Diablo 4: Vessel of Hatred (D4)

List of Ring Affixes

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This is a guide that lists all the affixes that Rings can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Rings.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 Ring Affixes

All Ring Affixes

All Ring Affixes

Weapon Class
+ X% Resistance (2 Elements) (Inherent) All
+ X% Resource Cost Reduction All
+ X Attack Speed All
+ X Resitance to All Elements All
+ X Life Per Second All
+ X Shadow Resistance All
+ X Poison Resistance All
+ X Lightning Resistance All
+ X Fire Resistance All
+ X Cold Resistance All
+ X% Damage All
+ X Life Per Hit All
+ X Maximum Life All
Golems Inherit + X% of Your Thorns Necromancer
Skeletal Warriors Inherit + X% of Your Thorns Necromancer
Skeletal Mages Inherit + X% of Your Thorns Necromancer
+ X% Vulnerable Damage All
+ X% Overpower Damage All
+ X% Lucky Hit Chance All
+ X% Damage Over Time All
+ X% Critical Strike Damage All
+ X% Critical Strike Chance All
+ X Maximum Life All

These are all the possible Affixes that you can obtain from Rings that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

All Legacy Ring Affixes

Weapon Class
+ X% Cold Damage All
+ X% Fortify Generation All
+ X% Imbued Skill Damage All
+ X% Maximum Minion Life All
+ X% Poison Damage All
+ X% Summoning Skill Damage Necromancer
+ X% Resource Generation All
+ X All Stats All
+ X% Physical Damage All
+ X% Lightning Damage All
+ X% Fire Damage All
+ X% Damage to Trapped Enemies All
+ X% Lightning Critical Strike Damage All
+ X% Crackling Energy Damage All
+ X Thorns All
+ X% Shadow Damage All
+ X% Minion Attack Speed Necromancer
+ X% Damage for 4 Seconds After Picking Up a Blood Orb Necromancer
+ X% Critical Strike Damage with Bone Skills Necromancer
+ X% Critical Strike Damage with Werewolf Skills All
+ X% Critical Strike Damage with Earth Skills All
+ X Maximum Spirit All
+ X% Damage to Chilled Enemies All
+ X Healing Over Time All
+ X Life on Kill All
+ X Life Regeneration while Not Damaged Recently All
+ X Maximum Resource All
+ X% Barrier Generation All
+ X% Damage While Berserking All
+ X% Blood Orb Healing All
+ X% Critical Strike Damage with Imbued Skills All
+ X% Damage to Bleeding Enemies All
+ X% Damage to Burning Enemies All
+ X% Damage to Enemies Affected by Trap Skills All
+ X% Damage to Close Enemies All
+ X% Damage to Crowd Controlled Enemies All
+ X% Damage to Dazed Enemies All
+ X% Damage to Distant Enemies All
+ X% Damage to Enemies Affected by Shadow DoT All
+ X% Damage to Frozen Enemies All
+ X% Damage to Injured Enemies All
+ X% Damage to Poisoned Enemies All
+ X% Damage to Slowed Enemies All
+ X% Damage to Stunned Enemies All

