5% Frenzy Duration ・15.5 - 20% Stun Duration |
| Barbarian Motion | Mobility | Magic | Barbarian |
・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite ・8.0 - 12.5% Lunging Strike Range ・6.0 - 8.0% Charge Cooldown Reduction |
| Barbarian Strategy | Defensive | Magic | Barbarian |
・10.5 - 15.0% Ground Stomp Cooldown Reduction
・6.0 - 8.0% Iron Skin Cooldown Reduction ・4.0 - 6.0% Challenging Shout Cooldown Reduction |
| Berserking Augments | Utility | Magic | Barbarian |
・13.0 - 17.5% Double Swing Size
・13.0 - 17.5% Whirlwind Size ・26.0 - 35.0% Berserking Duration |
| Berserking Finesse | Offensive | Magic | Barbarian |
・13.0 - 17.5% Damage while Berserking
・26.5 - 40.0% Damage while Wrath of the Berserker is Active ・16.0 - 25.0% Damage while War Cry is Active ・18.5 - 27.5% Dust Devil Damage |
| Bleed Augments | Weapon | Magic | Barbarian |
・1 to Cut to the Bone
・3.0 - 5.0% Chance for Rend to Hit Twice ・8.0 - 10.0% Chance for Rupture to Deal Double Damage |
| Bleed Innovation | Utility | Magic | Barbarian |
・13 - 17.5% Rend Size
・16 - 25% Enhanced Rupture Explosion Size ・1 to Hamstring |
| Brawling Augments | Weapon | Magic | Barbarian |
・8.0 - 10.0% Chance for Charge to Deal Double Damage
・8.0 - 10.0% Chance for Kick to Deal Double Damage ・8.0 - 10.0% Chance for Leap to Deal Double Damage ・5.5 - 7.5% Chance for Ground Stomp to Hit Twice |
| Brawling Efficiency | Resource | Magic | Barbarian |
・4.0 - 6.0% Brawling Cooldown Reduction
・8.0 - 10.0% Kick Cooldown Reduction ・8.0 - 10.0% War Cry Cooldown Reduction |
| Brute Innovation | Utility | Magic | Barbarian |
・13 - 17.5% Hammer of the Ancients Effect Size
・13 - 17.5% Upheaval Size ・13 - 17.5% Mighty Throw Size |
| Core Augments - Barbarian | Weapon | Magic | Barbarian |
・5.5 - 7.5% Chance for Hammer of the Ancients to Deal Double Damage
・5.5 - 7.5% Chance for Whirlwind to Deal Double Damage ・5.5 - 7.5% Chance for Upheaval to Deal Double Damage ・3 - 5% Chance for Double Swing to Hit Twice |
| Demolition Finesse | Offensive | Magic | Barbarian |
・21.0 - 30.0% Brawling Skill Damage
・21.0 - 30.0% Weapon Mastery Damage ・16.0 - 25.0% Damage when Swapping Weapons |
| Furious Augments | Weapon | Magic | Barbarian |
・Bash Cleaves for 5.5 - 7.5% Damage
・8.0 - 12.5% Chance for Frenzy to Hit Twice ・8.0 - 12.5% Chance for Lunging Strike to Deal Double Damage ・8.0 - 12.5% Flay Duration |
| Slayer's Finesse | Offensive | Magic | Barbarian |
・10.5 - 15.0% Vulnerable Damage
・21.0 - 30.0% Damage to Injured Enemies ・13.0 - 17.5% Physical Damage Over Time |
| Ultimate Efficiency - Barbarian | Resource | Magic | Barbarian |
・Casting Ultimate Skills Restores 26 - 35 Primary Resource
・13.0 - 17.5% Call of the Anceints Cooldown Reduction ・13.0 - 17.5% Iron Maelstrom Cooldown Reduction ・8.0 - 10.0% Wrath of the Berseker Cooldown Reduction |
| Vehement Augments | Weapon | Magic | Barbarian |
・1 to Warpath
・1 to Belligerence ・1 to Heavy Hitter |
| Wasteland Augments | Utility | Magic | Barbarian |
・5.5 - 7.5% Chance for Dust Devils to Cast Twice
・5.5 - 7.5% Chance for Earthquakes to Cast Twice ・8.0 - 12.5% Earthquake Duration |
| Wasteland Innovation | Utility | Magic | Barbarian |
・26.0 - 35.0% Ground Stomp Size
・26.5 - 40.0% Leap Slam Size ・16.0 - 25.0% Dust Devil Size |
| Weapon Attunement - Barbarian | Resource | Magic | Barbarian |
・15.5 - 20.0 Basic Resource Generation
・8.0 - 12.5% Resource Generations with Two-Handed Bludgeoning Weapons ・8.0 - 12.5% Resource Generations with Dual Wielded Weapons ・8.0 - 12.5% Resource Generations with Two-Handed Slashing Weapons |
| Weapon Augments | Weapon | Magic | Barbarian |
・8.0 - 10.0% Chance for Mighty Throw to Deal Double Damage
・8.0 - 10.0% Chance for Steel Grasp to Deal Double Damage ・8.0 - 10.0% Chance for Death Blow to Deal Double Damage ・5.5 - 7.5% Chance for Iron Maelstrom to Hit Twice |
| Weapon Mastery Efficient | Resource | Magic | Barbarian |
・5.5 - 7.5% Weapon Mastery Cooldown Reduction
・8.0 - 10.0% Death Blow Cooldown Reduction ・8.0 - 10.0% Rupture Cooldown Reduction ・10.5 - 15.0% Steel Grasp Cooldown Reduction |
| Arsenal Finesse | Offensive | Rare | Barbarian |
・21.0 - 30.0% Damage with Two-Handwed Bludgeoning Weapons
・21.0 - 30.0% Damage with Dual-Wielded Weapons ・21.0 - 30.0% Damage with Two-Handwed Slashing Weapons |
| Barbarian Breach | Utility | Rare | Barbarian |
・235 - 325% Kick Vulnerable Duration
・1 to Expose Vulnerability Passive ・1 to Pressure Point Passive |
| Barbarian Innovation | Utility | Rare | Barbarian |
・18.5 - 27.5% Earthquake Size
・26.5 - 40% Frenzy Duration ・16 - 22.5% Stun Duration |
| Barbarian Motion | Mobility | Rare | Barbarian |
・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite ・10.5 - 15.0% Lunging Strike Range ・7.0 - 9.0% Charge Cooldown Reduction |
| Barbarian Protection (Legacy) | Defensive | Rare | Barbarian |
・1 to Imposing Presence
・1 to Martial Vigor ・1 to Guttural Yell ・1 to Defensive Stance |
| Barbarian Recovery | Defensive | Rare | Barbarian |
・36.5 - 50.0% Lunging Strike Healing
・1 to Raid Leader ・1 to Invigorating Fury |
| Barbarian Strategy | Defensive | Rare | Barbarian |
・13.0 - 17.5% Ground Stomp Cooldown Reduction
・7.0 - 9.0% Iron Skin Cooldown Reduction ・5.0 - 7.0% Challenging Shout Cooldown Reduction |
| Berserking Augments | Utility | Rare | Barbarian |
・15.5 - 20.0% Double Swing Size
・15.5 - 20.0% Whirlwind Size ・26.5 - 40.0% Berserking Duration |
| Berserking Finesse | Offensive | Rare | Barbarian |
・26.0 - 35.0% Damage while Berserking
・57.5 - 80.0% Damage while Wrath of the Berserker is Active ・36.5 - 50.0% Damage while War Cry is Active ・41.5 - 55.0% Dust Devil Damage |
| Bleed Augments | Weapon | Rare | Barbarian |
・1 to Cut to the Bone
・8.0 - 10.0% Chance for Rend to Hit Twice ・13.0 - 17.5% Chance for Rupture to Deal Double Damage |
| Bleed Innovation | Utility | Rare | Barbarian |
・15.5 - 20% Rend Size
・18.5 - 27.5% Enhanced Rupture Explosion Size ・1 to Hamstring |
| Brawling Augments | Weapon | Rare | Barbarian |
・13.0 - 17.5% Chance for Charge to Deal Double Damage
・13.0 - 17.5% Chance for Kick to Deal Double Damage ・13.0 - 17.5% Chance for Leap to Deal Double Damage ・8.0 - 12.5% Chance for Ground Stomp to Hit Twice |
| Brawling Efficiency | Resource | Rare | Barbarian |
・5.0 - 7.0% Brawling Cooldown Reduction
・8.0 - 12.5% Kick Cooldown Reduction ・9.0 - 11.0% War Cry Cooldown Reduction |
| Brute Innovation | Utility | Rare | Barbarian |
・15.5 - 20% Hammer of the Ancients Effect Size
・15.5 - 20% Upheaval Size ・15.5 - 20% Mighty Throw Size |
| Core Augments - Barbarian | Weapon | Rare | Barbarian |
・8.0 - 12.5% Chance for Hammer of the Ancients to Deal Double Damage
・8.0 - 12.5% Chance for Whirlwind to Deal Double Damage ・8.0 - 12.5% Chance for Upheaval to Deal Double Damage ・8.0 - 10.0% Chance for Double Swing to Hit Twice |
| Demolition Finesse | Offensive | Rare | Barbarian |
・46.5 - 60.0% Brawling Skill Damage
・46.5 - 60.0% Weapon Mastery Damage ・36.5 - 50.0% Damage when Swapping Weapons |
| Furious Augments | Weapon | Rare | Barbarian |
・Bash Cleaves for 8.0 - 12.5% Damage
・15.5 - 20.0% Chance for Frenzy to Hit Twice ・15.5 - 20.0% Chance for Lunging Strike to Deal Double Damage ・15.5 - 20.0% Flay Duration |
| Slayer's Finesse | Offensive | Rare | Barbarian |
・21.0 - 30.0% Vulnerable Damage
・46.5 - 60.0% Damage to Injured Enemies ・26.0 - 35.0% Physical Damage Over Time |
| Ultimate Efficiency - Barbarian | Resource | Rare | Barbarian |
・Casting Ultimate Skills Restores 31 - 40 Primary Resource
・15.5 - 20.0% Call of the Anceints Cooldown Reduction ・15.5 - 20.0% Iron Maelstrom Cooldown Reduction ・8.0 - 12.5% Wrath of the Berseker Cooldown Reduction |
| Vehement Augments | Weapon | Rare | Barbarian |
・1 to Warpath
・1 to Belligerence ・1 to Heavy Hitter |
| Wasteland Augments | Utility | Rare | Barbarian |
・8.0 - 12.5% Chance for Dust Devils to Cast Twice
・8.0 - 12.5% Chance for Earthquakes to Cast Twice ・15.5 - 20.0% Earthquake Duration |
| Wasteland Innovation | Utility | Rare | Barbarian |
・28.5 - 37.5% Ground Stomp Size
・29.0 - 42.5% Leap Slam Size ・18.5 - 27.5% Dust Devil Size |
| Weapon Attunement - Barbarian | Resource | Rare | Barbarian |
・13.5 - 22.5 Basic Resource Generation
・10.5 - 15.0% Resource Generations with Two-Handed Bludgeoning Weapons ・10.5 - 15.0% Resource Generations with Dual Wielded Weapons ・10.5 - 15.0% Resource Generations with Two-Handed Slashing Weapons |
| Weapon Augments | Weapon | Rare | Barbarian |
・13.0 - 17.5% Chance for Mighty Throw to Deal Double Damage
・13.0 - 17.5% Chance for Steel Grasp to Deal Double Damage ・13.0 - 17.5% Chance for Death Blow to Deal Double Damage ・8.0 - 12.5% Chance for Iron Maelstrom to Hit Twice |
| Weapon Mastery Efficient | Resource | Rare | Barbarian |
・8.0 - 10.0% Weapon Mastery Cooldown Reduction
・8.0 - 12.5% Death Blow Cooldown Reduction ・8.0 - 12.5% Rupture Cooldown Reduction ・13.0 - 17.5% Steel Grasp Cooldown Reduction |
| Companion Augments | Weapon | Legendary | Druid |
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage ・16.0 - 25.0% Chance for Raven to Deal Double Damage |
| Companion Efficiency | Resource | Legendary | Druid |
・8.0 - 12.5% Companion Cooldown Reduction
・23.5 - 32.5% Wolves Cooldown Reduction ・10.5 - 15.0% Poison Creeper Cooldown Reduction ・15.5 - 20.0% Ravens Cooldown Reduction |
