★ NEW: Season 10 Guide | Season 10 Release Date
┗ Seasonal Content: Chaos Rifts | New Uniques
┗ Seasonal Mechanic: List of Chaos Perks & Chaos Armor
★ Season 10 Best Builds & Best Chaos Perks
★ Check out our Vessel of Hatred expansion guide
Lord Zir is one of the Ladder Endgame Bosses for Diablo 4 (D4). Read on to learn about Lord Zir's unique drops and rewards, Lord Zir's location, how to summon Lord Zir, and how to beat Lord Zir!
List of Contents
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|---|---|
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You'll need 12 Exquisite Blood to open Lord Zir's Hoard and receive its rewards.
| List of Lair Boss Locations | |
|---|---|
| Dungeon | Boss |
| Ancient's Seat | Lord Zir |
| Malignant Burrow | Echo of Varshan |
| Hall of the Penitent | Grigoire |
| Glacial Fissure | The Beast in the Ice |
| Gaping Crevasse | Duriel |
| Hanged Man's Hall | Andariel |
| Fields of Judgement | Urivar |
| Harbinger's Den | Harbinger of Hatred |
| Palace of the Deceiver | Belial |
Simply interact with the Summoning Altar to begin the fight against Lord Zir. As of Season 8, all Lair Bosses are free to summon but to obtain Lord Zir's reward, you'll need to spend 12 Exquisite Bloods to open Lord Zir's Hoard.
How to Get and Use Exquisite Blood
| Class | Unique |
|---|---|
| All Classes |
・Shattered Vow ・Shattered Vow ・ + 1,200 Maximum Life ・+ 29.6% Attack Speed while Berserking ・+ 444.4% Damage Over Time ・Lucky Hit: Up to a 44% Chance to Become Berserking ・Shroud of False Death ・Shroud of False Death ・ + 160 All Stats ・+ 800 Maximum Life ・+ 333% Damage on Next Attack After Entering Stealth ・11.1% Resource Generation ・Heir of Perdition ・Heir of Perdition ・ + 20% Critical Strike Chance ・+ 20% Lucky Hit Chance ・20% Movement Speed ・+ 2 to Core Skills ・Rakanoth's Wake ・Rakanoth's Wake ・ + 12.5 - 18% Movement Speed ・+ 57 - 75% Non-Physical Damage ・+ 26 - 35% Resistance to All Elements ・+ 6 - 8% Cooldown Reduction ・Shard of Verathiel ・Shard of Verathiel ・ + 5 - 13 Maximum Resource ・+ 5 - 13 Maximum Resource ・+ 16 - 25% Basic Attack Speed ・- ・Crown of Lucion ・Crown of Lucion ・ + 838 - 873 Maximum Life ・+ 6 - 8% Lucky Hit ・+ 32 - 40% Shadow Resistance ・+ 6 - 8% Cooldown Reduction ・Yen's Blessing ・Yen's Blessing ・ + 28 - 42 All Stats ・+ 12.5 - 18% Movement Speed ・+ 26 - 35% Resistance to All Elements ・+ 8.5 - 12% Resource Generation These greaves are imbued with the divine blessing of Yen, the Veradani goddess of restoration. They bestow the wearer a revitalizing strength that enhances their own. ・Tyrael’s Might ・Tyrael’s Might ・ + 16.5% Movement Speed ・+ 7.5% Maximum Resistance to All Elements ・+ 60% Resistance to All Elements ・20% Damage Reduction "Thus Tyrael, a perfect aspect of Justice, came to be. None were more vehement against the forces of hell. All demonic entities learned to shudder at Justice's might." - The Books of Jarl, Volume I ・Paingorger's Gauntlets ・Paingorger's Gauntlets ・ + 7 - 9% Attack Speed ・6 - 8% Cooldown Reduction ・Lucky Hit: Up to a +13.5 - 22.5% Chance to Stun for 2 Seconds ・+(2-4) to Basic Skills Crafted from fragments of Duriel's carapace, wearing these gloves, or being stuck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. ・Ahavarion Spear of Lycander ・Ahavarion Spear of Lycander ・ + 18% All Stats ・+ 33% Movement Speed ・+ 66% Resistance