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This is a guide that lists all the affixes that One-Handed Mace weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for One-Handed Maces.
Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.
In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.
Weapon | Class |
---|---|
+ X% Overpower Damage (Inherent) | All |
+ X Main Stat | All |
+ X% Critical Strike Damage | All |
+ X% Damage Over Time | All |
+ X% Overpower Damage | All |
+ X% Vulnerable Damage | All |
+ X Maximum Life | All |
+ X Life Per Hit | All |
+ X% Damage | All |
+ X Resource on Kill | All |
These are all the possible Affixes that you can obtain from One-handed maces that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.
Affixes | Type | Manual |
---|---|---|
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies ・41.5 - 55.0% Damage to Close Enemies ・47.0 - 65.0% Damage to Distant Enemies |
Offensive | Natural Finesse |
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons ・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons ・82.5 - 105.0% Damage when Swapping Weapons |
Offensive | Arsenal Finesse |
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active ・77.5 - 100.0% Damage while War Cry is Active ・83.0 - 110.0% Dust Devil Damage |
Offensive | Berserking Finesse |
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage ・144.5 - 185.0% Blood Overpower Damage ・52.0 - 70.0% Damage while Fortified |
Offensive | Blood Finesse |
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance ・77.5 - 100.0% Bone Critical Strike Damage |
Offensive | Bone Finesse |
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage ・108.5 - 140.0% Lightning Spear Damage ・108.5 - 140.0% Familiar Damage |
Offensive | Conjuration Finesse |
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage ・9.0 - 11.0% Cutthroat Attack Speed ・4.0 - 6.0% Cutthroat Critical Strike Chance |
Offensive | Cutthroat Finesse |
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance ・4.0 - 6.0% Earth Critical Strike Chance |
Offensive | Earth Finesse |
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage ・4.0 - 6.0% Marksman Critical Strike Chance |
Offensive | Marksman Finesse |
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed ・77.5 - 100.0% Pyromancy Critical Strike Damage ・67.5 - 90.0% Mastery Damage |
Offensive | Pyromancy Finesse |
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies ・62.5 - 85.0% Imbued Damage |
Offensive | Scoundrel Finesse |
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance ・77.5 - 100.0% Shock Critical Strike Damage ・124.0 - 160.0% Crackling Energy Damage |
Offensive | Shock Finesse |
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size ・16.0 - 25.0% Shadow Clone Duration ・26.0 - 35.0% Inner Sight Duration |
Offensive | Specialist Evolution |
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage ・4.0 - 6.0% Storm Critical Strike Chance |
Offensive | Storm Finesse |
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage ・93.0 - 120.0% Golems Damage |
Offensive | Summoning Finesse |
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage ・88 - 115% Ultimate Skill Damage |
Offensive | Sharpened Finesse |
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage |
Weapon | Elemental Surge - Night |
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage |
Weapon | Elemental Surge - Day |
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies ・57.0 - 75.0% Physical Damage Over Time |
Offensive | Slayer's Finesse |
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage ・108.5 - 140.0% Overpower Damage |
Offensive | Worldly Finesse |
・93.0 - 120.0% Brawling Skill Damage
・93.0 - 120.0% Weapon Mastery Damage ・171.0 - 225.0% Damage while Iron Maelstrom is Active |
Offensive | Demolition Finesse
Barbarian only |
・13.5 - 22.5% Double Swing Size
・13.5 - 22.5% Whirlwind Size ・31.5 - 45.0% Berserking Duration |
Utility | Berserking Augments
Barbarian only |
・1 - 2 to Cut to the Bone
・13.0 - 17.5% Chance for Rend to Hit Twice ・16.0 - 25.0% Chance for Rupture to Deal Double Damage |
Weapon | Bleed Augments
Barbarian only |
・Bash Cleaves for 15.5 - 20.0% Damage
・23.5 - 32.5% Chance for Frenzy to Hit Twice ・26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage ・26.0 - 35.0% Flay Duration |
Weapon | Furious Augments
Barbarian only |
・15.5 - 20.0% Chance for Dust Devils to Cast Twice
・15.5 - 20.0% Chance for Earthquakes to Cast Twice ・23.5 - 32.5% Earthquake Duration |
Utility | Wasteland Augments
Barbarian only |
・15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
・15.5 - 20.0% Chance for Whirlwind to Deal Double Damage ・15.5 - 20.0% Chance for Upheaval to Deal Double Damage ・13.0 - 17.5% Chance for Double Swing to Hit Twice |
Weapon | Core Augments - Barbarian
Barbarian only |
・16.0 - 25.0% Chance for Charge to Deal Double Damage
・16.0 - 25.0% Chance for Kick to Deal Double Damage ・16.0 - 25.0% Chance for Leap to Deal Double Damage ・15.5 - 20.0% Chance for Ground Stomp to Hit Twice |
Weapon | Brawling Augments
Barbarian only |
・15.5 - 20% Chance for Mighty Throw to Hit Twice
・16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage ・16.0 - 25.0% Chance for Death Blow to Deal Double Damage ・15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice |
Weapon | Weapon Augments
Barbarian only |
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage ・144.5 - 185.0% Poison Creeper Damage ・144.5 - 185.0% Ravens Damage |
Offensive | Companion Finesse
Druid only |
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance ・144.5 - 185.0% Werebear Overpower Damage ・16.0 - 25.0% Grizzly Rage Duration |
