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This is a guide that lists all the affixes that Two-Handed Scythe weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Two-Handed Scythes.
Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.
In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.
Weapon | Class |
---|---|
+ X Summoning Damage (Inherent) | All |
+ X Main Stat | All |
+ X% Critical Strike Damage | All |
+ X% Damage Over Time | All |
+ X% Overpower Damage | All |
+ X% Vulnerable Damage | All |
+ X Maximum Life | All |
+ X Life Per Hit | All |
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource | All |
+ X% Damage | All |
+ X Resource on Kill | All |
These are all the possible Affixes that you can obtain from Two-handed Scythes that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.
Affixes | Type | Manual |
---|---|---|
・41.5 - 55.0% Vulnerable Damage
・93.0 - 120.0% Damage to Injured Enemies ・57.0 - 75.0% Physical Damage Over Time |
Offensive | Slayer's Finesse |
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Lightning Damage |
Weapon | Elemental Surge - Day |
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Poison Damage ・Lucky Hit: Up to a 40% Chance to Deal 300 - 500 Shadow Damage |
Weapon | Elemental Surge - Night |
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage ・88 - 115% Ultimate Skill Damage |
Offensive | Sharpened Finesse |
・46.5 - 60.0% Summoning Damage
・77.5 - 100.0% Skeletal Damage ・93.0 - 120.0% Golems Damage |
Offensive | Summoning Finesse |
・46.5 - 60.0% Damage with Two-Handwed Bludgeoning Weapons
・46.5 - 60.0% Damage with Dual-Wielded Weapons ・46.5 - 60.0% Damage with Two-Handwed Slashing Weapons ・82.5 - 105.0% Damage when Swapping Weapons |
Offensive | Arsenal Finesse |
・52.0 - 70.0% Damage while Berserking
・124.0 - 160.0% Damage while Wrath of the Berserker is Active ・77.5 - 100.0% Damage while War Cry is Active ・83.0 - 110.0% Dust Devil Damage |
Offensive | Berserking Finesse |
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage ・144.5 - 185.0% Blood Overpower Damage ・52.0 - 70.0% Damage while Fortified |
Offensive | Blood Finesse |
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance ・77.5 - 100.0% Bone Critical Strike Damage |
Offensive | Bone Finesse |
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage ・108.5 - 140.0% Lightning Spear Damage ・108.5 - 140.0% Familiar Damage |
Offensive | Conjuration Finesse |
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage ・9.0 - 11.0% Cutthroat Attack Speed ・4.0 - 6.0% Cutthroat Critical Strike Chance |
Offensive | Cutthroat Finesse |
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance ・4.0 - 6.0% Earth Critical Strike Chance |
Offensive | Earth Finesse |
・62.5 - 85.0% Critical Strike Damage
・46.5 - 60.0% Marksman Damage ・4.0 - 6.0% Marksman Critical Strike Chance |
Offensive | Marksman Finesse |
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies ・41.5 - 55.0% Damage to Close Enemies ・47.0 - 65.0% Damage to Distant Enemies |
Offensive | Natural Finesse |
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed ・77.5 - 100.0% Pyromancy Critical Strike Damage ・67.5 - 90.0% Mastery Damage |
Offensive | Pyromancy Finesse |
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies ・62.5 - 85.0% Imbued Damage |
Offensive | Scoundrel Finesse |
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage ・108.5 - 140.0% Overpower Damage |
Offensive | Worldly Finesse |
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance ・77.5 - 100.0% Shock Critical Strike Damage ・124.0 - 160.0% Crackling Energy Damage |
Offensive | Shock Finesse |
・26.0 - 35.0% Damage per Combo Point Spent
・21.0 - 30.0% Stun Grenade Size ・16.0 - 25.0% Shadow Clone Duration ・26.0 - 35.0% Inner Sight Duration |
Offensive | Specialist Evolution |
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage ・4.0 - 6.0% Storm Critical Strike Chance |
Offensive | Storm Finesse |
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice ・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice ・15.5 - 20.0% Chance for Golem to Hit Twice |
Weapon | Summoning Augments
Necromancer only |
・13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
・23.5 - 32.5% Chance for Reap to Hit Twice ・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage |
Weapon | Shadow Augments - Execution
Necromancer only |
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice ・16.0 - 25.0% Chance for Soulrift to Deal Double Damage ・16.0 - 25.0% Chance for Affliction to Deal Double Damage |
Weapon | Shadow Augments - Decay
Necromancer only |
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice ・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage ・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage |
Weapon | Bone Augments
Necromancer only |
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・13.0 - 17.5% Chance for Blood Lance to Hit Twice ・23.5 - 32.5% Chance for Hemorrhage to Hit Twice ・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage |
Weapon | Blood Augments
Necromancer only |
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage ・93.0 - 120.0% Desecrated Ground Damage |
Offensive | Shadow Finesse
Necromancer only |
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage ・124.0 - 160.0% Iron Maiden Damage ・219.0 - 300.0% Corpse Tendrils Damage |
Offensive | Profane Finesse
Necromancer only |
These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.
Weapon | Class |
---|---|
+ X% Damage to Enemies Affected by Shadow DoT | All |
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites | All |
+ X% Ultimate Skill Damage | All |
+ X% Lightning Critical Strike Damage | All |
+ X% Damage While Berserking | All |
+ X% Damage to Trapped Enemies | All |
+ X% Damage to Stunned Enemies | All |
+ X% Damage to Slowed Enemies | All |
+ X% Damage to Poisoned Enemies | All |
+ X% Damage to Injured Enemies | All |
+ X% Damage to Frozen Enemies | All |
+ X All Stats | All |
+ X% Damage to Distant Enemies | All |
+ X% Damage to Dazed Enemies | All |
+ X% Damage to Crowd Controlled Enemies | All |
+ X% Damage to Close Enemies | All |
+ X% Damage to Chilled Enemies | All |
+ X% Damage to Burning Enemies | All |
+ X% Damage to Bleeding Enemies | All |
+ X% Critical Strike Damage with Imbued Skills | All |
+ X% Core Skill Damage | All |
+ X% Basic Skill Damage | All |
These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.
Affixes by Armor Type | |||||
---|---|---|---|---|---|
Boots | Pants | Helm | |||
Chest | Gloves | ||||
Affixes by Weapon Type | |||||
Dagger | Staff | Wand | |||
Crossbow | Bow | Focus | |||
Totem | Shield | 1h Mace | |||
1h Sword | 1h Scythe | 1h Axe | |||
2h Polearm | 2h Sword | 2h Axe | |||
2h Mace | 2h Scythe | Glaives | |||
Quarterstaff | - | - | |||
Affixes by Accessory Type | |||||
Ring | Amulet |
List of Two-Handed Scythe Affixes
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