| Companion Innovation | Utility | Legendary | Druid |
・13.0 - 17.5% Wolves Attack Speed
・18.5 - 27.5% Ravens Attack Speed ・16.0 - 22.5% Poison Creeper Duration ・31.5 - 45.0% Ravens Active Size |
| Druid Invigoration | Resource | Legendary | Druid |
・Casting Wrath Skills Restores 10 - 14 Primary Resource
・Casting Ultimate Skills Restores 36 - 45 Primary Resource ・1 - 2 to Abundance |
| Druid Motion | Mobility | Legendary | Druid |
・8.0 - 12.5% Movement Speed
・8.0 - 10.0% Trample Cooldown Reduction ・4 - 6 to Digitigrade Gait |
| Earth Augments | Weapon | Legendary | Druid |
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice ・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice ・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice |
| Lightning Augments | Weapon | Legendary | Druid |
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage ・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage |
| Nature Magic Innovation | Utility | Legendary | Druid |
・31.5 - 45% Hurricane Size
・29 - 42.5% Hurricane Duration ・31.5 - 45% Cyclone Armor Active Size ・36.5 - 50% Petrify Duration |
| Nature Magic Wall | Defensive | Legendary | Druid |
・15.5 - 20.0% Cyclone Armor Cooldown Reduction
・8.0 - 10.0% Earthen Bulwark Cooldown Reduction ・15.5 - 20.0% Earthen Bulwark Duration |
| Shapeshifting Endurance | Defensive | Legendary | Druid |
・8.0 - 10.0% Blood Howl Cooldown Reduction
・6.0 - 8.0% Debilitating Roar Cooldown Reduction ・10.5 - 15.0% Debilitating Roar Duration ・1 - 2 to Nature's Resolve |
| Shapeshifting Finesse | Offensive | Legendary | Druid |
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration ・82.5 - 105.0% Damage while Fortified |
| Storm Augments | Weapon | Legendary | Druid |
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice ・16 - 25% Chance for Hurricane to Deal Double Damage |
| Storm Finesse | Offensive | Legendary | Druid |
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage ・4.0 - 6.0% Storm Critical Strike Chance |
| Ultimate Efficiency - Druid | Resource | Legendary | Druid |
・8.0 - 12.5% Petrify Cooldown Reduction
・8.0 - 12.5% Cataclysm Cooldown Reduction ・8.0 - 12.5% Lacerate Cooldown Reduction ・8.0 - 12.5% Grizzly Rage Cooldown Reduction |
| Werebear Augments | Weapon | Legendary | Druid |
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice ・16.0 - 25.0% Chance for Trample to Deal Double Damage |
| Werewolf Augments | Weapon | Legendary | Druid |
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration ・16.0 - 25.0% Lacerate Duration ・26.0 - 35.0% Chance for Claw to Deal Double Damage |
| Werewolf Expertise | Offensive | Legendary | Druid |
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance ・41.5 - 55.0% Poison Damage |
| Wrath Efficiency | Resource | Legendary | Druid |
・10.5 - 15.0% Hurricane Cooldown Reduction
・10.5 - 15.0% Boulder Cooldown Reduction ・10.5 - 15.0% Rabies Cooldown Reduction |
| Companion Augments | Weapon | Magic | Druid |
・8.0 - 10.0% Chance for Wolves to Deal Double Damage
・8.0 - 10.0% Chance for Poison Creeper to Deal Double Damage ・8.0 - 10.0% Chance for Raven to Deal Double Damage |
| Companion Efficiency | Resource | Magic | Druid |
・5.5 - 7.5% Companion Cooldown Reduction
・18.5 - 27.5% Wolves Cooldown Reduction ・8.0 - 10.0% Poison Creeper Cooldown Reduction ・10.5 - 15.0% Ravens Cooldown Reduction |
| Companion Innovation | Utility | Magic | Druid |
・8.0 - 12.5% Wolves Attack Speed
・16.0 - 22.5% Ravens Attack Speed ・13.0 - 17.5% Poison Creeper Duration ・26.5 - 40.0% Ravens Active Size |
| Druid Motion | Mobility | Magic | Druid |
・5.5 - 7.5% Movement Speed
・6.0 - 8.0% Trample Cooldown Reduction ・2 - 4 to Digitigrade Gait |
| Earth Augments | Weapon | Magic | Druid |
・8.0 - 12.5% Chance for Earth Spike Projectiles to Cast Twice
・3.0 - 5.0% Chance for Land Slide Projectiles to Cast Twice ・5.5 - 7.5% Chance for Boulder Projectiles to Cast Twice ・3.0 - 5.0% Chance for Stone Burst Projectiles to Cast Twice |
| Lightning Augments | Weapon | Magic | Druid |
・8.0 - 12.5% Chance for Stormstrike to Hit Twice
・5.5 - 7.5% Chance for Lightning Storm to Deal Double Damage ・8.0 - 10.0% Chance for Cataclysm to Deal Double Damage |
| Nature Magic Innovation | Utility | Magic | Druid |
・26.5 - 40% Hurricane Size
・28.5 - 37.5% Hurricane Duration ・26.5 - 40% Cyclone Armor Active Size ・26.5 - 40% Petrify Duration |
| Nature Magic Wall | Defensive | Magic | Druid |
・10.5 - 15.0% Cyclone Armor Cooldown Reduction
・6.0 - 8.0% Earthen Bulwark Cooldown Reduction ・10.5 - 15.0% Earthen Bulwark Duration |
| Shapeshifting Endurance | Defensive | Magic | Druid |
・6.0 - 8.0% Blood Howl Cooldown Reduction
・4.0 - 6.0% Debilitating Roar Cooldown Reduction ・8.0 - 10.0% Debilitating Roar Duration ・1 to Nature's Resolve |
| Shapeshifting Finesse | Offensive | Magic | Druid |
・31.5 - 45.0% Werebear Overpower Damage
・15.5 - 20.0% Grizzly Rage Duration ・18.5 - 27.5% Damage while Fortified |
| Storm Augments | Weapon | Magic | Druid |
・8 - 12.5% Chance for Wind Shear Projectiles to Cast Twice
・3.0 - 5.0% Chance for Tornado Projectiles to Cast Twice ・8 - 10% Chance for Hurricane to Deal Double Damage |
| Storm Finesse | Offensive | Magic | Druid |
・10.5 - 15.0% Storm Damage
・36.5 - 50.0% Lightning Bolt Damage ・2.5 - 4.0% Storm Critical Strike Chance |
| Ultimate Efficiency - Druid | Resource | Magic | Druid |
・8.0 - 10.0% Petrify Cooldown Reduction
・8.0 - 10.0% Cataclysm Cooldown Reduction ・8.0 - 10.0% Lacerate Cooldown Reduction ・8.0 - 10.0% Grizzly Rage Cooldown Reduction |
| Werebear Augments | Weapon | Magic | Druid |
・8.0 - 12.5% Chance for Maul to Hit Twice
・3.0 - 5.0% Chance for Pulverize to Hit Twice ・8.0 - 10.0% Chance for Trample to Deal Double Damage |
| Werewolf Augments | Weapon | Magic | Druid |
・3.0 - 5.0% Chance for Shred to Hit Twice
・15.5 - 20.0% Rabies Duration ・8.0 - 10.0% Lacerate Duration ・8.0 - 12.5% Chance for Claw to Deal Double Damage |
| Werewolf Expertise | Offensive | Magic | Druid |
・7.0 - 9.0% Werewolf Attack Speed
・2.0 - 4.0% Werewolf Critical Strike Chance ・26.0 - 35.0% Poison Damage |
| Wrath Efficiency | Resource | Magic | Druid |
・8.0 - 10.0% Hurricane Cooldown Reduction
・8.0 - 10.0% Boulder Cooldown Reduction ・8.0 - 10.0% Rabies Cooldown Reduction |
| Companion Augments | Weapon | Rare | Druid |
・13.0 - 17.5% Chance for Wolves to Deal Double Damage
・13.0 - 17.5% Chance for Poison Creeper to Deal Double Damage ・13.0 - 17.5% Chance for Raven to Deal Double Damage |
| Companion Efficiency | Resource | Rare | Druid |
・8.0 - 10.0% Companion Cooldown Reduction
・31.0 - 30.0% Wolves Cooldown Reduction ・8.0 - 12.5% Poison Creeper Cooldown Reduction ・13.0 - 17.5% Ravens Cooldown Reduction |
| Companion Innovation | Utility | Rare | Druid |
・10.5 - 15.0% Wolves Attack Speed
・16.0 - 25.0% Ravens Attack Speed ・15.5 - 20.0% Poison Creeper Duration ・29.0 - 42.5% Ravens Active Size |
| Druid Invigoration | Resource | Rare | Druid |
・Casting Wrath Skills Restores 8 - 12 Primary Resource
・Casting Ultimate Skills Restores 31 - 40 Primary Resource ・1 to Abundance |
| Druid Motion | Mobility | Rare | Druid |
・8.0 - 10.0% Movement Speed
・7.0 - 9.0% Trample Cooldown Reduction ・3 - 5 to Digitigrade Gait |
| Earth Augments | Weapon | Rare | Druid |
・15.5 - 20.0% Chance for Earth Spike Projectiles to Cast Twice
・8.0 - 10.0% Chance for Land Slide Projectiles to Cast Twice ・8.0 - 12.5% Chance for Boulder Projectiles to Cast Twice ・8.0 - 10.0% Chance for Stone Burst Projectiles to Cast Twice |
| Lightning Augments | Weapon | Rare | Druid |
・15.5 - 20.0% Chance for Stormstrike to Hit Twice
・8.0 - 12.5% Chance for Lightning Storm to Deal Double Damage ・13.0 - 17.5% Chance for Cataclysm to Deal Double Damage |
| Nature Magic Innovation | Utility | Rare | Druid |
・29 - 42.5% Hurricane Size
・26.5 - 40% Hurricane Duration ・29 - 42.5% Cyclone Armor Active Size ・31.5 - 45% Petrify Duration |
| Nature Magic Wall | Defensive | Rare | Druid |
・13.0 - 17.5% Cyclone Armor Cooldown Reduction
・7.0 - 9.0% Earthen Bulwark Cooldown Reduction ・13.0 - 17.5% Earthen Bulwark Duration |
| Shapeshifting Endurance | Defensive | Rare | Druid |
・7.0 - 9.0% Blood Howl Cooldown Reduction
・5.0 - 7.0% Debilitating Roar Cooldown Reduction ・8.0 - 12.5% Debilitating Roar Duration ・1 to Nature's Resolve |
| Shapeshifting Finesse | Offensive | Rare | Druid |
・67.5 - 90.0% Werebear Overpower Damage
・13.5 - 22.5% Grizzly Rage Duration ・41.5 - 55.0% Damage while Fortified |
| Storm Augments | Weapon | Rare | Druid |
・15.5 - 20% Chance for Wind Shear Projectiles to Cast Twice
・8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice ・13 - 17.5% Chance for Hurricane to Deal Double Damage |
| Storm Finesse | Offensive | Rare | Druid |
・21.0 - 30.0% Storm Damage
・77.5 - 100.0% Lightning Bolt Damage ・3.0 - 5.0% Storm Critical Strike Chance |
| Ultimate Efficiency - Druid | Resource | Rare | Druid |
・9.0 - 11.0% Petrify Cooldown Reduction
・9.0 - 11.0% Cataclysm Cooldown Reduction ・9.0 - 11.0% Lacerate Cooldown Reduction ・9.0 - 11.0% Grizzly Rage Cooldown Reduction |
| Werebear Augments | Weapon | Rare | Druid |
・15.5 - 20.0% Chance for Maul to Hit Twice
・8.0 - 10.0% Chance for Pulverize to Hit Twice ・13.0 - 17.5% Chance for Trample to Deal Double Damage |
| Werewolf Augments | Weapon | Rare | Druid |
・8.0 - 10.0% Chance for Shred to Hit Twice
