Midra, Lord of Frenzied Flame is a Remembrance boss inside Midra's Manse in the Elden Ring DLC Shadow of the Erdtree. Read on to learn more about Midra, Lord of Frenzied Flame, including his location, stats and drops, and how to beat him.
List of Contents
World View | Map Location |
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Midra, Lord of Frenzied Flame is found at the end of exploring Midra's Manse, a bit south past the Abyssal Woods. You will have to hit illusory walls marked by paintings and search for levers that move bookcases to clear a path to Midra.
The first illusory wall has a painting of the Manse, and is left of the Manse Hall Site of Grace you unlock upon entering Midra's Manse.
The second illusory wall is in the room where you can open the door that connects from the large library to Manse Hall. Hit the wall marked by the large painting of Midra and Nanaya.
Midra, Lord of Frenzied Flame Details | |
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Runes | 410000 |
Drops | |
Spirit Summons? | Spirit Ashes Allowed |
Gold Summons? |
None
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Tips for Beating Midra |
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Recommended Levels for Midra, Lord of Frenzied Flame |
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Rune Level | Level 170 or Higher |
Scadutree Blessing | Level 11 or Higher |
Midra, Lord of Frenzied Flame is a boss within Midra's Manse, a dungeon deep inside the Abyssal Woods, one of the optional regions of the DLC. He is more powerful than the early mandatory bosses you have encountered, encouraging you to stock up on more levels and Scadutree Fragments.
All Scadutree Fragment Locations
Midra's main threat is his ability to inflict Madness that will apply bursts of damage, drain some of your FP, and briefly stun you, which will allow him to do follow-up attacks on you. Consider increasing Focus to resist Madness buildup with talismans like the Clarifying Horn Charm and Mottled Necklace, or curing Madness build up with Clarifying Boluses or the Lucidity spell.
If you don't want to sacrifice a Talisman slot, you can also equip Shield of the Guilty, as this will also grant bonus Focus even while on your back.
Midra is susceptible to frostbite. Work to inflict this status effect since it renders his slow moves even slower, making dodging him and avoiding Madness buildup a breeze.
Consider using Freezing Grease or the Chilling Mist Ash of War to infuse your weapon with cold damage to increase your damage and dodge windows against Midra.
Every time you fight Midra, you will first have to defeat his frail form before reaching his actual boss form. While he won't damage you too much as a mob, his scream can build up Madness that will carry over to his actual boss phase if you're careless, so walk away if he gets ready to scream.
Despite looking like a frail humanoid, Midra is very difficult to interrupt when he starts attacking. He can easily shrug off charged heavy attacks, colossal attacks, and even spells like the first charge level of Carian Grandeur without breaking his attack animation chain.
During the fight, try not to trade hits with him, especially if you're using a colossal melee build, since you may find that his damage overtakes yours quickly. You can still work towards gradually breaking his poise, but don't expect your heavy hitters to interrupt his own attacks.
When Midra reaches 25% HP, he will float into the air and fall to the ground as a fireball, exploding with a massive radius with minor Madness buildup. This attack is difficult to i-frame, and running away for distance might be difficult depending on where in the arena you are, so just heal to max HP to be safe and tank the explosion.
Be advised that he can do this move multiple times. So stay on alert for it, even in Phase 2.
In Phase 2, more of Midra's attacks will leave brief lingering flames on the ground that can catch you if roll in the wrong direction. Make sure to avoid the paths of flames.
Midra's moveset is not as fast as other bosses, but they make up for it in reach, damage, and tricky delayed timings. Be patient as you attack him, as just one hit from his sword can take a large chunk of your HP.
Midra can leap into the air then slam down to skewer you with his greatsword, so time your heals, and stay at a safe distance, to avoid getting hit.
If Midra misses with his grab attack, he will plunge his sword deeper into the ground to sprout spikes in an AoE around him, so make sure you dodge a second time, or jump, to avoid this before punishing Midra's aggression.
The timing of Midra's spin attack can be tricky because of the awkward speed and delay between twirls, which also have good reach and tracking. If you are far enough, it is possible to dodge backward, but it's safer to dodge into the spins: once during the first two spins, then twice during the last three spins.
During Phase 2, Midra will sometimes toss out a smaller version of his Phase 2 transformation move bomb that will flash then detonate with a small delay in between.
There is enough time before it detonates, even if you are close, to run away, or you can opt to delay your dodge after the flash to i-frame the actual explosion.
All Bosses in Elden Ring | |
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Elder Dragon Greyoll | Lion Guardian |
Valiant Gargoyle (Leyndell) | - |
Limgrave Invaders and Hostile NPCs | |
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Bloody Finger Nerijus | Old Knight Istvan |
Recusant Henricus | - |
Liurnia of the Lakes Invaders and Hostile NPCs | |
Great Horned Tragoth | Festering Fingerprint Vyke |
Altus Plateau Invaders and Hostile NPCs | |
Eleonora, Violet Bloody Finger | Inquisitor Ghiza |
Maleigh Marais, Shaded Castle Castellan | Rileigh the Idle |
Vargram the Raging Wolf & Errant Sorcerer Wilhelm | Magnus the Beast Claw |
Mountaintops of the Giants Invaders and Hostile NPCs | |
Juno Hoslow, Knight of Blood | - |
The Roundtable Hold Invaders and Hostile NPCs | |
Mad Tongue Alberich | - |
Multiple Location Invaders and Hostile NPCs | |
Anastasia, Tarnished-Eater | - |
Midra, Lord of Frenzied Flame Location and How to Beat
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