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Ring Tempering Affixes

Affixes Type Manual
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Offensive Berserking Finesse
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・52.0 - 70.0% Damage while Fortified
Offensive Blood Finesse
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Offensive Marksman Finesse
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Offensive Scoundrel Finesse
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage
・93.0 - 120.0% Golems Damage
Offensive Summoning Finesse
・8.0 - 12.5% Resource Generation
・8.0 - 10.0% Resource Cost Reduction
・Lucky Hit: Up to a 15% Chance to Restore +10.5 to 15.0% Primary Resource
Resource Worldly Stability
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Offensive Slayer's Finesse
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage
・171.0 - 225.0% Damage while Iron Maelstrom is Active
Offensive Demolition Finesse
Barbarian only
・6.0 - 8.0% Brawling Cooldown Reduction
・10.5 - 15.0% Kick Cooldown Reduction
・8.0 - 12.5% War Cry Cooldown Reduction
Resource Brawling Efficiency
Barbarian only
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・13.5 - 22.5% Call of the Anceints Cooldown Reduction
・13.5 - 22.5% Iron Maelstrom Cooldown Reduction
・10.5 - 15.0% Wrath of the Berseker Cooldown Reduction
Resource Ultimate Efficiency - Barbarian
Barbarian only
・16.0 - 25.0 Basic Resource Generation
・13.0 - 17.5% Resource Generations with Two-Handed Bludgeoning Weapons
・13.0 - 17.5% Resource Generations with Dual Wielded Weapons
・13.0 - 17.5% Resource Generations with Two-Handed Slashing Weapons
Resource Weapon Attunement - Barbarian
Barbarian only
・8.0 - 12.5% Weapon Mastery Cooldown Reduction
・10.5 - 15.0% Death Blow Cooldown Reduction
・10.5 - 15.0% Rupture Cooldown Reduction
・15.5 - 20.0% Steel Grasp Cooldown Reduction
Resource Weapon Mastery Efficient
Barbarian only
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage
・144.5 - 185.0% Poison Creeper Damage
・144.5 - 185.0% Ravens Damage
Offensive Companion Finesse
Druid only
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration
Offensive Shapeshifting Finesse
Druid only
・8.0 - 12.5% Companion Cooldown Reduction
・23.5 - 32.5% Wolves Cooldown Reduction
・15.5 - 15.0% Poison Creeper Cooldown Reduction
・15.5 - 20.0% Ravens Cooldown Reduction
Resource Companion Efficiency
Druid only
・Casting Wrath Skills Restores 10 - 14 Primary Resource
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・1 - 2 to Abundance
Resource Druid Invigoration
Druid only
・10.5 - 15.0% Hurricane Cooldown Reduction
・10.5 - 15.0% Boulder Cooldown Reduction
・10.5 - 15.0% Rabies Cooldown Reduction
Resource Wrath Efficiency
Druid only
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
・16.0 - 25.0% Chance for Raven to Deal Double Damage
Offensive Companion Augments
Druid only
・8.0 - 12.5% Petrify Cooldown Reduction
・8.0 - 12.5% Cataclysm Cooldown Reduction
・8.0 - 12.5% Lacerate Cooldown Reduction
・8.0 - 12.5% Grizzly Rage Cooldown Reduction
Resource Ultimate Efficiency - Druid
Druid only
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
Necromancer only
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Offensive Shadow Finesse
Necromancer only
・8.0 - 10.0% Ultimate Cooldown Reduction
・16.0 - 25.0% Golem Active Cooldown Reduction
・10.5 - 15.0% Bone Spirit Cooldown Reduction
・1 - 2 to Rapid Ossification
Resource Necromancer Efficiency
Necromancer only
・Blood Orbs Restore 5 - 6 Essence
・Casting Macabre Skills Restores 15 - 21 Primary Resource
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
Resource Necromancer Invigoration
Necromancer only
・16.0 - 25.0% Basic Resource Generation
・13.0 - 17.5% Resource Generation while Wielding a Scythe
・13.0 - 17.5% Resource Generation while Wielding a Shied