・21.0 - 30.0% Rabies Duration ・13.0 - 17.5% Lacerate Duration ・15.5 - 20.0% Chance for Claw to Deal Double Damage |
| Werewolf Expertise | Offensive | Rare | Druid |
・8.0 - 10.0% Werewolf Attack Speed
・3.0 - 5.0% Werewolf Critical Strike Chance ・31.5 - 45.0% Poison Damage |
| Wrath Efficiency | Resource | Rare | Druid |
・8.0 - 12.5% Hurricane Cooldown Reduction
・8.0 - 12.5% Boulder Cooldown Reduction ・8.0 - 12.5% Rabies Cooldown Reduction |
| Blood Augments | Weapon | Legendary | Necromancer |
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・15.5% - 20.0% Chance for Blood Lance to Deal Double Damage ・23.5 - 32.5% Chance for Hemorrhage to Hit Twice ・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage |
| Blood Finesse | Offensive | Legendary | Necromancer |
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage ・144.5 - 185.0% Blood Overpower Damage ・82.5 - 105.0% Damage while Fortified |
| Blood Innovation | Utility | Legendary | Necromancer |
・16.0 - 22.5% Blood Surge Nova Size
・28.5 - 37.5% Hemorrhage explosion size ・29 - 42.5% Blood Lance Duration |
| Bone Augments | Weapon | Legendary | Necromancer |
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice ・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage ・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage |
| Bone Finesse | Offensive | Legendary | Necromancer |
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance ・77.5 - 100.0% Bone Critical Strike Damage |
| Bone Innovation | Utility | Legendary | Necromancer |
・16.0 - 25.0% Bone Storm Duration
・26.0 - 35.0% Bone Spirit Explosion Size ・29.0 - 42.5% Bone Prison Duration |
| Decay Innovation | Utility | Legendary | Necromancer |
・16.0 - 22.5% Blight Size
・28.5 - 37.5% Decompose Explosion Size ・16.0 - 25.0% Soulrift Duration |
| Dreadful Augments | Weapon | Legendary | Necromancer |
・1 - 2 to Fueled by Death
・1 - 2 to Finality ・1 - 2 to Titan's Fall |
| Execution Innovation | Utility | Legendary | Necromancer |
・16.0 - 22.5% Sever Effect Size
・29.0 - 42.5% Reap Effect Duration ・31.5 - 45.0% Skeleton Priest Effect Duration |
| Minion Augments | Weapon | Legendary | Necromancer |
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice ・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice ・15.5 - 20.0% Chance for Golem to Hit Twice |
| Minion Finesse | Offensive | Legendary | Necromancer |
・46.5 - 60.0% Summon Damage
・77.5 - 100.0% Skeleton Mage Damage ・93.0 - 120.0% Golem Damage |
| Necromancer Efficiency | Resource | Legendary | Necromancer |
・8.0 - 10.0% Ultimate Cooldown Reduction
・16.0 - 25.0% Golem Active Cooldown Reduction ・10.5 - 15.0% Bone Spirit Cooldown Reduction ・1 - 2 to Rapid Ossification |
| Necromancer Invigoration | Resource | Legendary | Necromancer |
・Blood Orbs Restore 5 - 6 Essence
・Casting Macabre Skills Restores 15 - 21 Primary Resource ・Casting Ultimate Skills Restores 36 - 45 Primary Resource |
| Necromancer Motion | Mobility | Legendary | Necromancer |
・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite ・29.0 - 42.5% Movement Speed during Blood Mist |
| Necromancer Wall | Defensive | Legendary | Necromancer |
・21.0 - 30.0% Damage Reduction for Your Minions
・26.5 - 40.0% Chance for Minion Attacks to Forify You for 3% Maximum Life ・1 - 2 to Drain Vitality ・1 - 2 to Necrotic Carapace |
| Profane Cage | Defensive | Legendary | Necromancer |
・26.5 - 40.0% Blight Chill Potency on the Profane Cage
・29.0 - 42.5% Corpse Tendrils Duration ・1 - 2 to Crippling Darkness |
| Profane Finesse | Offensive | Legendary | Necromancer |
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage ・124.0 - 160.0% Iron Maiden Damage ・219.0 - 300.0% Corpse Tendrils Damage |
| Profane Innovation | Utility | Legendary | Necromancer |
・16.0 - 22.5% Corpse Explosion Size
・26.5 - 40.0% Corpse Tendrils Size ・31.5 - 45.0% Curse Size ・29.0 - 42.5% Curse Duration |
| Shadow Augments - Decay | Weapon | Legendary | Necromancer |
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice ・16.0 - 25.0% Chance for Soulrift to Deal Double Damage ・16.0 - 25.0% Chance for Affliction to Deal Double Damage |
| Shadow Augments - Execution | Weapon | Legendary | Necromancer |
・15.5 - 20.0% Chance for Sever to Deal Double Damage
・23.5 - 32.5% Chance for Reap to Hit Twice ・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage |
| Shadow Finesse | Offensive | Legendary | Necromancer |
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage ・93.0 - 120.0% Desecrated Ground Damage |
| Summoning Augments | Weapon | Legendary | Necromancer |
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice ・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice ・15.5 - 20.0% Chance for Golem to Hit Twice |
| Weapon Attunement - Necromancer | Resource | Legendary | Necromancer |
・16.0 - 25.0% Basic Resource Generation
・10.0 - 15.0% Resource Generation with Two-Handed Weapons ・13.0 - 17.5% Resource Generation while Wielding a Shied |
| Blood Augments | Weapon | Magic | Necromancer |
・5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
・5.5 - 7.5% Chance for Blood Lance to to Deal Double Damage ・8.0 - 12.5% Chance for Hemorrhage to Hit Twice ・8.0 - 10.0% Chance for Blood Wave to Deal Double Damage |
| Blood Finesse | Offensive | Magic | Necromancer |
・7.0 - 9.0% Blood Attack Speed
・10.5 - 15.0% Blood Damage ・31.5 - 45.0% Blood Overpower Damage ・18.5 - 27.5% Damage while Fortified |
| Blood Innovation | Utility | Magic | Necromancer |
・13.0 - 17.5% Blood Surge Nova Size
・23.5 - 32.5% Hemorrhage explosion size ・28.5 - 37.5% Blood Lance Duration |
| Bone Augments | Weapon | Magic | Necromancer |
・8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
・3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice ・5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage ・8.0 - 10.0% Chance for Bone Storm to Deal Double Damage |
| Bone Finesse | Offensive | Magic | Necromancer |
・10.5 - 15.0% Bone Damage
・2.5 - 4.0% Bone Critical Strike Chance ・16.0 - 25.0% Bone Critical Strike Damage |
| Bone Innovation | Utility | Magic | Necromancer |
・15.5 - 20.0% Bone Storm Duration
・21.0 - 30.0% Bone Spirit Explosion Size ・28.5 - 37.5% Bone Prison Duration |
| Decay Innovation | Utility | Magic | Necromancer |
・13.0 - 17.5% Blight Size
・23.5 - 32.5% Decompose Explosion Size ・8.0 - 10.0% Soulrift Duration |
| Dreadful Augments | Weapon | Magic | Necromancer |
・1 to Fueled by Death
・1 to Finality ・1 to Titan's Fall |
| Execution Innovation | Utility | Magic | Necromancer |
・13.0 - 17.5% Sever Effect Size
・28.5 - 37.5% Reap Effect Duration ・26.5 - 40.0% Skeleton Priest Effect Duration |
| Minion Augments | Weapon | Magic | Necromancer |
・8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
・5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice ・5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice ・5.5 - 7.5% Chance for Golem to Hit Twice |
| Minion Finesse | Offensive | Magic | Necromancer |
・10.5 - 15.0% Summon Damage
・10.5 -15.0% Skeleton Mage Damage ・21.0 - 30.0% Golem Damage |
| Necromancer Efficiency | Resource | Magic | Necromancer |
・6.0 - 8.0% Ultimate Cooldown Reduction
・13.0 - 17.5% Golem Active Cooldown Reduction ・8.0 - 10.0% Bone Spirit Cooldown Reduction ・1 to Rapid Ossification |
| Necromancer Invigoration | Resource | Magic | Necromancer |
・Blood Orbs Restore 3 - 4 Essence
・Casting Macabre Skills Restores 9 - 15 Primary Resource ・Casting Ultimate Skills Restores 26 - 35 Primary Resource |
| Necromancer Motion | Mobility | Magic | Necromancer |
・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite ・23.5 - 32.5% Movement Speed during Blood Mist |
| Necromancer Wall | Defensive | Magic | Necromancer |
・15.5 - 20.0% Damage Reduction for Your Minions
・15.5 - 20.0% Chance for Minion Attacks to Forify You for 3% Maximum Life ・1 to Drain Vitality ・1 to Necrotic Carapace |
| Profane Cage | Defensive | Magic | Necromancer |
・21.0 - 30.0% Blight Chill Potency on the Profane Cage
・28.5 - 37.5% Corpse Tendrils Duration ・1 to Crippling Darkness |
| Profane Finesse | Offensive | Magic | Necromancer |
・15.5 - 20.0% Damage to Cursed Enemies
・21.0 - 30.0% Macabre Damage ・26.5 - 40.0% Iron Maiden Damage ・57.0 - 75.0% Corpse Tendrils Damage |
| Profane Innovation | Utility | Magic | Necromancer |
・13.0 - 17.5% Corpse Explosion Size
・26.0 - 35.0% Corpse Tendrils Size ・26.5 - 40.0% Curse Size ・28.5 - 37.5% Curse Duration |
| Shadow Augments - Decay | Weapon | Magic | Necromancer |
・8.0 - 12.5% Chance for Decompose to Deal Double Damage
・3.0 - 5.0% Chance for Blight Projectiles to Cast Twice ・8.0 - 10.0% Chance for Soulrift to Deal Double Damage ・8.0 - 10.0% Chance for Affliction to Deal Double Damage |
| Shadow Augments - Execution | Weapon | Magic | Necromancer |
・5.5 - 7.5% Chance of Sever to Deal Double Damage
・8.0 - 12.5% Chance for Reap to Hit Twice ・8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage |
| Shadow Finesse | Offensive | Magic | Necromancer |
・13.0 - 17.5% Shadow Damage Over Time
・10.5 - 15.0% Darkness Damage ・21.0 - 30.0% Desecrated Ground Damage |
| Summoning Augments | Weapon | Magic | Necromancer |
・8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
・5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice ・5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice ・5.5 - 7.5% Chance for Golem to Hit Twice |
