Diablo 4: Vessel of Hatred (D4)

List of Wand Affixes

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This is a guide that lists all the affixes that Wand weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Wands.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 Wand Affixes

All Wand Affixes

Weapon Class
+ X% Vulnerable Damage (Inherent) All
+ X Main Stat All
+ X% Critical Strike Damage All
+ X% Damage Over Time All
+ X% Overpower Damage All
+ X% Vulnerable Damage All
+ X Maximum Life All
+ X Life Per Hit All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X% Damage All
+ X Resource on Kill All

These are all the possible Affixes that you can obtain from Wands that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

All Wand Tempering Affixes

Affixes Type Manual
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Offensive Slayer's Finesse
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage
Weapon Elemental Surge - Night
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage
Weapon Elemental Surge - Day
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage
・93.0 - 120.0% Golems Damage
Offensive Summoning Finesse
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Offensive Berserking Finesse
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・52.0 - 70.0% Damage while Fortified
Offensive Blood Finesse
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Offensive Marksman Finesse
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Offensive Scoundrel Finesse
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
・16.0 - 25.0% Chance for Soulrift to Deal Double Damage
・16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapon Shadow Augments - Decay
Necromancer only
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Summoning Augments
Necromancer only
・13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
・23.5 - 32.5% Chance for Reap to Hit Twice
・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapon Shadow Augments - Execution
Necromancer only
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapon Bone Augments
Necromancer only
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・13.0 - 17.5% Chance for Blood Lance to Hit Twice
・23.5 - 32.5% Chance for Hemorrhage to Hit Twice
・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapon Blood Augments
Necromancer only
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Offensive Shadow Finesse
Necromancer only
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
Necromancer only
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・13.5 - 22.5% Chance for Ice Spike to do Double Damage
・16.0 - 25.0% Chance for Deep Freeze to do Double Damage
Weapon Frost Augments - Frozen
Sorcerer only
・Casted Hydras Have 1 - 2 Head
・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・15.5 - 20.0% Chance for a Second Lightning Spear
・15.5 - 20.0% Chance for Familiars to Hit Twice
Weapon Conjuration Augments
Sorcerer only
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice
・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapon Shock Augments - Discharge
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapon Shock Augments - Surge
Sorcerer only
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・15.5 - 20.0% Chance for Meteor to do Double Damage
Weapon Pyromancy Augments
Sorcerer only
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage
・13.5 - 22.5% Chance for Meteorites to do Double Damage
Weapon Pyromancy Augments - Fiery
Sorcerer only
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Offensive Frost Finesse
Sorcerer only
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapon Frost Augments
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
・36.5 - 50.0% Teleport Nova Size
Weapon Shock Augments
Sorcerer only
・93.0 - 120.0% Mobility Damage
・26.5 - 40.0% Mystic Circle Potency
・57.5 - 80.0% Jaguar Damage
・57.5 - 80.0% Damage to Injured Enemies
Offensive Jaguar Finesse
Spiritborn only
・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage
・57.5 - 80.0% Gorilla Damage
・57.5 - 80.0% Damage to Knocked-Down Enemies
Offensive Gorilla Finesse
Spiritborn only
・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Spirit Feather Potency
・57.5 - 80.0% Eagle Damage
・57.5 - 80.0% Vulnerable Damage
Offensive Eagle Finesse
Spiritborn only
・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage
・57.5 - 80.0% Centipede Damage
・57.5 - 80.0% Damage to Slowed Enemies
Offensive Centipede Finesse
Spiritborn only
・15.5 - 20.0% Chance for Touch of Death Swarms to Reinfect on Hit
・26.5 - 40.0% Scourge Poisoning Duration
・1 - 2 to Ravenous
Weapon Soil Augments
Spiritborn only
・16.0 - 25.0% Chance for Soar to Deal Double Damage
・1 - 2 to Brilliance
・16.0 - 25.0% Chance for Vortex to Extra Hit
・15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapon Sky Augments
Spiritborn only
・16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
・15.5 - 20.0% Chance for Ravager to Extra Hit
・1 - 2 to Furnace
Weapon Plains Augments
Spiritborn only
・26.0 - 35.0% Chance for Thrash to Deal Double Damage
・13.0 - 17.5% Chance for Rake to Extra Hit
・16.0 - 25.0% Chance for The Hunter to Extra Hit
・26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapon Jaguar Augments
Spiritborn only
・26.0 - 35.0% Chance for Rock Splitter to Extra Hit
・13.0 - 17.5% Chance for Crushing Hand to Deal Double Damage
・16.0 - 25.0% Chance for The Protector to Deal Double Damage
・26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapon Gorilla Augments
Spiritborn only
・16.0 - 25.0% Chance for Payback to Deal Double Damage
・16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
・1 - 2 to Dominant
Weapon Forest Augments
Spiritborn only
・26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
・13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
・16.0 - 25.0% Chance for The Seeker to Deal Double Damage
・26.5 - 40.0% Primary Eagle Spirit Hall
Weapon Eagle Augments
Spiritborn only
・26.0 - 35.0% Withering Fist Poisoning
・13.0 - 17.5% Chance for Stinger to Extra Hit
・16.0 - 25.0% Chance for The Devourer to Deal Double Damage
・26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapon Centipede Augments
Spiritborn only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

All Wand Legacy Affixes

Weapon Class
+ X% Damage to Injured Enemies All
+ X% Critical Strike Damage with Bone Skills Necromancer
+ X Ranks of Incinerate Sorcerer
+ X% Lucky Hit Chance with Fire Damage All
+ X% Non-Physical Damage All
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites All
+ X% Ultimate Skill Damage All
+ X% Lightning Critical Strike Damage All
+ X% Damage While Berserking All
+ X% Damage to Trapped Enemies All
+ X% Damage to Stunned Enemies All
+ X% Damage to Slowed Enemies All
+ X% Damage to Poisoned Enemies All
+ X All Stats All
+ X% Damage to Frozen Enemies All
+ X% Damage to Enemies Affected by Shadow DoT All
+ X% Damage to Distant Enemies All
+ X% Damage to Dazed Enemies All
+ X% Damage to Crowd Controlled Enemies All
+ X% Damage to Close Enemies All
+ X% Damage to Chilled Enemies All
+ X% Damage to Burning Enemies All
+ X% Damage to Bleeding Enemies All
+ X% Critical Strike Damage with Imbued Skills All
+ X% Core Skill Damage All
+ X% Basic Skill Damage All

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe Glaives
Quarterstaff - -
Affixes by Accessory Type
Ring Amulet

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