Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1000)
This page is about the Sniper Perk for Cyberpunk 2077. Learn about Sniper's effects at each perk level, how to unlock Sniper, and see if this perk is worth acquiring!
|Unlocked At||Level 9 in Cool Attribute|
|Level 1||Increases damage from headshots fired from outside combat by 30%.|
|Level 2||Increases damage from headshots fired from outside combat by 50%.|
|Upgrade Priority (Ranking)|
|Reason||When paired with Snipers that have a high headshot multipliers, this will almost ensure a one-hit kill on any target (except for bosses).|
One way to get quick Stealth EXP is to use snipers before a battle is initiated. However, there are some opponents that are rather well equipped and can avoid instant kills from Snipers even from headshots.
When this perk is leveled up to its max, it will almost always ensure instant kills from any sniper that have a decent headshot multiplier. Pair this with the Nerves of Steel perk from the Assault perk tree, then, any headshot from any Sniper would almost always cause a one-hit kill.
|Silent And Deadly||Crouching Tiger||Hidden Dragon|
|Dagger Dealer||Leg Up||Strike From The Shadows|
|Aggressive Antitoxins||Clean Work||Stunning Blows|
|From The Shadows||Ghost||Commando|
|Venomous Fangs||Rattlesnake||Silent Finisher|
|Hasty Retreat||Restorative Shadows||Neurotoxin|
|Hasten The Inevitable||Cheat Death||Ninjutsu|
|Cold Blood||Will to Survive||Icy Veins|
|Frosty Synapses||Critical Condition||Rapid Bloodflow|
|Defensive Clotting||Coldest Blood||Frozen Precision|
|Blood Brawl||Predator||Quick Transfer|
|Cold and Calculating||Bloodswell||Coolagulant|
|Unbreakable||Pain Is An Illusion||Immunity|
|Attributes and Perk Skill Trees|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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