| Weapon Attunement - Necromancer | Resource | Magic | Necromancer |
・15.5 - 20.0% Basic Resource Generation
・8.0 - 10.0% Resource Generation with Two-Handed Weapons ・8.0 - 12.5% Resource Generation while Wielding a Shied |
| Blood Augments | Weapon | Rare | Necromancer |
・8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
・8.0 - 12.5% Chance for Blood Lance to to Deal Double Damage ・15.5 - 20.0% Chance for Hemorrhage to Hit Twice ・13.0 - 17.5% Chance for Blood Wave to Deal Double Damage |
| Blood Finesse | Offensive | Rare | Necromancer |
・8.0 - 10.0% Blood Attack Speed
・21.0 - 30.0% Blood Damage ・67.5 - 90.0% Blood Overpower Damage ・41.5 - 55.0% Damage while Fortified |
| Blood Innovation | Utility | Rare | Necromancer |
・15.5 - 20.0% Blood Surge Nova Size
・26.0 - 35.0% Hemorrhage explosion size ・26.5 - 40.0% Blood Lance Duration |
| Bone Augments | Weapon | Rare | Necromancer |
・15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
・8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice ・8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage ・13.0 - 17.5% Chance for Bone Storm to Deal Double Damage |
| Bone Finesse | Offensive | Rare | Necromancer |
・21.0 - 30.0% Bone Damage
・3.0 - 5.0% Bone Critical Strike Chance ・36.5 - 50.0% Bone Critical Strike Damage |
| Bone Innovation | Utility | Rare | Necromancer |
・16.0 - 22.5% Bone Storm Duration
・23.5 - 32.5% Bone Spirit Explosion Size ・26.5 - 40.0% Bone Prison Duration |
| Decay Innovation | Utility | Rare | Necromancer |
・15.5 - 20.0% Blight Size
・26.0 - 35.0% Decompose Explosion Size ・13.0 - 17.5% Soulrift Duration |
| Dreadful Augments | Weapon | Rare | Necromancer |
・1 to Fueled by Death
・1 to Finality ・1 to Titan's Fall |
| Execution Innovation | Utility | Rare | Necromancer |
・15.5 - 20.0% Sever Effect Size
・26.5 - 40.0% Reap Effect Duration ・29.0 - 42.5% Skeleton Priest Effect Duration |
| Minion Augments | Weapon | Rare | Necromancer |
・13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
・8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice ・8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice ・8.0 - 12.5% Chance for Golem to Hit Twice |
| Minion Finesse | Offensive | Rare | Necromancer |
・21.0 - 30.0% Summon Damage
・36.5 - 50.0% Skeleton Mage Damage ・46.5 - 60.0% Golem Damage |
| Necromancer Efficiency | Resource | Rare | Necromancer |
・7.0 - 9.0% Ultimate Cooldown Reduction
・15.5 - 20.0% Golem Active Cooldown Reduction ・8.0 - 12.5% Bone Spirit Cooldown Reduction ・1 to Rapid Ossification |
| Necromancer Invigoration | Resource | Rare | Necromancer |
・Blood Orbs Restore 4 - 5 Essence
・Casting Macabre Skills Restores 12 - 18 Primary Resource ・Casting Ultimate Skills Restores 31 - 40 Primary Resource |
| Necromancer Motion | Mobility | Rare | Necromancer |
・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite ・28.5 - 37.5% Movement Speed during Blood Mist |
| Necromancer Wall | Defensive | Rare | Necromancer |
・16.0 - 25.0% Damage Reduction for Your Minions
・21.0 - 30.0% Chance for Minion Attacks to Forify You for 3% Maximum Life ・1 to Drain Vitality ・1 to Necrotic Carapace |
| Profane Cage | Defensive | Rare | Necromancer |
・26.0 - 35.0% Blight Chill Potency on the Profane Cage
・26.5 - 40.0% Corpse Tendrils Duration ・1 to Crippling Darkness |
| Profane Finesse | Offensive | Rare | Necromancer |
・26.5 - 40.0% Damage to Cursed Enemies
・46.5 - 60.0% Macabre Damage ・57.5 - 80.0% Iron Maiden Damage ・114.0 - 150.0% Corpse Tendrils Damage |
| Profane Innovation | Utility | Rare | Necromancer |
・15.5 - 20.0% Corpse Explosion Size
・28.5 - 37.5% Corpse Tendrils Size ・29.0 - 42.5% Curse Size ・26.5 - 40.0% Curse Duration |
| Shadow Augments - Decay | Weapon | Rare | Necromancer |
・15.5 - 20.0% Chance for Decompose to Deal Double Damage
・8.0 - 10.0% Chance for Blight Projectiles to Cast Twice ・13.0 - 17.5% Chance for Soulrift to Deal Double Damage ・13.0 - 17.5% Chance for Affliction to Deal Double Damage |
| Shadow Augments - Execution | Weapon | Rare | Necromancer |
・8.0 - 12.5% Chance of Sever to Deal Double Damage
・15.5 - 20.0% Chance for Reap to Hit Twice ・13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage |
| Shadow Finesse | Offensive | Rare | Necromancer |
・26.0 - 35.0% Shadow Damage Over Time
・21.0 - 30.0% Darkness Damage ・46.5 - 60.0% Desecrated Ground Damage |
| Summoning Augments | Weapon | Rare | Necromancer |
・13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
・8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice ・8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice ・8.0 - 12.5% Chance for Golem to Hit Twice |
| Weapon Attunement - Necromancer | Resource | Rare | Necromancer |
・16.0 - 22.5% Basic Resource Generation
・8.0 - 12.5% Resource Generation with Two-Handed Weapons ・10.5 - 15.0% Resource Generation while Wielding a Shied |
| Agile Augments | Weapon | Legendary | Rogue |
・21.0 - 30.0% Chance for Flurry to Hit Twice
・16.0 - 25.0% Chance for Dance of Knives Projectiles to Cast Twice ・16.0 - 25.0% Chance for Dash to Deal Double Damage ・16.0% - 25.0% Chance for Shadow Clone to Deal Double Damage |
| Agility Efficiency | Resource | Legendary | Rogue |
・6.0 - 8.0% Agility Cooldown Reduction
・8.0 - 10.0% Shadow Step Cooldown Reduction ・16.0 - 25.0% Caltrops Cooldown ・8.0 - 10.0% Dash Cooldown |
| Alchemist Control | Utility | Legendary | Rogue |
・1 - 2 to Chilling Weight
・1 - 2 to Shadow Crash ・13.5 - 22.5% Flurry Size |
| Assassin Augments | Weapon | Legendary | Rogue |
・Shadow Step Cleaves for 15.5 - 20.0% Damage
・16.0 - 25.0% Chance for Smoke Grenade to Deal Double Damage ・16.0 - 25.0% Chance for Rain of Arrows to Deal Double Damage |
| Cutthroat Augments | Weapon | Legendary | Rogue |
・26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 15.5 - 20.0% Damage ・13.0 - 17.5% Chance for Twisting Blades to Hit Twice |
| Imbuement Abundance | Utility | Legendary | Rogue |
・Shadow Imbue Lasts For 1 - 2 Casts
・Poison Imbue Lasts For 1 - 2 Casts ・Cold Imbue Lasts For 1 - 2 Casts |
| Marksman Augments - Basic | Weapon | Legendary | Rogue |
・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice ・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice |
| Marksman Augments - Core | Weapon | Legendary | Rogue |
・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice ・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice |
| Marksman Finesse | Offensive | Legendary | Rogue |
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage ・4.0 - 6.0% Marksman Critical Strike Chance |
| Rogue Cloaking | Defensive | Legendary | Rogue |
・8.0 - 10.0% Concealment Cooldown Reduction
・15.5 - 20.0% Concealment Duration ・1 - 2 to Aftermath |
| Rogue Innovation | Utility | Legendary | Rogue |
・29.0 - 42.5% Invigorating Strike Duration
・Twisting Blades Returns +21.0 - 30.0% Faster ・29.0 - 42.5% Heartseeker Duration ・21.0 - 30.0% Stun Grenade Size |
| Rogue Invigoration | Resource | Legendary | Rogue |
・62.5 - 85.0% Puncture Resource Generation
・18.5 - 27.5% Invigorating Strike Energy Reduction ・1 - 2 to Innervation ・1 - 2 to Adrenaline Rush |
| Rogue Motion | Mobility | Legendary | Rogue |
・57.5 - 80.0% Movement Speed from Blade Shift
・2.5 - 4.0% Movement Speed per Dark Shroud Shadow ・46.5 - 60.0% Shadow Step Duration ・2 - 4 to Stutter Step |
| Rogue Persistence | Defensive | Legendary | Rogue |
・4.0 - 6.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.8 - 1.4% to Maximum Resistances for 5 Seconds ・1 - 2 to Second Wind |
| Rogue Recovery | Defensive | Legendary | Rogue |
・23.5 - 32.5% Flurry Healing
・1 - 2 to Siphoning Strikes ・1 - 2 to Mending Obscurity |
| Scoundrel Finesse | Offensive | Legendary | Rogue |
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies ・62.5 - 85.0% Imbued Damage |
| Skillful Finesse | Offensive | Legendary | Rogue |
・46.5 - 60.0% Agility Damage
・46.5 - 60.0% Core Damage ・88.0 - 115.0% Ultimate Damage ・82.5 - 105.0% Stun Grenade Damage |
| Specialist Evolution | Offensive | Legendary | Rogue |
・26.0 - 35.0% Damage per Combo Point Spent
・16.0 - 25.0% Shadow Clone Duration ・26.0 - 35.0% Inner Sight Duration |
| Subterfuge Efficiency | Resource | Legendary | Rogue |
・8.0 - 10.0% Subterfuge Cooldown Efficiency
・8.0 - 12.5% Trap Cooldown Reduction ・10.5 - 15.0% Poison Trap Cooldown ・15.5 - 20.0% Dark Shroud Cooldown Reduction |
| Subterfuge Expertise | Offensive | Legendary | Rogue |
・21.0 - 30.0% Damage per Dark Shroud Shadow
・219.0 - 300.0% Damage on Next Attack After Entering Stealth ・31.5 - 45.0% Smoke Grenade Size |
| Trap Augments | Weapon | Legendary | Rogue |
・16.0 - 25.0% Chance for Death Trap to Deal Double Damage
・15.5 - 20.0% Chance for Caltrops to Consume No Charges ・29.0 - 42.5% Poison Trap Duration |
| Trap Expertise | Offensive | Legendary | Rogue |
・Traps Arm 0.4 - 0.6 Seconds Faster
・31.5 - 45.0% Caltrops Size ・31.5 - 45.0% Caltrops Duration |
| Ultimate Efficiency - Rogue | Resource | Legendary | Rogue |
・16.0 - 22.5% Rain of Arrows Cooldown Reduction
・16.0 - 22.5% Death Trap Cooldown Reduction ・16.0 - 22.5% Shadow Clone Cooldown Reduction ・Casting Ultimate Skills Restores +36 - 45 Primary Resource |
| Warped Augments | Weapon | Legendary | Rogue |
・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice ・Invigorating Strike Cleaves for + X% Damage |
| Agile Augments | Weapon | Magic | Rogue |
・15.5 - 20.0% Chance for Flurry to Deal Double Damage
