Elden Ring released Patch 1.13 on July 30, 2024. Learn more about patch 1.13 balance changes and bug fixes below, including details of the nerf to the Impenetrable Thorns spell.
Golem Fist: Added a damage hitbox to the hand portion of the ranged fist attack.
Smithscript Greathammer: Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
Spread Crossbow: Decreased the generated status buildup when used with Bolts that have status effects.
Ailment Talisman: After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
Adjusted the placement of NPC summon signs in certain boss fight areas.
Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
Fixed the physical attack attribute menu display of the “Warpick” weapon.
Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
Fixed a bug where the following Skills did not change correctly when performed with or without FP: Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynastic Sickleplay” Skills.
Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
Fixed a bug that caused some items to display different icons than expected.
Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
Fixed a bug that prevented the player from performing Critical hits on some enemies.
Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
Fixed a bug that prevented rune gains when defeating some enemies.
Fixed a bug that prevented some enemies from working properly under certain circumstances.
Fixed a bug where the Multiplayer area borders were different than intended in some areas.
Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
Fixed a bug where some sound effects did not play correctly.
Fixed a bug where some effects were not displayed correctly.
Several performance improvements and other bug fixes.
(Steam-only adjusment) Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.
(Correction of end credits) In update 1.12, an error was included in the credits of the game. This issue will be corrected in the next update.
The overperforming Impenetrable Thorns spell was due for a nerf and Patch 1.13 delivered. Now, most of the damage the spell can do will be from Bleed procs. It can no longer nuke enemies using its Thorns damage alone.
Enemies and bosses immune to Bleed like Radagon and the Elden Beast can no longer be nuked by this build. Even when casting from melee range, the Thorns damage won't be enough to breeze through these boss fights compared to pre-patch 1.13.
Additionally, Impenetrable Thorns' Blood Loss buildup was also reduced, requiring more casts before Bleed procs. This effectively drops its related build from S-Tier to an A-Tier build (simply because there are still a lot of bosses that are weak to Bleed).
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