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★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a guide to the Engineering Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.
List of Contents
Defeat enemies with Tech weapons.
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Increases Armor by 3% when using Tech weapons. | Decreases Charge Time by 5%. |
5 | 6 | 7 | 8 |
Increases Effective Damage Per Second (DPS) by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Armor by 3% when using Tech weapons. | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
Increases Crit Chance by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Armor by 4% when using Tech weapons. | Increases Thermal Resistance by 5% when using Tech weapons. |
13 | 14 | 15 | 16 |
Increases Crit Chance by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Crit Chance by 15% when using Tech weapons. | Increases Armor by 2% when using Tech weapons. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | +1 Perk Point(s) | Decreases Charge Time by 10%. | Unlocks the last Perk in the Skill tree. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Revamp | Level 20 in Engineering | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
This increases your Tech weapon's overall effects, making it a valuble skill to have. |
Mech Looter | 3 | When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment. |
You won't encounter metal enemies that often, but this skill can still come in handy when you get the chance to destroy some of them. |
Blast Shielding | 3 | Reduces damage taken from explosions by 10%. |
Useful when enemies throw grenades at you, as it increases your protection from the explosion. |
Grenadier | 5 | The explosion radius of grenades is visible. |
Useful for calculating a grenade's blast radius before throwing it. |
Draw The Line | 5 | Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed. |
A useful skill to have if you need to know where your ricochets will hit, however, you will need to wear the Ballistic Coprocessor on your arms. |
Shrapnel | 7 | All grenade types deal 20 damage in addition to their normal effects. |
Useful for increasing your grenade's damage effect against enemies. |
Lock And Load | 9 | Increases Smart Weapon reload speed by 5%. |
Essential skill that improves your flow with Smart weapons. |
Up To 11 | 9 | Allows you to charge Tech weapons up to 75% capacity. |
Very useful against heavy enemies, as this skill increases the damage that a charged Tech weapon can cause. |
Bladerunner | 9 | Increases damage to drones, mechs and robots by 20%. |
Very useful against drones, robots, and other mechanical enemies. |
Bigger Booms | 11 | Grenades deal 5% more damage. |
Essential skill that makes your grenades much deadlier. |
Tesla | 12 | Increases the charge multiplier for Tech weapons by 15%. |
Very useful against heavy enemies with large Health, as this can potentially damage them severely. |
Play The Angles | 12 | Ricochets deal an additional 15% damage. |
Calculating a bullet's ricochet can be difficult, but this skill can still be helpful when it happens. |
Gun Whisperer | 14 | Fully charged Tech weapons do not shoot automatically. |
Useful for controlling your Tech weapon's charge. |
Insulation | 14 | Grants immunity to Shock. |
Some weapons have a Shock effect that can insta-kill you, so having this skill will prevent that. |
Übercharge | 14 | Fully charged Tech weapons deal 30% more damage. |
With a powerful charge from your Tech weapon, this skill can guarantee a one-hit kill on any target. |
Can't Touch This | 16 | Grants immunity to all effects from your own grenades, including flash grenades. |
You can use this to throw non-lethal grenades at yourself when you're being surrounded by enemies. |
Fuck All Walls | 16 | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
Useful for penetrating walls, but it depends on how often you can wall bang enemies. |
Lickety Split | 18 | Tech weapon charge time is reduced by 10%. |
This skill will slightly increase your Tech weapon's fire rate, but it shouldn't be a priority as a single shot can already have devastating effects. |
Superconductor | 20 | Tech weapons ignore Armor. |
Very useful against heavy enemies, as it pierces through Armor which can deal more damage. |
Jackpot | 20 | Enables grenades to deal Crit Hits. |
Critical Hits are useful in finishing off enemies quickly, so having it enabled in grenades is helpful. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
Lock And Load | 9 | Increases Smart Weapon reload speed by 5%. |
Essential skill that improves your flow with Smart weapons. |
Bigger Booms | 11 | Grenades deal 5% more damage. |
Essential skill that makes your grenades much deadlier. |
Superconductor | 20 | Tech weapons ignore Armor. |
Very useful against heavy enemies, as it pierces through Armor which can deal more damage. |
Revamp | Level 20 in Engineering | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
This increases your Tech weapon's overall effects, making it a valuble skill to have. |
List of Perks and Skill Tree Guide
All Attributes and Perk List | |||||
---|---|---|---|---|---|
Body | Reflexes | Intelligence | |||
Technical Ability | Cool |
Perk and Attribute Lists | |
---|---|
List of Perks | List of Attributes |
List of Phantom Liberty Perks | |
Character Building Guides | |
Best Builds List | Best Perks by Build |
Best Attributes | Perk Tier List by Attribute |
Engineering Skill Progression | How to Level Up Engineering and Unlock All Perks
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