・8.0 - 10.0% Chance for Dance of Knives o Deal Double Damage ・8.0 - 10.0% Chance for Dash to Deal Double Damage ・8.0 - 10.0% Chance for Shadow Clone to Deal Double Damage |
| Agility Efficiency | Resource | Magic | Rogue |
・4.0 - 6.0% Agility Cooldown Reduction
・6.0 - 8.0% Shadow Step Cooldown Reduction ・13.5 - 17.5% Caltrops Cooldown ・6.0 - 8.0% Dash Cooldown |
| Assassin Augments | Weapon | Magic | Rogue |
・Shadow Step Cleaves for 5.5 - 7.5% Damage
・8.0 - 10.0% Chance for Smoke Grenade to Deal Double Damage ・10.5 - 15.0% Chance for Rain of Arrows to Deal Double Damage |
| Cutthroat Augments | Weapon | Magic | Rogue |
・8.0 - 12.5% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 5.5 - 7.5% Damage ・3.0 - 5.0% Chance for Twisting Blades to Hit Twice |
| Marksman Augments - Basic | Weapon | Magic | Rogue |
・15.5 - 20% Chance for Puncture Projectiles to Cast Twice
・15.5 - 20% Chance for Heartseeker Projectiles to Cast Twice ・15.5 - 20% Chance for Forceful Arrow Projectiles to Cast Twice |
| Marksman Augments - Core | Weapon | Magic | Rogue |
・3.0 - 5.0% Chance for Barrage Projectiles to Cast Twice
・3.0 - 5.0% Chance for Rapid Fire Projectiles to Cast Twice ・3.0 - 5.0% Chance for Penetrating Shot Projectiles to Cast Twice |
| Marksman Finesse | Offensive | Magic | Rogue |
・15.5 - 20.0% Critical Strike Damage
・10.5 - 15.0% Marksman Damage ・2.5 - 4.0% Marksman Critical Strike Chance |
| Rogue Cloaking | Defensive | Magic | Rogue |
・6.0 - 8.0% Concealment Cooldown Reduction
・10.5 - 15.0% Concealment Duration ・1 to Aftermath |
| Rogue Innovation | Utility | Magic | Rogue |
・28.5 - 37.5% Invigorating Strike Duration
・Twisting Blades Returns +15.5 - 20.0% Faster ・28.5 - 37.5% Heartseeker Duration ・16.0 - 25.0% Stun Grenade Size |
| Rogue Invigoration | Resource | Magic | Rogue |
・47.0 - 65.0% Puncture Resource Generation
・16.0 - 22.5% Invigorating Strike Energy Reduction ・1 to Innervation ・1 to Adrenaline Rush |
| Rogue Motion | Mobility | Magic | Rogue |
・46.6 - 60.0% Movement Speed from Blade Shift
・1.5 - 2.5% Movement Speed per Dark Shroud Shadow ・36.5 - 50.0% Shadow Step Duration ・2 - 3 to Stutter Step |
| Rogue Persistence | Defensive | Magic | Rogue |
・2.5 - 4.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.2 - 0.8% to Maximum Resistances for 5 Seconds ・1 to Second Wind |
| Scoundrel Finesse | Offensive | Magic | Rogue |
・31.5 - 45.0% Damage to Poisoned Enemies
・31.5 - 45.0% Damage to Trapped Enemies ・47.0 - 65.0% Imbued Damage |
| Skillful Finesse | Offensive | Magic | Rogue |
・10.5 - 15.0% Agility Damage
・10.5 - 15.0% Core Damage ・26.0 - 35.0% Ultimate Damage ・16.0 - 25.0% Stun Grenade Damage |
| Specialist Evolution | Offensive | Magic | Rogue |
・5.5 - 7.5% Damage per Combo Point Spent
・15.5 - 20.0% Shadow Clone Duration ・16.0 - 25.0% Inner Sight Duration |
| Subterfuge Efficiency | Resource | Magic | Rogue |
・6.0 - 8.0% Subterfuge Cooldown Efficiency
・5.5 - 7.5% Trap Cooldown Reduction ・8.0 - 10.0% Poison Trap Cooldown ・10.5 - 15.0% Dark Shroud Cooldown Reduction |
| Subterfuge Expertise | Offensive | Magic | Rogue |
・5.5 - 7.5% Damage per Dark Shroud Shadow
・57.5 - 80.0% Damage on Next Attack After Entering Stealth ・26.5 - 40.0% Smoke Grenade Size |
| Trap Augments | Weapon | Magic | Rogue |
・8.0 - 10.0% Chance for Death Trap to Deal Double Damage
・5.5 - 7.5% Chance for Caltrops to Consume No Charges ・15.5 - 20.0% Poison Trap Duration |
| Trap Expertise | Offensive | Magic | Rogue |
・Traps Arm 0.2 - 0.4 Seconds Faster
・26.5 - 40.0% Caltrops Size ・26.5 - 40.0% Caltrops Duration |
| Ultimate Efficiency - Rogue | Resource | Magic | Rogue |
・13.0 - 17.5% Rain of Arrows Cooldown Reduction
・13.0 - 17.5% Death Trap Cooldown Reduction ・13.0 - 17.5% Shadow Clone Cooldown Reduction ・Casting Ultimate Skills Restores +26 - 35 Primary Resource |
| Warped Augments | Weapon | Magic | Rogue |
・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice ・Invigorating Strike Cleaves for + X% Damage |
| Agile Augments | Weapon | Rare | Rogue |
・16.0 - 25.0% Chance for Flurry to Consume No Charges
・13.0 - 17.5% Chance for Dance of Knives o Deal Double Damage ・13.0 - 17.5% Chance for Dash to Deal Double Damage ・13.0 - 17.5% Chance for Shadow Clone to Deal Double Damage |
| Agility Efficiency | Resource | Rare | Rogue |
・5.0 - 7.0% Agility Cooldown Reduction
・7.0 - 9.0% Shadow Step Cooldown Reduction ・15.5 - 20.0% Caltrops Cooldown ・7.0 - 9.0% Dash Cooldown |
| Alchemist Control | Utility | Rare | Rogue |
・1 to Chilling Weight
・1 to Shadow Crash ・15.5 - 20.0% Flurry Size |
| Assassin Augments | Weapon | Rare | Rogue |
・Shadow Step Cleaves for 8.0 - 12.5% Damage
・13.0 - 17.5% Chance for Smoke Grenade to Deal Double Damage ・15.5 - 20.0% Chance for Rain of Arrows to Deal Double Damage |
| Cutthroat Augments | Weapon | Rare | Rogue |
・15.5 - 20.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 8.0 - 12.5% Damage ・8.0 - 10.0% Chance for Twisting Blades to Hit Twice |
| Imbuement Abundance | Utility | Rare | Rogue |
・Shadow Imbue Lasts For 1 Casts
・Poison Imbue Lasts For 1 Casts ・Cold Imbue Lasts For 1 Casts |
| Marksman Augments - Basic | Weapon | Rare | Rogue |
・8 - 12.5% Chance for Puncture Projectiles to Cast Twice
・8 - 12.5% Chance for Heartseeker Projectiles to Cast Twice ・8 - 12.5% Chance for Forceful Arrow Projectiles to Cast Twice |
| Marksman Augments - Core | Weapon | Rare | Rogue |
・8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
・8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice ・8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice |
| Marksman Finesse | Offensive | Rare | Rogue |
・26.5 - 40.0% Critical Strike Damage
・21.0 - 30.0% Marksman Damage ・3.0 - 5.0% Marksman Critical Strike Chance |
| Rogue Cloaking | Defensive | Rare | Rogue |
・7.0 - 9.0% Concealment Cooldown Reduction
・13.0 - 17.5% Concealment Duration ・1 to Aftermath |
| Rogue Innovation | Utility | Rare | Rogue |
・26.5 - 40.0% Invigorating Strike Duration
・Twisting Blades Returns +16.0 - 25.0% Faster ・26.5 - 40.0% Heartseeker Duration ・18.5 - 27.5% Stun Grenade Size |
| Rogue Invigoration | Resource | Rare | Rogue |
・57.0 - 75.0% Puncture Resource Generation
・16.0 - 25.0% Invigorating Strike Energy Reduction ・1 to Innervation ・1 to Adrenaline Rush |
| Rogue Motion | Mobility | Rare | Rogue |
・52.0 - 70.0% Movement Speed from Blade Shift
・2.0 - 3.0% Movement Speed per Dark Shroud Shadow ・41.5 - 55.0% Shadow Step Duration ・2 - 3 to Stutter Step |
| Rogue Persistence | Defensive | Rare | Rogue |
・3.0 - 5.0% Maximum Life While Dark Shroud is Active
・Your Potion Also Grants +0.5 - 1.1% to Maximum Resistances for 5 Seconds ・1 to Second Wind |
| Rogue Recovery | Defensive | Rare | Rogue |
・21.0 - 30.0% Flurry Healing
・1 to Siphoning Strikes ・1 to Mending Obscurity |
| Scoundrel Finesse | Offensive | Rare | Rogue |
・41.5 - 55.0% Damage to Poisoned Enemies
・41.5 - 55.0% Damage to Trapped Enemies ・57.0 - 75.0% Imbued Damage |
| Skillful Finesse | Offensive | Rare | Rogue |
・21.0 - 30.0% Agility Damage
・21.0 - 30.0% Core Damage ・52.0 - 70.0% Ultimate Damage ・36.5 - 50.0% Stun Grenade Damage |
| Specialist Evolution | Offensive | Rare | Rogue |
・10.5 - 15.0% Damage per Combo Point Spent
・13.5 - 22.5% Shadow Clone Duration ・21.0 - 30.0% Inner Sight Duration |
| Subterfuge Efficiency | Resource | Rare | Rogue |
・7.0 - 9.0% Subterfuge Cooldown Efficiency
・8.0 - 10.0% Trap Cooldown Reduction ・8.0 - 12.5% Poison Trap Cooldown ・13. 0 - 17.5% Dark Shroud Cooldown Reduction |
| Subterfuge Expertise | Offensive | Rare | Rogue |
・10.5 - 15.0% Damage per Dark Shroud Shadow
・124.0 - 160.0% Damage on Next Attack After Entering Stealth ・29.0 - 42.5% Smoke Grenade Size |
| Trap Augments | Weapon | Rare | Rogue |
・13.0 - 17.5% Chance for Death Trap to Deal Double Damage
・8.0 - 12.5% Chance for Caltrops to Consume No Charges ・21.0 - 30.0% Poison Trap Duration |
| Trap Expertise | Offensive | Rare | Rogue |
・Traps Arm 0.3 - 0.5 Seconds Faster
・29.0 - 42.5% Caltrops Size ・29.0 - 42.5% Caltrops Duration |
| Ultimate Efficiency - Rogue | Resource | Rare | Rogue |
・15.5 - 20.0% Rain of Arrows Cooldown Reduction
・15.5 - 20.0% Death Trap Cooldown Reduction ・15.5 - 20.0% Shadow Clone Cooldown Reduction ・Casting Ultimate Skills Restores +31 - 40 Primary Resource |
| Warped Augments | Weapon | Rare | Rogue |
・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice ・Invigorating Strike Cleaves for + X% Damage |
| Conjuration Augments | Weapon | Legendary | Sorcerer |
・Casted Hydras Have 1 - 2 Heads
・15.5 - 20.0% Chance for Lightning Spear to Deal Double Damage ・15.5 - 20.0% Chance for Familiars to Hit Twice |
| Conjuration Efficiency | Resource | Legendary | Sorcerer |
・23.5 - 32.5% Hydra Resource Cost Reduction
・8.0 - 12.5% Ice Blades Cooldown Reduction ・8.0 - 12.5% Lightning Spear Cooldown Reduction ・26.5 - 40.0% Familiar Duration |
| Conjuration Finesse | Offensive | Legendary | Sorcerer |
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage ・108.5 - 140.0% Lightning Spear Damage ・108.5 - 140.0% Familiar Damage |
| Conjuration Fortune | Utility | Legendary | Sorcerer |
・4.0 - 6.0% Hydra Lucky Hit Chance
・4.0 - 6.0% Ice Blades Lucky Hit Chance ・4.0 - 6.0% Lightning Spear Lucky Hit Chance ・4.0 - 6.0% Familiar Lucky Hit Chance |
| Elemental Control | Utility | Legendary | Sorcerer |