to All Elements ・Lucky Hit: Up to a 5.0% Chance to restore +66% Primary Resource The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still. - Oracle Argoysni ・The Grandfather ・The Grandfather ・ + 220 All Stats ・+ 1,800 Maximum Life ・+ 20 Maximum Resource ・+ 300% Damage An unbroken lineage of unwavering strength. ・The Butcher's Cleaver ・The Butcher's Cleaver ・ + 7 - 9% Attack Speed ・+ 12.5 - 18% Movement Speed ・+ 62.5 - 85% Physical Damage ・+ 16 - 25% Critical Strike Chance Against Feared Enemies A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator. ・Temerity ・Temerity ・ + 5.5 - 7.5 Maximum Life ・+ 16 - 25% Healing Received ・7 - 9% Damage Reduction while Healthy ・Lucky Hit: Up to a 5% Chance to Heal 1,058 - 1,511 Life "The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements ・Ring of Starless Skies ・Ring of Starless Skies ・ + 17.5% Attack Speed ・+ 12.5% Critical Strike Chance ・+ 12.5% Lucky Hit Chance ・+ 2 to Core Skills "Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown ・Razorplate ・Razorplate ・ + 3,447 - 4,740 Thorns ・+ 3,447 - 4,740 Thorns ・+ 3,447 - 4,740 Thorns ・+ 3,447 - 4,740 Thorns Crafted by the cannibal Armoda, each piece of this interlocking armor has been sharpened into a knife's edge. Even a century after death, the plate remained on her corpse, unable to be removed safely. ・Penitent Greaves ・Penitent Greaves ・ + 16 - 25% Movement Speed ・+ 4 - 6% Critical Strike Chance Against Chilled Enemies ・+ 41.5 - 55% Chill Slow Potency ・+ 46.5 - 60% Cold Resistance Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven. ・Mother's Embrace ・Mother's Embrace ・ + 47 - 65 All Stats ・+ 10.5 - 15% Attack Speed ・+ 6 - 8% Critical Strike Chance ・+ 6 - 8% Lucky Hit Chance "Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias ・Melted Heart of Selig ・Melted Heart of Selig ・ + 15% Lucky Hit Chance ・+ 25% Movement Speed ・15% Damage Reduction while Healthy ・15% Resource Generation "Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig ・Harlequin Crest ・Harlequin Crest ・ + 800 Maximum Life ・+ 18 Maximum Resource ・+ 2,500 Armor ・20% Cooldown Reduction "This headress was once worn by an assassin disguised as a court mage. Her treachery was unveiled, but not before she used its magic to curse the king's entire lineage." - The Fall of House Aston ・Frostburn ・Frostburn ・ + 10.5 - 15% Attack Speed ・+ 142.5 - 182.1% Fire and Cold Damage ・Lucky Hit: Up to a 40% Chance to Deal (2,000 - 4,000) Fire Damage ・Lucky Hit: Up to a 40% Chance to Deal (2,000 - 4,000) Cold Damage A touch so frigid it stops the heart and chills the very soul. ・Fists of Fate ・Fists of Fate ・ + 0.1 - 8.7% Attack Speed ・+ 0.1 - 8.7% Critical Strike Chance ・+ 1.0 - 51.8% Lucky Hit Chance ・Lucky Hit: Up to a +1.0 - 51.8% Chance to Apply a Random Crowd Control Effect for 2 Seconds "Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin with which we purchase life." - Zurke ・Doombringer ・Doombringer ・ + 160 All Stats ・35% Maximum Life ・10% Damage Reduction ・Lucky Hit: Up to a 5% chance to heal 2,687 Life. Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life. ・Andariel's Visage ・Andariel's Visage ・ + 110 All Stats ・+ 437 Life on Hit ・+ 3% Attack Speed ・+ 10% Maximum Poison Resistance The horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness... |
| Barbarian |
