Diablo 4: Vessel of Hatred (D4)

List of Staff Affixes

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This is a guide that lists all the affixes that Staff weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Staff weapons.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 Staff Affixes

All Staff Affixes

Weapon Class
+ X% Damage Over Time (Inherent) All
+ X Main Stat All
+ X% Critical Strike Damage All
+ X% Damage Over Time All
+ X% Overpower Damage All
+ X% Vulnerable Damage All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X Maximum Life All
+ X Life Per Hit All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X% Damage All
+ X Resource on Kill All

These are all the possible Affixes that you can obtain from Staves that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

All Staff Tempering Affixes

Affixes Type Manual
・62.5 - 85.0% Critical Strike Damage
・41.5 - 55.0% Vulnerable Damage
・108.5 - 140.0% Overpower Damage
Offensive Worldly Finesse
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Shadow Damage
Weapon Elemental Surge - Night
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・41.5 - 55.0% Damage to Close Enemies
・47.0 - 65.0% Damage to Distant Enemies
Offensive Natural Finesse
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 900 - 2,400 Lightning Damage
Weapon Elemental Surge - Day
・41.5 - 55.0% Vulnerable Damage
・46.5 - 60.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
Offensive Cutthroat Finesse
・46.5 - 60.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
Offensive Earth Finesse
・88 - 115% Basic Skill Damage
・46.5 - 60% Core Skill Damage
・88 - 115% Ultimate Skill Damage
Offensive Sharpened Finesse
・23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
・16 - 25% Chance for Hurricane to Deal Double Damage
Weapon Storm Augments
Druid only
・23.5 - 32.5% Chance for Maul to Hit Twice
・13.0 - 17.5% Chance for Pulverize to Hit Twice
・16.0 - 25.0% Chance for Trample to Deal Double Damage
Weapon Werebear Augments
Druid only
・16.0 - 25.0% Chance for Wolves to Deal Double Damage
・16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
・16.0 - 25.0% Chance for Raven to Deal Double Damage
Weapon Companion Augments
Druid only
・13.0 - 17.5% Chance for Shred to Hit Twice
・29.0 - 42.5% Rabies Duration
・16.0 - 25.0% Lacerate Duration
・26.0 - 35.0% Chance for Claw to Deal Double Damage
Weapon Werewolf Augments
Druid only
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice
・15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
・13.0 - 17.5% Chance for Stone Burst Projectiles to Cast Twice
Weapon Earth Augments
Druid only
・23.5 - 32.5% Chance for Stormstrike to Hit Twice
・15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
・16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Weapon Lightning Augments
Druid only
・144.5 - 185.0% Werebear Overpower Damage
・16.0 - 25.0% Grizzly Rage Duration
・82.5 - 105.0% Damage while Fortified
Offensive Shapeshifting Finesse
Druid only
・46.5 - 60.0% Storm Damage
・155.0 - 200.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
Druid only
・9.0 - 11.0% Werewolf Attack Speed
・4.0 - 6.0% Werewolf Critical Strike Chance
・41.5 - 55.0% Poison Damage
Offensive Werewolf Expertise
Druid only
・46.5 - 60.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・77.5 - 100.0% Bone Critical Strike Damage
Offensive Bone Finesse
Necromancer only
・46.5 - 60.0% Summon Damage
・77.5 - 100.0% Skeleton Mage Damage
・93.0 - 120.0% Golem Damage
Offensive Minion Finesse
Necromancer only
・57.5 - 80.0% Damage to Cursed Enemies
・93.0 - 120.0% Macabre Damage
・124.0 - 160.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
Necromancer only
・57.0 - 75.0% Shadow Damage Over Time
・46.5 - 60.0% Darkness Damage
・93.0 - 120.0% Desecrated Ground Damage
Offensive Shadow Finesse
Necromancer only
・9.0 - 11.0% Blood Attack Speed
・46.5 - 60.0% Blood Damage
・144.5 - 185.0% Blood Overpower Damage
・82.5 - 105.0% Damage while Fortified
Offensive Blood Finesse
Necromancer only
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Minion Augments
Necromancer only
・16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
・15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
・15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
・15.5 - 20.0% Chance for Golem to Hit Twice
Weapon Summoning Augments
Necromancer only
・15.5 - 20.0% Chance for Sever to Deal Double Damage
・23.5 - 32.5% Chance for Reap to Hit Twice
・16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapon Shadow Augments - Execution
Necromancer only
・26.0 - 35.0% Chance for Decompose to Deal Double Damage
・13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
・16.0 - 25.0% Chance for Soulrift to Deal Double Damage
・16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapon Shadow Augments - Decay
Necromancer only
・1 - 2 to Fueled by Death
・1 - 2 to Finality
・1 - 2 to Titan's Fall
Weapon Dreadful Augments
Necromancer only
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
・16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapon Bone Augments
Necromancer only
・15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
・15.5% - 20.0% Chance for Blood Lance to Deal Double Damage
・23.5 - 32.5% Chance for Hemorrhage to Hit Twice
・16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapon Blood Augments
Necromancer only
・Casted Hydras Have 1 - 2 Heads
・15.5 - 20.0% Chance for Lightning Spear to Deal Double Damage
・15.5 - 20.0% Chance for Familiars to Hit Twice
Weapon Conjuration Augments
Sorcerer only
・15.5 - 20.0% Chance for a Second Ice Blades When Cast
・16.0 - 25.0% Chance for Inferno to Deal Double Damage
・3 - 5 to Shocking Impact
Weapon Prismatic Augments
Sorcerer only
・15.5 - 20.0% Chance for Teleport to Hit Twice
・23.5 - 32.5% Chance for Arc Lash To Swipe Twice
・13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapon Shock Augments - Discharge
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapon Shock Augments - Surge
Sorcerer only
・15.5 - 20.0% Chance for Blizzard to do Double Damage
・16.0 - 22.5% Chance for Ice Spike to Deal Double Damage
・16.0 - 25.0% Chance for Deep Freeze to do Double Damage
Weapon Frost Augments - Frozen
Sorcerer only
・15.5 - 20.0% Chance for Incinerate to do Double Damage
・15.5 - 20.0% Chance for Firewall to do Double Damage
・16.0 - 22.5% Chance for Meteorites to do Double Damage
Weapon Pyromancy Augments - Fiery
Sorcerer only
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・15.5 - 20.0% Chance for Meteor to do Double Damage
Weapon Pyromancy Augments
Sorcerer only
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapon Frost Augments
Sorcerer only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning to Hit Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
・36.5 - 50.0% Teleport Nova Size
Weapon Shock Augments
Sorcerer only
・46.5 - 60.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・77.5 - 100.0% Shock Critical Strike Damage
・124.0 - 160.0% Crackling Energy Damage
Offensive Shock Finesse
Sorcerer only
・46.5 - 60.0% Fire Damage
・9.0 - 11.0% Pyromancy Attack Speed
・77.5 - 100.0% Pyromancy Critical Strike Damage
・67.5 - 90.0% Mastery Damage
Offensive Pyromancy Finesse
Sorcerer only
・46.5 - 60.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・67.5 - 90.0% Damage to Frozen Enemies
Offensive Frost Finesse
Sorcerer only
・108.5 - 140.0% Hydra Damage
・108.5 - 140.0% Ice Blades Damage
・108.5 - 140.0% Lightning Spear Damage
・108.5 - 140.0% Familiar Damage
Offensive Conjuration Finesse
Sorcerer only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