・1 - 2 to Snap Freeze
・1 - 2 to Crippling Flames ・1 - 2 to Static Discharge |
| Frost Augments | Weapon | Legendary | Sorcerer |
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice |
| Frost Augments - Frozen | Weapon | Legendary | Sorcerer |
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・16.0 - 22.5% Chance for Ice Spike to Deal Double Damage ・16.0 - 25.0% Chance for Deep Freeze to do Double Damage |
| Frost Cage | Defensive | Legendary | Sorcerer |
・15.5 - 20.0% Frost Nova Cooldown Reduction
・10.5 - 15.0% Ice Armor Duration ・21.0 - 30.0% Chill Slow Potency ・1 - 2 to Cold Front |
| Frost Finesse | Offensive | Legendary | Sorcerer |
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage ・67.5 - 90.0% Damage to Frozen Enemies |
| Prismatic Augments | Weapon | Legendary | Sorcerer |
・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・16.0 - 25.0% Chance for Inferno to Deal Double Damage ・3 - 5 to Shocking Impact |
| Pyromancy Augments | Weapon | Legendary | Sorcerer |
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice ・15.5 - 20.0% Chance for Meteor to do Double Damage |
| Pyromancy Augments - Fiery | Weapon | Legendary | Sorcerer |
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage ・16.0 - 22.5% Chance for Meteorites to do Double Damage |
| Pyromancy Finesse | Offensive | Legendary | Sorcerer |
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed ・77.5 - 100.0% Pyromancy Critical Strike Damage ・67.5 - 90.0% Mastery Damage |
| Shock Augments | Weapon | Legendary | Sorcerer |
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice ・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Augments - Discharge | Weapon | Legendary | Sorcerer |
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice ・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice |
| Shock Augments - Surge | Weapon | Legendary | Sorcerer |
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice ・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Finesse | Offensive | Legendary | Sorcerer |
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance ・77.5 - 100.0% Shock Critical Strike Damage ・124.0 - 160.0% Crackling Energy Damage |
| Sorcerer Control | Utility | Legendary | Sorcerer |
・16.0 - 22.5% Immobilize Duration
・16.0 - 25.0% Stun Duration ・16.0 - 25.0% Freeze Duration |
| Sorcerer Innovation | Utility | Legendary | Sorcerer |
・26.5 - 40.0% Frost Nova Size
・18.5 - 27.5% Blizzard Size ・36.5 - 50.0% Teleport Nova Size |
| Sorcerer Innovation - Fiery | Utility | Legendary | Sorcerer |
・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size ・18.5 - 27.5% Firewall Size |
| Sorcerer Motion | Mobility | Legendary | Sorcerer |
・8.0 - 12.5% Movement Speed
・16.0 - 22.5% Movement Speed for 4 Seconds After Killing an Elite ・8.0 - 10.0% Teleport Cooldown Reduction ・1 - 2 Conduction |
| Sorcerer Stability | Resource | Legendary | Sorcerer |
・1 - 2 to Invigorating Conduit
・1 - 2 to Frigid Breeze ・1 - 2 to Fiery Surge |
| Ultimate Efficiency - Sorcerer | Resource | Legendary | Sorcerer |
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・8.0 - 12.5% Deep Freeze Cooldown Reduction ・16.0 - 22.5% Inferno Cooldown Reduction Cooldown Reduction ・10.5 - 15.0%Unstable Currents Cooldown Reduction |
| Conjuration Augments | Weapon | Magic | Sorcerer |
・Casted Hydras Have 1 Head
・5.5 - 7.5% Chance for Lightning Spear to Deal Double Damage ・5.5 - 7.5% Chance for Familiars to Hit Twice ・5.5 - 7.5% Chance for Familiars to Hit Twice |
| Conjuration Efficiency | Resource | Magic | Sorcerer |
・16.0 - 22.5% Hydra Resource Cost Reduction
・8.0 - 10.0% Ice Blades Cooldown Reduction ・8.0 - 10.0% Lightning Spear Cooldown Reduction ・9.0 - 11.0% Familiar Duration |
| Conjuration Finesse | Offensive | Magic | Sorcerer |
・52.0 - 70.0% Hydra Damage
・52.0 - 70.0% Ice Blades Damage ・52.0 - 70.0% Lightning Spear Damage ・52.0 - 70.0% Familiar Damage |
| Conjuration Fortune | Utility | Magic | Sorcerer |
・2.5 - 4.0% Hydra Lucky Hit Chance
・2.5 - 4.0% Ice Blades Lucky Hit Chance ・2.5 - 4.0% Lightning Spear Lucky Hit Chance ・2.5 - 4.0% Familiar Lucky Hit Chance |
| Frost Augments | Weapon | Magic | Sorcerer |
・8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
・3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice ・3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice |
| Frost Augments - Frozen | Weapon | Magic | Sorcerer |
・5.5 - 7.5% Chance for Blizzard to do Double Damage
・5.5 - 7.5% Chance for Ice Spike to Deal Double Damage ・8.0 - 10.0% Chance for Deep Freeze to do Double Damage |
| Frost Cage | Defensive | Magic | Sorcerer |
・10.5 - 15.0% Frost Nova Cooldown Reduction
・8.0 - 12.5% Ice Armor Duration ・16.0 - 25.0% Chill Slow Potency ・1 to Cold Front |
| Frost Finesse | Offensive | Magic | Sorcerer |
・10.5 - 15.0% Cold Damage
・10.5 - 15.0% Vulnerable Damage ・13.5 - 22.5% Damage to Frozen Enemies |
| Prismatic Augments | Weapon | Magic | Sorcerer |
・5.5 - 7.5% Chance for a Second Ice Blades When Cast
・8.0 - 10.0% Chance for Inferno to Deal Double Damage ・1 - 2 to Shocking Impact |
| Pyromancy Augments | Weapon | Magic | Sorcerer |
・8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
・3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice ・5.5 - 7.5% Chance for Meteor to do Double Damage |
| Pyromancy Augments - Fiery | Weapon | Magic | Sorcerer |
・5.5 - 7.5% Chance for Incinerate to do Double Damage
・5.5 - 7.5% Chance for Firewall to do Double Damage ・5.5 - 7.5% Chance for Meteorites to do Double Damage |
| Pyromancy Finesse | Offensive | Magic | Sorcerer |
・10.5 - 15.0% Fire Damage
・7.0 - 9.0% Pyromancy Attack Speed ・16.0 - 25.0% Pyromancy Critical Strike Damage ・13.5 - 22.5% Mastery Damage |
| Shock Augments | Weapon | Magic | Sorcerer |
・18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
・8.0 - 10.0% Chance for Chain Lightning to Hit Twice ・8.0 - 10.0% Chance for Charged Bolt Projectiles to Cast Twice ・8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Augments - Discharge | Weapon | Magic | Sorcerer |
・5.5 - 7.5% Chance for Teleport to Hit Twice
・8.0 - 12.5% Chance for Arc Lash To Swipe Twice ・3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice |
| Shock Augments - Surge | Weapon | Magic | Sorcerer |
・8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
・3.0 - 5.0% Chance for Chain Lightning to Hit Twice ・3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Finesse | Offensive | Magic | Sorcerer |
・10.5 - 15.0% Lightning Damage
・2.5 - 4.0 Shock Critical Strike Chance ・16.0 - 25.0% Shock Critical Strike Damage ・26.5 - 40.0% Crackling Energy Damage |
| Sorcerer Control | Utility | Magic | Sorcerer |
・13.0 - 17.5% Immobilize Duration
・15.5 - 20.0% Stun Duration ・15.5 - 20.0% Freeze Duration |
| Sorcerer Innovation | Utility | Magic | Sorcerer |
・26.0 - 35.0% Frost Nova Size
・16.0 - 22.5% Blizzard Size ・26.5 - 40.0% Teleport Nova Size |
| Sorcerer Innovation - Fiery | Utility | Magic | Sorcerer |
・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size ・18.5 - 27.5% Firewall Size |
| Sorcerer Motion | Mobility | Magic | Sorcerer |
・5.5 - 7.5% Movement Speed
・13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite ・6.0 - 8.0% Teleport Cooldown Reduction ・1 to Conduction |
| Ultimate Efficiency - Sorcerer | Resource | Magic | Sorcerer |
・Casting Ultimate Skills Restores 26 - 35 Primary Resource
・8.0 - 10.0% Deep Freeze Cooldown Reduction ・13.0 - 17.5% Inferno Cooldown Reduction Cooldown Reduction ・8.0 - 10.0% Unstable Currents Cooldown Reduction |
| Conjuration Augments | Weapon | Rare | Sorcerer |
・Casted Hydras Have 1 Head
・8.0 - 12.5% Chance for Lightning Spear to Deal Double Damage ・8.0 - 12.5% Chance for Familiars to Hit Twice |
| Conjuration Efficiency | Resource | Rare | Sorcerer |
・18.5 - 27.5% Hydra Resource Cost Reduction
・9.0 - 11.0% Ice Blades Cooldown Reduction ・9.0 - 11.0% Lightning Spear Cooldown Reduction ・16.0 - 25.0% Familiar Duration |
| Conjuration Finesse | Offensive | Rare | Sorcerer |
・26.0 - 35.0% Hydra Damage
・26.0 - 35.0% Ice Blades Damage ・26.0 - 35.0% Lightning Spear Damage ・26.0 - 35.0% Familiar Damage |
| Conjuration Fortune | Utility | Rare | Sorcerer |
・3.0 - 5.0% Hydra Lucky Hit Chance
・3.0 - 5.0% Ice Blades Lucky Hit Chance ・3.0 - 5.0% Lightning Spear Lucky Hit Chance ・3.0 - 5.0% Familiar Lucky Hit Chance |
| Elemental Control | Utility | Rare | Sorcerer |
・1 to Snap Freeze
・1 to Crippling Flames ・1 to Static Discharge |
| Frost Augments | Weapon | Rare | Sorcerer |
・15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
・8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice ・8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice |
| Frost Augments - Frozen | Weapon | Rare | Sorcerer |
・8.0 - 12.5% Chance for Blizzard to do Double Damage
・10.5 - 15.0% Chance for Ice Spike to Deal Double Damage ・13.0 - 17.5% Chance for Deep Freeze to do Double Damage |
| Frost Cage | Defensive | Rare | Sorcerer |
・13.0 - 17.5% Frost Nova Cooldown Reduction
・8.0 - 12.5% Ice Armor Duration ・18.5 - 27.5% Chill Slow Potency ・1 to Cold Front |
| Frost Finesse | Offensive | Rare | Sorcerer |
・21.0 - 30.0% Cold Damage
・21.0 - 30.0% Vulnerable Damage ・31.5 - 45.0% Damage to Frozen Enemies |
| Prismatic Augments | Weapon | Rare | Sorcerer |
・8.0 - 12.5% Chance for a Second Ice Blades When Cast
