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This page is about the Cold and Calculating Perk for Cyberpunk 2077. Learn about Cold and Calculating's effects at each perk level, how to unlock Cold and Calculating, and see if this perk is worth acquiring!
List of Contents
Cold and Calculating | |||
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Attribute | Cool | ||
Skill Tree | Cold Blood | ||
Activation | Passive | ||
Unlocked At | Level 14 in Cool Attribute |
Level 1 | Landing a Crit Hit has 25% chance of applying a stack of Cold Blood. |
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Upgrade Priority (Ranking) | ![]() |
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Reason | While the added chance of applying Cold Blood on you is great, there are far better bonuses to be had such as Unbreakable and Coldest Blood. |
While the additional Cold Blood is nice, it needs other perks that could increase your Critical Hit chance. Increasing your Crit Hit chance will increase your chance to apply an additional stack of Cold Blood. Perks such as Strike From The Shadows will allow for better Crit chances.
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
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Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Stealth | Cold Blood |
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Cold and Calculating Perk Effects and How to Unlock | Is Cold and Calculating Worth It?
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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