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This is a guide that lists all the affixes that Polearm weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Two-Handed Polearms.
Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.
In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.
Weapon | Class |
---|---|
+ X Summoning Damage (Inherent) | All |
+ X Main Stat | All |
+ X% Critical Strike Damage | All |
+ X% Damage Over Time | All |
+ X% Overpower Damage | All |
+ X% Vulnerable Damage | All |
+ X Maximum Life | All |
+ X Life Per Hit | All |
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource | All |
+ X% Damage | All |
+ X Resource on Kill | All |
These are all the possible Affixes that you can obtain fromPolearms that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.
Affixes | Type | Manual |
---|---|---|
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage ・108.5 - 140.0% Overpower Damage |
Offensive | Worldly Finesse |
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Lightning Damage |
Weapon | Elemental Surge - Day |
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Shadow Damage |
Weapon | Elemental Surge - Night |
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage ・88 - 115% Ultimate Skill Damage |
Offensive | Sharpened Finesse |
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies ・41.5 - 55.0% Damage to Close Enemies ・47.0 - 65.0% Damage to Distant Enemies |
Offensive | Natural Finesse |
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage ・9.0 - 11.0% Cutthroat Attack Speed ・4.0 - 6.0% Cutthroat Critical Strike Chance |
Offensive | Cutthroat Finesse |
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance ・4.0 - 6.0% Earth Critical Strike Chance |
Offensive | Earth Finesse |
・16.0 - 25.0% Chance for Charge to Deal Double Damage
・16.0 - 25.0% Chance for Kick to Deal Double Damage ・16.0 - 25.0% Chance for Leap to Deal Double Damage ・15.5 - 20.0% Chance for Ground Stomp to Hit Twice |
Weapon | Brawling Augments
Barbarian only |
・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage ・82.5 - 105.0% Damage when Swapping Weapons |
Offensive | Demolition Finesse
Barbarian only |
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active ・77.5 - 100.0% Damage while War Cry is Active ・83.0 - 110.0% Dust Devil Damage |
Offensive | Berserking Finesse
Barbarian only |
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons ・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons |
Offensive | Arsenal Finesse
Barbarian only |
・15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
・15.5 - 20.0% Chance for Whirlwind to Deal Double Damage ・15.5 - 20.0% Chance for Upheaval to Deal Double Damage ・13.0 - 17.5% Chance for Double Swing to Hit Twice |
Weapon | Core Augments - Barbarian
Barbarian only |
・16.0 - 25.0% Chance for Mighty Throw to Deal Double Damage
・16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage ・16.0 - 25.0% Chance for Death Blow to Deal Double Damage ・15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice |
Weapon | Weapon Augments
Barbarian only |
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies ・57.0 - 75.0% Physical Damage Over Time |
Offensive | Slayer's Finesse
Barbarian only |
・1 - 2 to Warpath
・1 - 2 to Belligerence ・1 - 2 to Heavy Hitter |
Weapon | Vehement Augments
Barbarian only |
・16.0 - 22.5% Double Swing Size
・16.0 - 22.5% Whirlwind Size ・31.5 - 45.0% Berserking Duration |
Utility | Berserking Augments
Barbarian only |
・1 - 2 to Cut to the Bone
・13.0 - 17.5% Chance for Rend to Hit Twice ・16.0 - 25.0% Chance for Rupture to Deal Double Damage |
Weapon | Bleed Augments
Barbarian only |
・Bash Cleaves for 15.5 - 20.0% Damage
・23.5 - 32.5% Chance for Frenzy to Hit Twice ・26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage ・26.0 - 35.0% Flay Duration |
Weapon | Furious Augments
Barbarian only |
・15.5 - 20.0% Chance for Dust Devils to Cast Twice
・15.5 - 20.0% Chance for Earthquakes to Cast Twice ・23.5 - 32.5% Earthquake Duration |
Utility | Wasteland Augments
Barbarian only |
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage ・4.0 - 6.0% Storm Critical Strike Chance |
Offensive | Storm Finesse
Druid only |
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage ・16.0 - 25.0% Chance for Raven to Deal Double Damage |
Weapon | Companion Augments
Druid only |
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage ・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage |
Weapon | Lightning Augments
Druid only |
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance ・41.5 - 55.0% Poison Damage |
Offensive | Werewolf Expertise
Druid only |
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration ・16.0 - 25.0% Lacerate Duration ・26.0 - 35.0% Chance for Claw to Deal Double Damage |