・13.0 - 17.5% Chance for Inferno to Deal Double Damage ・2 - 3 to Shocking Impact |
| Pyromancy Augments | Weapon | Rare | Sorcerer |
・15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
・8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice ・8.0 - 12.5% Chance for Meteor to Deal Double Damage |
| Pyromancy Augments | Weapon | Rare | Sorcerer |
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice ・8.0 - 12.5% Chance for Meteor to do Double Damage |
| Pyromancy Augments - Fiery | Weapon | Rare | Sorcerer |
・8.0 - 12.5% Chance for Incinerate to do Double Damage
・8.0 - 12.5% Chance for Firewall to do Double Damage ・10.5 - 15.0% Chance for Meteorites to do Double Damage |
| Pyromancy Finesse | Offensive | Rare | Sorcerer |
・21.0 - 30.0% Fire Damage
・8.0 - 10.0% Pyromancy Attack Speed ・36.5 - 50.0% Pyromancy Critical Strike Damage ・31.5 - 45.0% Mastery Damage |
| Shock Augments | Weapon | Rare | Sorcerer |
・21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
・10.5 - 15.0% Chance for Chain Lightning to Hit Twice ・10.5 - 15.0% Chance for Charged Bolt Projectiles to Cast Twice ・10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Augments - Discharge | Weapon | Rare | Sorcerer |
・8.0 - 12.5% Chance for Teleport to Hit Twice
・15.5 - 20.0% Chance for Arc Lash To Swipe Twice ・8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice |
| Shock Augments - Surge | Weapon | Rare | Sorcerer |
・15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
・8.0 - 10.0% Chance for Chain Lightning to Hit Twice ・8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice |
| Shock Finesse | Offensive | Rare | Sorcerer |
・21.0 - 30.0% Lightning Damage
・3.0 - 5.0 Shock Critical Strike Chance ・36.5 - 50.0% Shock Critical Strike Damage ・57.5 - 80.0% Crackling Energy Damage |
| Sorcerer Control | Utility | Rare | Sorcerer |
・15.5 - 20.0% Immobilize Duration
・16.0 - 22.5% Stun Duration ・16.0 - 22.5% Freeze Duration |
| Sorcerer Innovation | Utility | Rare | Sorcerer |
・28.5 - 37.5% Frost Nova Size
・16.0 - 25.0% Blizzard Size ・31.5 - 45.0% Teleport Nova Size |
| Sorcerer Innovation - Fiery | Utility | Rare | Sorcerer |
・16.0 - 22.5% Incinerate Size
・16.0 - 22.5% Meteor Size ・18.5 - 27.5% Firewall Size |
| Sorcerer Motion | Mobility | Rare | Sorcerer |
・8.0 - 10.0% Movement Speed
・15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite ・7.0 - 9.0% Teleport Cooldown Reduction ・1 to Conduction |
| Sorcerer Stability | Resource | Rare | Sorcerer |
・1 to Invigorating Conduit
・1 to Frigid Breeze ・1 to Fiery Surge |
| Ultimate Efficiency - Sorcerer | Resource | Rare | Sorcerer |
・Casting Ultimate Skills Restores 31 - 40 Primary Resource
・9.0 - 11.0% Deep Freeze Cooldown Reduction ・15.5 - 20.0% Inferno Cooldown Reduction Cooldown Reduction ・8.0 - 12.5% Unstable Currents Cooldown Reduction |
| Centipede Augments | Weapon | Legendary | Spiritborn |
・26.0 - 35.0% Chance for Withering Fist to Deal Double Damage
・13.0 - 17.5% Chance for Stinger to Extra Hit ・16.0 - 25.0% Chance for The Devourer to Deal Double Damage ・21.5 - 30.0% Primary Centipede Spirit Hall Potency |
| Centipede Efficiency | Resource | Legendary | Spiritborn |
・21.0 - 30.0% Withering Fist Resource Generation
・15.5 - 20.0% The Devourer Cooldown Reduction ・6.0 - 8.0% Potency Cooldown Reduction |
| Centipede Finesse | Offensive | Legendary | Spiritborn |
・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage ・57.5 - 80.0% Centipede Damage ・57.5 - 80.0% Damage to Slowed Enemies |
| Centipede Innovation | Utility | Legendary | Spiritborn |
・36.5 - 50.0% Withering Fist Size
・36.5 - 50.0% Stinger Size ・36.5 - 50.0% Scourge Size |
| Eagle Augments | Weapon | Legendary | Spiritborn |
・26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
・13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice ・16.0 - 25.0% Chance for The Seeker to Deal Double Damage ・21.0 - 30.0% Primary Eagle Spirit Hall Potency |
| Eagle Efficiency | Resource | Legendary | Spiritborn |
・21.0 - 30.0% Thunderspike Resource Generation
・2 - 3 The Seeker Charges ・6.0 - 8.0% Focus Cooldown Reduction ・2 - 3 Razor Wings Charges |
| Eagle Finesse | Offensive | Legendary | Spiritborn |
・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Storm Feather Potency ・57.5 - 80.0% Eagle Damage ・57.5 - 80.0% Vulnerable Damage |
| Eagle Innovation | Utility | Legendary | Spiritborn |
・36.5 - 50.0% Thunderspike Size
・36.5 - 50.0% Vortex Size ・36.5 - 50.0% Soar Size |
| Elemental Surge | Weapon | Legendary | Spiritborn |
・98.5-130% Withering Fist Damage
・15.5-20% Chance for Stinger to Extra Hit ・124-160% The Devourer Damage ・21.0-30% Primary Centipede Spirit Hall Potency |
| Fitness Efficiency | Resource | Legendary | Spiritborn |
・1 - 2 to Vigorous
・1 - 2 to Velocity ・1 - 2 to Endurance ・Casting Ultimate Skills Restore +36-45 Primary Resource |
| Forest Augments | Weapon | Legendary | Spiritborn |
・16.0 - 25.0% Chance for Payback to Deal Double Damage
・16.0 - 25.0% Chance for Concussive Stomp to Extra Hit ・1 - 2 to Dominant |
| Gorilla Augments | Weapon | Legendary | Spiritborn |
・26.0 - 35.0% Chance for Rock Splitter to Deal Double Damage
・13.0 - 17.5% Chance for Crushing Hand to Extra Hit ・16.0 - 25.0% Chance for The Protector to Deal Double Damage ・21.0 - 30.0% Primary Gorilla Spirit Hall Potency |
| Gorilla Efficiency | Resource | Legendary | Spiritborn |
・21.0 - 30.0% Rock Splitter Resource Generation
・15.5 - 20.0% The Protector Cooldown Reduction ・6.0 - 8.0% Defensive Cooldown Reduction |
| Gorilla Finesse | Offensive | Legendary | Spiritborn |
・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage ・57.5 - 80.0% Gorilla Damage ・57.5 - 80.0% Damage to Knocked-Down Enemies |
| Gorilla Innovation | Utility | Legendary | Spiritborn |
・36.5 - 50.0% Rock Splitter Size
・36.5 - 50.0% Crushing Hand Size ・36.5 - 50.0% Concussive Stomp Size ・26.5 - 40.0% Armored Hide Active Thorns Bonus |
| Jaguar Augments | Weapon | Legendary | Spiritborn |
・26.0 - 35.0% Chance for Thrash to Deal Double Damage
・13.0 - 17.5% Chance for Rake to Extra Hit ・16.0 - 25.0% Chance for The Hunter to Deal Double Damage ・21.0 - 30.0% Primary Jaguar Spirit Hall Potency |
| Jaguar Efficiency | Resource | Legendary | Spiritborn |
・21.0 - 30.0% Thrash Resource Generation
・15.5 - 20.0% The Hunter Cooldown Reduction ・6.0 - 8.0% Incarnate Cooldown Reduction ・2 - 3 Counterattack Charges |
| Jaguar Finesse | Offensive | Legendary | Spiritborn |
・93.0 - 120.0% Mobility Damage
・10.5 - 15.0% Mystic Circle Potency ・57.5 - 80.0% Jaguar Damage ・57.5 - 80.0% Damage to Injured Enemies |
| Jaguar Innovation | Utility | Legendary | Spiritborn |
・36.5 - 50.0% Thrash Size
・36.5 - 50.0% Rake Size ・26.5 - 40.0% Ravager On Kill Duration Extension |
| Mystical Augments | Weapon | Legendary | Spiritborn |
・X% Mystical Circle Potency
・X% Spirit Feather Potency ・X% Pestilent Swarm Damage ・X% Ferocity Potency |
| Plains Augments | Weapon | Legendary | Spiritborn |
・16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
・15.5 - 20.0% Chance for Ravager to Deal Double Damage ・1 - 2 to Furnace |
| Sky Augments | Weapon | Legendary | Spiritborn |
・16.0 - 25.0% Chance for Soar to Deal Double Damage
・16.0 - 25.0% Chance for Vortex to Extra Hit ・15.5 - 20.0% Chance for Razor Wings to Deal Double Damage |
| Soil Augments | Weapon | Legendary | Spiritborn |
・21.0 - 30.0% Touch of Death Duration
・26.5 - 40.0% Scourge Poisoning Duration ・1 - 2 to Ravenous |
| Spiritborn Endurance | Defensive | Legendary | Spiritborn |
・21.0 - 30.0% The Protector Barrier Generation
・21.0 - 30.0% Crushing Hand Barrier Generation ・21.0 - 30.0% Concussive Stomp Barrier ・1 - 2 to Auspicious |
| Spiritborn Guard | Defensive | Legendary | Spiritborn |
・15.5 - 20.0% Rock Splitter Block Chance Bonus
・26.5 - 40.0% Armored Hide Active Duration ・1 - 2 to Patient Guard |
| Spiritborn Motion | Mobility | Legendary | Spiritborn |
・8.0 - 10.0% Soar Cooldown Reduction
・2 - 3 Rushing Claw Charges ・1 - 2 to Swift |
| Spiritborn Recovery | Defensive | Legendary | Spiritborn |
・21.0 - 30.0% Touch of Death Healing Bonus
・1 - 2 to Fueled ・1 - 2 to Resilient |
| Spiritborn Resolve | Defensive | Legendary | Spiritborn |
・26.5 - 40.0% Armored Hide Resolve Generation Rate
・2 - 3 Resolve Generated ・10.5-15.0% Total Armor |
| Centipede Augments | Weapon | Magic | Spiritborn |
・8.0 - 12.5% Chance for Withering Fist to Deal Double Damage
・3.0 - 5.0% Chance for Stinger to Extra Hit ・8.0 - 10.0% Chance for The Devourer to Deal Double Damage ・10.5 - 15.0% Primary Centipede Spirit Hall Potency |
| Centipede Efficiency | Resource | Magic | Spiritborn |
・15.5 - 20.0% Withering Fist Resource Generation
・10.5 - 15.0% The Devourer Cooldown Reduction ・4.0 - 6.0% Potency Cooldown Reduction |
| Centipede Finesse | Offensive | Magic | Spiritborn |
・10.5 - 15.0% Potency Damage
・28.5 - 37.5% Pestilent Swarm Damage ・15.5 - 20.0% Centipede Damage ・15.5 - 20.0% Damage to Slowed Enemies |
| Centipede Innovation | Utility | Magic | Spiritborn |
・26.5 - 40.0% Withering Fist Size
・26.5 - 40.0% Stinger Size ・26.5 - 40.0% Scourge Size |
| Eagle Augments | Weapon | Magic | Spiritborn |
・8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
・3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice ・8.0 - 10.0% Chance for The Seeker to Deal Double Damage ・15.5 - 20.0% Primary Eagle Spirit Hall Potency |
| Eagle Efficiency | Resource | Magic | Spiritborn |