・Chainscourged Mail ・Chainscourged Mail ・ +51-65 All Stats ・+424 - 457 Maximum Life ・8.1-8.8% Cooldown reduction ・+5 to Brawling Skills ・Bane of Ahjed-Den ・Bane of Ahjed-Den ・ + 4-6 Ranks of Mighty Throw ・+ 114-150% Critical Strike Damage ・+ 7-10 Fury Per Second ・+ 8-12.5% Cooldown Reduction ・Ugly Bastard Helm ・Ugly Bastard Helm ・ 8.0 - 12.5% Wrath of the Berserker Cooldown Reduction ・Lucky Hit: Up to a 40% Chance to deal 605 - 850 Fire Damage ・2-3 to Prolofic Fury ・+ X to Aggressive Resistance ・Arreat's Bearing ・Arreat's Bearing ・ + 638 - 873 Maximum Life ・+ 251 - 350% Ultimate Damage ・+ 26 - 35% Resistance to All Elements ・23.5 - 32.5% Call of the Ancients Cooldown Reduction "Rise clansmen and reclaim our trampled honor! Ancients' blood runs through us all! We are storms - earth breaking, maelstrom wielding. The fire of the gods burn still! They are with us!" - Ealda ・Azurewrath ・Azurewrath ・ + 47 - 65 All Stats ・+ 7 - 9% Attack Speed ・+ 46.5 - 60% Cold Resistance ・Lucky Hit: Up to a 40% Chance to Deal 4,250 - 6,500 Cold Damage The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master. ・Ramaladni's Magnum Opus ・Ramaladni's Magnum Opus ・ + 76 - 90 Strength ・+ 12 - 20 Maximum Resource ・+ 40 - 50% Critical Strike Damage ・+ 50 - 60% Overpower Damage "Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day." - Sorrowsong for Ramaladni ・Rage of Harrogath ・Rage of Harrogath ・ + 638 - 873 Maximum Life ・+ 6 - 8% Critical Strike Chance ・+ 72.5 - 95% Damage Over Time ・8 - 12.5% Damage Reduction from Bleeding Enemies Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home. ・Overkill ・Overkill ・ + 198 - 270 Strength ・+ 125 - 170% Vulnerable Damage ・+ 342 - 450% Physical Damage ・+ 4 - 6 to Death Blow The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death. ・Hellhammer ・Hellhammer ・ + 252 - 360 Strength ・+ 52 - 70% to Upheaval Size ・+ 4 - 6 to Upheaval ・+ 2 - 4 to Wallop The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself. ・Gohr's Devastating Grips ・Gohr's Devastating Grips ・ + 10.5 - 15% Attack Speed ・+ 8 - 12.5% Movement Speed ・+ 13.5 - 22.5% Critical Strike Chance Against Close Enemies ・+ 3 - 5 to Whirlwind "The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work." - Barrett's Book of Implements |
| Rogue |
・Orphan Maker ・Orphan Maker ・ +4-6 Ranks to Marksman Skills ・+2-4 Ranks to Exploit ・+32-45% Chance for Marksman Skills to Cast Twice ・+125-170% Vulnerable damage ・Assassin’s Stride ・Assassin’s Stride ・ + 35 - 50% Shadow Resistance ・+ 10 - 2% Mobility Cooldown Reduction ・+ 2 - 4 Skill Ranks to Mobility Skills ・+ 3 - 4 Skill Ranks to Shadow Imbuement ・Pitfighter’s Gull ・Pitfighter’s Gull ・ + 8.0 - 10.0% Critical Strike Chance ・+ 219.0 - 300.0% Damage on Next Attack After Entering Stealth ・13.5 - 22.5% Smoke Grenade Cooldown Reduction ・+ 1 to Mending Obscurity ・The Umbracrux ・The Umbracrux ・ + 76 - 90 Dexterity ・+ 30 - 40% Vulnerable Damage ・+ 7 - 9% Subterfuge Cooldown Reduction ・+ 2 - 3 to Innervation ・Scoundrel's Kiss ・Scoundrel's Kiss ・ + 7 - 9% Attack Speed ・+ 2.5 - 4% Critical Strike Chance to each Enhanced Rapid Fire Bonus ・+ 15.5 - 20% Chance for Rapid Fire Projectiles to Cast Twice ・+ 2 - 3 to Rapid Fire "This'll blow your hair back." - Lyndon ・Skyhunter ・Skyhunter ・ + 14 - 18% Attack Speed ・+ 196 - 250% Critical Strike Damage ・+ 27 - 45% Chance for Marksman Projectiles to Cast Twice ・+ 1 - 2 to Stutter Step "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night. - Fable of the Great Sky-Hunt ・Grasp of Shadow ・Grasp of Shadow ・ + 10.5 - 15% Attack Speed ・+ 6 - 8% Lucky Hit Chance ・+ 113.5 - 145% Ultimate Damage ・+ 2 - 3 to Core Skills Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. ・Eyes in the Dark ・Eyes in the Dark ・ + 974 - 1,427 Maximum Life ・+ 219 - 300% Ultimate Damage ・+ 10.5 - 15% Damage Reduction from Enemies Affected by Trap Skills ・+ 3 - 4 to Aftermath "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night" ・Asheara's Khanjar ・Asheara's Khanjar ・ + 638 - 873 Maximum Life ・+ 6 - 8% Critical Strike Chance ・+ 6 - 8% Lucky Hit Chance ・+ 1 - 2 to Weapon Mastery When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need. |
| Druid |
・Malefic Crescent ・Malefic Crescent ・ + 8 - 11% Willpower ・+ 155 - 200% Werewolf Critical Strike Damage ・+ 8 - 15% Movement Speed while Shapeshifting into a Werewolf ・+ 1 - 2 Ranks of Feral Aptitude ・Wildheart Hunger ・Wildheart Hunger ・ + 17.5 - 23.0% Movement Speed ・+ 1 - 2 to Heightened Senses ・+ 8.3 - 10.0% Shapeshifting Attack Speed ・+ 40 - 50% Cold Resistance Do not seek comfort in the shapes of the moon, beastwalker. Its pallid light awakens a yawning hunger. Call the beast, but do not tarry. Lest you never return to your own skin. ・Fleshrender ・Fleshrender ・ + 153 - 225 Willpower ・+ X Ranks of Backlash Passive ・6 - 8% Defensive Cooldown Reduction ・+ 2 - 3 to Defensive Skills "This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar ・Vasily's Prayer ・Vasily's Prayer ・ + 3.1 - 7.3% Willpower ・+ 638 - 873 Maximum Life ・+ 1,500 - 1,750 Armor ・+ 3 - 4 to Defensive Posture "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements ・Mad Wolf's Glee ・Mad Wolf's Glee ・ + 974 - 1,427 Maximum Life ・+ 10.5 - 15% Werewolf Attack Speed ・+ 13 - 17.5% to Lupine Ferocity's Damage Bonus ・+ 4 - 5 to Digitigrade Gait "He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman ・Greatstaff of the Crone ・Greatstaff of the Crone ・ + X% Chance for Stormstrike to Hit Twice ・+ 207 - 270 Damage to Close Enemies ・Storm Strike Chains to +2 Targets ・+ 2 - 4 to Basic Skills "She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel." - Airidah, to Donan |
| Necromancer |
・Sanguivor, Blade of Zir ・Sanguivor, Blade of Zir ・ + 32-50% Chance for Army of the Dead to Deal Double Damage ・+ 214-242 Intelligence ・ +1,060-1,142 Maximum Life ・ +2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery ・Kessime's Legacy ・Kessime's Legacy ・ + 187 - 300% Ultimate Damage ・+ 9.5 - 2% Damage Reduction While Fortified ・+ 16 - 25% Blood Wave Cooldown Reduction ・+ 23.5 - 35% Chance for Blood Wave to Deal Double Damage ・Cruor's Embrace ・Cruor's Embrace ・ 8 - 10% Maximum Life ・Blood Surge Drains + 2 - 3 Times from Elites ・+ 3 - 5 to Blood Surge ・+ 1 - 2 to Tides of Blood In the blood dancer's grasp, a victim lies, a vessel dried 'neath darkened skies. Their life extinguished, veins burst and drained, in Cruor's embrace, forever enchained. ・Ebonpiercer ・Ebonpiercer ・ + 16 - 25% Chance for Blight Projectiles to Cast Twice ・+ 2 - 3 to Blight ・+ 3 - 5 to Reaper's Pursuit ・+ 1 - 2 to Gloom This talisman was the life's work of Deathspeaker Jurdann. Following his premature demise, Jurdann's successor wore the amulet in tribute as they trialed against the Temple of the Deathspeaker. ・Mutilator Plate ・Mutilator Plate ・ 13 - 17.5% Maximum Life ・+ X% Chance for Blood Lance to Deal Double Damage ・13 - 17.5% Damage Reduction from Enemies Affected by Blood Skills ・+ 2 - 4 to Blood Lance "The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical." - Barrett's Book of Implements ・Ring of the Sacrilegious Soul ・Ring of the Sacrilegious Soul ・ + 5 - 6 Lucky Hit Chance ・+ 12.5 - 18% Movement Speed ・+ 1 - 2 to Corpse Skills ・+ 2 - 3 to Grim Harvest The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest. ・Blood Moon Breeches ・Blood Moon Breeches ・ + 638 - 873 Maximum Life ・+ 88 - 115% Overpower Damage ・+ 26 - 35% Curse Duration ・+ 2 - 4 Curse Skills A naturally occuring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful, Children born under it are often considered cursed and cast out, lest it spread. ・Lidless Wall ・Lidless Wall ・ + X% Chance for Bone Storm to Deal Double Damage ・+ 26 - 35% Bone Storm Duration ・6 - 8% Cooldown Reduction ・+ 1 - 2 Bone Skills Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece. ・Howl from Below ・Howl from Below ・ + 8 - 12.5% Lucky Hit Chance ・+ 26 - 35% Corpse Attack Speed ・Corpse Explosion Fears and Slows for 0.4 - 0.6 Seconds. ・+ 2 - 4 to Corpse Explosion "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav ・Greaves of the Empty Tomb ・Greaves of the Empty Tomb ・ + 30.9 - 44.4% Sever Size ・+ 30.9 - 44.4% Chance for Sever Projectiles to Cast Twice ・9 - 11% Damage Reduction from Shadow Damage Over Time-Affected Enemies ・+ X% Movement Speed "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII ・Deathless Visage ・Deathless Visage ・ + 12 - 20 Maximum Resource ・2,153 - 2,962 Armor ・+ 23.5 - 32.5% Chance for Bone Spear Projectiles to Cast Twice ・+ 2 - 4 to Bone Spear "Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma ・Bloodless Scream ・Bloodless Scream ・ + 198 - 270 Intelligence ・+ 12 - 16% Lucky Hit Chance ・+ 52 - 70% Freeze Duration ・+ 1 - 2 to Darkness Skills "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI ・Blood Artisan's Cuirass ・Blood Artisan's Cuirass ・ + 957 - 1,259 Maximum Life ・+ 103.5 - 135% Damage for 4 Seconds After Picking Up a Blood Orb ・Blood Orbs Restore 8 - 12 Essence ・+ 2 - 3 to Bone Spirit "The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements |
| Sorcerer |
・Okun’s Catalyst ・Okun’s Catalyst ・ + 24 - 35% Attack Speed for 5 seconds After Casting a Defensive Skill ・+ 0.5 - 1.5% Damage Reduction for Each Active Ball Lightning ・+ 1 - 3 Skill Ranks of Ball Lightning ・+ 13 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice ・Vox Omnium ・Vox Omnium ・ + 198 - 270 Intelligence ・+ 26 - 35% Core Attack Speed ・+ 114- 150% Non-Physical Damage ・+ 2 - 4 to Basic Skills ・Axial Conduit ・Axial Conduit ・ + 13.5 - 22.5% Chance for Chain Lightning to Hit Twice ・10.5 - 15.0% Damage Reduction ・23.5 - 32.5% Resource Generation and Maximum ・+ 2 - 3 to Chain Lightning ・Fractured Winterglass ・Fractured Winterglass ・ + 57 - 75% Non-Physical Damage ・+ 13 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice ・+ 25% Resistance to All Elements ・+ 3 - 5 to Conjuration Mastery Winterglass refracts light and also manipulates mana - forming complex arrays of spells and enchantments. These distinct characteristics possess great power, yet the outcomes remain unpredictable. ・Staff of Endless Rage ・Staff of Endless Rage ・ 252 - 360 