Offensive | Shapeshifting Finesse
Druid only |
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice ・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice ・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice |
Weapon | Earth Augments
Druid only |
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice ・16 - 25% Chance for Hurricane to Deal Double Damage |
Weapon | Storm Augments
Druid only |
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice ・16.0 - 25.0% Chance for Trample to Deal Double Damage |
Weapon | Werebear Augments
Druid only |
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration ・16.0 - 25.0% Lacerate Duration ・26.0 - 35.0% Chance for Claw to Deal Double Damage |
Weapon | Werewolf Augments
Druid only |
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage ・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage |
Weapon | Lightning Augments
Druid only |
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage ・16.0 - 25.0% Chance for Raven to Deal Double Damage |
Offensive | Companion Augments
Druid only |
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage ・124.0 - 160.0% Iron Maiden Damage ・219.0 - 300.0% Corpse Tendrils Damage |
Offensive | Profane Finesse
Necromancer only |
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage ・93.0 - 120.0% Desecrated Ground Damage |
Offensive | Shadow Finesse
Necromancer only |
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・13.0 - 17.5% Chance for Blood Lance to Hit Twice ・23.5 - 32.5% Chance for Hemorrhage to Hit Twice ・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage |
Weapon | Blood Augments
Necromancer only |
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice ・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage ・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage |
Weapon | Bone Augments
Necromancer only |
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice ・16.0 - 25.0% Chance for Soulrift to Deal Double Damage ・16.0 - 25.0% Chance for Affliction to Deal Double Damage |
Weapon | Shadow Augments - Decay
Necromancer only |
・13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
・23.5 - 32.5% Chance for Reap to Hit Twice ・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage |
Weapon | Shadow Augments - Execution
Necromancer only |
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice ・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice ・15.5 - 20.0% Chance for Golem to Hit Twice |
Weapon | Summoning Augments
Necromancer only |
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage ・67.5 - 90.0% Damage to Frozen Enemies |
Offensive | Frost Finesse
Sorcerer only |
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice ・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice ・36.5 - 50.0% Teleport Nova Size |
Weapon | Shock Augments
Sorcerer only |
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice ・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice |
Weapon | Frost Augments
Sorcerer only |
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice ・15.5 - 20.0% Chance for Meteor to do Double Damage |
Weapon | Pyromancy Augments
Sorcerer only |
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage ・13.5 - 22.5% Chance for Meteorites to do Double Damage |
Weapon | Pyromancy Augments - Fiery
Sorcerer only |
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・13.5 - 22.5% Chance for Ice Spike to do Double Damage ・16.0 - 25.0% Chance for Deep Freeze to do Double Damage |
Weapon | Frost Augments - Frozen
Sorcerer only |
・Casted Hydras Have 1 - 2 Head
・15.5 - 20.0% Chance for a Second Ice Blades When Cast ・15.5 - 20.0% Chance for a Second Lightning Spear ・15.5 - 20.0% Chance for Familiars to Hit Twice |
Weapon | Conjuration Augments
Sorcerer only |
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice ・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice |
Weapon | Shock Augments - Discharge
Sorcerer only |
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice ・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice |
Weapon | Shock Augments - Surge
Sorcerer only |
These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.
Weapon | Class |
---|---|
+ X% Damage to Enemies Affected by Shadow DoT | All |
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites | All |
+ X% Ultimate Skill Damage | All |
+ X% Lightning Critical Strike Damage | All |
+ X% Damage While Berserking | All |
+ X% Damage to Trapped Enemies | All |
+ X% Damage to Stunned Enemies | All |
+ X% Damage to Slowed Enemies | All |
+ X% Damage to Poisoned Enemies | All |
+ X% Damage to Injured Enemies | All |
+ X% Damage to Frozen Enemies | All |
+ X All Stats | All |
+ X% Damage to Distant Enemies | All |
+ X% Damage to Dazed Enemies | All |
+ X% Damage to Crowd Controlled Enemies | All |
+ X% Damage to Close Enemies | All |
+ X% Damage to Chilled Enemies | All |
+ X% Damage to Burning Enemies | All |
+ X% Damage to Bleeding Enemies | All |
+ X% Critical Strike Damage with Imbued Skills | All |
+ X% Core Skill Damage | All |
+ X% Basic Skill Damage | All |
These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.
Affixes by Armor Type | |||||
---|---|---|---|---|---|
Boots | Pants | Helm | |||
Chest | Gloves | ||||
Affixes by Weapon Type | |||||
Dagger | Staff | Wand | |||
Crossbow | Bow | Focus | |||
Totem | Shield | 1h Mace | |||
1h Sword | 1h Scythe | 1h Axe | |||
2h Polearm | 2h Sword | 2h Axe | |||
2h Mace | 2h Scythe | Glaives | |||
Quarterstaff | - | - | |||
Affixes by Accessory Type | |||||
Ring | Amulet |
List of One-Handed Mace Affixes
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