Will to Survive Perk Effects and How to Unlock | Is Will to Survive Worth It? | Cyberpunk 2077

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This page is about the Will to Survive Perk for Cyberpunk 2077. Learn about Will to Survive's effects at each perk level, how to unlock Will to Survive, and see if this perk is worth acquiring!

Will to Survive Overview

Will to Survive
Perk Icon
Attribute Cool
Skill Tree Cold Blood
Activation Passive
Unlocked At Level 5 in Cool Attribute

Will to Survive Effects

Effects at Each Level

Level 1 Increases all Resistances by 2.5% per stack of Cold Blood.
Level 2 Increases all Resistances by 5% per stack of Cold Blood.

Is Will to Survive Worth It?

Upgrade Priority (Ranking) B Rank Icon
Reason While the increase to all Resistances is useful, the very low percentage of increase makes this skill somewhat less useful.

Perk Tier List

Better Defensive Perks Elsewhere

There are far better perks that increase resistances and defense in other perk trees. Immunity is a far superior skill once you maxed out the Cool attribute.

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Cool Perks

Stealth

Silent And Deadly Crouching Tiger Hidden Dragon
Dagger Dealer Leg Up Strike From The Shadows
Assassin Sniper Cutthroat
Aggressive Antitoxins Clean Work Stunning Blows
From The Shadows Ghost Commando
Venomous Fangs Rattlesnake Silent Finisher
Hasty Retreat Restorative Shadows Neurotoxin
Hasten The Inevitable Cheat Death Ninjutsu
Toxicology

Cold Blood

Cold Blood Will to Survive Icy Veins
Frosty Synapses Critical Condition Rapid Bloodflow
Defensive Clotting Coldest Blood Frozen Precision
Blood Brawl Predator Quick Transfer
Cold and Calculating Bloodswell Coolagulant
Unbreakable Pain Is An Illusion Immunity
Merciless

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Best Perks

Perk Tier List | Best Perks Per Skill

Attributes and Best Attributes to Choose

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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