Intelligence ・+ 37 - 55% Fireball Projectile Speed ・+ 57 - 75% Chance for Fireball Projectiles to Cast Twice ・+ 4 - 6 to Fireball "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah ・Raiment of the Infinite ・Raiment of the Infinite ・ + 99 - 135 Intelligence ・+ 1 - 2 to Glass Cannon ・+ 1 - 2 to Elemental Attunement ・+ 1 - 2 to Shocking Impact The power you have is never enough. ・Iceheart Brais ・Iceheart Brais ・ + 974 - 1,427 Maximum Life ・+ 57 - 75% Frost Nova Size ・+ 57.5 - 80% Cold Resistance ・+ 4 - 6% to Shatter's Damage Echo The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment. ・Esadora's Overflowing Cameo ・Esadora's Overflowing Cameo ・ + 10.5 - 15% Intelligence ・+ 365 - 500% Crackling Energy Damage ・+ 16 - 25% Movement Speed for 4 Seconds After Picking Up Crackling Energy ・1.4 - 2% Damage Reduction per Crackling Energy Charge The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both. |
| Spiritborn |
・Path of the Emissary ・Path of the Emissary ・ +16.0-25.0% Movement Speed ・+155.0-200.0 Core Damage ・+26.5-40.0 Impairment Reduction ・+1-2 Core Skills ・Wushe Nak Pa ・Wushe Nak Pa ・ + 160 - 188 Dexterity ・+ 227.0 - 290.0% Ultimate Damage ・Casting Ultimate Skills Restores + 40 - 52 Primary Resource ・+ 4 to Supremacy “Fear not the limits of your flesh, Spiritborn! As our ancestors said: wushe nak pa! Transcend your being!” - Maka ・Nesekem, The Herald ・Nesekem, The Herald ・ + 200 All Stats ・+ 1200 Maximum Life ・+ 250% Critical Strike Damage ・+ 450% Overpower Damage In the days when Ajaw Y'ishich ruled Nahantu, the phoenix constellation's crown fell in burning glory. From it was forged a blade that withered valor, heralding an age of despair. ・Loyalty's Mantle ・Loyalty's Mantle ・ + 47 - 65 All Stats ・+ 8.0 - 12.5% Movement Speed ・8.0 - 10.0% Damage Reduction ・+ 4 to Velocity During a Trial of Mists, a small spirit noticed an unclaimed boy. In pity, it spared him. “I will follow you always,” vowed the boy. He remained true even after Ah Bulan called the spirit home. ・Jacinth Shell ・Jacinth Shell ・ + 424 - 457 Maximum Life ・+ 14 - 23 Life On Hit ・13.5 - 22.5% Damage Reduction while Injured ・+ 4 to Endurance This ceremonial armor was once adorned during the He Sutsar Puche, where sacred blood is drawn by jacinth lancets and offered to flames. It retains the scents of incensed smoke and scorched copper. ・Scorn of the Earth ・Scorn of the Earth ・ + 17.5 - 23.0% Movement Speed ・Soar Deals Up to 203.0 - 275.0% Damage Based on Distance Traveled ・Soar Grants 15.5 - 20.0% Maximum Life as Barrier for 1.5 Seconds. ・+ 4 to Soar “Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from abov, it is but a distant memory.” - Lintel VII ・Band of First Breath ・Band of First Breath ・ + 8.0 - 10.0% Maximum Life ・+ 98.0 - 125.0% Damage for 4 Seconds After Gaining Resolve ・+ 8.0 - 12.5% Lucky Hit Chance while You Have a Barrier ・+ 4 to Auspicious A gentle whisper glides upon the winds. The words elude the grasp of mortal ken. They weave through the soul like a melody forgotten, and from this arises a name: Adarja, the First-Breather. |
All Boss Ladder and Uber Boss Loot Tables

Defeating Lord Zir may reward players with a Pincushioned Doll, which is one of the materials used for opening the hoard of Andariel. In total, you need 3x Pincushioned Doll to open the reward chest at the Hanged Man's Hall in Kehjistan.