All Staff Legacy Affixes

Weapon Class
+ X% Damage to Injured Enemies All
+ X Ranks of Claw Druid
+ X% Critical Strike Damage with Werewolf Skills All
+ X Ranks of the Inner Flames Passive Sorcerer
Lucky Hit: Up to a +X% Chance to Slow All
+ X% Lightning Damage All
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites All
+ X% Ultimate Skill Damage All
+ X% Lightning Critical Strike Damage All
+ X% Damage While Berserking All
+ X% Damage to Trapped Enemies All
+ X% Damage to Stunned Enemies All
+ X% Damage to Slowed Enemies All
+ X% Damage to Poisoned Enemies All
+ X All Stats All
+ X% Damage to Frozen Enemies All
+ X% Damage to Enemies Affected by Shadow DoT All
+ X% Damage to Distant Enemies All
+ X% Damage to Dazed Enemies All
+ X% Damage to Crowd Controlled Enemies All
+ X% Damage to Close Enemies All
+ X% Damage to Chilled Enemies All
+ X% Damage to Burning Enemies All
+ X% Damage to Bleeding Enemies All
+ X% Critical Strike Damage with Imbued Skills All
+ X% Core Skill Damage All
+ X% Basic Skill Damage All

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe Glaives
Quarterstaff - -
Affixes by Accessory Type
Ring Amulet

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