Weapon | Werewolf Augments
Druid only |
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice ・16.0 - 25.0% Chance for Trample to Deal Double Damage |
Weapon | Werebear Augments
Druid only |
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice ・16 - 25% Chance for Hurricane to Deal Double Damage |
Weapon | Storm Augments
Druid only |
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice ・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice ・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice |
Weapon | Earth Augments
Druid only |
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration ・82.5 - 105.0% Damage while Fortified |
Offensive | Shapeshifting Finesse
Druid only |
・26.0 - 35.0% Chance for Withering Fist to Deal Double Damage
・13.0 - 17.5% Chance for Stinger to Extra Hit ・16.0 - 25.0% Chance for The Devourer to Deal Double Damage ・21.5 - 30.0% Primary Centipede Spirit Hall Potency |
Weapon | Centipede Augments
Spiritborn only |
・26.0 - 35.0% Chance for Thrash to Deal Double Damage
・13.0 - 17.5% Chance for Rake to Extra Hit ・16.0 - 25.0% Chance for The Hunter to Deal Double Damage ・21.0 - 30.0% Primary Jaguar Spirit Hall Potency |
Weapon | Jaguar Augments
Spiritborn only |
・26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
・13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice ・16.0 - 25.0% Chance for The Seeker to Deal Double Damage ・21.0 - 30.0% Primary Eagle Spirit Hall Potency |
Weapon | Eagle Augments
Spiritborn only |
・93.0 - 120.0% Mobility Damage
・10.5 - 15.0% Mystic Circle Potency ・57.5 - 80.0% Jaguar Damage ・57.5 - 80.0% Damage to Injured Enemies |
Offensive | Jaguar Finesse
Spiritborn only |
・1 - 2 to Bastion
・77.5 - 100.0% Defensive Damage ・57.5 - 80.0% Gorilla Damage ・57.5 - 80.0% Damage to Knocked-Down Enemies |
Offensive | Gorilla Finesse
Spiritborn only |
・57.5 - 80.0% Focus Damage
・26.5 - 40.0% Storm Feather Potency ・57.5 - 80.0% Eagle Damage ・57.5 - 80.0% Vulnerable Damage |
Offensive | Eagle Finesse
Spiritborn only |
・46.5 - 60.0% Potency Damage
・114.0 - 150.0% Pestilent Swarm Damage ・57.5 - 80.0% Centipede Damage ・57.5 - 80.0% Damage to Slowed Enemies |
Offensive | Centipede Finesse
Spiritborn only |
・16.0 - 25.0% Chance for Payback to Deal Double Damage
・16.0 - 25.0% Chance for Concussive Stomp to Extra Hit ・1 - 2 to Dominant |
Weapon | Forest Augments
Spiritborn only |
・26.0 - 35.0% Chance for Rock Splitter to Deal Double Damage
・13.0 - 17.5% Chance for Crushing Hand to Extra Hit ・16.0 - 25.0% Chance for The Protector to Deal Double Damage ・21.0 - 30.0% Primary Gorilla Spirit Hall Potency |
Weapon | Gorilla Augments
Spiritborn only |
・21.0 - 30.0% Touch of Death Duration
・26.5 - 40.0% Scourge Poisoning Duration ・1 - 2 to Ravenous |
Weapon | Soil Augments
Spiritborn only |
・16.0 - 25.0% Chance for Soar to Deal Double Damage
・16.0 - 25.0% Chance for Vortex to Extra Hit ・15.5 - 20.0% Chance for Razor Wings to Deal Double Damage |
Weapon | Sky Augments
Spiritborn only |
・16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
・15.5 - 20.0% Chance for Ravager to Deal Double Damage ・1 - 2 to Furnace |
Weapon | Plains Augments
Spiritborn only |
These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.
Weapon | Class |
---|---|
+ X% Damage to Enemies Affected by Shadow DoT | All |
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites | All |
+ X% Ultimate Skill Damage | All |
+ X% Lightning Critical Strike Damage | All |
+ X% Damage While Berserking | All |
+ X% Damage to Trapped Enemies | All |
+ X% Damage to Stunned Enemies | All |
+ X% Damage to Slowed Enemies | All |
+ X% Damage to Poisoned Enemies | All |
+ X% Damage to Injured Enemies | All |
+ X% Damage to Frozen Enemies | All |
+ X All Stats | All |
+ X% Damage to Distant Enemies | All |
+ X% Damage to Dazed Enemies | All |
+ X% Damage to Crowd Controlled Enemies | All |
+ X% Damage to Close Enemies | All |
+ X% Damage to Chilled Enemies | All |
+ X% Damage to Burning Enemies | All |
+ X% Damage to Bleeding Enemies | All |
+ X% Critical Strike Damage with Imbued Skills | All |
+ X% Core Skill Damage | All |
+ X% Basic Skill Damage | All |
These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.
Affixes by Armor Type | |||||
---|---|---|---|---|---|
Boots | Pants | Helm | |||
Chest | Gloves | ||||
Affixes by Weapon Type | |||||
Dagger | Staff | Wand | |||
Crossbow | Bow | Focus | |||
Totem | Shield | 1h Mace | |||
1h Sword | 1h Scythe | 1h Axe | |||
2h Polearm | 2h Sword | 2h Axe | |||
2h Mace | 2h Scythe | Glaives | |||
Quarterstaff | - | - | |||
Affixes by Accessory Type | |||||
Ring | Amulet |
List of Polearm Affixes
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