Diablo 4: Vessel of Hatred (D4)

List of One-Handed Scythe Affixes

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This is a guide that lists all the affixes that One-Handed Scythe weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for One-Handed Scythes.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 One-Handed Scythe Affixes

All One-handed Scythes Affixes

Weapon Class
+ X Summoning Damage (Inherent) All
+ X Main Stat All
+ X% Critical Strike Damage All
+ X% Damage Over Time All
+ X% Overpower Damage All
+ X% Vulnerable Damage All
+ X Maximum Life All
+ X Life Per Hit All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X% Damage All
+ X Resource on Kill All

These are all the possible Affixes that you can obtain from One-handed Scythes that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

One-handed Scythes Tempering Affixes

Affixes Type Manual
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Offensive Berserking Finesse
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・52.0 - 70.0% Damage while Fortified
Offensive Blood Finesse
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Offensive Marksman Finesse
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Offensive Scoundrel Finesse
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage
・93.0 - 120.0% Golems Damage
Offensive Summoning Finesse
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage
Weapon Elemental Surge - Night
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage
Weapon Elemental Surge - Day
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Offensive Slayer's Finesse
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage
・171.0 - 225.0% Damage while Iron Maelstrom is Active
Offensive Demolition Finesse
Barbarian only
・13.5 - 22.5% Double Swing Size
・13.5 - 22.5% Whirlwind Size
・31.5 - 45.0% Berserking Duration
Utility Berserking Augments
Barbarian only
・1 - 2 to Cut to the Bone
・13.0 - 17.5% Chance for Rend to Hit Twice
・16.0 - 25.0% Chance for Rupture to Deal Double Damage
Weapon Bleed Augments
Barbarian only
・Bash Cleaves for 15.5 - 20.0% Damage
・23.5 - 32.5% Chance for Frenzy to Hit Twice
・26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage
・26.0 - 35.0% Flay Duration
Weapon Furious Augments
Barbarian only
・15.5 - 20.0% Chance for Dust Devils to Cast Twice
・15.5 - 20.0% Chance for Earthquakes to Cast Twice
・23.5 - 32.5% Earthquake Duration
Utility Wasteland Augments
Barbarian only
・15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
・15.5 - 20.0% Chance for Whirlwind to Deal Double Damage
・15.5 - 20.0% Chance for Upheaval to Deal Double Damage
・13.0 - 17.5% Chance for Double Swing to Hit Twice
Weapon Core Augments - Barbarian
Barbarian only
・16.0 - 25.0% Chance for Charge to Deal Double Damage
・16.0 - 25.0% Chance for Kick to Deal Double Damage
・16.0 - 25.0% Chance for Leap to Deal Double Damage
・15.5 - 20.0% Chance for Ground Stomp to Hit Twice
Weapon Brawling Augments
Barbarian only
・15.5 - 20% Chance for Mighty Throw to Hit Twice
・16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage
・16.0 - 25.0% Chance for Death Blow to Deal Double Damage
・15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice
Weapon Weapon Augments
Barbarian only
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage
・144.5 - 185.0% Poison Creeper Damage
・144.5 - 185.0% Ravens Damage
Offensive Companion Finesse
Druid only
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration
Offensive Shapeshifting Finesse
Druid only
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice
・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice
Weapon Earth Augments
Druid only
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
・16 - 25% Chance for Hurricane to Deal Double Damage
Weapon Storm Augments
Druid only
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice
・16.0 - 25.0% Chance for Trample to Deal Double Damage
Weapon Werebear Augments
Druid only
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration
・16.0 - 25.0% Lacerate Duration
・26.0 - 35.0% Chance for Claw to Deal Double Damage
Weapon Werewolf Augments
Druid only
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Weapon Lightning Augments
Druid only
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
・16.0 - 25.0% Chance for Raven to Deal Double Damage
Offensive Companion Augments
Druid only
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
Necromancer only
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Offensive Shadow Finesse
Necromancer only
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・13.0 - 17.5% Chance for Blood Lance to Hit Twice
・23.5 - 32.5% Chance for Hemorrhage to Hit Twice
・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapon Blood Augments
Necromancer only
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapon Bone Augments
Necromancer only
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
・16.0 - 25.0% Chance for Soulrift to Deal Double Damage
・16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapon Shadow Augments - Decay
Necromancer only
・13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
・23.5 - 32.5% Chance for Reap to Hit Twice
・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapon Shadow Augments - Execution
Necromancer only
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Summoning Augments
Necromancer only
・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapon Marksman Augments - Basic
Rogue only
・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Weapon Marksman Augments - Core
Rogue only
・16.0 - 25.0% Chance for Death Trap to Deal Double Damage
・15.5 - 20.0% Chance for Caltrops to Consume No Charges
・29.0 - 42.5% Poison Trap Duration
Weapon Trap Augments
Rogue only
・13.0 - 17.5% Chance for Flurry to Hit Twic
・15.5 - 20.0% Chance for Dance of Knives Projectiles to Cast Twic
・16.0 - 25.0% Chance for Dash to Deal Double Damage
Weapon Agile Augments
Rogue only
・Shadow Step Cleaves for 15.5 - 20.0% Damage
・16.0 - 25.0% Chance for Smoke Grenade to Deal Double Damage
・15.5 - 20.0% Chance for Rain of Arrows Waves to Cast Twice
Weapon Assassin Augments
Rogue only
・+ X% Chance for Twisting Blades to Hit Twice
・+ X% Chance for Rain of Arrows to Waves to Cast Twice
・Invigorating Strike Cleaves for + X% Damage
Weapon Warped Augments
Rogue only
・21.0 - 30.0% Damage per Dark Shroud Shadow
・219.0 - 300.0% Damage on Next Attack After Entering Stealth
・31.5 - 45.0% Smoke Grenade Size
Offensive Subterfuge Expertise
Rogue only
・26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
・Invigorating Strike Cleaves for 15.5 - 20.0% Damage
・13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Weapon Cutthroat Augments
Rogue only
・46.5 - 60.0% Agility Damage
・46.5 - 60.0% Core Damage
・88.0 - 115.0% Ultimate Damage
・82.5 - 105.0% Stun Grenade Damage
Offensive Skillful Finesse
Rogue only
・Traps Arm +0.4 - 0.6% Seconds Faster
・31.5 - 45.0% Caltrops Size
・31.5 - 45.0% Caltrops Duration
Offensive Trap Expertise
Rogue only
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Offensive Frost Finesse
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
・36.5 - 50.0% Teleport Nova Size
Weapon Shock Augments
Sorcerer only
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapon Frost Augments
Sorcerer only
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・15.5 - 20.0% Chance for Meteor to do Double Damage
Weapon Pyromancy Augments
Sorcerer only
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage
・13.5 - 22.5% Chance for Meteorites to do Double Damage
Weapon Pyromancy Augments - Fiery
Sorcerer only
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・13.5 - 22.5% Chance for Ice Spike to do Double Damage
・16.0 - 25.0% Chance for Deep Freeze to do Double Damage
Weapon Frost Augments - Frozen
Sorcerer only
・Casted Hydras Have 1 - 2 Head
・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・15.5 - 20.0% Chance for a Second Lightning Spear
・15.5 - 20.0% Chance for Familiars to Hit Twice
Weapon Conjuration Augments
Sorcerer only
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice
・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapon Shock Augments - Discharge
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapon Shock Augments - Surge
Sorcerer only
・26.0 - 35.0% Withering Fist Poisoning
・13.0 - 17.5% Chance for Stinger to Extra Hit
・16.0 - 25.0% Chance for The Devourer to Deal Double Damage
・26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapon Centipede Augments
Spiritborn only
・26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
・13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
・16.0 - 25.0% Chance for The Seeker to Deal Double Damage
・26.5 - 40.0% Primary Eagle Spirit Hall
Weapon Eagle Augments
Spiritborn only
・16.0 - 25.0% Chance for Payback to Deal Double Damage
・16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
・1 - 2 to Dominant
Weapon Forest Augments
Spiritborn only
・26.0 - 35.0% Chance for Rock Splitter to Extra Hit
・13.0 - 17.5% Chance for Crushing Hand to Deal Double Damage
・16.0 - 25.0% Chance for The Protector to Deal Double Damage
・26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapon Gorilla Augments
Spiritborn only
・26.0 - 35.0% Chance for Thrash to Deal Double Damage
・13.0 - 17.5% Chance for Rake to Extra Hit
・16.0 - 25.0% Chance for The Hunter to Extra Hit
・26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapon Jaguar Augments
Spiritborn only
・16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
・15.5 - 20.0% Chance for Ravager to Extra Hit
・1 - 2 to Furnace
Weapon Plains Augments
Spiritborn only
・16.0 - 25.0% Chance for Soar to Deal Double Damage
・1 - 2 to Brilliance
・16.0 - 25.0% Chance for Vortex to Extra Hit
・15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapon Sky Augments
Spiritborn only
・15.5 - 20.0% Chance for Touch of Death Swarms to Reinfect on Hit
・26.5 - 40.0% Scourge Poisoning Duration
・1 - 2 to Ravenous
Weapon Soil Augments
Spiritborn only
・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage
・57.5 - 80.0% Centipede Damage
・57.5 - 80.0% Damage to Slowed Enemies
Offensive Centipede Finesse
Spiritborn only
・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Spirit Feather Potency
・57.5 - 80.0% Eagle Damage
・57.5 - 80.0% Vulnerable Damage
Offensive Eagle Finesse
Spiritborn only
・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage
・57.5 - 80.0% Gorilla Damage
・57.5 - 80.0% Damage to Knocked-Down Enemies
Offensive Gorilla Finesse
Spiritborn only
・93.0 - 120.0% Mobility Damage
・26.5 - 40.0% Mystic Circle Potency
・57.5 - 80.0% Jaguar Damage
・57.5 - 80.0% Damage to Injured Enemies
Offensive Jaguar Finesse
Spiritborn only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

