Stunning Blows Perk Effects and How to Unlock | Is Stunning Blows Worth It? | Cyberpunk 2077

This page is about the Stunning Blows Perk for Cyberpunk 2077. Learn about Stunning Blows's effects at each perk level, how to unlock Stunning Blows, and see if this perk is worth acquiring!

Stunning Blows Overview

Stunning Blows
Perk Icon
Attribute Cool
Skill Tree Stealth
Activation Trigger
Unlocked At Level 11 in Cool Attribute

Stunning Blows Effects

Effects at Each Level

Level 1 Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them.

Is Stunning Blows Worth It?

Upgrade Priority (Ranking) C Rank Icon
Reason It is very rare that you can find an opportunity to use Quick Melee Attacks, making this perk far less useful than others.

Perk Tier List

Not Many Opportunities

While the ability is quite useful in taking down enemies, there are very few opportunities to use Quick Melee Attacks. And even if you did, going for a takedown in the midst of a gunfight is not very wise as it exposes you to damage.

Cyberpunk 2077 Related Links


List of Perks and Skill Tree Guide

All Cool Perks


Silent And Deadly Crouching Tiger Hidden Dragon
Dagger Dealer Leg Up Strike From The Shadows
Assassin Sniper Cutthroat
Aggressive Antitoxins Clean Work Stunning Blows
From The Shadows Ghost Commando
Venomous Fangs Rattlesnake Silent Finisher
Hasty Retreat Restorative Shadows Neurotoxin
Hasten The Inevitable Cheat Death Ninjutsu

Cold Blood

Cold Blood Will to Survive Icy Veins
Frosty Synapses Critical Condition Rapid Bloodflow
Defensive Clotting Coldest Blood Frozen Precision
Blood Brawl Predator Quick Transfer
Cold and Calculating Bloodswell Coolagulant
Unbreakable Pain Is An Illusion Immunity

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attributes and Best Attributes to Choose

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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