・15.5 - 20.0% Thunderspike Resource Generation
・1 The Seeker Charges ・4.0 - 6.0% Focus Cooldown Reduction ・1 Razor Wings Charges |
| Eagle Finesse | Offensive | Magic | Spiritborn |
・15.5 - 20.0% Focus Damage
・21.0 - 30.0% Storm Feather Potency ・15.5 - 20.0% Eagle Damage ・15.5 - 20.0% Vulnerable Damage |
| Eagle Innovation | Utility | Magic | Spiritborn |
・26.5 - 40.0% Thunderspike Size
・26.5 - 40.0% Vortex Size ・26.5 - 40.0% Soar Size |
| Fitness Efficiency | Resource | Magic | Spiritborn |
・1 to Vigorous
・1 to Velocity ・1 to Endurance ・Casting Ultimate Skills Restore +26-35 Primary Resource |
| Forest Augments | Weapon | Magic | Spiritborn |
・8.0 - 10.0% Chance for Payback to Deal Double Damage
・8.0 - 10.0% Chance for Concussive Stomp to Extra Hit ・1 to Dominant |
| Gorilla Augments | Weapon | Magic | Spiritborn |
・8.0 - 12.5% Chance for Rock Splitter to Deal Double Damage
・3.0 - 5.0% Chance for Crushing Hand to Extra Hit ・8.0 - 10.0% Chance for The Protector to Deal Double Damage ・15.5 - 20.0% Primary Gorilla Spirit Hall Potency |
| Gorilla Efficiency | Resource | Magic | Spiritborn |
・10.5 - 15.0% Rock Splitter Resource Generation
・10.5 - 15.0% The Protector Cooldown Reduction ・4.0 - 6.0% Defensive Cooldown Reduction |
| Gorilla Finesse | Offensive | Magic | Spiritborn |
・1 to Bastion
・16.0 - 25.0% Defensive Damage ・15.5 - 20.0% Gorilla Damage ・15.5 - 20.0% Damage to Knocked-Down Enemies |
| Gorilla Innovation | Utility | Magic | Spiritborn |
・26.5 - 40.0% Rock Splitter Size
・26.5 - 40.0% Crushing Hand Size ・26.5 - 40.0% Concussive Stomp Size ・21.0 - 30.0% Armored Hide Active Thorns Bonus |
| Jaguar Augments | Weapon | Magic | Spiritborn |
・8.0 - 12.5% Chance for Thrash to Deal Double Damage
・3.0 - 5.0% Chance for Rake to Extra Hit ・8.0 - 10.0% Chance for The Hunter to Deal Double Damage ・10.5 - 15.0% Primary Jaguar Spirit Hall Potency |
| Jaguar Efficiency | Resource | Magic | Spiritborn |
・15.5 - 20.0% Thrash Resource Generation
・10.5 - 15.0% The Hunter Cooldown Reduction ・4.0 - 6.0% Incarnate Cooldown Reduction ・1 Counterattack Charges |
| Jaguar Finesse | Offensive | Magic | Spiritborn |
・21.0 - 30.0% Mobility Damage
・3.0 - 5.0% Mystic Circle Potency ・15.5 - 20.0% Jaguar Damage ・15.5 - 20.0% Damage to Injured Enemies |
| Jaguar Innovation | Utility | Magic | Spiritborn |
・26.5 - 40.0% Thrash Size
・26.5 - 40.0% Rake Size ・21.0 - 30.0% Ravager On Kill Duration Extension |
| Plains Augments | Weapon | Magic | Spiritborn |
・8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
・5.5 - 7.5% Chance for Ravager to Deal Double Damage ・1 to Furnace |
| Sky Augments | Weapon | Magic | Spiritborn |
・8.0 - 10.0% Chance for Soar to Deal Double Damage
・8.0 - 10.0% Chance for Vortex to Extra Hit ・5.5 - 7.5% Chance for Razor Wings to Deal Double Damage |
| Soil Augments | Weapon | Magic | Spiritborn |
・15.5 - 20.0% Touch of Death Duration
・8.0 - 10.0% Scourge Poisoning Duration ・1 to Ravenous |
| Spiritborn Endurance | Defensive | Magic | Spiritborn |
・15.5 - 20.0% The Protector Barrier Generation
・15.5 - 20.0% Crushing Hand Barrier Generation ・15.5 - 20.0% Concussive Stomp Barrier ・1 to Auspicious |
| Spiritborn Guard | Defensive | Magic | Spiritborn |
・8.0 - 10.0% Rock Splitter Block Chance Bonus
・21.0 - 30.0% Armored Hide Active Duration ・1 to Patient Guard |
| Spiritborn Motion | Mobility | Magic | Spiritborn |
・6.0 - 8.0% Soar Cooldown Reduction
・1 Rushing Claw Charges ・1 to Swift |
| Spiritborn Recovery | Defensive | Magic | Spiritborn |
・15.5 - 20.0% Touch of Death Healing Bonus
・1 to Fueled ・1 to Resilient |
| Spiritborn Resolve | Defensive | Magic | Spiritborn |
・21.0 - 30.0% Armored Hide Resolve Generation Rate
・1 Resolve Generated ・8.0-10.0% Total Armor |
| Centipede Augments | Weapon | Rare | Spiritborn |
・15.5 - 20.0% Chance for Withering Fist to Deal Double Damage
・8.0 - 10.0% Chance for Stinger to Extra Hit ・13.0 - 17.5% Chance for The Devourer to Deal Double Damage ・16.0 - 25.0% Primary Centipede Spirit Hall Potency |
| Centipede Efficiency | Resource | Rare | Spiritborn |
・16.0 - 25.0% Withering Fist Resource Generation
・13.0 - 17.5% The Devourer Cooldown Reduction ・5.0 - 7.0% Potency Cooldown Reduction |
| Centipede Finesse | Offensive | Rare | Spiritborn |
・21.0 - 30.0% Potency Damage
・57.0 - 75.0% Pestilent Swarm Damage ・26.5 - 40.0% Centipede Damage ・26.5 - 40.0% Damage to Slowed Enemies |
| Centipede Innovation | Utility | Rare | Spiritborn |
・31.5 - 45.0% Withering Fist Size
・31.5 - 45.0% Stinger Size ・31.5 - 45.0% Scourge Size |
| Eagle Augments | Weapon | Rare | Spiritborn |
・15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
・8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice ・13.0 - 17.5% Chance for The Seeker to Deal Double Damage ・16.0 - 25.0% Primary Eagle Spirit Hall Potency |
| Eagle Efficiency | Resource | Rare | Spiritborn |
・16.0 - 25.0% Thunderspike Resource Generation
・1 - 2 The Seeker Charges ・5.0 - 7.0% Focus Cooldown Reduction ・1 - 2 Razor Wings Charges |
| Eagle Finesse | Offensive | Rare | Spiritborn |
・26.5 - 40.0% Focus Damage
・26.0 - 35.0% Storm Feather Potency ・26.5 - 40.0% Eagle Damage ・26.5 - 40.0% Vulnerable Damage |
| Eagle Innovation | Utility | Rare | Spiritborn |
・31.5 - 45.0% Thunderspike Size
・31.5 - 45.0% Vortex Size ・31.5 - 45.0% Soar Size |
| Fitness Efficiency | Resource | Rare | Spiritborn |
・1 to Vigorous
・1 to Velocity ・1 to Endurance ・Casting Ultimate Skills Restore +31-40 Primary Resource |
| Forest Augments | Weapon | Rare | Spiritborn |
・13.0 - 17.5% Chance for Payback to Deal Double Damage
・13.0 - 17.5% Chance for Concussive Stomp to Extra Hit ・1 to Dominant |
| Gorilla Augments | Weapon | Rare | Spiritborn |
・15.5 - 20.0% Chance for Rock Splitter to Deal Double Damage
・8.0 - 10.0% Chance for Crushing Hand to Extra Hit ・13.0 - 17.5% Chance for The Protector to Deal Double Damage ・16.0 - 25.0% Primary Gorilla Spirit Hall Potency |
| Gorilla Efficiency | Resource | Rare | Spiritborn |
・15.5 - 20.0% Rock Splitter Resource Generation
・13.0 - 17.5% The Protector Cooldown Reduction ・5.0 - 7.0% Defensive Cooldown Reduction |
| Gorilla Finesse | Offensive | Rare | Spiritborn |
・1 to Bastion
・36.5 - 50.0% Defensive Damage ・26.5 - 40.0% Gorilla Damage ・26.5 - 40.0% Damage to Knocked-Down Enemies |
| Gorilla Innovation | Utility | Rare | Spiritborn |
・31.5 - 45.0% Rock Splitter Size
・31.5 - 45.0% Crushing Hand Size ・31.5 - 45.0% Concussive Stomp Size ・26.0 - 35.0% Armored Hide Active Thorns Bonus |
| Jaguar Augments | Weapon | Rare | Spiritborn |
・15.5 - 20.0% Chance for Thrash to Deal Double Damage
・8.0 - 10.0% Chance for Rake to Extra Hit ・13.0 - 17.5% Chance for The Hunter to Deal Double Damage ・16.0 - 25.0% Primary Jaguar Spirit Hall Potency |
| Jaguar Efficiency | Resource | Rare | Spiritborn |
・16.0 - 25.0% Thrash Resource Generation
・13.0 - 17.5% The Hunter Cooldown Reduction ・5.0 - 7.0% Incarnate Cooldown Reduction ・1 - 2 Counterattack Charges |
| Jaguar Finesse | Offensive | Rare | Spiritborn |
・46.5 - 60.0% Mobility Damage
・8.0 - 10.0% Mystic Circle Potency ・26.5 - 40.0% Jaguar Damage ・26.5 - 40.0% Damage to Injured Enemies |
| Jaguar Innovation | Utility | Rare | Spiritborn |
・31.5 - 45.0% Thrash Size
・31.5 - 45.0% Rake Size ・26.0 - 35.0% Ravager On Kill Duration Extension |
| Plains Augments | Weapon | Rare | Spiritborn |
・13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
・8.0 - 12.5% Chance for Ravager to Deal Double Damage ・1 to Furnace |
| Sky Augments | Weapon | Rare | Spiritborn |
・13.0 - 17.5% Chance for Soar to Deal Double Damage
・13.0 - 17.5% Chance for Vortex to Extra Hit ・8.0 - 12.5% Chance for Razor Wings to Deal Double Damage |
| Soil Augments | Weapon | Rare | Spiritborn |
・16.0 - 25.0% Touch of Death Duration
・15.5 - 20.0% Scourge Poisoning Duration ・1 to Ravenous |
| Spiritborn Endurance | Defensive | Rare | Spiritborn |
・16.0 - 25.0% The Protector Barrier Generation
・16.0 - 25.0% Crushing Hand Barrier Generation ・16.0 - 25.0% Concussive Stomp Barrier ・1 to Auspicious |
| Spiritborn Guard | Defensive | Rare | Spiritborn |
・10.5 - 15.0% Rock Splitter Block Chance Bonus
・26.0 - 35.0% Armored Hide Active Duration ・1 to Patient Guard |
| Spiritborn Motion | Mobility | Rare | Spiritborn |
・7.0 - 9.0% Soar Cooldown Reduction
・1 - 2 Rushing Claw Charges ・1 to Swift |
| Spiritborn Recovery | Defensive | Rare | Spiritborn |
・16.0 - 25.0% Touch of Death Healing Bonus
・1 to Fueled ・1 to Resilient |
| Spiritborn Resolve | Defensive | Rare | Spiritborn |
・26.0 - 35.0% Armored Hide Resolve Generation Rate
・1 - 2 Resolve Generated ・8.0-12.5% Total Armor |
Tempering Manuals are your recipe that allow you to temper your current equipment with the manuals that you have obtained. Each manual have their own set of affixes that they can grant to your gear upon proceding with the tempering process.

The Pit Guide |
Infernal Horde Guide |
Masterworking Guide |
Helltide Event Guide |
Legion Event Guide |
Nightmare Dungeon Guide |
How to Complete Tree of Whispers |
Horadric Strongrooms Guide |
Mystery Chest Locations and Map |
- |
List of All Tempering Manuals



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Hey there. The list is no longer accurate for S9. Heavy hitter is no longer part of the Vehement augments. It has been replaced with Wallop.