All One-handed Scythes Legacy Affixes

Affixes Type Manual
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies
・57.0 - 75.0% Physical Damage Over Time
Offensive Slayer's Finesse
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage
Weapon Elemental Surge - Day
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage
Weapon Elemental Surge - Night
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage
・93.0 - 120.0% Golems Damage
Offensive Summoning Finesse
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons
・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active
・77.5 - 100.0% Damage while War Cry is Active
・83.0 - 110.0% Dust Devil Damage
Offensive Berserking Finesse
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・52.0 - 70.0% Damage while Fortified
Offensive Blood Finesse
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
Offensive Marksman Finesse
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
Offensive Scoundrel Finesse
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Summoning Augments
Necromancer only
・13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
・23.5 - 32.5% Chance for Reap to Hit Twice
・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapon Shadow Augments - Execution
Necromancer only
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
・16.0 - 25.0% Chance for Soulrift to Deal Double Damage
・16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapon Shadow Augments - Decay
Necromancer only
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapon Bone Augments
Necromancer only
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・13.0 - 17.5% Chance for Blood Lance to Hit Twice
・23.5 - 32.5% Chance for Hemorrhage to Hit Twice
・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapon Blood Augments
Necromancer only
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Offensive Shadow Finesse
Necromancer only
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
Necromancer only

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe Glaives
Quarterstaff - -
Affixes by Accessory Type
Ring Amulet

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