Aside from the usual drops, you can also obtain specific Stygian Stones from opening the hoard after defeating Lord Zir. These are mostly used at the Alchemist to convert them into other Lair Boss Keys such as Pincushioned Doll, Shard of Agony, and Abhorrent Heart.
Lord Zir's Hoard has a chance to drop Mythic Uniques by default. Additionally, opening Lord Zir's Hoard also has a chance to drop multiple Mythic Uniques!
If you are interested in target farming Mythic Unique Items, repeatedly defeating any of the Ladder and Uber Bosses is an effective strategy.

You can also obtain Lord Zir's infamous headpiece, The Diadem of the Ancient Helm, upon defeating him. As remarkable as it may seem, this item will not provide you with devastating vampiric powers, as it is purely cosmetic for your character to wear.
| Lord Zir Tips and Strategies |
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One of Lord Zir's most dangerous mechanics is the Blood Pools he summons, which can slow and poison you as you pass through them. These Blood Pools can also fire dangerous projectiles in sync with Lord Zir's attacks.
To minimize these, lure and position Lord Zir in a way that his back is close to a corner so that most of the Blood Pools will be concentrated in a single area.
In the course of the fight, Lord Zir will summon a variety of deadly Blood Seekers. Prioritize dealing with these Blood Seekers as they have the potential to Crowd Control you or cast a surprising blow that can cause you to die.
The trick here is to stay as close to Lord Zir as possible as he summons the Blood Seekers close to him. If you can maintain their positions, you can damage Lord Zir and the Blood Seekers with your attacks altogether.
Some of Lord Zir's attacks have a certain delay before the delivery, like his Wing Flap move and the Blood Orbs he summons.
You can dodge them by recognizing the moment when the attack stops tailing your character, which is the tell that he is about to deliver the attack. Lure the attacks into a corner and dodge as the tracking animation stops.
Lord Zir coats his hands with blood to form a scythe and uses it to deal a quick and deadly swipe. This attack has a medium range, which could be difficult to dodge at times.
Lord Zir summons multiple Blood Pools that can combine to create even bigger Blood Pools, which can slow and poison you as you pass through.
Furthermore, these Blood Pools can synchronize with Lord Zir's other attacks and release projectiles that can deal significant damage and make you Vulnerable.
Eventually, Lord Zir flies toward a corner and winds his wings up for a strong wind attack that will deal damage and knock adventurers back. Avoid this attack by baiting it into another corner and dodging it at the last second.
At some point, Lord Zir will summon Blood Seekers during the fight to aid him in the fight. These Blood Seekers can prove to be difficult to deal with as they can Crowd Control you and deal significant damage to boot.
They also have remarkable defense and can move swiftly due to their arsenal of skills, which are similar to those of an adventurer.
Lord Zir creates Blood Orbs that move freely across the arena. The Blood Orbs can splatter and spawn waves of blood that can poison you, similar to Blood Pools. These orbs cannot be targeted and will remain indefinitely in the arena.

| Lair Boss | Required Materials |
|---|---|
| Lord Zir | ・Exquisite Blood x12 |
| Echo of Varshan | ・Malignant Heart x12 |
| Grigoire | ・Living Steel x12 |
| The Beast in the Ice | ・Distilled Fear x12 |
| Urivar | ・Judicator's Mask x12 |
| Duriel | ・Shard of Agony x3 |
| Andariel | ・Pincushioned Doll x3 |
| Harbinger of Hatred | ・Abhorrent Heart x3 |
| Belial | ・Betrayer's Husk x2 |
| Main Quest Bosses | Stronghold Bosses | ||
| Dungeon Bosses | Uber Bosses |
| Fractured Peaks | Scosglen | Dry Steppes | |||
| Kehjistan | Hawezar | Nahantu |
Lord Zir Location and Unique Drops



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