Resource Weapon Attunement - Necromancer
Necromancer only
・6.0 - 8.0% Agility Cooldown Reduction
・8.0 - 10.0% Shadow Step Cooldown Reduction
・16.0 - 25.0% Caltrops Cooldown
・8.0 - 10.0% Dash Cooldown
Resource Agility Efficiency
Rogue only
・Shadow Imbue Lasts For 1 - 2 Casts
・Poison Imbue Lasts For 1 - 2 Casts
・Cold Imbue Lasts For 1 - 2 Casts
Resource Imbuement Abundance
Rogue only
・62.5 - 85.0% Puncture Resource Generation
・18.5 - 27.5% Invigorating Strike Energy Reduction
・1 - 2 to Innervation
・1 - 2 to Adrenaline Rush
Resource Rogue Invigoration
Rogue only
・21.0 - 30.0% Damage per Dark Shroud Shadow
・219.0 - 300.0% Damage on Next Attack After Entering Stealth
・31.5 - 45.0% Smoke Grenade Size
Offensive Subterfuge Expertise
Rogue only
・46.5 - 60.0% Agility Damage
・46.5 - 60.0% Core Damage
・88.0 - 115.0% Ultimate Damage
・82.5 - 105.0% Stun Grenade Damage
Offensive Skillful Finesse
Rogue only
・Traps Arm +0.4 - 0.6% Seconds Faster
・31.5 - 45.0% Caltrops Size
・31.5 - 45.0% Caltrops Duration
Offensive Trap Expertise
Rogue only
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Offensive Frost Finesse
Sorcerer only
・23.5 - 32.5% Hydra Resource Cost Reduction
・8.0 - 12.5% Ice Blades Cooldown Reduction
・8.0 - 12.5% Lightning Spear Cooldown Reduction
・26.5 - 40.0% Familiar Duration
Resource Conjuration Efficiency
Sorcerer only
・1 - 2 to Invigorating Conduit
・1 - 2 to Frigid Breeze
・1 - 2 to Fiery Surge
Resource Sorcerer Stability
Sorcerer only
・8.0 - 10.0% Subterfuge Cooldown Efficiency
・8.0 - 12.5% Trap Cooldown Reduction
・10.5 - 15.0% Poison Trap Cooldown
・15.5 - 20.0% Dark Shroud Cooldown Reduction
Resource Subterfuge Efficiency
Sorcerer only
・Casting Ultimate Skills Restores 36 - 45 Primary Resource
・8.0 - 12.5% Deep Freeze Cooldown Reduction
・13.5 - 22.5% Inferno Cooldown Reduction Cooldown Reduction
・10.5 - 15.0%Unstable Currents Cooldown Reduction
Resource Ultimate Efficiency - Sorcerer
Sorcerer only
・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage
・57.5 - 80.0% Centipede Damage
・57.5 - 80.0% Damage to Slowed Enemies
Offensive Centipede Finesse
Spiritborn only
・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Spirit Feather Potency
・57.5 - 80.0% Eagle Damage
・57.5 - 80.0% Vulnerable Damage
Offensive Eagle Finesse
Spiritborn only
・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage
・57.5 - 80.0% Gorilla Damage
・57.5 - 80.0% Damage to Knocked-Down Enemies
Offensive Gorilla Finesse
Spiritborn only
・93.0 - 120.0% Mobility Damage
・26.5 - 40.0% Mystic Circle Potency
・57.5 - 80.0% Jaguar Damage
・57.5 - 80.0% Damage to Injured Enemies
Offensive Jaguar Finesse
Spiritborn only
・21.0 - 30.0% Withering Fist Resource Generation
・15.5 - 20.0% The Devourer Cooldown Reduction
・6.0 - 8.0% Potency Cooldown Reduction
Resource Centipede Efficiency
Spiritborn only
・21.0 - 30.0% Thunderspike Resource Generation
・2 - 3 The Seeker Charges
・6.0 - 8.0% Focus Cooldown Reduction
・2 - 3 Razor Wings Charges
Resource Eagle Efficiency
Spiritborn only
・1 - 2 to Vigorous
・1 - 2 to Velocity
・1 - 2 to Endurance
Resource Fitness Efficiency
Spiritborn only
・X% Rock Splitter Resource Generation
・X% The Protector Cooldown Reduction
・X% Defensive Cooldown Reduction
Resource Gorilla Efficiency
Spiritborn only
・21.0 - 30.0% Thrash Resource Generation
・15.5 - 20.0% The Hunter Cooldown Reduction
・6.0 - 8.0% Incarnate Cooldown Reduction
・2 - 3 Counterattack Charges
Resource Jaguar Efficiency
Spiritborn only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe Glaives
Quarterstaff - -
Affixes by Accessory Type
Ring Amulet

Comment

2 Anonymousover 1 year

hmm I swear I never seen a ring with +health per kill.

1 Anonymousover 1 year

druid affixes are missing for rings

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