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This page is about the Toxicology Perk for Cyberpunk 2077. Learn about Toxicology's effects at each perk level, how to unlock Toxicology, and see if this perk is worth acquiring!
List of Contents
|Unlocked At||Level 20 in Stealth Skill Tree|
|Level 1||Increases the duration of Poison applied to enemies by 5 seconds.
+0.2 sec. per Perk level.
|Upgrade Priority (Ranking)|
|Reason||This is highly dependent on skills that apply Poison immediately otherwise it would not be as effective.|
Toxicology, being the last skill in the Stealth skill tree, only increases the time duration of Poison. While that in itself is useful, there are very few Poison-inducing attacks that makes this perk a lot less useful than most.
In order to maximize the effect of Toxicology, it is highly recommended that you partner it with the skills Dagger Dealer and Venomous Fangs. This will ensure all your knife attacks will deal Poison on your opponents. Combined with Toxicology, the poison effect will last longer.
Otherwise, you need to invest in crafting or finding weapons that have chances of inflicting Poison on your targets or a lot of Molodets Biohaz Grenade.
|Silent And Deadly||Crouching Tiger||Hidden Dragon|
|Dagger Dealer||Leg Up||Strike From The Shadows|
|Aggressive Antitoxins||Clean Work||Stunning Blows|
|From The Shadows||Ghost||Commando|
|Venomous Fangs||Rattlesnake||Silent Finisher|
|Hasty Retreat||Restorative Shadows||Neurotoxin|
|Hasten The Inevitable||Cheat Death||Ninjutsu|
|Cold Blood||Will to Survive||Icy Veins|
|Frosty Synapses||Critical Condition||Rapid Bloodflow|
|Defensive Clotting||Coldest Blood||Frozen Precision|
|Blood Brawl||Predator||Quick Transfer|
|Cold and Calculating||Bloodswell||Coolagulant|
|Unbreakable||Pain Is An Illusion||Immunity|
|Attributes and Perk Skill Trees|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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